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![[Post New]](/s/i/i.gif) 2016/11/30 08:15:38
Subject: New Necrons 7th Edition Tactica
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Deranged Necron Destroyer
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Should we? I can see it if the FAQ for necrons changes a large amount of stuff or makes things outdated or makes other units a lot better or a giant shift in general for necrons
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It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
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![[Post New]](/s/i/i.gif) 2016/11/30 09:25:38
Subject: New Necrons 7th Edition Tactica
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Proud Triarch Praetorian
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Let's do.
However, I'd like to ask that whoever starts it (once our FAQ is released) be able to regularly update the top post to let everyone know what page important new relevant information starts on (like jy2 did for the Tyranid tactics thread).
For example, if by some miracle we get a supplement, it'd be nice to have the title change from something like "Necron Tactica (post FAQ)" to "Necron Tactica (post FAQ): new supplement pg. 18" so new people who come looking will be able to find things easily without having to dig through every page. Would be very handy.
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![[Post New]](/s/i/i.gif) 2016/11/30 13:57:05
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Ditto here.
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![[Post New]](/s/i/i.gif) 2016/12/04 17:41:05
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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Where/When is the new FAQ you're talking about going to be released?
Also, skoffs, did you maybe get a chance to try out that silver tide army? I would really love to hear about it.
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"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2016/12/06 12:12:36
Subject: New Necrons 7th Edition Tactica
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Proud Triarch Praetorian
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No one knows. All we can do is just check the WH community page and their FB page to see if they announce it.
And, no, haven't tested it out, but it's not exactly something experimental. Its core is a typical Tide build, you win through numbers. Granted, it might not be able to bring the same amount of bodies as Guard/Orks/Nids, but it balances out with superior firepower and survivability. Also kinda helps that it has answers for just about everything, as well.
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![[Post New]](/s/i/i.gif) 2016/12/10 15:27:45
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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"The bearer of the Veil of Darkness has the Deep Strike special rule. In addition, once per game, at the start of any friendly Movement phase, the bearer can use the Veil of Darkness to remove himself and his unit from the table, even if they are locked in combat. They then immediately arrive anywhere on the board using the rules for Deep Strike."
Does that mean the bearer of the VoD can both enter play via Deepstrike AND then use it again to teleport one time?
Also, I'd like to know in a typical Reclamation Legion/D.Cult/Harvest list, do you use your Overlord or your D.Lord as a warlord and why? Also, how do you go about your warlord traits?
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"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2016/12/10 16:08:34
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Yes... It could enter the board from Deepstrike Reserve. Then, at some other time later you could use the Veil's ability.
But why would you want to?
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![[Post New]](/s/i/i.gif) 2016/12/10 16:56:09
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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Anpu-adom wrote:Yes... It could enter the board from Deepstrike Reserve. Then, at some other time later you could use the Veil's ability. But why would you want to? I could possibly enter play on second turn without even rolling through the monolith gate, assuming it's anywhere usefull. I could also chose to deepstrike anywhere, with a +1 roll from Zhandrekh. But, it was just a question, I don't really have any such plans. EDIT: I was just having some thoughts while i was toying with the idea of a Lychstar list supported by a Monolith. This was the product of my thought, if anyone's interested (it features sweet zandrekh-obyron teleports and monolith portals). http://www.dakkadakka.com/dakkaforum/posts/list/710651.page
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This message was edited 1 time. Last update was at 2016/12/10 18:18:24
"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2016/12/10 18:28:14
Subject: New Necrons 7th Edition Tactica
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Decrepit Dakkanaut
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I do not trust the Monolith to live long enough to teleport anything.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/12/10 19:04:14
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
Ute nation
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I'm not a big fan of deepstriking assault units, because that means that the soonest you are going to be in CC is turn 3. Most games are around 6 turns, so you are giving up at least a third of the game for the hope that you'll only take one turn of shooting. Judging from the number of recent formations with the ability to disordered charge after deep strike GW realizes it's a raw deal as well. On the other hand Deep striking gun lines are wonderful, and I've toyed with the idea of a staff of light royal court with a unit of RoC praetorians deep striking in, and then veiling out of the inevitable CC that followed. You would of course bring a solar staff, and maybe Immotekh (I've had him forever and rarely get to use him). You could keep it fairly cheap (as royal courts go), though in all fairness I'm not sure there would be many situations where they would earn back their points. maybe use them as a beat stick to slap units off of objectives, or to catch units your opponent thought were safe. *Edit* expanding on my idea, a royal court won't work because deep strike is not conferred. so whatever Is in the unit will need to have it already, so that leaves praetorians and destroyers. So taking my judicator list and modifying it some: + Core (793pts) + ····Formation: Reclamation Legion (793pts) ······Immortals [Gauss Blaster, 5x Immortal] ······Overlord [Artefact: The Veil of Darkness, Gauntlet of Fire, Phase Shifter] ······Tomb Blades ········Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster] ········Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster] ········Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster] ······Tomb Blades ········Tomb Blade [Nebuloscope, Particle Beamer, Shield Vanes] ········Tomb Blade [Nebuloscope, Particle Beamer, Shield Vanes] ········Tomb Blade [Nebuloscope, Particle Beamer, Shield Vanes] ······Warriors [15x Necron Warrior] ······Warriors [Ghost Ark, 10x Necron Warrior] + Auxiliary (1055pts) + ····Formation: Destroyer Cult (510pts) ······Destroyer Lord [Artefact: The Solar Staff, Phase Shifter] ······Destroyers [Destroyer, Destroyer, Destroyer] ······Destroyers [Destroyer, Destroyer, Destroyer] ······Destroyers [Destroyer, Destroyer, Destroyer] ····Formation: Judicator Battalion (545pts) ······Triarch Praetorians [Rod of Covenant, 10x Triarch Praetorian] ······Triarch Praetorians [Rod of Covenant, 5x Triarch Praetorian] ······Triarch Stalkers ········Triarch Stalker [Heat Ray] You can start on the board and veil into your firing position turn 1, which gives a good chance the stalker will still be up for reroll hit/wound shenanigans. You could also deep strike so as to save the veil to get out of a tarpit or for an emergency redeploy. Whichever way you go you'll get a turn with the solar staff, unit wide preferred enemy, in a unit of 10 praetorians with RoC which are scary in both CC and short range shooting. On paper it looks pretty formidable, I'll have to try it out.
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This message was edited 1 time. Last update was at 2016/12/10 22:57:51
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/12/10 20:05:09
Subject: New Necrons 7th Edition Tactica
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Proud Triarch Praetorian
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necr0n wrote:Does that mean the bearer of the VoD can both enter play via Deepstrike AND then use it again to teleport one time?
Well, you're technically only using the Veil's ability once you're already on the table.
When you enter via deep strike you're literally only entering via deep strike, as the rule is simply conferred to the model who is equipped with the Veil. Then you can use its ability.
So yes, attach to a unit that can deep strike (preferably a shooting unit), wait for reserves to come up, enter, shoot, later turns Veil away somewhere else... though the most effective use still remains the turn one Veil (suddenly your opponent has something unexpected in his back line and must deal with it).
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![[Post New]](/s/i/i.gif) 2016/12/12 14:35:29
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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--In the D.Cult am I allowed to field the following?
Destroyer Lord
2 Destoryers - 1 H.Destroyer
2 Destroyers - 1 H.Destroyer
3 Destroyers
I'm asking because the restrictions are as follows:
Formation:
1 Destroyer Lord
3 units of Destroyers
0-1 Heavy Destroyers
Restrictions: Each unit of destroyers must consist of at least 3 models.
It doesn't specify what kind of models and a Destroyer unit can upgrade one Destroyer to a Heavy Destroyer.
I'm leaning towards it being legit, but I wanted your opinion.
--If Nemesor Zhandrekh is my warlord, on my first turn can I roll to see what my warlord trait is or does it have to be Eternal Madness?
Sorry for the awful lot of questions and thank you for your time!
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"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2016/12/12 15:47:26
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
Ute nation
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If I were your opponent I'd be cool with the destroyers, and from a RAW perspective it seems kosher. Ask your opponent though, because I can't imagine people having an issue with it, but people occasionally get grouchy when facing crons.
The nemesor always starts with zealot and can change only after your first turn.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/12/12 18:28:31
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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I've seen a lot of the Necron lists that made it to the top tables in the biggest tournaments and most of them ran deathmarks. I know they're not very widely loved but I'd just like to see what makes good generals shine with them. What would ideally be their purpose in the game? What would ideally be their target?
And on a related, rules-wise, question: Does a unit that enters play via Drop Pod count as having deepstriked or only the drop pod? (Can they be wounded on 2+?)
I'm really liking the Deathmark models, I've painted them really nicely (at least imo) and I want to play them, but I struggle to understand how to make the most out of them and in what situations.
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"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2016/12/12 18:40:24
Subject: New Necrons 7th Edition Tactica
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Decrepit Dakkanaut
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necr0n wrote:I've seen a lot of the Necron lists that made it to the top tables in the biggest tournaments and most of them ran deathmarks. I know they're not very widely loved but I'd just like to see what makes good generals shine with them. What would ideally be their purpose in the game? What would ideally be their target?
And on a related, rules-wise, question: Does a unit that enters play via Drop Pod count as having deepstriked or only the drop pod? (Can they be wounded on 2+?)
I'm really liking the Deathmark models, I've painted them really nicely (at least imo) and I want to play them, but I struggle to understand how to make the most out of them and in what situations.
They're essentially the ONLY counter we have to Monstrous Creatures, and they stack tons of wounds on infantry on the drop. It isn't hard for them to take out Marines outside the Rhino and Scatterbikes when they go in.
Having a small footprint with their Deep Strike doesn't hurt either. I take 3 minimum sized squads a lot.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/12/13 00:44:37
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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I'm getting seriously tilted reading Traitor Legions. What the hell are Necrons for if Death Guard are the same thing but better? Other than being slightly more reasonably priced, I can't see a reason to run Necrons over a Death Guard Vectorium.
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![[Post New]](/s/i/i.gif) 2016/12/13 01:24:55
Subject: New Necrons 7th Edition Tactica
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Decrepit Dakkanaut
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Requizen wrote:I'm getting seriously tilted reading Traitor Legions. What the hell are Necrons for if Death Guard are the same thing but better? Other than being slightly more reasonably priced, I can't see a reason to run Necrons over a Death Guard Vectorium.
They're going to be a serious issue, I can tell.
I mean, everyone else got buffed, but these are minor buffs and not ones we couldn't have dealt with before. 6+++ in a few Legions, one of them getting more Obliterators and the other having an Icon for 4+++? No biggie, as we can snipe the Icon out and Obliterators don't throw out enough bullets on us. Marines and Bikers getting Berserker benefits with World Eaters? Not too bad. 1000 Sons still get severely hurt once we're in cover or hide in the Ghost Ark. Alpha Legion Infiltrates some stuff? We can take some Plasma to the face and charge them, and we can win without needing to slay the Warlord. Raptors and Warp Talons still do jack gak to us with the Night Lords.
However, getting FNP everywhere reliably is a big deal. MoN was the default mark anyways in most cases, and makes it harder for us to play the objective game against them, especially in a Decurion. Outside the Decurion you can forget Necrons being great too outside Pylonstar. Relentless was a nice little bonus for Warriors, Immortals, and Deathmarks, but now they get to do the same thing: get in range to double tap and charge. Their Bikers are super dangerous now too, maybe even better than Spawn now (except in cover). Obliterators became mediocre to stupid good thanks to the update, and they're the only Mutilators that aren't garbage (OS isn't great for them when they can't have MoN with it, but Obliterators are doing okay there).
Deathmarks are going to be more necessary than they were before, and outside of that Destroyer Cult is gonna need even more Destroyers.
I might even just make a list with Destroyer Cult and seeing how to get in Deathmarks for the cheapest tax.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/12/13 03:30:35
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
Ute nation
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Toughness isn't the only thing that makes necrons unique, we are one of the few armies able to mix shooting and CC, and the only army where everybody is a threat to anything. Besides, we are still tougher. FnP is generally inferior to RP, and that and a 5+ FnP reroll ones is less awesome than a 4+ RP and often rerolling ones.
They also have a lot of taxes to get the sons of mortarion formation, specifically 15+ plague marines, which are almost twice the cost of the humble warrior, and no where near as tough or as shooty as two warriors. Hell in a shooting match their odds are worse than 50-50 when going one on one with an immortal, who are cheaper, as tough or tougher and have a better gun. Even assuming they just stick with the legion rules and pick and choose their formations, they are limited to MoN, have worse leadership than us, and are still overcost. Don't get me wrong this is a huge QoL improvement for chaos, but it won't bring them into the top 7, at least not the deathguard anyway. We will fight them how we fight everyone, tough out what they throw at us and grind them into dust, nothing they have will save them from destroyers, massed flayer fire, or getting their important units tar pitted.
Honestly I'm much more worried about the world eaters, they are all fearless, get fleet, +3 inches to charge distance for the maelstrom of gore, and get to move forward 2d6 inches after setup but before the first turn. Turn 1 charges are expected (it's like the bad old days of third), and they come bearing our kryptonite an absolutely silly number of attacks. Add in some KDK, and I think you have a list that can shake up the meta.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/12/13 03:32:22
Subject: New Necrons 7th Edition Tactica
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Decrepit Dakkanaut
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Grimgold wrote:Toughness isn't the only thing that makes necrons unique, we are one of the few armies able to mix shooting and CC, and the only army where everybody is a threat to anything. Besides, we are still tougher. FnP is generally inferior to RP, and that and a 5+ FnP reroll ones is less awesome than a 4+ RP and often rerolling ones.
They also have a lot of taxes to get the sons of mortarion formation, specifically 15+ plague marines, which are almost twice the cost of the humble warrior, and no where near as tough or as shooty as two warriors. Hell in a shooting match their odds are worse than 50-50 when going one on one with an immortal, who are cheaper, as tough or tougher and have a better gun. Even assuming they just stick with the legion rules and pick and choose their formations, they are limited to MoN, have worse leadership than us, and are still overcost. Don't get me wrong this is a huge QoL improvement for chaos, but it won't bring them into the top 7, at least not the deathguard anyway. We will fight them how we fight everyone, tough out what they throw at us and grind them into dust, nothing they have will save them from destroyers, massed flayer fire, or getting their important units tar pitted.
Honestly I'm much more worried about the world eaters, they are all fearless, get fleet, +3 inches to charge distance for the maelstrom of gore, and get to move forward 2d6 inches after setup but before the first turn. Turn 1 charges are expected (it's like the bad old days of third), and they come bearing our kryptonite an absolutely silly number of attacks. Add in some KDK, and I think you have a list that can shake up the meta.
They won't want the formation for Troops. They're going CAD outside of using Terminators and Raptors.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/12/13 03:56:37
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
Ute nation
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That terminator formation is not good enough to justify terminators, getting to shoot twice on the turn you deep strike is meh, they still don't pack enough ranged punch to make it worthwhile, and they can't get into CC their first turn. Raptors suck, they would have a hard time chewing thru warriors, especially since they don't even get bonus attacks for charging. Warp talons can bring the heat, but are freaking 34 points per model. To fill the formation It takes a minimum of three warp talons at units 180 per, plus another kitted out chaos lord. The formation could easily top 700 points for 16 models that are slightly more tough than an ultra marine. The second something like lychguard or wraiths get in on them they are dead. You won't see that list in the winners circle, because If they brought that against wolves or another CC focused army, they would get crushed in the blink of an eye. Hell My dark angels army would send them home with a rupture.
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This message was edited 1 time. Last update was at 2016/12/13 03:57:27
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/12/13 06:16:08
Subject: New Necrons 7th Edition Tactica
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Shas'la with Pulse Carbine
Los Angeles, CA
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Haven't played Necrons since the most recent codex came out. It seems like everyone is running a ton of Destroyers now and not as many Wraiths. Would it be safe to buy Destroyers right now or should I wait until FAQ?
What does a general tourney Necron list look like nowadays? I sadly don't have any Destroyers (I do have a Destroyer Lord for Wraiths) or Deathmarks.
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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![[Post New]](/s/i/i.gif) 2016/12/13 09:09:39
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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I studied Traitor Legions quite a lot and made quite a lot of lists. Deathguard Chaos Warband is a serious problem. They pack 5+ FNP and rerolls on 1s for their entire army(as well as relentless and fearless), +1 toughness to all their models and play with a lot of marines/rhinos (lots of plasma/melta), 1 terminator suicide squad with combi-meltas and at least 3 havoc units with heavy weapons who are relentless and fearless and also gain stealth USR when being shot from over 18".
The 3 Havoc squads who are tough as nails, relentless and fearless are going to be the main issue. Tomb blades are going to be really usefull there. Charging the tomb blades into them is a good idea, imo.
Destroyers are , obviously, as mentioned stars in this match up.
Now, the problem is the chaos need chaos warband + 1 aux formation. That aux formation might be the helldrakes. If they do chose the helldrakes, they've got a field day versus any decurion and any battle company (thanks to openning rhinos/razorbacks etc with 3 ac/ lc havoc relentless squads).
Which probably means, helldrakes might become a staple in their army. Which we also have no way to deal with. At this point, I think Deathguard will be a counter to Battle Company and Necron Decurion lists, especially Necron Decurions. That's because every single model in their list is also ObSec whereas we have none.(Yes, even their fuckin rhinos)
It's impossible to outshoot/outsurvive them when their entire army is fearless/relentless/ fnp/reroll 1s/stealth(over 18") and helldrakes just make a fool of us. And, the objective game is even harder to win. So, all in all, I don't suggest to change arround based on Deathguard, it's a counter-list, probably not worth swapping for. Just count on tomb blades/destroyers and hope for the best.
EDIT: Posted the list for truth.
http://www.dakkadakka.com/dakkaforum/posts/list/0/710905.page#9074933
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This message was edited 1 time. Last update was at 2016/12/13 09:35:22
"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2016/12/13 15:19:34
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Grimgold wrote:Toughness isn't the only thing that makes necrons unique, we are one of the few armies able to mix shooting and CC, and the only army where everybody is a threat to anything. Besides, we are still tougher. FnP is generally inferior to RP, and that and a 5+ FnP reroll ones is less awesome than a 4+ RP and often rerolling ones.
While that's true, you have to take it in context. MoN gives everything +1T, which means that their basic troops are as tough as our Elites. And in the Vectorium they're Stealthed past a distance, giving them an advantage against long ranged good AP shooting, which is our bane. So while their FNP is 11% less effective than RP (though we do have the edge when it comes to ID), they're also harder to wound for everything except D and Grav, and will advance forward with an extra save against armor-ignoring weapons.
They also have a lot of taxes to get the sons of mortarion formation, specifically 15+ plague marines, which are almost twice the cost of the humble warrior, and no where near as tough or as shooty as two warriors. Hell in a shooting match their odds are worse than 50-50 when going one on one with an immortal, who are cheaper, as tough or tougher and have a better gun. Even assuming they just stick with the legion rules and pick and choose their formations, they are limited to MoN, have worse leadership than us, and are still overcost. Don't get me wrong this is a huge QoL improvement for chaos, but it won't bring them into the top 7, at least not the deathguard anyway. We will fight them how we fight everyone, tough out what they throw at us and grind them into dust, nothing they have will save them from destroyers, massed flayer fire, or getting their important units tar pitted.
They're not going sons of mortarion or CAD, they're going to be in a Vectorium with a Warband, I guarantee it. It's like a Decurion, but with ObSec on everything. You know how we hem and haw between Decurion for durability or CAD for ObSec scoring? Yeah, they don't have to make that decision.
You're also comparing Bolters to Gauss. They're not bringing just bolters. The major downside of Necron shooting is this: while we have the best basic guns in the game (unless you count Scat weaponry), the only heavy/special weapons we have are on extremely expensive and limited units. Now look at CSM, Chosen, and Havocs. All ObSec, all T5 with FNP/RR1, all with special and/or heavy weapon options. It's not a Plague Marine shooting a Bolter at an Immortal with Gauss, it's a CSM shooting a Melta Gun at an Immortal with Gauss. Only one of those is ignoring armor and reducing the special save, and it isn't ours.
And worse leadership is just straight wrong. Everything that has VotLW (so everything but Cultists and Spawn), has Fearless. LD10 is not Fearless.
necr0n wrote:I studied Traitor Legions quite a lot and made quite a lot of lists. Deathguard Chaos Warband is a serious problem. They pack 5+ FNP and rerolls on 1s for their entire army(as well as relentless and fearless), +1 toughness to all their models and play with a lot of marines/rhinos (lots of plasma/melta), 1 terminator suicide squad with combi-meltas and at least 3 havoc units with heavy weapons who are relentless and fearless and also gain stealth USR when being shot from over 18".
The 3 Havoc squads who are tough as nails, relentless and fearless are going to be the main issue. Tomb blades are going to be really usefull there. Charging the tomb blades into them is a good idea, imo.
Destroyers are , obviously, as mentioned stars in this match up.
Now, the problem is the chaos need chaos warband + 1 aux formation. That aux formation might be the helldrakes. If they do chose the helldrakes, they've got a field day versus any decurion and any battle company (thanks to openning rhinos/razorbacks etc with 3 ac/ lc havoc relentless squads).
Which probably means, helldrakes might become a staple in their army. Which we also have no way to deal with. At this point, I think Deathguard will be a counter to Battle Company and Necron Decurion lists, especially Necron Decurions. That's because every single model in their list is also ObSec whereas we have none.(Yes, even their fuckin rhinos)
It's impossible to outshoot/outsurvive them when their entire army is fearless/relentless/ fnp/reroll 1s/stealth(over 18") and helldrakes just make a fool of us. And, the objective game is even harder to win. So, all in all, I don't suggest to change arround based on Deathguard, it's a counter-list, probably not worth swapping for. Just count on tomb blades/destroyers and hope for the best.
EDIT: Posted the list for truth.
http://www.dakkadakka.com/dakkaforum/posts/list/0/710905.page#9074933
Yep, this is entirely right. Vectorium with Chaos Warband and Heldrakes is going to be the new hotness.
See, here's the thing:
Necrons live and die by their durability (pun somewhat intended). Our entire sticking point is that we're harder to kill, and even though our guns kinda suck for the most part, we're going to take less casualties and eventually outlast you. Even in losing games, we generally only lose by points and only have a handful of models removed (unless you're going against Tau/Eldar, in which case getting tabled is just a matter of time). Which is great - it fits the army thematically, we have one of the best designs when it comes to sticking to a theme.
But now there's an army that is, when taken as a whole, just as durable (as noted above, RP vs Fearless and higher Toughness), but also has better shooting options and has ObSec to play the objective game. There are very little options we have that are both unique and better.
I'm not saying that we're a bad army now, but it is incredibly frustrating and honestly I'm just thinking of buying some HH boxes and starting Death Guard because I know I'll win way more games with them.
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![[Post New]](/s/i/i.gif) 2016/12/13 17:57:06
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
Ute nation
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Relentless havocs are wonderful, but they are still expensive devastators, and they don't have access to grav. A unit of them with missile launchers is more expensive than a unit of destroyers, and the destroyers would take their lunch money. The reason chaos has sucked up to this point isn't for lack of spiffy rules, it's because they are overcost, and while traitor legions help, they are still overcost. Polishing a turd I believe is the saying.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/12/13 18:15:10
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Grimgold wrote:Relentless havocs are wonderful, but they are still expensive devastators, and they don't have access to grav. A unit of them with missile launchers is more expensive than a unit of destroyers, and the destroyers would take their lunch money. The reason chaos has sucked up to this point isn't for lack of spiffy rules, it's because they are overcost, and while traitor legions help, they are still overcost. Polishing a turd I believe is the saying.
I didn't mention Havocs, because they're the one given "it sucks but you have to take it for the formation" unit.
If I had, I would say a unit of DG Havocs with Lascannons sitting in ruins are T5, have a 3+ cover save and FNP, and are longer ranged than Heavy Destroyers, and are camping an objective with ObSec. For 5 points more than 3 Heavy Destroyers (with less rerolls but an extra shot).
Like I said, our main bonus over DG is that we're better priced, but most of our stuff is just there to soak shots. Warriors have slightly better bolters... so maybe 2 units of 10 can kill a (FREE) Rhino per turn. Or maybe 2 units rapid firing can deal a wound or two to a Wraithknight. Wow. Having more bodies but no options for Plasma, Melta, or even Lascannons on anything but Heavies is the tradeoff we make.
In the current metagame, having a bunch of cheap, durable bodies isn't as good as having less cheap, but just as durable bodies with better guns, in my experience. Too many times I've gotten my entire army to midfield or even all the way across the table only to be unable to kill anything because breaking 2+ saves or high toughness 3+ is well outside our wheelhouse. It's why I run DCult in basically every list, and when I don't, I'm using the Renegade Knight instead.
Additionally, while our Deathstars suffer in the meta because they're slow as slime and have no buffing powers on the level of Invis or the like, DG can just run T6 bikes with a pimped-out Lord plus a Cyclopia Cabal to buff it up.
I'm not quitting Necrons or saying we're trash, it's just incredibly frustrating to see an army with most of our strengths (durability on every unit) and few of our weaknesses (no special/heavy weapons, power units are all extremely slow). I'm still going to work on making Necrons competitive, it just has put me further on tilt when I'm already there from playing bloody Eldar and Tau all the time.
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![[Post New]](/s/i/i.gif) 2016/12/13 22:18:05
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
Ute nation
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I'll just keep pointing out how specific units are not as good as similarly priced necron equivalents, So let's stop talking hypotheticals and start talking list, what Deathguard list in specific are you talking about that is almost as tough as necrons but has better offense?
Also you don't need to work to make necrons competitive, check the ITC rankings, we are very competitive. Our average score for the top 50 ITC players per faction is third out of all armies.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/12/13 22:37:01
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Grimgold wrote:I'll just keep pointing out how specific units are not as good as similarly priced necron equivalents, So let's stop talking hypotheticals and start talking list, what Deathguard list in specific are you talking about that is almost as tough as necrons but has better offense?
Also you don't need to work to make necrons competitive, check the ITC rankings, we are very competitive. Our average score for the top 50 ITC players per faction is third out of all armies.
I don't know enough to build minutiae for CSM. It'll be a Vectorium with Warband, probably Heldrake Aux, reasonably sized unit of Bikes, Lord on Bike, and then options. Either Cyclopia Cabal tacked on (can't be part of DG), or allies (BB Daemons/ KDK still awesome), or transports (I forsee Dreadclaws being a thing).
Overall scoring is based on events gone to. Let's see how many Necrons get into top 8 of LVO. Last year it was two - one Deathstar piloted by one of the best players in the country, and one gimmick list that I still don't understand (and I best most of his opponents didn't either). I'm betting this year it'll be zero, since Wraithstars are all but dead and gone, but hey, we'll see.
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![[Post New]](/s/i/i.gif) 2016/12/13 23:41:37
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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I think that Necrons are either going to need to take pylons of some flavor, or ally in a Renegade Knight or two to do some stomp action. In my games, I'm definitely feeling the lack of offensive punch.
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![[Post New]](/s/i/i.gif) 2016/12/14 14:38:37
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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One thing that might matter, imo:
We will see more tough marines and more rhinos/low av transports. This will shift the entire meta towards more str 7~ and ap3 weaponry, effectively bringing more plasma etc.
The way I see, I'm predicting this shift and are fielding Ghost Arks 1) to protect my warriors and 2) because anti- AV weaponry will be even more limited**. Ghost arks are already ( imo, at least) at a very good status, this will probably make them staple in the necron Decurions.
On another note, although I'm not sure about that:
AV 14, STR 8(instant death to t4 huh) AP 3(marine-killing yay?) large blast Monolith might not be that bad of a choice for filling some points in the Reclamation Legion, although it really IS melta-bait.
**When 3 of the 5 competitive armies are Battle Companies/Bikers/Death Guard/Necron Decurions, I do believe people will bring less high strength weapons
I might be predicting this, because I'm currently experimenting on my Ghost Arks/Monolith/Lychstar list and I'm biased, or I could possibly have a point. I really don't know. (related list: http://www.dakkadakka.com/dakkaforum/posts/list/710651.page;jsessionid=B097B537CAFB4347DC8997728120240F)
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"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more." |
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![[Post New]](/s/i/i.gif) 2016/12/14 14:56:08
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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The Monolith blast is alright. S8 doesn't ID anything T5 or higher, which is all of Death Guard, but it'll mess up BatCo and Jetbikes something awful. Potentially Warp Spiders too, if they don't just jump away.
It's just the rest of the Monolith that's the problem. Melta, D, Grav, and Haywire don't care about AV14, and they're all relatively in the meta (Haywire less since BB Drop Pod nerf slammed Skitarii, but still there on occasion).
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