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![[Post New]](/s/i/i.gif) 2012/10/02 19:04:57
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Steadfast Grey Hunter
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I am a BA user, and had recently started using Dante to lead my troops. In studying the new rules however, I noticed 6th edition totally poops on half the BA leaders, especially Commander Dante. First off he is the one of the OLDEST living space marines, fluff wise, and yet he gets NO fancy weapon except for a pitiful power axe, of which drops his already Initiative 6 down to 1! And it can't even do anything fancy!!! What's the point of Initiative 6 if he can't even utilize it?!?! Now I am solely going off fluff here again for this, but he IS THE OLDEST SPACE MARINE LIVING and yet a simple power axe drops his Initiative to 1 and thus he SUCKS! 225 pts for a slow old man with a power axe that enables Sang guard as troops is totally not worth it. And it is extremely sad to see Dante gak on. SO...... My MAIN question is has anyone ever made improvised rules for a custom Dante or something of the sort?? Also does anyone else agree with my thoughts on 6th editions take on BA?
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This message was edited 4 times. Last update was at 2012/10/02 19:08:57
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![[Post New]](/s/i/i.gif) 2012/10/02 19:13:15
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Kid_Kyoto
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Actually, I would imagine a Sanguinary Guard army would fare quite well in 6th edition.
I believe you can still use I6 for things like initiative tests. You can also opt to not attack with the power axe and use a pistol/CCW instead. (I assume he has one)
Finally, there's a lot of going on I1 nowadays. He's in good company. Just don't assault anything that will be able to punk him first.
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![[Post New]](/s/i/i.gif) 2012/10/02 19:34:40
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Badass "Sister Sin"
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This is not a proposed rule.
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![[Post New]](/s/i/i.gif) 2012/10/02 19:41:15
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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[DCM]
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Maybe the OP intended to propose something to allow Dante to use his weapon AND keep his high initiative?
Anyway... moving over to 40K General!
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![[Post New]](/s/i/i.gif) 2012/10/02 19:45:15
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Longtime Dakkanaut
West Midlands (UK)
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Given that he IS THE OLDEST SPACE MARINE LIVING, Initiative 1 sounds rather fluffy
/ducks
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![[Post New]](/s/i/i.gif) 2012/10/02 19:46:22
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Lord of the Fleet
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Oh look, another person moaning that their Power Axe strikes at I1 despite them now striking at S6. Have you considered the face that you can drop a unit of Sang Guard with 5 Infernus Pistols with pin-point accuracy (Dante being the most accurate Deep-Striker in *the entire game*), pretty much certainly spells doom for the Manticore/Railhead/Godhammer that's been hanging at the back causing you hassle.
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![[Post New]](/s/i/i.gif) 2012/10/02 19:49:01
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Dakka Veteran
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Yep, Dante's slow. Make sure he's running around with another character or two to suck up challenges that you might be worried about. Unless you're running only sanguinary guard for troops there should be somewhere to stick the bugger. Failing that, use his jump pack to make sure he's not going to eat power fist.
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![[Post New]](/s/i/i.gif) 2012/10/02 19:53:39
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Longtime Dakkanaut
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Have you considered the face that you can drop a unit of Sang Guard with 5 Infernus Pistols with pin-point accuracy (Dante being the most accurate Deep-Striker in *the entire game*), pretty much certainly spells doom for the Manticore/Railhead/Godhammer that's been hanging at the back causing you hassle.
400 pts smoking a tank that costs a bit more then 200+ doesnt realy help him to be better. specialy that after the "smoking" of a tank he is in rapid fire range of an army and eats plasma .
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![[Post New]](/s/i/i.gif) 2012/10/02 20:13:02
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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Chaplains get S6 for half his cost and go at I order
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This message was edited 1 time. Last update was at 2012/10/02 20:13:18
angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
2000 |
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![[Post New]](/s/i/i.gif) 2012/10/02 20:27:39
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Frenzied Berserker Terminator
Hatfield, PA
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Greyguy13 wrote:I am a BA user, and had recently started using Dante to lead my troops. In studying the new rules however, I noticed 6th edition totally poops on half the BA leaders, especially Commander Dante. First off he is the one of the OLDEST living space marines, fluff wise, and yet he gets NO fancy weapon except for a pitiful power axe, of which drops his already Initiative 6 down to 1! And it can't even do anything fancy!!! What's the point of Initiative 6 if he can't even utilize it?!?! Now I am solely going off fluff here again for this, but he IS THE OLDEST SPACE MARINE LIVING and yet a simple power axe drops his Initiative to 1 and thus he SUCKS! 225 pts for a slow old man with a power axe that enables Sang guard as troops is totally not worth it. And it is extremely sad to see Dante gak on. SO...... My MAIN question is has anyone ever made improvised rules for a custom Dante or something of the sort?? Also does anyone else agree with my thoughts on 6th editions take on BA?
Yeah Sanguinary guard as troops is Sooooooooo useless. How dare the uber-duber BA special character be stuck using the same rules for power axes as lesser mortals? It is an outrage!! Well not really, but obviously you think so. He has been around well nigh forever, which is why is statline is otherwise pretty potent. I always laugh when someone takes one tiny aspect of the rules and makes it into a crisis how now model X is completely useless because of this. I mean yeah he has a terrible ability shooting, wait no he doesn't. Only 1 wound...wait on he doesn't. Has lousy toughness, wait no he doesn't. Detecting a trend here? He is still a rock hard character and just because his melee weapon of choice has a slow initiative in no way makes him completely useless.
Of course you are always free to *not* include him in your force if it is such a big deal for you.
Here custom Dante Oldest Living Space Marine:
All stats: 10
Weapon: Power axe of awesomeness, Fights at Dante's real initiative and not at 1, and gives +10 to Str for damage causing purposes, and causes d10 wounds on any unsaved hit.
Armor: Artificer armor with built in conversion field so his regular armor is a 2+ save and 5+ unmodifiable just like termie armor without the limitations
Gun: Single hand plasma cannon that doesn't get hot, because he is just that cool.
How about that? Or you can just accept that having an initiative of 1 in only *part* of the game turn is not going to make him a completely useless figure as is.
Skriker Automatically Appended Next Post:
Yeah and their statline is not as good overall, they don't make sanguinary guard into troops, etc, etc...
Skriker
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This message was edited 1 time. Last update was at 2012/10/02 20:28:40
CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2012/10/02 20:31:20
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Stormin' Stompa
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Skriker wrote: Greyguy13 wrote:I am a BA user, and had recently started using Dante to lead my troops. In studying the new rules however, I noticed 6th edition totally poops on half the BA leaders, especially Commander Dante. First off he is the one of the OLDEST living space marines, fluff wise, and yet he gets NO fancy weapon except for a pitiful power axe, of which drops his already Initiative 6 down to 1! And it can't even do anything fancy!!! What's the point of Initiative 6 if he can't even utilize it?!?! Now I am solely going off fluff here again for this, but he IS THE OLDEST SPACE MARINE LIVING and yet a simple power axe drops his Initiative to 1 and thus he SUCKS! 225 pts for a slow old man with a power axe that enables Sang guard as troops is totally not worth it. And it is extremely sad to see Dante gak on. SO...... My MAIN question is has anyone ever made improvised rules for a custom Dante or something of the sort?? Also does anyone else agree with my thoughts on 6th editions take on BA?
Yeah Sanguinary guard as troops is Sooooooooo useless. How dare the uber-duber BA special character be stuck using the same rules for power axes as lesser mortals? It is an outrage!! Well not really, but obviously you think so. He has been around well nigh forever, which is why is statline is otherwise pretty potent. I always laugh when someone takes one tiny aspect of the rules and makes it into a crisis how now model X is completely useless because of this. I mean yeah he has a terrible ability shooting, wait no he doesn't. Only 1 wound...wait on he doesn't. Has lousy toughness, wait no he doesn't. Detecting a trend here? He is still a rock hard character and just because his melee weapon of choice has a slow initiative in no way makes him completely useless.
Of course you are always free to *not* include him in your force if it is such a big deal for you.
Here custom Dante Oldest Living Space Marine:
All stats: 10
Weapon: Power axe of awesomeness, Fights at Dante's real initiative and not at 1, and gives +10 to Str for damage causing purposes, and causes d10 wounds on any unsaved hit.
Armor: Artificer armor with built in conversion field so his regular armor is a 2+ save and 5+ unmodifiable just like termie armor without the limitations
Gun: Single hand plasma cannon that doesn't get hot, because he is just that cool.
How about that? Or you can just accept that having an initiative of 1 in only *part* of the game turn is not going to make him a completely useless figure as is.
Skriker
Automatically Appended Next Post:
Yeah and their statline is not as good overall, they don't make sanguinary guard into troops, etc, etc...
Skriker
Not good enough. He has to have a hand-held vulcan mega bolter or else he is still useless
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![[Post New]](/s/i/i.gif) 2012/10/02 20:36:14
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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Skriker wrote: Greyguy13 wrote:
Yeah and their statline is not as good overall, they don't make sanguinary guard into troops, etc, etc...
Skriker
Yeah, but I wasn't responding to people mentioning that as their point, I was responding to those who seem to think S 6 is some big rare deal
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
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![[Post New]](/s/i/i.gif) 2012/10/02 20:36:20
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Dakka Veteran
Chesapeake Beach, Maryland
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Battle Brother Lucifer wrote: Skriker wrote: Greyguy13 wrote:I am a BA user, and had recently started using Dante to lead my troops. In studying the new rules however, I noticed 6th edition totally poops on half the BA leaders, especially Commander Dante. First off he is the one of the OLDEST living space marines, fluff wise, and yet he gets NO fancy weapon except for a pitiful power axe, of which drops his already Initiative 6 down to 1! And it can't even do anything fancy!!! What's the point of Initiative 6 if he can't even utilize it?!?! Now I am solely going off fluff here again for this, but he IS THE OLDEST SPACE MARINE LIVING and yet a simple power axe drops his Initiative to 1 and thus he SUCKS! 225 pts for a slow old man with a power axe that enables Sang guard as troops is totally not worth it. And it is extremely sad to see Dante gak on. SO...... My MAIN question is has anyone ever made improvised rules for a custom Dante or something of the sort?? Also does anyone else agree with my thoughts on 6th editions take on BA?
Yeah Sanguinary guard as troops is Sooooooooo useless. How dare the uber-duber BA special character be stuck using the same rules for power axes as lesser mortals? It is an outrage!! Well not really, but obviously you think so. He has been around well nigh forever, which is why is statline is otherwise pretty potent. I always laugh when someone takes one tiny aspect of the rules and makes it into a crisis how now model X is completely useless because of this. I mean yeah he has a terrible ability shooting, wait no he doesn't. Only 1 wound...wait on he doesn't. Has lousy toughness, wait no he doesn't. Detecting a trend here? He is still a rock hard character and just because his melee weapon of choice has a slow initiative in no way makes him completely useless.
Of course you are always free to *not* include him in your force if it is such a big deal for you.
Here custom Dante Oldest Living Space Marine:
All stats: 10
Weapon: Power axe of awesomeness, Fights at Dante's real initiative and not at 1, and gives +10 to Str for damage causing purposes, and causes d10 wounds on any unsaved hit.
Armor: Artificer armor with built in conversion field so his regular armor is a 2+ save and 5+ unmodifiable just like termie armor without the limitations
Gun: Single hand plasma cannon that doesn't get hot, because he is just that cool.
How about that? Or you can just accept that having an initiative of 1 in only *part* of the game turn is not going to make him a completely useless figure as is.
Skriker
Automatically Appended Next Post:
Yeah and their statline is not as good overall, they don't make sanguinary guard into troops, etc, etc...
Skriker
Not good enough. He has to have a hand-held vulcan mega bolter or else he is still useless
And place a Large Blast Templete where you intend to deep strike him in, all models under the template suffer a Str 10 AP1 Melta hit. Also Dante doesn't scatter when deep striking.
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![[Post New]](/s/i/i.gif) 2012/10/02 20:41:29
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Stormin' Stompa
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NuclearMessiah wrote: Battle Brother Lucifer wrote: Skriker wrote: Greyguy13 wrote:I am a BA user, and had recently started using Dante to lead my troops. In studying the new rules however, I noticed 6th edition totally poops on half the BA leaders, especially Commander Dante. First off he is the one of the OLDEST living space marines, fluff wise, and yet he gets NO fancy weapon except for a pitiful power axe, of which drops his already Initiative 6 down to 1! And it can't even do anything fancy!!! What's the point of Initiative 6 if he can't even utilize it?!?! Now I am solely going off fluff here again for this, but he IS THE OLDEST SPACE MARINE LIVING and yet a simple power axe drops his Initiative to 1 and thus he SUCKS! 225 pts for a slow old man with a power axe that enables Sang guard as troops is totally not worth it. And it is extremely sad to see Dante gak on. SO...... My MAIN question is has anyone ever made improvised rules for a custom Dante or something of the sort?? Also does anyone else agree with my thoughts on 6th editions take on BA?
Yeah Sanguinary guard as troops is Sooooooooo useless. How dare the uber-duber BA special character be stuck using the same rules for power axes as lesser mortals? It is an outrage!! Well not really, but obviously you think so. He has been around well nigh forever, which is why is statline is otherwise pretty potent. I always laugh when someone takes one tiny aspect of the rules and makes it into a crisis how now model X is completely useless because of this. I mean yeah he has a terrible ability shooting, wait no he doesn't. Only 1 wound...wait on he doesn't. Has lousy toughness, wait no he doesn't. Detecting a trend here? He is still a rock hard character and just because his melee weapon of choice has a slow initiative in no way makes him completely useless.
Of course you are always free to *not* include him in your force if it is such a big deal for you.
Here custom Dante Oldest Living Space Marine:
All stats: 10
Weapon: Power axe of awesomeness, Fights at Dante's real initiative and not at 1, and gives +10 to Str for damage causing purposes, and causes d10 wounds on any unsaved hit.
Armor: Artificer armor with built in conversion field so his regular armor is a 2+ save and 5+ unmodifiable just like termie armor without the limitations
Gun: Single hand plasma cannon that doesn't get hot, because he is just that cool.
How about that? Or you can just accept that having an initiative of 1 in only *part* of the game turn is not going to make him a completely useless figure as is.
Skriker
Automatically Appended Next Post:
Yeah and their statline is not as good overall, they don't make sanguinary guard into troops, etc, etc...
Skriker
Not good enough. He has to have a hand-held vulcan mega bolter or else he is still useless
And place a Large Blast Templete where you intend to deep strike him in, all models under the template suffer a Str 10 AP1 Melta hit. Also Dante doesn't scatter when deep striking.
No, No, No! You place an apocalypse template down, all enemy models under it die instantly, all friendly models get all stats 10. No scatter
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![[Post New]](/s/i/i.gif) 2012/10/02 20:46:09
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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He has 2+/4++ save, possably with FnP.
If he didn't have such good saves you might have a point, but seeing as he has very good saves he is very likely to survive the higher inititive bumbs and then strike back with Str6 Ap2.
And Sang Guard are amazing. Your choice of any power weapon, axe, sword, maul, or lance that is Master Crafted. And they have 2+ armor.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/02 20:47:46
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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A lucky SM sergeant with a power fist will hit at the same time as him, and has a decent chance of killing him outright
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
2000 |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:07:34
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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TheAngrySquig wrote:A lucky SM sergeant with a power fist will hit at the same time as him, and has a decent chance of killing him outright
No, a PF sergeant has a horrible chance of killing Dante.
2 attacks(because Dante's unit charged) hit on 4s and wound on 2s. Then 4+ invulnerable.
.41 wounds caused to Dante.
Meanwhile Dante is almost garunteed to kill the sergeant.
And if you really don't want to risk Dante, have your Power Sword wielding Snag priest accept the challange. He should cut down the PF before it swings. 4 attacks, hitting on 3s, wounding on 3s, and no save. Average of 1.777 wounds caused.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:09:09
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Longtime Dakkanaut
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Grey Templar wrote: TheAngrySquig wrote:A lucky SM sergeant with a power fist will hit at the same time as him, and has a decent chance of killing him outright
No, a PF sergeant has a horrible chance of killing Dante.
2 attacks(because Dante's unit charged) hit on 4s and wound on 2s. Then 4+ invulnerable.
.41 wounds caused to Dante.
Thy're also instant death. So a 41% chance to instant kill a 225 point charecter.
Make of that what you will.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:10:55
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Jovial Plaguebearer of Nurgle
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Testify wrote: Grey Templar wrote: TheAngrySquig wrote:A lucky SM sergeant with a power fist will hit at the same time as him, and has a decent chance of killing him outright
No, a PF sergeant has a horrible chance of killing Dante.
2 attacks(because Dante's unit charged) hit on 4s and wound on 2s. Then 4+ invulnerable.
.41 wounds caused to Dante.
Thy're also instant death. So a 41% chance to instant kill a 225 point charecter.
Make of that what you will.
He is an IC with 2+ LOS
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![[Post New]](/s/i/i.gif) 2012/10/02 21:11:21
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Testify wrote: Grey Templar wrote: TheAngrySquig wrote:A lucky SM sergeant with a power fist will hit at the same time as him, and has a decent chance of killing him outright
No, a PF sergeant has a horrible chance of killing Dante.
2 attacks(because Dante's unit charged) hit on 4s and wound on 2s. Then 4+ invulnerable.
.41 wounds caused to Dante.
Thy're also instant death. So a 41% chance to instant kill a 225 point charecter.
Make of that what you will.
Both sides have ID in their favor, kinda. Sergeants only have one wound anyway so the ID really doesn't matter much.
Then there's Dante's mask. I forget what that does, something nasty IIRC.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:18:53
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Ferocious Black Templar Castellan
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So half a page without anyone pointing out that Power Axes are only +1S, not +2?
I am disappoint.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:20:37
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Furious Charge
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:23:14
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Longtime Dakkanaut
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Mohoc wrote:
He is an IC with 2+ LOS
Not in a challenge he's not.
Grey Templar wrote:
Both sides have ID in their favor, kinda. Sergeants only have one wound anyway so the ID really doesn't matter much.
Then there's Dante's mask. I forget what that does, something nasty IIRC.
Dante's Mask lets you nerf an enemy independant charector. IIRC doesn't do anything in CC.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:26:34
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Ahhh, I thought it did something to models in Base contact. Or is that Sanguinary Guard Deathmasks?
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:31:47
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Jovial Plaguebearer of Nurgle
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Testify wrote:Mohoc wrote:
He is an IC with 2+ LOS
Not in a challenge he's not.
Grey Templar wrote:
Both sides have ID in their favor, kinda. Sergeants only have one wound anyway so the ID really doesn't matter much.
Then there's Dante's mask. I forget what that does, something nasty IIRC.
Dante's Mask lets you nerf an enemy independant charector. IIRC doesn't do anything in CC.
If you are so afraid of a challenge, take a priestwith a jump pack to take the challenge.
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This message was edited 1 time. Last update was at 2012/10/02 21:33:03
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![[Post New]](/s/i/i.gif) 2012/10/02 21:50:26
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Longtime Dakkanaut
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Grey Templar wrote:Ahhh, I thought it did something to models in Base contact. Or is that Sanguinary Guard Deathmasks?
His mask is a type of Sang Guard mask so yes, enemy has to make a Leadership check or be reduced to WS1.
Mohoc wrote:
If you are so afraid of a challenge, take a priestwith a jump pack to take the challenge.
Another 85 points for a bonus round of survivability. If you want
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:53:33
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Kelne
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How about a scratch-build Dante with a Power Sword? I know I made my DE characters Scratch built and do not intend to change them if their official counterparts have different weapons.
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![[Post New]](/s/i/i.gif) 2012/10/02 21:56:30
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Thunderhawk Pilot Dropping From Orbit
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I might be wrong but I think the death mask is a test and if failed the models in base contact get bumped to I1.
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Click the images to see my armies!
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![[Post New]](/s/i/i.gif) 2012/10/02 22:19:10
Subject: Re:Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Hellion Hitting and Running
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The death mask of Dante functions just like the death masks of the sanguinary guards, but it also does allow for the IC debuff.
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![[Post New]](/s/i/i.gif) 2012/10/02 22:24:17
Subject: Commander Dante RUINED!!! Due to 6th Edition utterly ruining him and most BA HQ's...
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Dark Angels Librarian with Book of Secrets
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Wow... the OP really needs to cut back on the Red Bulls...
Dante is fine. He is nasty. I have fought him many times in non-Sanguinary guard armies, and he is not fun to play against...
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