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Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

 Elbows wrote:
Since we're very likely only getting Banshees I can see one of two things happening:

1) We get an aspect for each book of this silly campaign they keep raving about.

2) We get an aspect for each overall campaign, so we'll have a trickle of an aspect/Phoenix Lord every 7-8 months for a while.

I will be shocked if we get a large wave at once though.

3) You get these two items now, alongside of a single book for the campaign, and next year you get a 2.0 Codex with more kits for both Drukhari and Craftworlds.

Not sure why there's this binary option of "we get releases now or never". People seriously aren't thinking that Exarch Powers for the Howling Banshees won't be duplicated for the other Aspects down the road? You're not seeing this as a testbed release?
   
Made in ru
Swift Swooping Hawk




Russia, Moscow

The Exarch powers honestly don't seem like the best idea to me. It's a rule bloat for the sake of it and it doesn't even fit much into design of aspect warriors who are supposed to be specialists and traditionalists.
   
Made in us
Longtime Dakkanaut





Exarch powers are a great addition so that the Exarch feels more like the battle legend he/she is rather than just a basic squad leader.
   
Made in ru
Swift Swooping Hawk




Russia, Moscow

A battle legend would have a bit more wounds and a character rule. Looks like a band-aid solution to me.

This message was edited 1 time. Last update was at 2019/09/19 14:34:51


 
   
Made in us
Stealthy Warhound Titan Princeps




 Shadenuat wrote:
The Exarch powers honestly don't seem like the best idea to me. It's a rule bloat for the sake of it and it doesn't even fit much into design of aspect warriors who are supposed to be specialists and traditionalists.


Traditionally, exarchs had a power list, to further specialize their abilities.

This message was edited 1 time. Last update was at 2019/09/19 14:38:54


Efficiency is the highest virtue. 
   
Made in ru
Swift Swooping Hawk




Russia, Moscow

But not 6 per every Aspect.
   
Made in us
Awesome Autarch





Dallas area, TX

 Shadenuat wrote:
But not 6 per every Aspect.
Agreed, that's a bit over-the-top. At most it should be 2 per Aspect, OR a list of 6 that any Exarch can select from regardless of Aspect

-

   
Made in us
Longtime Dakkanaut






 Galef wrote:
 Shadenuat wrote:
But not 6 per every Aspect.
Agreed, that's a bit over-the-top. At most it should be 2 per Aspect, OR a list of 6 that any Exarch can select from regardless of Aspect

-


It should be a table where each can pull from. That is a good way to add variety and flavor to many units.

QUICK everyone Email GW this lol jk

This message was edited 1 time. Last update was at 2019/09/19 15:01:08


15k+ :Harlequin: 4k
12k+ SOLD (to many armies)
5k
Beastmen 6500

Reading/Writing LD, be kind!

https://maddpaint.blogspot.com 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

 Shadenuat wrote:
But not 6 per every Aspect.

Given that there's an ability for taking an additional Exarch Power, the potential for "no duplicates", and Jain Zar can potentially have her own unique one?

6 seems about right.
   
Made in us
Fixture of Dakka





I see it as a way to further customize the Exarchs. I'm glad they get special weapons, but if they're also getting a custom special rule, you could model your Exarch that way.

It's like Warlord Traits. Most armies can give their beatstick one of six (or more) custom rules. Exarchs should be the CWE beatsticks. So having 6 "warlord traits" for an Exarch is really cool.

Now, you could model an Exarch with the "fewer but heavier attacks" with a much heavier "executioner" than an Exarch without it. Same wargear, but potentially different model!
   
Made in gb
Lethal Lhamean




Birmingham

 Kanluwen wrote:
 Elbows wrote:
Since we're very likely only getting Banshees I can see one of two things happening:

1) We get an aspect for each book of this silly campaign they keep raving about.

2) We get an aspect for each overall campaign, so we'll have a trickle of an aspect/Phoenix Lord every 7-8 months for a while.

I will be shocked if we get a large wave at once though.

3) You get these two items now, alongside of a single book for the campaign, and next year you get a 2.0 Codex with more kits for both Drukhari and Craftworlds.

Not sure why there's this binary option of "we get releases now or never". People seriously aren't thinking that Exarch Powers for the Howling Banshees won't be duplicated for the other Aspects down the road? You're not seeing this as a testbed release?

Because if there's one thing we can all agree on is that Space Marines are guaranteed to get more releases in short order and nobody else is. Now, I have heard rumours of a new Craftworlds 2.0 codex coming next year but haven't heard a thing regarding a Drukhari codex, but either way there's no guarantee one or both factions will get a new codex. As for the test bed thing, thats just pure nonsense, for that to actually work and with the lead times involved it would be 2 years before we see anything out of that, 1 if they really rush it.
   
Made in gb
Savage Khorne Berserker Biker




Southampton, UK

Drukhari codex is only, what, 18 months old? I shall be a bit miffed if I need to re-buy it already, regardless of what is added...
   
Made in gb
Enigmatic Sorcerer of Chaos





Will the Exarch power 'very tough' be back (which allowed you to get T8 Exarchs)?

 
   
Made in bg
Regular Dakkanaut




 Galef wrote:
 Shadenuat wrote:
But not 6 per every Aspect.
Agreed, that's a bit over-the-top. At most it should be 2 per Aspect, OR a list of 6 that any Exarch can select from regardless of Aspect

-


They will probably limit it someway.
For example 4 will depend on the weapons and 2 that give some survival tricks.
   
Made in gb
Irked Necron Immortal





 wuestenfux wrote:
 Shadenuat wrote:
Some think this https://i.redd.it/ch5ksjnlbin31.jpg

was a hint on things to come. Not sure if it's good or bad since well it kinda puts things into heavy Ynnari perspective.

If GW focusses on Ynnari, they are definitely on the wrong track.
The painting scheme is nice and the models look nice on paper.
But they are unplayable from the competitive point of view.


To be fair, GW could easily update the base Ynnari rules at the same time. As it stands they're basically just scrawled on the back of a napkin anyway.

I really don't think it would take that much to make them reasonable:
1) Remove the requirement for Ynnari special characters. This is one of the biggest issues as it forces a mandatory tax not just on every Ynnari army but on every Ynnari detachment. Not to mention being an issue for players like me who hate special characters and want to avoid using them. Maybe say that if you don't include one of the special characters you have to pick a Ynnari model as your Warlord?
2) Change Strength from Death. Practically speaking, Always Strikes First is little more than a ribbon and +1 to hit in melee really isn't anything to write home about. Would it be overpowered to go back to the old rule except that Soulburst only allows a model to move (it doesn't get to shoot or make melee attacks out of activation)? Otherwise, maybe it could grant an extra attack or +1S (something that wouldn't be useless on basically all characters and on all DE models from turn 3 onwards).
3) Replace the Storm of Whispers power with something like Warptime/Twilight Pathways. Especially if Strength from Death doesn't grant any extra movement. Given the powers and stratagems that DE/Eldar/Harlequin units have to give up to become Ynnari, it really seems silly that they don't have a single movement power. Ynnari are supposed to be fast, right?
4) Change some of the currently-worthless Stratagems. A Taste for Death is beyond niche, United in Death requires ~600pts of special characters just to activate it, Shrine of the Whispering God . . . why did Incubi even need to be excluded from Strength from Death in the first place?

To be clear, I'm not saying that fixing these would make Ynnari an amazing tournament army again (and quite honestly I wouldn't want them to be). Rather, I think fixing the above would make them far less awkward and irritating to play, and would help alleviate the feeling that you're handicapping yourself just by using them at all.
   
Made in gb
Wicked Warp Spider






Spoiler:
 TheFleshIsWeak wrote:
 wuestenfux wrote:
 Shadenuat wrote:
Some think this https://i.redd.it/ch5ksjnlbin31.jpg

was a hint on things to come. Not sure if it's good or bad since well it kinda puts things into heavy Ynnari perspective.

If GW focusses on Ynnari, they are definitely on the wrong track.
The painting scheme is nice and the models look nice on paper.
But they are unplayable from the competitive point of view.


To be fair, GW could easily update the base Ynnari rules at the same time. As it stands they're basically just scrawled on the back of a napkin anyway.

I really don't think it would take that much to make them reasonable:
1) Remove the requirement for Ynnari special characters. This is one of the biggest issues as it forces a mandatory tax not just on every Ynnari army but on every Ynnari detachment. Not to mention being an issue for players like me who hate special characters and want to avoid using them. Maybe say that if you don't include one of the special characters you have to pick a Ynnari model as your Warlord?
2) Change Strength from Death. Practically speaking, Always Strikes First is little more than a ribbon and +1 to hit in melee really isn't anything to write home about. Would it be overpowered to go back to the old rule except that Soulburst only allows a model to move (it doesn't get to shoot or make melee attacks out of activation)? Otherwise, maybe it could grant an extra attack or +1S (something that wouldn't be useless on basically all characters and on all DE models from turn 3 onwards).
3) Replace the Storm of Whispers power with something like Warptime/Twilight Pathways. Especially if Strength from Death doesn't grant any extra movement. Given the powers and stratagems that DE/Eldar/Harlequin units have to give up to become Ynnari, it really seems silly that they don't have a single movement power. Ynnari are supposed to be fast, right?
4) Change some of the currently-worthless Stratagems. A Taste for Death is beyond niche, United in Death requires ~600pts of special characters just to activate it, Shrine of the Whispering God . . . why did Incubi even need to be excluded from Strength from Death in the first place?

To be clear, I'm not saying that fixing these would make Ynnari an amazing tournament army again (and quite honestly I wouldn't want them to be). Rather, I think fixing the above would make them far less awkward and irritating to play, and would help alleviate the feeling that you're handicapping yourself just by using them at all.


It would mean a supplement I guess.
I dont have a dog in this race as personally I have zero interest in ynari as pure CWE is my shtick.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
 
   
Made in gb
Longtime Dakkanaut




Voss wrote:
I'm honestly expecting half the model to be hair.

Not including weapons.


Jain Zar will have so much hair she'll have her own 80's music video...with Maugan Ra on Bass.

Casual gamer, casual fun! 
   
Made in ca
Courageous Space Marine Captain





 Argive wrote:
Spoiler:
 TheFleshIsWeak wrote:
 wuestenfux wrote:
 Shadenuat wrote:
Some think this https://i.redd.it/ch5ksjnlbin31.jpg

was a hint on things to come. Not sure if it's good or bad since well it kinda puts things into heavy Ynnari perspective.

If GW focusses on Ynnari, they are definitely on the wrong track.
The painting scheme is nice and the models look nice on paper.
But they are unplayable from the competitive point of view.


To be fair, GW could easily update the base Ynnari rules at the same time. As it stands they're basically just scrawled on the back of a napkin anyway.

I really don't think it would take that much to make them reasonable:
1) Remove the requirement for Ynnari special characters. This is one of the biggest issues as it forces a mandatory tax not just on every Ynnari army but on every Ynnari detachment. Not to mention being an issue for players like me who hate special characters and want to avoid using them. Maybe say that if you don't include one of the special characters you have to pick a Ynnari model as your Warlord?
2) Change Strength from Death. Practically speaking, Always Strikes First is little more than a ribbon and +1 to hit in melee really isn't anything to write home about. Would it be overpowered to go back to the old rule except that Soulburst only allows a model to move (it doesn't get to shoot or make melee attacks out of activation)? Otherwise, maybe it could grant an extra attack or +1S (something that wouldn't be useless on basically all characters and on all DE models from turn 3 onwards).
3) Replace the Storm of Whispers power with something like Warptime/Twilight Pathways. Especially if Strength from Death doesn't grant any extra movement. Given the powers and stratagems that DE/Eldar/Harlequin units have to give up to become Ynnari, it really seems silly that they don't have a single movement power. Ynnari are supposed to be fast, right?
4) Change some of the currently-worthless Stratagems. A Taste for Death is beyond niche, United in Death requires ~600pts of special characters just to activate it, Shrine of the Whispering God . . . why did Incubi even need to be excluded from Strength from Death in the first place?

To be clear, I'm not saying that fixing these would make Ynnari an amazing tournament army again (and quite honestly I wouldn't want them to be). Rather, I think fixing the above would make them far less awkward and irritating to play, and would help alleviate the feeling that you're handicapping yourself just by using them at all.


It would mean a supplement I guess.
I dont have a dog in this race as personally I have zero interest in ynari as pure CWE is my shtick.


A Ynnari supplement actually makes a LOT of sense.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Bonnie Tyler is never a Banshee, not filigree enough; maybe a SoB.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Wicked Warp Spider








Well here she is... I'm liking the model. Not sure how I feel about the rule but looks pretty darn cool!
The fact that her hair has a life of its own and is holding her up seems appropriate haha


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
 
   
Made in ru
Swift Swooping Hawk




Russia, Moscow

Glorious.

Not sure about new rule though, since Disarming Strike was really good.

Also all the "buy Ynnari please" in the article can go feth themselves.

This message was edited 1 time. Last update was at 2019/09/23 16:38:41


 
   
Made in gb
Wicked Warp Spider






yeah it will depend on what else she brings to the table and how many base attacks she has on her data sheet. If she has 4-5 attacks base and on average fights a squad of 5 dudes.. Its a bit pointless. Also, if you charge her into a horde of chaff, why would you need to invest xx amount of points on a special char that clears chaff where scat lasers do it far more efficently?

However I can see it being useful in some situation as longs as she has an additional ability mode for fighting mano y mano (like disarming strike).

I have to say I think the model is glorious! Very impressed with it. Makes my metal Jain zar look like it was chisled out of a rock by an orangutan...


Automatically Appended Next Post:
 Shadenuat wrote:


Also all the "buy Ynnari please" in the article can go feth themselves.


Yeah, I just saw that at the end of the article... Ugh...
Why would they not try and sell a CWE start collecting box instead?

This message was edited 1 time. Last update was at 2019/09/23 16:46:02


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
 
   
Made in ru
Swift Swooping Hawk




Russia, Moscow

Honestly I own Artel W one and even that is going into another Exarch I guess. New one is simply too good looking.

Guess I can proudly make a "after all these years, finally, I have them all" meme gif.
   
Made in ca
Steadfast Ultramarine Sergeant






Model looks good. She looks very agile and deadly.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 fraser1191 wrote:
Model looks good. She looks very agile and deadly.

Deadly, yes. But not in competitive play.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Sneaky Striking Scorpion





Midlands, UK

 Shadenuat wrote:
Glorious.

Not sure about new rule though, since Disarming Strike was really good.

Also all the "buy Ynnari please" in the article can go feth themselves.


Agreed on all counts. It's a very nicely done model, clearly the same character but with a massive upgrade in quality. I get the feeling their writers think that the rule's really good, but realistically she probably won't see a benefit from it very often and it's not worth losing Disarming Strike for. And the Ynnari shill just leaves a sour taste.
   
Made in is
Courageous Beastmaster




Iceland

I am going to withhold any judgment about Jain Zar's ability on the table until I see the full on rules for the character.

Cypher | Craftworlds | Drukhari | Dark Angels | Necrons | Emperor's Children(30k/40k) | Tyranids | Orks | Death Guard

Daughters of Khaine | Blades of Khorne | Stormcast Eternals | Flesh-Eater Courts
 
   
Made in gb
Wicked Warp Spider






 Eldarsif wrote:
I am going to withhold any judgment about Jain Zar's ability on the table until I see the full on rules for the character.


Yeah I have a feeling her stat line and weapons might have gotten a boost.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
 
   
Made in gb
Longtime Dakkanaut




The new Jain Zar looks brilliant, but just concerned all these banshee releases will be exclusive to a Eldar vs Dark Eldar box set - like last years Vigilius box sets.

The Ynnari don't seem to be popular these days. Whats that all about then?

Casual gamer, casual fun! 
   
Made in ca
Steadfast Ultramarine Sergeant






 wuestenfux wrote:
 fraser1191 wrote:
Model looks good. She looks very agile and deadly.

Deadly, yes. But not in competitive play.


As far as we know yeah.

It breaks my heart that my friend will get all these new models and not paint them
   
 
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