Switch Theme:

Is it me or Stormtalon is rather useless  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Secretive Dark Angels Veteran





Houston, TX

For the point cost, it doesn't do much. It can't even kill enough troops on the ground. I normally use it with some kind of missiles. Even the hover strike ability is rather stupid. Sure it gets one better shot but it is guaranteed to die due to losing Flyer status AND jink.
   
Made in us
Mekboy on Kustom Deth Kopta






av 12... only hit on 6's so even a las cannon is going to hit you on 6's and glance/pen on 3/4

what is a 17% chance of being hit and once you factor in results a 11.3 % chance to get a glance/pen then 5+ cover ... that means a lascannon has a 7.5% chance to take a hull point or roll on the chart

4 long fangs with missiles shoot at your stormraven on of the scariest possible scenarios.. 4 missiles hitting on 6's means .7 hits between all 4, glances/pens 4+ so .35 results and if they get through you can jink save for only .23 glances/pens getting through

mathematically it is as hard to hurt as a landraider but better armed


10000 points 7000
6000
5000
5000
2000
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its a good unit.

You may be comparing it to Vendettas. Don't do that, vendettas are under costed.


And NEVER Hover Strike. Its a bad idea as you said.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Yeah. It's you. :-)

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Warp-Screaming Noise Marine




England

you still get jink in hover mode hover mode turns you from flyer to fast skimmer as long you still move in hover mode you still get jink
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Except Jink requires the Skimmer to move.

Hover Strike specifically forbids the Stormtalon from moving, and it can't hover normally.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Warp-Screaming Noise Marine




England

wow thats kind of crap
   
Made in gb
Longtime Dakkanaut




Hoover strike can be good if you are going to get cover anyway and the enemy isn't expecting it. Never say never.

At the moment they are a little too expensive. Light but deadly and flying, not in the nice way land speeders are which is the unit they are competing against. Once antiflyer gets introduced their value will go down dramatically.

Their special reserve thing seems to be the bit which is over valued, this is common for GW to over rate tactical special rules.
   
Made in us
Ork Boy Hangin' off a Trukk




Stormtalon is Av11...
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Stormtalons are fairly inexpensive for a flexible flyer. They're great for anti-air but can do anti-infantry with typhoon missiles as well.

   
Made in us
Secretive Dark Angels Veteran





Houston, TX

I have tried using the Stormtalon in several games. All and all, it doesn't perform well. Getting shot down too fast before it can do anything.

What do you normally use your Stormtalon for?
Do you bring more than 1?
What else do you bring in your army? Stormtalon doesn't provide good anti-AV13 so I assume you bring Lascannon for that.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Stormtalons are best with Typhoon missile launchers.

They arn't for shooting down heavy armor. They are for strafing AV10-12 and infantry. They are also good against other flyers.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Crushing Clawed Fiend



Eau Claire, WI

Hover strike is good if you are on the other side of the board and nothing he has is in range of your stormtalon. With the skyhammer missiles (or whatever they are called) you have a 72 inch range and they are heavy 3 at strength 7. Yeah you aren't popping lander raiders left and right, but rhino's and other light armored vehicles are still fair game. It just depends on what you want to use them for. They have to fit their role in your army.
   
Made in us
Khorne Rhino Driver with Destroyer





Depths of the Webway

I can only see HS on that kill or be killed shot. If its the most important shot of your life, and its success could ensure yours, HS might be for you.

For example, Ghazkull (sorry for misspelling), 1 wound, his 2++ is active. you have your tactical squad on the objective. If he isn't killed, he will rip you off the next turn and you will lose. Squad shoots, he saves them all. All you have left is that SR. HS so you hit on twos and blast him away

Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines


Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page 
   
Made in us
Slippery Ultramarine Scout Biker





Kings Bay, GA

I find the best set up is with the typhoon ML. However this runs up your price and it still isn't going to be amazing. In fact the most success I've had with it is as an anti-horde infantry strafer firing its frag missiles. However, since the SM Codex is lacking in many skyfire options, I tend to run it as a counter flyer unit.

2nd Company 4250 6th Record W-L (7-4)
69th Shadow Brigade 2150
Hive Fleet Soph*a*Loaf 1000
Black Legion 750
 
   
Made in nz
Bounding Assault Marine





Christchurch, New Zealand

The trick with hover strike is to make sure that no anti tank weapons are in range when you do it, or its turn five and your only other option is to fly of the board.

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

They're decent anti-flyer tech, and they have good firepower for the points cost. Either in Typhoon missile mode or Skyhammer missile mode. They'll get worse as the anti-flyer tech increases, but they're pretty darn good right now, IMO.

 G00fySmiley wrote:
av 12... only hit on 6's so even a las cannon is going to hit you on 6's and glance/pen on 3/4



They are AV 11.

This message was edited 1 time. Last update was at 2012/09/01 23:14:17


- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in us
Speed Drybrushing





Blairsville,PA

I played a few games with vanilla marines as allies just so i could bring in a talon as a support craft for my ravens. Worked so so good. The little puddle jumper zips around his big brothers popping possible threats. I felt it worked very very well.

Ravenwing 8,0 
   
Made in us
Dakka Veteran






I've had mixed results with mine, I still think its worth taking because when your opponent is not equipped to deal with it it can do some work and it is nessisary to deal with. Ecron flying circus.
   
Made in us
Anointed Dark Priest of Chaos








It's you...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Mekboy on Kustom Deth Kopta






 wtwlf123 wrote:
They're decent anti-flyer tech, and they have good firepower for the points cost. Either in Typhoon missile mode or Skyhammer missile mode. They'll get worse as the anti-flyer tech increases, but they're pretty darn good right now, IMO.

 G00fySmiley wrote:
av 12... only hit on 6's so even a las cannon is going to hit you on 6's and glance/pen on 3/4



They are AV 11.


righto i read storm raven for some reason... that slightly increases the math... but even at av11 the stormtalon is only marginally easier to beat, str 4 still cannot even glance it so most armies volume of fire like rapid fire bolters can't even touch it .. though admittedly my lootas chew up both pretty well

10000 points 7000
6000
5000
5000
2000
 
   
Made in gb
Steady Space Marine Vet Sergeant





United Kingdom

i run 2 in my bike list and it works out well for me. I usually prioritise enemy units like this:
Flier<-Has Skyfire<-av10-12<-Infantry

That way, i reduce the risk of it being killed, which is almost always the turn it comes on. Then i proceed to destroy my enemies tanks. It rarely shoots at infantry.

And i usually get more damage on a vehicle with the TL assault cannon's rending, than i do with the skyhammer missiles. YMMV>

This message was edited 1 time. Last update was at 2012/09/02 11:38:19


   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

 G00fySmiley wrote:
av 12... only hit on 6's so even a las cannon is going to hit you on 6's and glance/pen on 3/4

what is a 17% chance of being hit and once you factor in results a 11.3 % chance to get a glance/pen then 5+ cover ... that means a lascannon has a 7.5% chance to take a hull point or roll on the chart

4 long fangs with missiles shoot at your stormraven on of the scariest possible scenarios.. 4 missiles hitting on 6's means .7 hits between all 4, glances/pens 4+ so .35 results and if they get through you can jink save for only .23 glances/pens getting through

mathematically it is as hard to hurt as a landraider but better armed



While your math is right, your facts are not.

Storm Talon is AV11. You do not get Jink Rolls from Vooming, you get Hard to hit. (Unless there is a rule I am missing some where)

Once you correct those things, you get a .4444 chance of a Dev Squad pulling a HP from it.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

jbunny wrote:
 G00fySmiley wrote:
av 12... only hit on 6's so even a las cannon is going to hit you on 6's and glance/pen on 3/4

what is a 17% chance of being hit and once you factor in results a 11.3 % chance to get a glance/pen then 5+ cover ... that means a lascannon has a 7.5% chance to take a hull point or roll on the chart

4 long fangs with missiles shoot at your stormraven on of the scariest possible scenarios.. 4 missiles hitting on 6's means .7 hits between all 4, glances/pens 4+ so .35 results and if they get through you can jink save for only .23 glances/pens getting through

mathematically it is as hard to hurt as a landraider but better armed



While your math is right, your facts are not.

Storm Talon is AV11. You do not get Jink Rolls from Vooming, you get Hard to hit. (Unless there is a rule I am missing some where)

Once you correct those things, you get a .4444 chance of a Dev Squad pulling a HP from it.


You are correct. Zooming does not confer Jink.
Evade, on the other hand, does.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

But an Evading Flyer can only make Snapshots next turn, which makes it an iffy thing when shooting at a flyer.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fixture of Dakka





jbunny wrote:
 G00fySmiley wrote:
av 12... only hit on 6's so even a las cannon is going to hit you on 6's and glance/pen on 3/4

what is a 17% chance of being hit and once you factor in results a 11.3 % chance to get a glance/pen then 5+ cover ... that means a lascannon has a 7.5% chance to take a hull point or roll on the chart

4 long fangs with missiles shoot at your stormraven on of the scariest possible scenarios.. 4 missiles hitting on 6's means .7 hits between all 4, glances/pens 4+ so .35 results and if they get through you can jink save for only .23 glances/pens getting through

mathematically it is as hard to hurt as a landraider but better armed



While your math is right, your facts are not.

Storm Talon is AV11. You do not get Jink Rolls from Vooming, you get Hard to hit. (Unless there is a rule I am missing some where)

Once you correct those things, you get a .4444 chance of a Dev Squad pulling a HP from it.


None of those results are correct. Goofysmiley is using statistics and not probability but declaring it a "chance". Jbunny just has many things wrong.

4 krak missiles have a ~37% chance to do one or more hull points in damage to a Stormtalon.

This message was edited 1 time. Last update was at 2012/09/03 20:17:03


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Four Missile has a .4444 chance of causing a HP or more damage.

You have a .16667 chance to hit with one missile
Then a .6667 chance of glance of better
those two times each other equals .1111

Times that by 4 and you get .4444

This does not include the option of Evading.

This message was edited 1 time. Last update was at 2012/09/04 14:36:41


On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Fixture of Dakka





jbunny wrote:
Four Missile has a .4444 chance of causing a HP or more damage.

You have a .16667 chance to hit with one missile
Then a .6667 chance of glance of better
those two times each other equals .1111

Times that by 4 and you get .4444

This does not include the option of Evading.

Yeah, that's not how probability works. If that is how math really worked, you're saying that 9 missiles are guaranteed to do damage as 9 * .1111 = 1. It is obvious that this is not the case as there's always a chance for total failure (you roll all 1's for example).

The probability of any missile doing damage is ~.1111.

The probability that at least one missile out of 4 does damage is equal to the complement of the chance that none of 4 missiles do damage.

The probability of not doing damage is 1 - .1111 ~= .8888. Multiply that by itself 4 times to give you the probability of doing no damage with 4 missiles .8888^4 ~= .6243.

Therefore the probability of 4 missiles doing at least 1 point of damage is 1-.6243 ~= .3757.

That .4444 you've come up with is the average amount of hull point damage from 4 missiles. It is not a probability.

This message was edited 1 time. Last update was at 2012/09/04 18:50:57


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

I see your point. We are saying two different things. I did show the average expected result, which goes along way in making a decision. How about next time you don't come across as smug.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Actually, Of all the things I would call his post, Smug is not one of them.

Sounds like your just butthurt you were proven wrong jbunny.

   
 
Forum Index » 40K General Discussion
Go to: