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Making it hurt less for Wyches, Dodge Save avaliable for Overwatch?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lord of the Fleet





Texas

With all the changes to assaults, it seems that wyches get some of the shortest ends of the sticks. Overwatch especially can easily put down a few since they only have a pitiful save of +6 normally.

So how about for overwatch shooting only, that wyches should be able to utilize their dodge save?

 
   
Made in ca
Shas'ui with Bonding Knife





this is the direction I'm going for WARGAME, so I can't help but endorse it here. Of course, I'm using Evasion as a modifier instead of an invuln, but w/e.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in fi
Roaring Reaver Rider




My personal secret lair

In my opinnion overwatch hitting on a 6 is enough to balance it out. Yes the wyches may take a casualty or two but they lash out enough attacks when they get to the melee part that it doesn't really matter as the invulnerable save protects them quite well. At least that is what I can say from my own experience after trying out my wych heavy DE army in 6th.

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in us
Fixture of Dakka





Overwatch is painlesslly trivial in the grand scheme of assaults.

How many wyches have you actually lost to Overwatch? How many more wyches have you gotten into combat because of the new rules?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Shas'ui with Bonding Knife





I frequently lose 2-3 wyches off the front every time I assault even basic guardsmen, and worse against marines.

T3 6+ means every wound is going through.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Fixture of Dakka





You're either extremely unlucky or charging gigantic squads then.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Shas'ui with Bonding Knife





10 space marines
20 shots
3 hits
2 wounds
no saves.

You're either extremely bad at math, or have never played the game.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Fixture of Dakka





Why are you charging 10 marines with Wyches? They are incredibly outclassed by 10 marines.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Novice Knight Errant Pilot





Baltimore

chrisrawr wrote:You're either extremely bad at math, or have never played the game.

Says the guy who has apparently thrown wyches at undamaged marine squads.

Repeatedly.

 
   
Made in ca
Shas'ui with Bonding Knife





Protip: Same math against 50 points of IG, give or take a save.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Fixture of Dakka





chrisrawr wrote:Protip: Same math against 50 points of IG, give or take a save.

Except not. 10 guardsmen do ~<5/4 (Sergeants don't have lasguns) of a wound when charged by Wyches. 9 Wyches then completely obliterate 10 guardsmen.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in fi
Roaring Reaver Rider




My personal secret lair

One more thing that popped into mind is that it really depends on the size of your wych squad. It may hurt 5 wyches bad but if you lose 2 out of 10 wyches before the actual close combat that ain't really much in the end... unless one of the casualties was a hekatrix with an agonizer.

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in ca
Shas'ui with Bonding Knife





Or unless it puts you out of assault range.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in fi
Roaring Reaver Rider




My personal secret lair

Fleet helps with that now.

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in ca
Shas'ui with Bonding Knife





2" bump on average, better in difficult terrain. You're still losing 1-2 inches from those wyches dying.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Fixture of Dakka





Make smarter then, instead of inventing rules to help you be better.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Shas'ui with Bonding Knife





Would apply if rules and armies were all balanced, yes. Unfortunately they aren't by any measure.

Your comments would be a lot more constructive if they weren't ever so slightly missing both the point of PR and the context of the game.

We're not changing things because we are bad at the game, we're making the game better so that the outcome is more about player skill, and less about what codex or dice rolls are involved.

If a staple troops choice for your army is made almost worthless against nearly any other unit of equal points when both are played professionally, there is a problem with something in the game, and fixing it will make the game better. There's nothing wrong with disagreeing on the method, but denying that something needs to be changed in many cases is accepting a subpar game; If you have no problems with 40k, then that's more power to you, but the rest of us would like to play a better game.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in se
Wicked Warp Spider






Ios

I'd actually argue that when a troop in this game is taken in preference to elite unit, there is something wrong with that troop. Then again I've got guardians and they've been pretty much in a worse position than wyches since third edition.
(isn't warriors supposed to be the staple choice?)

I really need to stay away from the 40K forums. 
   
Made in ca
Shas'ui with Bonding Knife





>If a staple troops choice for your army is made almost worthless against nearly any other unit of equal points when both are played professionally, there is a problem with something in the game, and fixing it will make the game better.

Staple troops choice for Eldar: Rangers, Guardians.

Worthless against nearly any other unit of equal points? UNDOUBTEDLY.

Problem with something in the game? Yes.

Ergo, Fixing it will make it better? Yes.

Eldar are really in it this edition besides their allies choices. Even GW knows their current rules make them unsustainable - 2 editions behind is absurd!

I'm not arguing that Wyches are more in need of changes than anything else. I'm just stating that, yes, this is a change that would benefit them, and the game, as this is a thread about a change that would benefit them, and the game.

I also don't know anyone who takes Wyches over Incubi. Incubi are awesome. And Trueborn. Succubi and Heckatrix aren't used because they don't compare to the other elites choices, not because they're worse than wyches. This is also a problem with the FOC and inter-FOC balancing, more than it is with anything else.

This message was edited 1 time. Last update was at 2012/07/27 07:25:10


Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Mutating Changebringer





New Hampshire, USA

chrisrawr wrote:We're not changing things because we are bad at the game, we're making the game better so that the outcome is more about player skill, and less about what codex or dice rolls are involved.


So if it's about player skill use skill. Don't make a rule for "what codex or dice rolls are involved".

Khorne Daemons 4000+pts
 
   
Made in ca
Shas'ui with Bonding Knife





So... Don't make rules that affect a game of codecies and dice rolls, if I want to change something in a game of codecies in dice rolls?

...

Or how about you stop strawmanning and get the point - 40K has a lot of horrendous oversights when it comes to implementing the new rules. You can either say, "Well, GW should probably address the few units that are more detrimentally affected by overwatch fire than the rest," or you can say "GW obviously intended 10 guardsmen to be unassaultable outside of 5 inches by wyches and orks."

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in gb
Hellion Hitting and Running




Even as a DE player, I'd say 4++ on overwatch is a bit too much, they'll, in a way, be tougher than those poster boys, since nothing can deny them their save, and anything not S6 or higher will mean they get another 5+ save after that.

I do agree, however, that wyches are 1 of those units that got hit quite hard by the changes in assault: our unit size is usually 7-10 due to having to be on transport, making us the same size as the poster boys assault squad, but we have none of their S4 attacks to hurt people with(do you know how hard it is to roll 5+? ). And then to top it off, when we get overwatched, any shot that causes a wound is only saveable if we have FNP(which mean the unit size has gotta be 9 or under), and that's again, a 5+, if you can roll 5+ more than 50% of the time, you're breaking maths.

Hmm... how about they rewrite our combat drugs instead? May be on the 1 drug, instead of the useless running, we get to use dodge in overwatch, but only if you roll that one on drug.

This message was edited 2 times. Last update was at 2012/07/27 20:09:39


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

DarknessEternal wrote:Overwatch is painlesslly trivial in the grand scheme of assaults.

How many wyches have you actually lost to Overwatch? How many more wyches have you gotten into combat because of the new rules?


considering they lost their fleet run move in the shooting phase not many.
You use to get 6+d6
Now you get 2d6 with the reroll but any overwatch kills put you further away.
Charging a 10 man squad you are going to lose 1-2. If they have a flamer, 2-4. That's pretty signifigant.


Automatically Appended Next Post:
I dont think getting their 4++ against overwatch is nessisary. I think the answer is in the PGL(Phantasmal Grenade launcher, gives wyches defensive grenades, so you get stealth if you charge somethign close)

perhaps add onto dodge +1 or +2 cover save against overwatch. This way flamers will still kill them(as I think they should) but you get a slightly better chance against bolters and lasguns

This message was edited 1 time. Last update was at 2012/07/30 00:08:26


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Hardened Veteran Guardsman




I think it would be kinda hard to dodge a laser yes? or a lascannon? Those kinda things move at the speed of light. I dont think anyone on any amount of drugs moves that fast.
   
Made in ca
Shas'ui with Bonding Knife





Funk3140 wrote:I think it would be kinda hard to dodge a laser yes? or a lascannon? Those kinda things move at the speed of light. I dont think anyone on any amount of drugs moves that fast.


They would react to the aim of the person, not to the incoming laser. An Eldar mind, on powerful psychoactives and stimulants, trained in the wych arenas... She could watch every hair on your finger as you you pull the trigger in slow motion from a football field away. And in the two steps she's taken while you're pulling it, she's on you.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Manhunter






Little Rock AR

chrisrawr wrote:Protip: Same math against 50 points of IG, give or take a save.


You will lose 1.3194[repeat] (0.8793[repeat] if they rolled a 6 for combat drugs) Wyches from overwatch.
You have 4-5 left, they will then kill 2.6[repeat]- 3.3[repeat] guardsmen, not counting the other combat drugs results.
You will lose 1.125 (0.75FNP) wyches in combat. You win combat. The Guardsmen will have a -2 to leadership. So need 6's He will have a 42% chance to make it. If he fails you need to roll a 3+ to sweep.

Result, No wyches do not need a Dodge save for Over watch.

Proud to be Obliviously Blue since 2011!

 
   
Made in au
Dangerous Outrider





can you shoot overwatch when you're pinned or have gone to ground?
   
Made in se
Dakka Veteran




I'm inclined to say suck it up, OP.

Wyches have received an immense buff with haywire grenades now hitting anything on 3+ and glancing hits taking HP. They're now more reliable than warriors in both anti armor and personnel roles. Not to mention they're fleet, which in itself more than makes up for the odd wych you might lose to overwatch every third game.

If you're really super concerned about this, just give them a homonculus.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Almarine wrote:
Wyches have received an immense buff with haywire grenades now hitting anything on 3+ and glancing hits taking HP. They're now more reliable than warriors in both anti armor and personnel roles. Not to mention they're fleet, which in itself more than makes up for the odd wych you might lose to overwatch every third game.
If you're really super concerned about this, just give them a homonculus.

The have always had fleet, which has always helped them get into assault. Now it is less effective.
They have always had the homoculus, and now FNP is 5+ not 4+

now they are great against vehicles but rather bad against everything else. Warriors are also rather bad against everything. DE troop choices just keep getting the shaft.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Fixture of Dakka





Exergy wrote:Warriors are also rather bad against everything.

Wait, what?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
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