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![[Post New]](/s/i/i.gif) 2016/05/04 17:08:47
Subject: Warmachine MK3 incoming
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Boom! Leman Russ Commander
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Weapon lock was really nice vs the Avatar. Lock him in place and get rid of his shield or stop him hitting you back with the sword. Still, it was not often I got to use it.
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![[Post New]](/s/i/i.gif) 2016/05/04 22:56:33
Subject: Re:Warmachine MK3 incoming
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Longtime Dakkanaut
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Today's Insider focsses on artillery: http://privateerpress.com/community/privateer-insider/insider-05-04-2016
Big changes the ability to move and shoot, and get the aiming bonus.
I'm liking hwat I'm hearing. I liked the idea of bringing a WW1-esque Trencher wall of artillery, but the cost was prohibitive. but the changes to the Chain Gun and it's not only 5 points? I'll have two.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/05 01:00:41
Subject: Warmachine MK3 incoming
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Regular Dakkanaut
New Hampshire
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Yay, I can pick up the Heavy Rifle Team for Ret now!
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![[Post New]](/s/i/i.gif) 2016/05/05 15:47:44
Subject: Warmachine MK3 incoming
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Sergeant
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Sea Dog Deck Guns actually seem pretty good at 1.5 MK2 points with the ability to move and fire (as all artillery have it) as well as moving after activation.
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![[Post New]](/s/i/i.gif) 2016/05/05 16:40:16
Subject: Warmachine MK3 incoming
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[MOD]
Madrak Ironhide
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POW 16 Momentum shots, Bs!!!
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![[Post New]](/s/i/i.gif) 2016/05/05 23:21:34
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Skorne's turn: http://privateerpress.com/community/privateer-insider/insider-05-05-2016
There will be crying for the nerfs to the Bronzeback and Karn, I betcha, but the changes to the Animi are the biggies.
Basically Animi are now counted as spells, always. Also it looks like lots of beasts are going to have changes as factions get a 'flavout' of animi assigned to them which reflect their play style.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/05 23:27:44
Subject: Warmachine MK3 incoming
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Master Tormentor
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Doubt they'll be too sad. Losing a point of Fury and a point of Defense doesn't really hose the Bronzeback too much.
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![[Post New]](/s/i/i.gif) 2016/05/05 23:46:17
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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"Doubt they'll be too sad."
This must be your first day on the internet. Welcome!
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/05 23:55:31
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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Nerfs to Molik Karn should've been seen a mile off.
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![[Post New]](/s/i/i.gif) 2016/05/06 04:46:27
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Hrm, Anatomical Precision now negates Tough. Interesting.
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![[Post New]](/s/i/i.gif) 2016/05/09 23:03:03
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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From the notes on Ret changes today:
Under the new edition rules, unspent focus points on a warcaster no longer add to the warcaster’s ARM. Instead, Overboosting now allows a warcaster to spend up to 1 focus point each time that warcaster takes damage in order to reduce the damage suffered by 5 (to a minimum of 0).
The quoted aim was to differentiate between the squishy yet casty casters from the tanky tough casters. Makes sense, and I like it. Automatically Appended Next Post: Given the changes to Focus overboosting, and left over focus being able to be used for upkeeps I'm wondering what's going to happen to the Warlocks' Transfer rule....
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This message was edited 1 time. Last update was at 2016/05/10 01:30:56
The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/10 02:42:34
Subject: Warmachine MK3 incoming
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[MOD]
Madrak Ironhide
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.Mikes. wrote:From the notes on Ret changes today:
Under the new edition rules, unspent focus points on a warcaster no longer add to the warcaster’s ARM. Instead, Overboosting now allows a warcaster to spend up to 1 focus point each time that warcaster takes damage in order to reduce the damage suffered by 5 (to a minimum of 0).
The quoted aim was to differentiate between the squishy yet casty casters from the tanky tough casters. Makes sense, and I like it.
Automatically Appended Next Post:
Given the changes to Focus overboosting, and left over focus being able to be used for upkeeps I'm wondering what's going to happen to the Warlocks' Transfer rule....
http://privateerpressforums.com/showthread.php?250643-OFFICIAL-Insider-05-09-Will-Shick-Retribution-of-Scyrah-Overview&p=3506829&viewfull=1#post3506829
Transferring remains unchanged. While it is true that you can potentially transfer far more damage than 5, there are numerous ways to shut down transfers whereas with Reinforcing the Power Field, all you have to have is a focus point.
As far as how this affects warcaster survivability, I feel like it does exactly what was originally intended. It stops lower ARM but high focus casters from being as immune, if not more immune to damage as the in your face front line warcaster (who it should be noted all received bumps to their ARM to make up for the change and keep them able to play aggressive like they are designed to do). Instead now with casters like Nemo or Harbinger or Severius or what have you, they feel much more in line with their intended design. Powerful arcane warcasters who are more vulnerable to being chipped away at by numerous attacks. Whereas high ARM casters like the Butcher or Terminus are able to stride forward into fire unabashedly and only need to really fear high powered hits from the enemy heavy hitters.
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![[Post New]](/s/i/i.gif) 2016/05/10 03:21:51
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Ah missed that, thanks.
So t'fers haven't changed, but I wonder if locks will be able to used unused Fury for upkeeps like casters.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/10 09:08:50
Subject: Warmachine MK3 incoming
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Insect-Infested Nurgle Chaos Lord
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Butcher got an ARM boost? He's currently ARM18. I'm intrigued.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2016/05/10 12:27:55
Subject: Warmachine MK3 incoming
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Master Tormentor
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I'm more interested to see if Karchev gets one.
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![[Post New]](/s/i/i.gif) 2016/05/10 16:14:45
Subject: Warmachine MK3 incoming
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Boom! Leman Russ Commander
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He should, he is currently one of the squishiest casters because he is so easy to hit.
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![[Post New]](/s/i/i.gif) 2016/05/10 19:39:13
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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Some new models coming:
And Ghetorix and Black 13th resculpts:
Automatically Appended Next Post: Plus the 2 player box contents:
HORDES Two-Player Battlebox
PIP 70002 MSRP: $89.99
August 2016
The HORDES Two-Player Battlebox is designed to be a complete HORDES experience for two players right out of the box.
FEATURES: The HORDES Two-Player Battlebox provides two full battlegroups and two full units, along with a core rules digest, in-depth tutorial guide, dice, ruler, battle map, and a special narrative scenario—everything two players need to jump right into the game at a fantastic price.
1 Ragnor Skysplitter, Runemaster,
1 Troll Axer light warbeast,
1 Troll Bouncer light warbeast,
1 Troll Impaler light warbeast,
1 Trollkin Fennblade unit,
1 Beast Master Xekaar,
1 Cyclops Raider light warbeast,
1 Cyclops Savage light warbeast,
1 Titan Gladiator heavy warbeast,
1 Praetorian Swordsmen unit,
HORDES: Primal Digest Rulebook, Battle Map, Basic Training Tutorial Guide, Trollbloods Introductory Guide, Skorne Introductory Guide, 18” Ruler, 4 dice, 30 Fury tokens, 6 Spell Tokens, and 12 color stat cards
WARMACHINE Two-Player Battlebox 1 Major Beth Maddox,
1 Firefly light warjack,
1 Lancer light warjack,
1 Ironclad heavy warjack,
1 Stormguard unit,
1 Bane Witch Agathia,
1 Deathripper light warjack,
1 Slayer heavy warjack,
1 Reaper heavy warjack
, 1 Bane Warrior unit,
WARMACHINE: Prime Digest Rulebook,
Battle Map, Basic Training Tutorial Guide,
Cygnar Introductory Guide, Cryx Introductory Guide,
18” Ruler, 4 dice, 20 Focus tokens, 6 Spell Tokens, and 12 color stat cards
PIP 25002 MSRP: $89.99
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This message was edited 1 time. Last update was at 2016/05/10 19:40:55
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![[Post New]](/s/i/i.gif) 2016/05/10 19:42:05
Subject: Warmachine MK3 incoming
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Kovnik
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All are sweet! Love the rifle dude!
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![[Post New]](/s/i/i.gif) 2016/05/10 19:43:26
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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I really like the Cryx birds and the legion... Tentacles. And Ghetorix looks awesome. I didn't think he was that much of an improvement til I looked at the old one as a comparison. Automatically Appended Next Post: Thinking about it, I dunno if these Khador models were posted here:
HIPS Rager/Mad Dog/Beserker
Behemoth resculpt
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This message was edited 1 time. Last update was at 2016/05/10 19:46:39
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![[Post New]](/s/i/i.gif) 2016/05/10 20:20:14
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Gun Mage sniper solo? Go on......
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/10 20:31:27
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Could also be a weapon attachment.
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![[Post New]](/s/i/i.gif) 2016/05/10 20:33:22
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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'Arcane Tempest Rifleman – Cygnar Solo (metal)
PIP 31127 MSRP: $12.99
The Arcane Tempest Rifleman is a new Cygnar solo featured in WARMACHINE: Prime.
FEATURES: A strong ranged combat solo, the Arcane Tempest Rifleman boasts a number of excellent abilities including Arcane Precision, which allows him to ignore Stealth. His Marksman ability to choose the column or branch damaged when attacking a warjack or warbeast can be game-changing when used with the Deadly Shot attack type from his magelock rifle.'
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This message was edited 1 time. Last update was at 2016/05/10 20:33:36
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![[Post New]](/s/i/i.gif) 2016/05/10 20:38:03
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Well okay
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![[Post New]](/s/i/i.gif) 2016/05/10 20:42:34
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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Haha  shoulda copied the info too in the first place.
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![[Post New]](/s/i/i.gif) 2016/05/10 22:30:19
Subject: Warmachine MK3 incoming
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Fixture of Dakka
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Pics are down. :( Did anyone else grab them?
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![[Post New]](/s/i/i.gif) 2016/05/10 22:37:17
Subject: Warmachine MK3 incoming
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Plastictrees
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Black 13th resculpts....
....I assume those are 15mm bases?
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![[Post New]](/s/i/i.gif) 2016/05/10 22:42:48
Subject: Warmachine MK3 incoming
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[MOD]
Madrak Ironhide
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They're on imgur. Are you workblocked?
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![[Post New]](/s/i/i.gif) 2016/05/10 23:04:39
Subject: Warmachine MK3 incoming
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Serious Squig Herder
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All very cool - love the focus on resculpts lately.
The Ghettorix one was a bit confusing at first though because I could see a "face" in his mane - and it took me a few seconds to see that he just was howling at the moon.
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![[Post New]](/s/i/i.gif) 2016/05/10 23:47:24
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Schmapdi wrote:
The Ghettorix one was a bit confusing at first though because I could see a "face" in his mane.
Oh thank god, I though it might just be me
Do like Ghetorix. Shame I already have the orginal.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/11 01:53:33
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
Brisbane, Australia
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Very awesome new sculpts - I like the new Black 13th a lot, they're really nice.
Meanwhile new PP Insider has been released:
http://privateerpress.com/community/privateer-insider/insider-05-10-2016
Basically, the plan is to make balance mods when necessary, and release card booster packs once a year with any errata or balance changes, and probably rerelease the full card deck once every few years. Between this and the digital rule book (and War Room), this seems to be their move towards a living rule set, with tweaks to balance and play as necessary.
Seems pretty awesome to me.
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Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.
Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! |
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