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Made in hk
Longtime Dakkanaut





There isn't that much difference between a FBD and a MBH. Both are fast, both have DR. similar wounds and Touhgness. Weapons loadout may vary, thats all.

Why the hate on MBH and love for FBD ?

And why nobody talking about Hellbrutes? They are also -1 to damage. So, resilience wise, they are similar to MBH and FBD too.

This message was edited 1 time. Last update was at 2021/01/20 14:23:52


 
   
Made in gb
Jovial Plaguebearer of Nurgle






Eldenfirefly wrote:
So, now that poxmongers company got nerfed somewhat. What do you all think about a daemon engine themed army list?

So, PBCs, hellbrutes, bloat drones or Blighthaulers. Everything has -1 damage. So its a pretty resilient vehicle army. And with points left for troops and characters too.

I know DG aren't the most "shooty" army. But 3 entropy cannon PBC, 3 blightlauncher bloat drones and 3 Hellbrutes with twin lascannons pack a pretty solid long range punch, with the survivability to boot too.

With some points left for 2 characters and some troop units.


I've written many a list since the leaks. The following is what I'm currently working on, which is pretty daemon engines heavy... still a WiP.

Mortarion
LoC
Poxwalkers 2x10
BLT x5, 1 flail, 1 blight
Deathshroud x3
FBD x2, spitters
PBC x3, entropy

1855 at the minute. Deepstriking termies, PBC causing mayhem from the back, FBD up the wings, wandering zombies, and Morty coming at you.


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Longtime Dakkanaut





Haven't seen the leaks yet, but before everything sells out, can someone tell me which character models seem like must-haves? My wife has a Morty and 3x Dark Imperium sets she has been painting, but we don't really own any of the HQ/Elite heroes.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Crazed Spirit of the Defiler





Eldenfirefly wrote:
There isn't that much difference between a FBD and a MBH. Both are fast, both have DR. similar wounds and Touhgness. Weapons loadout may vary, thats all.

Why the hate on MBH and love for FBD ?

And why nobody talking about Hellbrutes? They are also -1 to damage. So, resilience wise, they are similar to MBH and FBD too.


I think it's nice that we have a plethora of sub-150pt vehicle options for support and is a good advert for how well GW seem to have balanced the codex internally at least. I really like Helbrutes, I got a lot of joy out of them when they added the ability to give them DR in Psychic Awakening and they got even better with a multimelta when they got a boost.

It's disappointing to see the Helbrute lose 2" movement in the new codex. That change actually makes me more interested in my Contemptor again, largely because I'm stoke on the conversion i did on mine lol.

Helbrute with Fist, MM and combibolter 125pts
Contemptor with Fist, MM and combibolter 150pts and a CP
For the increased cost you get +2" move, +1 strength, +1 wounds and a 5+ invulnerable. I think that's more than worth it personally.

I'm not sure on the MBH anymore. I think the increase to 140pts was too much and i don't think they compare particularly favourably against the two options above. They are quicker. But if you want quick you're probably better going for drones. If you want firepower I think a twin las & missile Helbrute will be less vulnerable to melta and being tarpitted at 135pts.

As for drones, again they are very well balanced and I'm really struggling to choose between these guys, they all have their positives and negatives.

The mower is just nasty but with a 10" move it probably won't make combat until turn two and has no shooting. I'm liking the GBD as it seems so versatile and the 14" move means it can get in amongst it early on to spread contagion or advance to wherever you need it to weaken the enemy and still put out a bit of autohitting flames. The heavy blight launcher just seems like the perfect gun in this meta and will shred MEQ if they are reduced to T3.

GREATER BLIGHT DRONE 125pts
14" move
Heavy4 36" S6 -1 1D
Auto1D6 18" S6 -1 1D
Melee - 4x S6 -2 1D


PLAGUESPITTER DRONE 130pts
10" move
Auto2D6 12" S6 -1 1D
Melee - 4x S6 -2 1D


FLESHMOWER DRONE 135pts
10" move
No shooting
Melee - 12x S7 -2 2D


BLIGHT LAUNCHER DRONE 140pts
10" move
Assault6 36" S6 -3 2D
Melee - 4x S6 -2 1D



Automatically Appended Next Post:
NewTruthNeomaxim wrote:
Haven't seen the leaks yet, but before everything sells out, can someone tell me which character models seem like must-haves? My wife has a Morty and 3x Dark Imperium sets she has been painting, but we don't really own any of the HQ/Elite heroes.


I think plague surgeon and tallyman look very strong.

This message was edited 1 time. Last update was at 2021/01/20 17:57:32


   
Made in nl
Contagious Dreadnought of Nurgle





fleshmower or spitters, blight launcher for me dont worth.
I will try soon 2 FBD with mower+6 deathsrouds and 5 blightlords, 60 pox LoC and 1 PBC with entropy cannons (accelerated entropy), blightspawn with relic and surgeon with helm

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Made in de
Krazy Grot Kutta Driva





NewTruthNeomaxim wrote:
Haven't seen the leaks yet, but before everything sells out, can someone tell me which character models seem like must-haves? My wife has a Morty and 3x Dark Imperium sets she has been painting, but we don't really own any of the HQ/Elite heroes.


Plague Surgeon and Tallyman are a safe bet, unless you plan to go vehicle heavy in which case you can of course skip the Surgeon.
I expect those to to make an appearence in basicly all (competetive) lists that include Plague Marines and / or Blightlords.

Biologus Putrifier is also essential if you plan to use cc squads of PM or want lots of Termis getting close + he buffs your granades. My personal 3rd choice after the 2 above.
He kinda replaces the Blades of Putrefication psychic power (which is gone) with his ability. But it`s not that OP as before, don`t expect more than a handfull of MW with this.

The blightbringer might be an option for lots of footsloggers with his +1" move aura, otherwise you don`t really need him. He is the cheapest of the bunch with 60 points though.

Blightspawn still kinda has his flamer with a few throwbacks, personally i wouldn`t bother unless you plan to counter 1 strong cc unit with him constantly but thats highly situational at best in my opinion.

As for the HQ`s, since you can have just 1 lord or prince per detachment you might wanna get a Plaguecaster if you don`t have one allready so you can field two detachments or an battalion.

This message was edited 1 time. Last update was at 2021/01/20 19:11:25


 
   
Made in nl
Contagious Dreadnought of Nurgle





Blightspawn still kinda has his flamer with a few throwbacks, personally i wouldn`t bother unless you plan to counter 1 strong cc unit with him constantly but thats highly situational at best in my opinion.

with the 6" range relic you put your opponent in troubles, he cant easily charge your termies/Pm and you have the upper hand in every melee you get in, dont undersimate him. Is not the flamer itself. There is not much that you can throw at Dg termies, you need heavy melee unit so of course counter one of them usually is enough, not only, it stop every ability that make you attack first not just charging units.
Surgeon+helm in lists with lot of termies/pm is an auto include, that 6+++ on 3w models help a lot

This message was edited 3 times. Last update was at 2021/01/20 20:14:04


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Made in us
Fresh-Faced New User




Spain

I was thinking about a list, what are your opinions?

OUTRIDER DETACHMENT
Poxmongers

HQ

Lord of Virulence/Lord of Contagion
Arch contaminator
Ironclot furnace

ELITE

Tallyman
Tollkeeper

Noxious Blightbringer

Biologous Putrifier

10 Possesed

TROOPS

10 Cultists

10 Plague Marines
Champion with Plaguebringer
2 Blight Launchers
Sigil of decay

5 Plague Marines
Flail
Blight launcher
Combat Fist

FAST ATTACK

5 Chaos Spawn
Grandfatherly influence

2 Myphitic Blight Haulers

Foetid Bloat Drone
Fleshmower

Foetid Bloat Drone
Blight launcher

HEAVY SUPPORT

Defiler
Scourge

Plague Burst Crawler
Entropy canon

The plan would be to power up the possesed with the putrifier, the arch contaminator and the aura of the lord while moving faster with the blightbringer. The characters would between the possesed and the 10 man plague marine squads, so they can protect them and also benefit from the auras (the PM would benefit from the tallyman, the better grenades from the putrifier and with a command point from the lord of virulence). I wanted to keep the haulers at 2 so they cost less to shield every turn with the stratagem (with also the ironclot furnace and using cloud of flies could be a nice shield for possesed).

I though about playing a bit with combat attrition, staking debuffs between the contagion of poxmongers, the blightbringers and the sword of the PM champion, who also would be near the contagion range of the warlord). As the general is a terminator, I could also use the stratagem.

What do you think? I´m not deciding between the Lord of Contagion and the Lord of Virulence (if I picked the LoV I would drop the Blight launcher of a drone to pick the pathogen). Also undecided about the artifcts, probably it would be best to put a fugaris helmet on some character (maybe the warlord arch contaminator) and move the ironclot furnace. The thing is that maybe tollkeeper is a bit situational with only a squad of PM.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

Seems pretty solid, all things considered. Not sure the Blight launcher FBD is worth it though

This message was edited 1 time. Last update was at 2021/01/20 20:50:43


The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Are Deathshroud Terminators still worth it, not just in terms of their rules but their necessity as well? With Slay the Warlord not being auto-include anymore, I'm rethinking whether or not I want to buy a box of them.
   
Made in us
Fresh-Faced New User




Spain

I realized that the outrider detachments doesn´t refund you the command points for having the warlord in, so I´m thinking in including another character at the cost of a foetid bloat drone so I can have a brigade. I suposse that I would change the one carrying the blight launcher for a Malignant plaguecaster and a unit of poxwalkers.

This way I would give the Ironcloth furnace to the Plaguecaster so I can put the Fugaris helmet on the Lord of Virulence (and remove the tollkeeper, I think that is more important to ensure the auras).

I would begin the game with 8 command points. I´m not totally sure about the Plaguebringer (it gives some cc punch to the squad, but is also possible that the squad is not going to engage at all) and I´m considering if I should spend the point in giving a warlord trait to the plaguecaster (or save it).
   
Made in us
Mutated Chosen Chaos Marine





Ohio

I'm starting to think running bloat drones with flesh mowers are the way to go. They probably won't get a turn 1 charge, but not matter what they charge they have a good chance of wrecking it. Infantry will be either toughness 3 or 2(depending on what it is) thanks to contagion range. Average vehicles will be toughness 6 or less and with 12 S7 attacks at -2ap and 2 damage they should deal with anything decenently well. If your opponent is bunched too close together, his contagion range could still debuff units not in combat. My only reason I still debate the heavy blight launcher is because our shooting is a little weak.

This message was edited 1 time. Last update was at 2021/01/20 22:19:27


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Made in hk
Longtime Dakkanaut





 l0k1 wrote:
I'm starting to think running bloat drones with flesh mowers are the way to go. They probably won't get a turn 1 charge, but not matter what they charge they have a good chance of wrecking it. Infantry will be either toughness 3 or 2(depending on what it is) thanks to contagion range. Average vehicles will be toughness 6 or less and with 12 S7 attacks at -2ap and 2 damage they should deal with anything decenently well. If your opponent is bunched too close together, his contagion range could still debuff units not in combat. My only reason I still debate the heavy blight launcher is because our shooting is a little weak.


But heavy blight launchers are str6. not exactly anti tank type shooting. I like FBD with flesh mowers or their original loadout. Both are good. Only the heavy blight launcher seems iffy.


Automatically Appended Next Post:
 Jymmy wrote:
I realized that the outrider detachments doesn´t refund you the command points for having the warlord in, so I´m thinking in including another character at the cost of a foetid bloat drone so I can have a brigade. I suposse that I would change the one carrying the blight launcher for a Malignant plaguecaster and a unit of poxwalkers.

This way I would give the Ironcloth furnace to the Plaguecaster so I can put the Fugaris helmet on the Lord of Virulence (and remove the tollkeeper, I think that is more important to ensure the auras).

I would begin the game with 8 command points. I´m not totally sure about the Plaguebringer (it gives some cc punch to the squad, but is also possible that the squad is not going to engage at all) and I´m considering if I should spend the point in giving a warlord trait to the plaguecaster (or save it).


Hmmm, somehow, I think DG stuff are too expensive to be able to squeeze into a brigade detachment unless you twist yourself into a pretzel. You can get most stuff you want just using a batallion. What do you have so many of that you need the slots of a Brigade ?

This message was edited 2 times. Last update was at 2021/01/20 22:57:12


 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

Yeah the blight launcher isn't good for anti tank. I was thinking of just missing the additional ranged fire power in an army that's lacking in the longer range. I'm thinking of trying 2 bloat drones with flesh mowers and 2 blight haulers. I think haulers are too expensive to run in 3s. 3 drones with flesh mowers would get into combat and probably mulch the unit and then be susceptible to shooting in the next turn.

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Made in gb
Crazed Spirit of the Defiler





I don't think the blight launcher drone is meant to be anti-tank but it's really nice for killing primaris? Should kill at least 2 or 3 per turn from 36" range. Very nice for clearing the last couple of troops off an objective.
It's the equivalent firepower of 4x heavy bolters.

   
Made in us
Regular Dakkanaut




I think people are underrating blighthaulers by in large. This seems to be case of people comparing them too much to what they where and not enough of what they are in within the codex. At 100 points they where ridiculous broken, stop using that as a baseline for comparison.

So at 140 points I can see why some people are hesitant to take them. For 170 points you can get a plagueburst crawler, and on paper picking a crawler over a hauler makes sense. However, i think there Is one main thing people are underrating when looking at the hauler. You can take them
In squads of 3. Why is that important?

First their stratagem gets a lot better when your only demon engines are a squad of 2-3 blighthaulers. Ironically enough, the biggest weakness of demon engines now is they are more fragile than our infantry and morty. Having a way to curb things like high volume shots such as gauss reapers, emporer children sonic blasters, multi-meltas, etc is a very valuable tool nowadays. And while you do have to use this at the start of the shooting phase, I’m usually ok spending 1-2 CP to stop my opponent from shooting my blighthaulers.

Second and most important is that ironclot furnace is very good on a squad of 3. This build probably can’t take any other demon engines, but giving them a 4++ puts them at a similar durability as a plagueburst crawler, especially when you stack their stratagem on top of this. Being poxmongers does have it’s disadvantages, but this could be enough to make them worth it.

Third is misma of pestilence is quite good on them as well. At this point most lists are deciding to simply ignore morty instead of focusing him down (as trying to kill him usually just means the deathguard player will win) so why not put the -1 somewhere else. Stacked with all the other defensive buffs I mentioned, means that a blighthauler squad will become quite durable.


   
Made in hk
Longtime Dakkanaut





Salt donkey wrote:
I think people are underrating blighthaulers by in large. This seems to be case of people comparing them too much to what they where and not enough of what they are in within the codex. At 100 points they where ridiculous broken, stop using that as a baseline for comparison.

So at 140 points I can see why some people are hesitant to take them. For 170 points you can get a plagueburst crawler, and on paper picking a crawler over a hauler makes sense. However, i think there Is one main thing people are underrating when looking at the hauler. You can take them
In squads of 3. Why is that important?

First their stratagem gets a lot better when your only demon engines are a squad of 2-3 blighthaulers. Ironically enough, the biggest weakness of demon engines now is they are more fragile than our infantry and morty. Having a way to curb things like high volume shots such as gauss reapers, emporer children sonic blasters, multi-meltas, etc is a very valuable tool nowadays. And while you do have to use this at the start of the shooting phase, I’m usually ok spending 1-2 CP to stop my opponent from shooting my blighthaulers.

Second and most important is that ironclot furnace is very good on a squad of 3. This build probably can’t take any other demon engines, but giving them a 4++ puts them at a similar durability as a plagueburst crawler, especially when you stack their stratagem on top of this. Being poxmongers does have it’s disadvantages, but this could be enough to make them worth it.

Third is misma of pestilence is quite good on them as well. At this point most lists are deciding to simply ignore morty instead of focusing him down (as trying to kill him usually just means the deathguard player will win) so why not put the -1 somewhere else. Stacked with all the other defensive buffs I mentioned, means that a blighthauler squad will become quite durable.




I think you can still run one or two PBCs with these. Because you can hide the PBCs behind obscuring terrain and keep up a bombardment with their mortars. That strategem is too good on a PBC not to use. Unless your opponent has like that much shooting that does not need line of sight, its unlikely they can take out two PBCs that are hiding behind obscuring terrain. I am liking the MBH because of the strategem that minus one to enemy shots too. Its an additional layer of protection on an already hard to kill vehicle.

PBCs hiding behind terrain, with the MBHs out in the open means it will attract the heavy shooting. Then you pop the strategem and they either waste a lot of shots shooting at the MBH, and will likely then leave themselves open to the PBC in your next turn. And the MBH doesn't degrade. So even at 1hp, they are still fine. I don't know how important poxmonger company is anymore. Because the strategems for PBC and MBH doesnt require poxmonger. I think its fine to go other company. The key thing is, having this present significant shooting that your opponent can't really ignore. This means that less shooting will go into your infantry.

I mean, even with the famed resilience, if you pour enough shooting into DG infantry, they will still die. But if you present so many threats, it creates a lot of problems for the opponent.
   
Made in us
Regular Dakkanaut




I could see using PBC’s with blighthaulers, since PBC’s can still shoot from far away. That said I don’t feel the plagueburst strat is as good as looks on paper, so I’m more of fan of using them while their entropy can still shoot. The problem with the strat
is D6 shots. Most units that D3 vs D2 being relevant against won’t have more than 5 models, so you could find that yourself getting 1-2 shots off. Heck even 3-4 shots run into the risk of you failing the hit/ wound rolls and/or them
Making saves), therefore completely wasting the damage. Honestly I’m most excited about the random mortal wounds this strat can do in order to punish excessive grouping, but even those only go off on a 4+.

Personally I think we see either haulers or crawlers in most top tier builds, simply because there is too many other good things in the codex and both these units cost a great deal of points. It might be crawlers because they require less support than haulers, but I don’t think it’s a good idea to discount haulers offhand just because they got nerfed more than people expected.
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






There are so many 3 wound things around now, efficiently shooting at them without LoS seems like it's worth every CP.

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A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
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Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in hk
Longtime Dakkanaut





I think we should factor in that a balanced list can handle all sorts of lists. So, I do want some anti armour shooting in my list. Like what if we run into an dreadnaught list, or an all vehicle list like 3 CSM predators, Rhinos and stuff.

If we run a skewed list that only has infantry, we may find it difficult to kill vehicles, especially if they don't approach until they want to. Not being able to pop a Rhino with 10 berserkers is going to hurt when those 10 berserkers pile out and hit your terminators.

And what if say you run into a single Castellan list. Do we really want that Castellan to stand there at long range and shoot at us all 5 turns ? Or those triple predators doing kill shot every turn for 5 turn. Our infantry is resilient but their shooting is mainly anti infantry shooting. A skewed list of 2000 points of characters and infantry can't even kill a tank at range (at least I don't think 2000 points of mostly bolter shooting and a few blight launchers will do much to tanks).

At the very least, if we don't bring any heavy shooting at all, it might be very easy for opponent to take the secondary "while we stand we fight" if his vehicles are his most expensive models. Then he just needs to keep them at range and shoot us and thats an easy 15 points for him.

Or what if we run into a knight list. I know knights aren't good right now. But a DG list without PBCs literally won't be able to do much against a knight. Not unless you run Motarion and get the charge in. Mortarion is great, but if he gets shot at and mobbed by 2 or 3 knights, I think the odds are with the knights. lol And in the first place, maybe not everyone has Mortarion in their DG list either.

Also, on the subject of Mortarion, because DG looks to be getting more popular. I was thinking how to handle Mortarion. I realised that charging two units PM or two units of poxwalkers into Mortarion means that he would kill one and a half unit, and then be stuck killing off the remaining second unit on his turn. So, on his turn, he either chooses to fall back, in which case he cannot charge, or shoot. Or he stays where he is and kills half a unit. Seems like a good way to stall Mortarion for a turn. Statistically, Mortarion will not be able to kill two units of 10 poxwalkers in a turn because he needs to split his attacks into 12 and 9 attacks on the two units. Same for two units of PM.

The thing about Mortarion is he wants to charge good targets. Killing two units of poxwalkers in exchange for not being able to move is not a good trade. Especially if that means he will get shot at. Mortarion's first turn is almost always to fly straight up the board, but he likely won't get to charge anything on turn 1. Unless the opponent has units in the midboard. So, our turn, we can move up two "chaff" units, charge him, and then hold him in place for a turn. He then has no good options on the next turn. Second turn, we shoot him again and then throw everything melee we have at him (terminators, our characters,, the works) and see if he dies. Can an army kill Mortarion with 2 turns of shooting plus smites plus melee? I don't know, it depends on your army composition. But if it can, then we would have traded two turns of shooting, and 2 chaff units for 1 Mortarion. Points wise, it looks like a reasonable trade. But what of the rest of the DG army? Well, because Mortarion costs 490 points, I don't think there will be that much shooting in the rest of the Mortarion army. So its all about positioning. Will we lose out on some midboard positioning while we deal with Mortarion? Maybe, maybe not. Because we don't need to converge our entire army on him, we just need to shoot him with our entire army, stall him with 2 chaff units, and then charge our best Melee units into him on turn 2. (Assuming turn 2 shooting doesn't kill him).

I don't think we can tarpit Mortarion for the entire game. That would likely cost more then 500 points to do. btw, is gifts of Nurgle contagion an aura that Mortarion can turn off? If it isn't, then we at least get to reduce him to T7 before we shoot him. The thing is, we cannot under commit to killing him. As long as he isn't dead, he is a massive threat. If we can reduce him to T7, even bolter shots are good on him because he only has a 3+ save, and DR does nothing for 1 damage.

This message was edited 8 times. Last update was at 2021/01/21 13:45:12


 
   
Made in us
Longtime Dakkanaut





Man, the cult of the new + pandemic supply issues really can be wild. My wife and I had loooong planned for our 2021 projects to respectively be new Death Guard and Necron armies... we waited till this month to buy the last items we wanted thanks to holiday gifts, etc... and it is wild how supply constrained GW seems to be. I have never had a harder time spending money, ironically, as official outlets are sold out of soooo many things, and scalpers are insane.

Are we safe owning one of each HQ/Elite character option, because people online are asking $75 for a Plague Surgeon.

Edit: Someone also asked above, but according to Goonhammer, Contagions are expressly not Aura effects, thus Morty doesn't turn them off.

This message was edited 1 time. Last update was at 2021/01/21 17:27:04


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Crazed Spirit of the Defiler





I can't imagine why you'd need more than one of each generally. I think the army is generally gonna be quite compact so duplicate buffs won't be so important

   
Made in us
Longtime Dakkanaut





I see most DG players saying a Surgeon w/Fulgaris is essentially an auto-take. In practice is that 6" bubble really enough? I feel like DG model placement has some serious finesse to be practiced.

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4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

NewTruthNeomaxim wrote:
I see most DG players saying a Surgeon w/Fulgaris is essentially an auto-take. In practice is that 6" bubble really enough? I feel like DG model placement has some serious finesse to be practiced.


It's possible to significantly increase the size of that bubble, e.g. using On Droning Wings. I think 1 is generally going to be enough

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The Fourth Seal
 
   
Made in nl
Contagious Dreadnought of Nurgle





Eldenfirefly wrote:
I think we should factor in that a balanced list can handle all sorts of lists. So, I do want some anti armour shooting in my list. Like what if we run into an dreadnaught list, or an all vehicle list like 3 CSM predators, Rhinos and stuff.

If we run a skewed list that only has infantry, we may find it difficult to kill vehicles, especially if they don't approach until they want to. Not being able to pop a Rhino with 10 berserkers is going to hurt when those 10 berserkers pile out and hit your terminators.

And what if say you run into a single Castellan list. Do we really want that Castellan to stand there at long range and shoot at us all 5 turns ? Or those triple predators doing kill shot every turn for 5 turn. Our infantry is resilient but their shooting is mainly anti infantry shooting. A skewed list of 2000 points of characters and infantry can't even kill a tank at range (at least I don't think 2000 points of mostly bolter shooting and a few blight launchers will do much to tanks).

At the very least, if we don't bring any heavy shooting at all, it might be very easy for opponent to take the secondary "while we stand we fight" if his vehicles are his most expensive models. Then he just needs to keep them at range and shoot us and thats an easy 15 points for him.

Or what if we run into a knight list. I know knights aren't good right now. But a DG list without PBCs literally won't be able to do much against a knight. Not unless you run Motarion and get the charge in. Mortarion is great, but if he gets shot at and mobbed by 2 or 3 knights, I think the odds are with the knights. lol And in the first place, maybe not everyone has Mortarion in their DG list either.

Also, on the subject of Mortarion, because DG looks to be getting more popular. I was thinking how to handle Mortarion. I realised that charging two units PM or two units of poxwalkers into Mortarion means that he would kill one and a half unit, and then be stuck killing off the remaining second unit on his turn. So, on his turn, he either chooses to fall back, in which case he cannot charge, or shoot. Or he stays where he is and kills half a unit. Seems like a good way to stall Mortarion for a turn. Statistically, Mortarion will not be able to kill two units of 10 poxwalkers in a turn because he needs to split his attacks into 12 and 9 attacks on the two units. Same for two units of PM.

The thing about Mortarion is he wants to charge good targets. Killing two units of poxwalkers in exchange for not being able to move is not a good trade. Especially if that means he will get shot at. Mortarion's first turn is almost always to fly straight up the board, but he likely won't get to charge anything on turn 1. Unless the opponent has units in the midboard. So, our turn, we can move up two "chaff" units, charge him, and then hold him in place for a turn. He then has no good options on the next turn. Second turn, we shoot him again and then throw everything melee we have at him (terminators, our characters,, the works) and see if he dies. Can an army kill Mortarion with 2 turns of shooting plus smites plus melee? I don't know, it depends on your army composition. But if it can, then we would have traded two turns of shooting, and 2 chaff units for 1 Mortarion. Points wise, it looks like a reasonable trade. But what of the rest of the DG army? Well, because Mortarion costs 490 points, I don't think there will be that much shooting in the rest of the Mortarion army. So its all about positioning. Will we lose out on some midboard positioning while we deal with Mortarion? Maybe, maybe not. Because we don't need to converge our entire army on him, we just need to shoot him with our entire army, stall him with 2 chaff units, and then charge our best Melee units into him on turn 2. (Assuming turn 2 shooting doesn't kill him).

I don't think we can tarpit Mortarion for the entire game. That would likely cost more then 500 points to do. btw, is gifts of Nurgle contagion an aura that Mortarion can turn off? If it isn't, then we at least get to reduce him to T7 before we shoot him. The thing is, we cannot under commit to killing him. As long as he isn't dead, he is a massive threat. If we can reduce him to T7, even bolter shots are good on him because he only has a 3+ save, and DR does nothing for 1 damage.

guess you dont consider that your opponent have opposable thumb...

This message was edited 1 time. Last update was at 2021/01/21 21:37:27


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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






At least his post added more to this thread than all of yours combined.

I share his view, but I haven't had the chance to play games to compare lists with Mortarion to those without. It should be fairly easy to access whether Mortarion is doing all the meta-warping people have been claiming he would do, or if he is just a huge brick of points that can be outplayed by good players with good armies.

This message was edited 1 time. Last update was at 2021/01/21 23:16:03


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Crazed Spirit of the Defiler





Bare in mind, if trying to tarpit mortarion with 2x10 poxwalkers or 2x5 PMs, if there's only a couple left he can still smite his way out or kill them with his pistol and then charge again

   
Made in hk
Longtime Dakkanaut





Abaddon303 wrote:
Bare in mind, if trying to tarpit mortarion with 2x10 poxwalkers or 2x5 PMs, if there's only a couple left he can still smite his way out or kill them with his pistol and then charge again


I did consider this, So, you might have to stand 12 inches away. (or 13 inches to be be absolutely safe). Its unlikely he can make a 12 inch charge. He will only be 12 to 18 inches up the board on turn 1. So, it should be ok to stay 12 inches away on turn 1 with your important units, but ready to move in and charge on turn 2.

Given how much the internet has hyped Mortarion up, there is a good chance you will face Mortarion. Unfortunately, I just happen not to have him. lol. So I am thinking of how my DG list would have to handle him if I faced him.

This message was edited 1 time. Last update was at 2021/01/22 01:39:00


 
   
Made in us
Longtime Dakkanaut




The idea of mortarion getting bogged down by an opponents poxwalkers is silly to say the least. Pox walkers are incredibly slow compared to morty, there should never be a chance for 2 cheap/weak squads like that to bog morty down. How would they even maneuver themselves to get into position to charge him?

I am not saying the "feed him more" idea can't work. It can. But I wouldn't use poxwalkers as the example there. If your opponent is dim witted enough to just take mortarion and move him up the table to sit there and let you charge him then your opponent must either want that to happen and has a plan or just has no idea what they are doing.
   
Made in hk
Longtime Dakkanaut





Well, two cheap squads of chaos spawn should work too. I am just using pox walkers as an example because they are the cheapest chaff I can think of.

A good Morty player wouldn't do that, but others who are new to Morty and drunk on his "unkillabie" might do it. In any case, would Morty really purposely position himself more than 13 inches away from just mere poxwalkers ? Discussion how to handle Morty is a serious consideration, because I can bet you you will be seeing a lot more of him on the table if he is as "unkillable" as those battle reports are making him out to be.

I haven't yet seen a single battle report where Morty died yet. I don't know if its because they didn't bring out the truly deadly shooty lists, or if he is simply that unkillable. Or they are using the wrong tactics. Maybe they just decided to try and avoid him the whole game. (which doesn't work because how do you ignore something so killy that flies 12 inches).

This message was edited 2 times. Last update was at 2021/01/22 02:09:38


 
   
 
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