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Made in us
Stalwart Space Marine




Pittsburgh, PA

Hi folks, starting a Tau army, mainly cause of another hobby of mine, which is anime. :-) What would be a good start to getting minis to build a 2000pt army with, just to get on the board and be somewhat competitive, till I figure out my play style.

I know with 6th, things have changed which is why I am asking instead of searching old info.

Thanks for the help.

Space Wolves - 3000+

Dwarves - 3000+


Our obligations to our country never cease but with our lives.
John Adams 
   
Made in us
Been Around the Block






you want to start out with a shas'o or shas'el, 3 teams of fire warriors and either a hammerhead or a broadside team. then work up from there.
   
Made in gb
Land Raider Pilot on Cruise Control





Twickenham, London

Railguns, you need loads of railguns. That means Broadsides and Hammerheads. Then you need as many crisis suits as you can get. With what points you have left over, get firewarriors.

"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

A good start for a tau army would be:
1 commander
3 crisis suits
2 boxes of fire warriors
1-2 devilfish
1 hammerhead or broadside

At least that's how I would start it
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

A crisis HQ

Some markerlights, cheapest way right now is pathfinders, who's devilfish makes deep striking suits safer

At least one unit of broadsides

The rest is up to your playstyle. You can play lots of battlesuits, no battlesuits, tons of kroot/firewarriors, stealthsuits, piranhas, or use some forgeworld hammerhead upgrades, tetras and/or battlesuits.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Mutating Changebringer





New Hampshire, USA

threewolves wrote:Hi folks, starting a Tau army, mainly cause of another hobby of mine, which is anime. :-) What would be a good start to getting minis to build a 2000pt army with, just to get on the board and be somewhat competitive, till I figure out my play style.

I know with 6th, things have changed which is why I am asking instead of searching old info.

Thanks for the help.


A few questions:

Are you choosing Tau based completely on the "anime" look?

Playstyle with Tau is "Shoot, shoot, shoot, run from hand to hand combat at all costs. Is that what you're interested in?

Khorne Daemons 4000+pts
 
   
Made in us
Stalwart Space Marine




Pittsburgh, PA

Well my current army is necrons. I play a wraith/destroyer lord list, as well as a scythe fleet, with lots of warriors. Plus used to play space wolves. Was wanting to play a primarily shooty army also, but a friend has imperial guard, and actuallyntau is the one army we don't have out of all the armies me and my friends playor have played, so thought it would be a nice change of look on the table.

Space Wolves - 3000+

Dwarves - 3000+


Our obligations to our country never cease but with our lives.
John Adams 
   
Made in gr
Sneaky Sniper Drone





Take a Shas'o whith bodyguards,6 crysis suits , 3 steath suits , 24 fire wariors , 12 kroots,1 delfist, 1 hamerhead.
and try to avoind at all cost enemy come closer. i buyed Sniper team to kill 1-3 more

i think that is about 2000 points or less

good luck whith ur army mate, you did a good decision

This message was edited 1 time. Last update was at 2012/08/01 18:03:30


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






The best way to start Tau imo is 2-3 Battleforces, then 1-2 Skyray kits, and 2-3 Broadsides.

That'll give you your commander, 1-2 Battlesuits, 24-36 Firewarriors, 24-36 Kroot, 6-9 Stealth Suits, 2-3 Devilfish, 1-2 Hammerheads ( with parts for ion / rail /skyray turrets ) and 2-3 broadsides.

This is a comfortable 1500pts, with 2k at a push.

Then get another battleforce and/or 4-6 more suits, and/or a couple of squads of 6-8 Pathfinders and you'll be fairly well set.

That'll be total of; Shas'el, 8 Battlesuits, 12 Stealth Suits, 48 Firewarriors, 48 Kroot, 12 Pathfinders, 4 Devilfish, 2 Hammerheads and 3 Broadsides (and around 50 drones.)
Which is a nice, solid collection to build decent take-all-comers lists from.

   
Made in us
Longtime Dakkanaut





http://www.dakkadakka.com/dakkaforum/posts/list/465364.page

Some info in that thread might help you



Also Crisis Suit load out info
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in de
Fighter Pilot




Strasbourg France

Im more of a Broadside man then a Hammerheader.
Twinlinked, can have more then 1 per slot.

But I amn't realy up to speed with vehicles in 6th ed so I may be leading you astray....
   
Made in us
Longtime Dakkanaut





mayfist wrote:Im more of a Broadside man then a Hammerheader.
Twinlinked, can have more then 1 per slot.

But I amn't realy up to speed with vehicles in 6th ed so I may be leading you astray....


In general vehicles are considered to be Nerfed

RailHead does have the duality of anti horde as well to anti vehicle/heavy

but I am with you, and I prefer Broadsides as well


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in de
Fighter Pilot




Strasbourg France

I figured ground vehicules got nerfed but the hover type was the new it or something.

Or is it just real flyers that got it good ?

Thats beside the point sorry.

Back to the thread !
Even if the hammerhead can deal with infintry i still think broadsides are worth more.
Your fire warriors and devilfish and suits can gear up against hordes, and let the badboys in the back scare the crap out of any armour.

Broadsides just have a feel to them, a presence, a big shooty scary presence, that hammerheads don't give me.
Every time i field a hammerhead it just gets tagged as a primary target and gets the feth shot out of it.

Well thats my experience, but tau are not my main army.
   
Made in us
Longtime Dakkanaut





mayfist wrote:
Every time i field a hammerhead it just gets tagged as a primary target and gets the feth shot out of it.

Well thats my experience, but tau are not my main army.


Tau is my main army and the same happens to me

However I used to see it as a good thing, Since we used to always have 4+ cover save on our Hammerhead it would often time withstand a ton of fire, basically a giant decoy

Tho with these new rules with their cover save nerfed to 5+ and only needed 3 glances to wreck it, it dies a lot faster than before and this decoy tactic isnt really worth it anymore


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in de
Fighter Pilot




Strasbourg France

Talamare wrote:
mayfist wrote:
Every time i field a hammerhead it just gets tagged as a primary target and gets the feth shot out of it.

Well thats my experience, but tau are not my main army.


Tau is my main army and the same happens to me

However I used to see it as a good thing, Since we used to always have 4+ cover save on our Hammerhead it would often time withstand a ton of fire, basically a giant decoy

Tho with these new rules with their cover save nerfed to 5+ and only needed 3 glances to wreck it, it dies a lot faster than before and this decoy tactic isnt really worth it anymore


Glad to see i nailed the hammerhead then. ( i am clapping like a retarrded seal to my own pun... how sad )
   
Made in gb
Nimble Mounted Yeoman




The railguns. All of them.

In seriousness, what others have said is good. A few teams of firewarriors and some broadsides will do you well. One thing I will say is this; avoid using etherials until you know the army well. A dead one will hurt you more than the other army.

Rolls for the dice god!
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






mayfist wrote:Im more of a Broadside man then a Hammerheader.
Twinlinked, can have more then 1 per slot.

But I amn't realy up to speed with vehicles in 6th ed so I may be leading you astray....


The best combination is 3 Broadsides and 2 Hammerheads.

Statiscally speaking, the Broadsides are 9 antitank shots and once the armour is gone,it's 9 overkill shots on troops.

2HH + 3BS is 5 railguns instead of 9, and vs troops is alwaysbetter vs troops because of the Hammerheads large blasts.
It's also cheaper in points.

I'll post the math / full explanation when not on my phone.

   
Made in us
Stalwart Space Marine




Pittsburgh, PA

Thanks for the help folks, got I think a decent starter army on EBay, and can fill it out once I figure out what I really like to play with. Thanks again.

This is what I got, well hopefully got and not going to get ripped off. I hate buying from folks who dont have any sells, but he had a lot of pics of his stuff primed and stuff, so at least I paid with paypal.

But here is the list.

36 fire warriors, 12 kroot, 12 pathfinders, 15 drones, 5 crisis battle suits, 2 broad sides in boxes, 6 stealth suits, commander farsight, crisis battle suit commander, ethereal with honor blade, 2 hammer heads, sky ray. ( 2 ion cannons and a devil fish hatch included for hammer heads) No models have been painted but most are primed black and some are white. Bought an extra 12 Kroots from my local stores bin, for $12, just to fill out the kroots a bit.

Space Wolves - 3000+

Dwarves - 3000+


Our obligations to our country never cease but with our lives.
John Adams 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

You guys are horrible at suggestions: dude, you need Aun'Va. The guy is like magic. Fairy, magical pixie dust.



Also...ignore my evil second self: Aun'Va sucks hard.
I personally feel you need 3 units of 3 broadsides w/ shield drones, 3 units of 3 crisis suits w/ shield drones, 2HQ suits with shield drones and fire warriors. Broadsides kill tanks, crisis suits kill stronger troops w/ plasma related goodies, fire warriors kill weaker squads. Also, marker-drones on the fire warriors. I haven't ever played Tau, but my roommate does, and says he's used that list before and it's pretty gross. Good luck-it's a rough codex to play (due to age and limits) and I hate them, but I applaud you for starting up a weak army.

Reality is a nice place to visit, but I'd hate to live there.

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Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
 
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