Switch Theme:

Vect/Coteaz tag team  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Sinewy Scourge




Simple tactic really. Take a DE or GK list, ally the other. Take both Coteaz and Vect. Go first.
I quite like this tactic in a list with 3 Voidravens, a Stormraven and assault units (Incubi and Wracks in Venoms and Raiders, DCA in Stormraven).

Any ideas on how to best abuse this combination?
   
Made in nz
Longtime Dakkanaut



New Zealand

The irony is that flyer heavy lists usually want to go second not first, so this strikes me as a strange combo for this build. Going first against another flier army means all your stuff flies on and gets shot up before you get a chance to respond. In general going second seems to be more powerful now due to the objective based nature of the rulebook missions and the nerfing of off board threats (i.e no assault from Outflank).

If you are investing points into going first then you want to back it up with a large amount of firepower which can fire from turn 1, not turn 2. This means plenty of 36-48" range weapons which GK's don't actually do that well. Once you grab 3 Riflemen you are relying on Razorbacks and less optimal stuff like like Jokers, Servitors and Conversion Beamers.
   
Made in gb
Sinewy Scourge




How about taking snooty DE instead. Range 36 is very much their friend.
   
Made in us
The Hive Mind





Powerguy wrote:
The irony is that flyer heavy lists usually want to go second not first, so this strikes me as a strange combo for this build. Going first against another flier army means all your stuff flies on and gets shot up before you get a chance to respond. In general going second seems to be more powerful now due to the objective based nature of the rulebook missions and the nerfing of off board threats (i.e no assault from Outflank).

If you are investing points into going first then you want to back it up with a large amount of firepower which can fire from turn 1, not turn 2. This means plenty of 36-48" range weapons which GK's don't actually do that well. Once you grab 3 Riflemen you are relying on Razorbacks and less optimal stuff like like Jokers, Servitors and Conversion Beamers.

Firing on turn 2 is still fine - if you shoot them off the table they lose. So you have one turn of shooting, then a turn of flyers shooting to try and wipe off what they have on the table.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

massed MSU firepower would be the way to abuse that tag team.


since you are almost always going first, you will have the first chance to deal damage to the other player. You best bet would be to deliver a super strong "Alpha Strike" to the enemy player, before they have the chance to deal much damage back. Therefore, you can load up on non-durable but high damage shooting units.




40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Sinewy Scourge





Lodi CA

 svendrex wrote:
massed MSU firepower would be the way to abuse that tag team.


since you are almost always going first, you will have the first chance to deal damage to the other player. You best bet would be to deliver a super strong "Alpha Strike" to the enemy player, before they have the chance to deal much damage back. Therefore, you can load up on non-durable but high damage shooting units.





So basically play Dark Eldar lol.










 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

 svendrex wrote:
since you are almost always going first, you will have the first chance to deal damage to the other player. You best bet would be to deliver a super strong "Alpha Strike" to the enemy player, before they have the chance to deal much damage back. Therefore, you can load up on non-durable but high damage shooting units.

Not sure if being witty intentionally or not... but still

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

the good news
or perhaps bad news
is that you are not going first, you are stealing the initive so you set up second but go first.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Furious Fire Dragon






Or just take all dark eldar and run the Baron and Vect...?

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
Made in us
Executing Exarch





The Twilight Zone

 Razgriz22 wrote:
Or just take all dark eldar and run the Baron and Vect...?


Or run the baron, vect and coteaz all in one...if you dont go first, it was simply not your day.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in au
Daring Dark Eldar Raider Rider




 Dr. Serling wrote:
 Razgriz22 wrote:
Or just take all dark eldar and run the Baron and Vect...?


Or run the baron, vect and coteaz all in one...if you dont go first, it was simply not your day.


This.

"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Or don't bother. With the exception of First Blood, going second is usually an advantage in the new edition, be that getting the drop on enemy flyers, or because you get the last say on objectives (5 out of 6 missions). Going first usually doesn't help all that much unless you've got one hell of an alpha strike.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
 
Forum Index » 40K General Discussion
Go to: