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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Just magnetize them? I can't find it right now, but there was a very good video tutorial on it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Ork Boy Hangin' off a Trukk





Has anyone got any actual experience running a grot mega tank? I got one for fun and plan on scratch building another one, after dabbling with some values its actually looking appealing to me beyond just casual games.

From a hypothetical/mathhammer stand point:
In terms of points a trukk with 10/12 tankbustas is ~25.2/23.8 points per rokkit and a grot mega tank with 7 rokkits ~24.1 points per rokkit.
Tankbustas are very good at hitting vehicles but I've played many games where they get negated by a lack of enemy vehicles so they can just end up being dead weight.
Grot mega tank has a 1/6 chance of not shooting at all but saving CP for a re-roll isn't unmanageable, bringing it down to 1/36 chance. Also saving the CP to re-roll brings the expected hit rate up just a tiny bit. BS4+ against more then just one type of target is v appealing to me.
In terms of 'ardness, the grot mega tank looks slightly better to me by trading a wound for an invuln save. The random movement is a bummer, but not sure how much of an impact that'll make for a unit I intend to keep at rage, also advancing is isn't so bad with BS4+.


Anyway, let me know if you have any thoughts on it. I'm going to dabble with it tonight and see how it performs. If it doesn't work out I'll still be happy as I'm working on narrative list with them.

Lots of pts of Orks
3000 pts of AdMech and punchy-choppy Knights
Ork Shooting Probability feat. Dakka Dakka Dakka, re-rolls, and More Dakka 
   
Made in ru
!!Goffik Rocker!!






Does it's shooting degrade?
   
Made in au
Ork Boy Hangin' off a Trukk





 koooaei wrote:
Does it's shooting degrade?


Nah, it doesn't have a damage track.

Lots of pts of Orks
3000 pts of AdMech and punchy-choppy Knights
Ork Shooting Probability feat. Dakka Dakka Dakka, re-rolls, and More Dakka 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Ork vehicles should have an inverted damage track for some of their stats. Like trukks and buggies which get faster as they get more damaged as they get lighter from all the junk being blasted off them, maybe BS increases too, to represent the gunners getting Waagh'ed up by the thrill of bits of their tank flying off around them, stuff like that. Would help to differentiate the crazy way Orks build their vehicles and the insane faith their drivers, gunners and pilots have in their ramshackle monstrosities.

Fragile, but get more dangerous before dying rather than less.

This message was edited 1 time. Last update was at 2018/03/21 09:35:51


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Nasty Nob





United States

As cool as that sounds I would 100% want more from the vehicle on deployment.

Trukk is gross, Trukkboyz with klawnob plus trukk is equal to 18 stormboyz plus klawnob. Trukk just needs to do more then score for those points.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I think for the grot mega-tank I would do Grotzookas only. 7 grotzookas would be 14d3 shots


Automatically Appended Next Post:
This is my new fun thing to play. 3 big trakks with big lobbas with 2 skorchas. Its a fast moving wall of metal that can drop 6d6 (23-26) shots of str 6 -1 1dmg anywere on the table as the big lobbas do not need LOS. Then on top of that you got 6d6 auto hitting flamers to kill just waves of meat shield units. Having a movement stat of 14" is pretty awesome.

This message was edited 1 time. Last update was at 2018/03/21 13:23:45


Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in be
Tough-as-Nails Ork Boy





Belgium

How many points for the big trakks?

For the grot mega tank, i always wanted one, if its good, i will buy one, the model is beautifull
Its 9w 6t and the save? 4+? a little squichy i guess

Imperials fists 2060 Orks 1100
Firestorm and Star Wars Armada 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Glitcha wrote:
I think for the grot mega-tank I would do Grotzookas only. 7 grotzookas would be 14d3 shots

Since they don't have an AP, grotzookas are pretty much worse big shootas against almost all targets.


Automatically Appended Next Post:
 Glitcha wrote:
This is my new fun thing to play. 3 big trakks with big lobbas with 2 skorchas. Its a fast moving wall of metal that can drop 6d6 (23-26) shots of str 6 -1 1dmg anywere on the table as the big lobbas do not need LOS. Then on top of that you got 6d6 auto hitting flamers to kill just waves of meat shield units. Having a movement stat of 14" is pretty awesome.


Sounds like looted Plague Burst Crawlers

This message was edited 1 time. Last update was at 2018/03/21 13:48:24


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Ork Boy Hangin' off a Trukk





I gave the grot mega-tank a go in a friendly game with 7 kustom mega blastas, I found it surprisingly good. My opponent was playing death guard so I had to put up with a lot of toughness, saves, and disgustingly resilient. I was originally planning on running big shootas but realised it was too much over lap with my shoota boys.
I was running kustom mega kannons as well and found that they surprisingly complimented each other. The kustom mega kannons can output more dakka per a point but can be easily nullified by smart use of terrain. The grot mega tank was able to fire at the targets the kustom mega kannons couldn't. I had a big mek with kff hugging the grot mega tank and some boys the whole time so its relative squishiness was mitigated a fair bit. Also a 6+ invulnerable save can be surprisingly handy.
The fear of rolling multiple 1's and taking mortal wounds for each KMB was real but surprisingly unproblematic with a big mek nearby and the occasional +1 to hit from Mutiny!.

Still not sure if its the best use of points but I found it fun and effective. I think it would be very susceptible to focused fire, the randomness of the movement and shooting are less than ideal but are manageable. I never felt like I was ruined by the randomness and always had CP available just in case.

 Jidmah wrote:
 Glitcha wrote:
I think for the grot mega-tank I would do Grotzookas only. 7 grotzookas would be 14d3 shots

Since they don't have an AP, grotzookas are pretty much worse big shootas against almost all targets.
/quote]


I agree, I've dabbled with them and find that I'd rather spend more on a skorcha or just save the points and use a big shoota. The grotzooka can be a great performer when the conditions are right but you can't rely on that. The big shoota is just over half the cost, performs almost as good in those conditions, and is much more flexible.

This message was edited 1 time. Last update was at 2018/03/21 14:55:46


Lots of pts of Orks
3000 pts of AdMech and punchy-choppy Knights
Ork Shooting Probability feat. Dakka Dakka Dakka, re-rolls, and More Dakka 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Also, not heavy.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





That's a shame, because I actually really love the idea of the grotzooka, I almost made one for my kan :(.
   
Made in us
Bonkers Buggy Driver with Rockets






 A Town Called Malus wrote:
Ork vehicles should have an inverted damage track for some of their stats. Like trukks and buggies which get faster as they get more damaged as they get lighter from all the junk being blasted off them, maybe BS increases too, to represent the gunners getting Waagh'ed up by the thrill of bits of their tank flying off around them, stuff like that. Would help to differentiate the crazy way Orks build their vehicles and the insane faith their drivers, gunners and pilots have in their ramshackle monstrosities.

Fragile, but get more dangerous before dying rather than less.

This sounds fun and fluffy but has the same problem Necron Reanimation Protocols has been running into this edition: it encourages wiping units with the rule from full to dead in one turn to bypass the rule entirely, incentivizes something that people already do and that can be done easily in most games. Basically people would just refocus target priority to destroy vehicles in one turn, which against squishy ork vehicles is no challenge. Don’t get me wrong, I like the lore implications and I think it’s an interesting house rule idea, but doesn’t fix the fundamental problems with ork vehicles at all.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

So I'm getting tired of getting my butt kick in games by codex armies. I used to be one of the best ork players in my local meta. Now I can barely deal with any army that has any remote amount of synergy in their list. All the buffs, rerolls, and bonus stacked up just make it hard for me to feel like I can actually beat some of these armies.

I'm looking for some good ork strategies. Stuff that people have come up with to help fill the gap. Interesting combos. anything to get me out of this rout of a losing streak.

This is my most recent list

HQ
Zhadsnark
big mek on bike with kff and killchopa

Troops
5x 12man units of trukk boyz with nobz with PKx3 and big chopas. 3 big shootas and 2 rokket launchers

Fast attack
3 deff koptas
3 buggies with rokkets
12 warbikers

elite
pain boy on bike
nob with waagh banner

dedicated transports
5 trucks with big shootas and wreckin ballz.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in dk
Waaagh! Warbiker





Sweden

 Glitcha wrote:
So I'm getting tired of getting my butt kick in games by codex armies. I used to be one of the best ork players in my local meta. Now I can barely deal with any army that has any remote amount of synergy in their list. All the buffs, rerolls, and bonus stacked up just make it hard for me to feel like I can actually beat some of these armies.

I'm looking for some good ork strategies. Stuff that people have come up with to help fill the gap. Interesting combos. anything to get me out of this rout of a losing streak.

This is my most recent list

HQ
Zhadsnark
big mek on bike with kff and killchopa

Troops
5x 12man units of trukk boyz with nobz with PKx3 and big chopas. 3 big shootas and 2 rokket launchers

Fast attack
3 deff koptas
3 buggies with rokkets
12 warbikers

elite
pain boy on bike
nob with waagh banner

dedicated transports
5 trucks with big shootas and wreckin ballz.


Buy 12 more boxes of boyz and perhaps 5 Mek gunz?

 
   
Made in ru
!!Goffik Rocker!!






GW is there to provide new material for Battlescribe. Strategy? Tactics? What are you talking about.

In all seriousness, there is realy nothing you can do to noticeably increase your chances of winning vs more or less competitive lists with anything else other than listbuilding after you factor in all the elementary things like target priority and positioning. Of course you can loose even with top-tier lists vs weak lists but than it will only happen if you are VERY bad at thinking or don't know the game or something. After a couple games you master all those tricks and that's the best you can get without listbuilding. There is no even remotely challenging tactics involved.

This message was edited 4 times. Last update was at 2018/03/22 15:15:20


 
   
Made in lt
Mysterious Techpriest






Well when you take so many garbage units and combinations - ofc you will lose.

Here's recent-ish list that did well:
Snikrot
4x5 kommandos (2 flamers, nobs with choppas)
Thraka
2 weirdboyz
KFF big mek
KFF big mek on bike with big choppa
3x 30 choppa boyz (power klaw nobz)
Banner
Painboy
3 KMKs
2 Dakkajets

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 jhnbrg wrote:
 Glitcha wrote:
So I'm getting tired of getting my butt kick in games by codex armies. I used to be one of the best ork players in my local meta. Now I can barely deal with any army that has any remote amount of synergy in their list. All the buffs, rerolls, and bonus stacked up just make it hard for me to feel like I can actually beat some of these armies.

I'm looking for some good ork strategies. Stuff that people have come up with to help fill the gap. Interesting combos. anything to get me out of this rout of a losing streak.

This is my most recent list

HQ
Zhadsnark
big mek on bike with kff and killchopa

Troops
5x 12man units of trukk boyz with nobz with PKx3 and big chopas. 3 big shootas and 2 rokket launchers

Fast attack
3 deff koptas
3 buggies with rokkets
12 warbikers

elite
pain boy on bike
nob with waagh banner

dedicated transports
5 trucks with big shootas and wreckin ballz.


Buy 12 more boxes of boyz and perhaps 5 Mek gunz?


lol I own 300 boyz and 15 mek gunz...

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in lt
Mysterious Techpriest






Here's an even newer one. Took 3rd place in March Madness(62 people)
4 weirdboyz
painboy
weirdboy
30 choppa boyz (big choppa nob)
12 choppa boyz (big choppa nob)
3x5 tankbustas
4 KMKs

Big Mek (Might is right, killchoppa, KFF)
3x5 tankbustas
grot tanks (4x kmb and shoota, 1x 2 kmb and shoota)
battlewagon (ard case)
3x trukk

Now this one is really strange

This message was edited 1 time. Last update was at 2018/03/22 15:58:42


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Nasty Nob






[quote=Glitcha 727761 9890337 35282bea82b240d4453cda494fdb892b.jpg

lol I own 300 boyz and 15 mek gunz...


then do that

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

 Glitcha wrote:
So I'm getting tired of getting my butt kick in games by codex armies. I used to be one of the best ork players in my local meta. Now I can barely deal with any army that has any remote amount of synergy in their list. All the buffs, rerolls, and bonus stacked up just make it hard for me to feel like I can actually beat some of these armies.

I'm looking for some good ork strategies. Stuff that people have come up with to help fill the gap. Interesting combos. anything to get me out of this rout of a losing streak.

This is my most recent list
HQ
Zhadsnark
big mek on bike with kff and killchopa

Troops
5x 12man units of trukk boyz with nobz with PKx3 and big chopas. 3 big shootas and 2 rokket launchers

Fast attack
3 deff koptas
3 buggies with rokkets
12 warbikers

elite
pain boy on bike
nob with waagh banner

dedicated transports
5 trucks with big shootas and wreckin ballz.


I like the idea of getting in the opponent's face, but I worry that you've paid waaaaay too high a transport tax for too limit an effect. Leave trukks for specialist teams- boyz should be in squads of 30 being jumped or advancing.

My current "not just a bunch of boyz" 1250 list is:

3x KMKs
5 Nobz w/stabbas, kustom shootas, ammo runts
-in a no-frills trukk
10 tankbustas (I play tau a lot, so I don't bring bomb squigs)
-in a no-frills trukk
30 shoota boyz, 3 rokkits, kombi rokkit nob
1 warboss on bike
1Kaptin Badrukk
-in a Supa Skorcha big trakk
1 weirdboy

I like it because everything in the list can potentially do something first turn- be that jump and shoot, drive and shoot, or blast away as artillery. Scaling up to 1500, I think I'd add another tankbusta trukk- they are very, very good. Also, I've focused really heavily on rokkits and anti-armor, because it's where I struggle most. Everything in the list can at least scratch a tank, which feels good. Now, caveat, I haven't won with this list yet- but I've played 1 game vs tau, 1 game vs guard, and they were both really close, so I'm still pretty pleased.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Dakka Veteran






There are two ways to increase your odds of winning, ideally used in combination with eachother;

1) Tournament rules (ITC, Maelstrom, other objective based missions) + maximum time limit (the less turns the enemy has total, the less boyz will die/better you'll be able to score)
2) Spam the only viable model we have, Boyz [which includes Stormboyz/Kommandos, in some numbers], plus support units; Wierdboy, KFF Mek, etc

Another viable unit is the KMK Mek Gun; it's got decent shooting/damage/range (not as much that last part).

I'm sorry, but anything else is simply less likely to work, at least until our codex comes out; Ork units, pound for pound, are inferior to other factions - and have less AND worse shooting. You're not going to win if you try to shoot them, or go with vehicles.

There are recent tournament lists to be found; which seem to place alright - but again, that's a combination of; tournament rules+timed turns+luck of the draw//matchups. The things that work there won't necessarily work in casual play.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 rvd1ofakind wrote:
Well when you take so many garbage units and combinations - ofc you will lose.


I don't believe there is any unit in the index that is a garbage unit. Each serves it purpose in your list if you give them a purpose to have. Even if it nothing more than being a meat shield.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Glitcha wrote:
 rvd1ofakind wrote:
Well when you take so many garbage units and combinations - ofc you will lose.


I don't believe there is any unit in the index that is a garbage unit. Each serves it purpose in your list if you give them a purpose to have. Even if it nothing more than being a meat shield.

I can confirm that Warbikers are very, very close to being a garbage unit. I mean they are a very expensive 'meatshield' with a focus on shooting in an index that can't hit many targets...
   
Made in lt
Mysterious Techpriest






 An Actual Englishman wrote:
 Glitcha wrote:
 rvd1ofakind wrote:
Well when you take so many garbage units and combinations - ofc you will lose.


I don't believe there is any unit in the index that is a garbage unit. Each serves it purpose in your list if you give them a purpose to have. Even if it nothing more than being a meat shield.

I can confirm that Warbikers are very, very close to being a garbage unit. I mean they are a very expensive 'meatshield' with a focus on shooting in an index that can't hit many targets...


Lol, if you think GW can balance every unit in the game, you're delusional. In every army at least 50% are just suboptimal garbage that only makes your list worse.

There are PLENTY of units that fill the exact same role and are straight up worse.

This message was edited 3 times. Last update was at 2018/03/22 18:23:49


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut




So anyone have any info on the runoured gorka morka box set due out in the fall? I just want to know if we are finally getting plastic ork terrain.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 rvd1ofakind wrote:
 An Actual Englishman wrote:
 Glitcha wrote:
 rvd1ofakind wrote:
Well when you take so many garbage units and combinations - ofc you will lose.


I don't believe there is any unit in the index that is a garbage unit. Each serves it purpose in your list if you give them a purpose to have. Even if it nothing more than being a meat shield.

I can confirm that Warbikers are very, very close to being a garbage unit. I mean they are a very expensive 'meatshield' with a focus on shooting in an index that can't hit many targets...


Lol, if you think GW can balance every unit in the game, you're delusional. In every army at least 50% are just suboptimal garbage that only makes your list worse.

There are PLENTY of units that fill the exact same role and are straight up worse.


I didn't say anything about balance. I just said purpose and battlefield roles.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in lt
Mysterious Techpriest






Same thing. You said every unit has a purpose. If you count "making the game harder/friendly" as a purpose, then I guess so :p

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, FLG calls those units "situational" in their codex reviews

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 rvd1ofakind wrote:
Here's an even newer one. Took 3rd place in March Madness(62 people)
4 weirdboyz
painboy
weirdboy
30 choppa boyz (big choppa nob)
12 choppa boyz (big choppa nob)
3x5 tankbustas
4 KMKs

Big Mek (Might is right, killchoppa, KFF)
3x5 tankbustas
grot tanks (4x kmb and shoota, 1x 2 kmb and shoota)
battlewagon (ard case)
3x trukk

Now this one is really strange

That is really strange. It doesn't look like that list makes any sense at all in the modern meta. I mean, smite is good against elite armies, but it seems like most armies wouldn't have that much trouble beatting it. Tankbustas go in the trukks. What goes in the battlewagon? Characters and 12 boyz to try and get 1st turn, and gain 3" extra movement? It just doesn't seem worth it. That battlewagon could be turned into a bunch more mek gunz and boyz. Also he couldn't spare 30 points for a unit of gretchin to run a batallion? Weird.
   
 
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