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![[Post New]](/s/i/i.gif) 2012/10/17 23:18:35
Subject: CSM ranged choice. Thoughts?
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Possessed Khorne Marine Covered in Spikes
Ohio
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Ok so im an up and coming Chaos lord. I am experienced on how 40k works and plays, but im still a little iffy on what kind of unit choices our combos i should take. Most of the armies im facing are the ever so shooty IG, Tau, and SM. Here's my list
HQ
Chaos Terminator Lord with lightning claws and MOK
Terminator Sorcerer (magnetic arms)
Elites
1 CC chosen squad
1 Chosen squad with bolters, a flamer, and a champ with a plasma pistol
1 Helbrute with a multi-melta and power fist
Troops
20 Cultists
12 Bezerkers
DT
Rhino MOK
Since i mostly deal with ranged armies, what kind of units would i take?
thanks in advance.
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The Black Hand
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![[Post New]](/s/i/i.gif) 2012/10/17 23:26:35
Subject: Re:CSM ranged choice. Thoughts?
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Land Raider Pilot on Cruise Control
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You may want CSM w/ flamers for dealing with hordes, plas guns for MEQs, and maybe havocs with las or ML for armored crap.
If you want the jump on ranged armies, you could get Obliteraters w/ ACs/HFs for hordes and auto cannons for MEQs and light armor; then deep strike on them, make them crap brics.
If you still want to make MEQs cry, just deep strike Warp Talons just to be sure.
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This message was edited 1 time. Last update was at 2012/10/17 23:29:53
Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2012/10/17 23:30:35
Subject: CSM ranged choice. Thoughts?
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Jovial Plaguebearer of Nurgle
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It depand, if you want to take an ally. Necrons can control the night, which will either force them to move closer to you and provide cover for your units.
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Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 |
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![[Post New]](/s/i/i.gif) 2012/10/17 23:32:49
Subject: CSM ranged choice. Thoughts?
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Possessed Khorne Marine Covered in Spikes
Ohio
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I would like to have the units inside my army, i was looking at 1k sons, they do have nice range and ap plus the sorcerer could be useful.
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This message was edited 1 time. Last update was at 2012/10/17 23:33:04
The Black Hand
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![[Post New]](/s/i/i.gif) 2012/10/18 00:14:19
Subject: Re:CSM ranged choice. Thoughts?
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Lesser Daemon of Chaos
Phoenix, Arizona
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TS's can definitely be useful, they are certainly MEQ killers, but do come w/ a price. I loved mine in 5th, they changed a bit for 6th, but it somewhat rounds out. The sorceror got cheaper, but lost a mastery level & also only has access to meh powers. Cover saves have been reduced, so those AP3 bolters are much more deadly. They do come w/ VotLW so will help further against other SM.
Autocannon Havocs are crazy cheap & can lay down a really impressive amount of firepower, but will bounce of LRBT's of the IG and will struggle against the HH's of the Tau. You could give them ML's or Lascannons, but they will get expensive quick. ML's I would handle, but if you want Lascannons, Obliterators are really the better choice. I haven't tried them or seen them yet, but Forgefiends look to be a solid long range choice.
CC Chosen are just way to expensive, if you want good CC punch, just go Terminators. More survivable & cheaper than CC Chosen. The best thing about Chosen is special weapon spam, kit them out w/ 5 plasma guns and go elite hunting or 5 meltaguns & go slag tanks.
The Heldrake seems a little underwhelming w/ the Hades Autocannon from what I've seen, the Baleflamer is what makes this beast shine. No worries about the low BS & the Torrent rule means you can reach out & possibly surprise your opponent who thought he was safe.
So, your list looks a bit... disorganized. You have two IC's in Term armor, but now where to transport them, 2 marine squads spec'd for CC & another w/ short - mid-range weaponry but only one Rhino & a mid-ranged tankbusting walker. I would assume that the MoK Lord goes w/ the 'Zerkers, the cultists are meat shields, and you dictate where the Sorc & two Chosen squads go @ deployment? Are these just the models you have? The Tau & IG are going to have lots of fun shooting you off the table as you advance into their killing fields & depending on what Chapter marines you're playing against, they're probably just gonna do the same thing.
You need to find a direction you want to go, whether it be CC or shooty & then see what you like. CC Chaos can be pretty devastating, but it will be harder to get there than in previous editions. CSM have lots of solid shooting builds too. Once you figure out how to you want your army, it will be a bit easier to figure out what you 'need'.
~Vryce
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Sometimes, the only truth people understand, comes from the barrel of a gun.
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![[Post New]](/s/i/i.gif) 2012/10/18 14:26:02
Subject: CSM ranged choice. Thoughts?
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Ladies Love the Vibro-Cannon Operator
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For ranged fire support, I'd opt for Obliterators, Havocs with autocannons, and Forgefiends.
A Helldrake with a baleflamer can eventually wipe out one smaller MEQ unit like Havocs or Devastators in one go.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/18 15:30:14
Subject: Re:CSM ranged choice. Thoughts?
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Power-Hungry Cultist of Tzeentch
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I've been having fantastic luck with running Ahriman and infiltrating obliterators to avoid those nasty mishaps. Then 2 Helldrakes with Baleflamers for killing any squads in the middle or in cover. Plus it kills Aegis deff lines, which is never bad
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![[Post New]](/s/i/i.gif) 2012/10/18 15:30:49
Subject: CSM ranged choice. Thoughts?
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Jovial Plaguebearer of Nurgle
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Havocs with autocannons are great.
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![[Post New]](/s/i/i.gif) 2012/10/18 16:32:24
Subject: CSM ranged choice. Thoughts?
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Daemonic Dreadnought
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If you are considering 1kSons, be sure to look closely at Noise Marines first. A squad of 10 fully kitted out with Sonic Blasters and a Blastmaster is a little less expensive than a similar squad of 10 1kSons, and they have shooting performance against MEQ, TEQ and GEQ. Not to mention they are a lot better in CC.
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![[Post New]](/s/i/i.gif) 2012/10/18 16:42:23
Subject: CSM ranged choice. Thoughts?
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Daemonic Dreadnought
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The Forgefiend so far looks pretty great (What's not to love about 8 Strength 8 shots?) when it comes to shooting things up. Oblits are still decent and Havocs seem to be a tempting choice.
Another seemingly fun shooty choice is a Lord of Tzeentch/Nurgle on a bike equipped with the artifact flamer, sigil of corruption and whatever CC weapon you want. He ends up being a fast moving and survivable unit (T5 with a 3+/3++ or T6 with 3+/4++) that can really lay down some hurt (S4 AP3 flamer with torrent is pretty fun for chewing up MEQ).
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/10/22 19:16:17
Subject: Re:CSM ranged choice. Thoughts?
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Possessed Khorne Marine Covered in Spikes
Ohio
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Vryce wrote:
So, your list looks a bit... disorganized. You have two IC's in Term armor, but now where to transport them, 2 marine squads spec'd for CC & another w/ short - mid-range weaponry but only one Rhino & a mid-ranged tankbusting walker. I would assume that the MoK Lord goes w/ the 'Zerkers, the cultists are meat shields, and you dictate where the Sorc & two Chosen squads go @ deployment? Are these just the models you have? The Tau & IG are going to have lots of fun shooting you off the table as you advance into their killing fields & depending on what Chapter marines you're playing against, they're probably just gonna do the same thing.
You need to find a direction you want to go, whether it be CC or shooty & then see what you like. CC Chaos can be pretty devastating, but it will be harder to get there than in previous editions. CSM have lots of solid shooting builds too. Once you figure out how to you want your army, it will be a bit easier to figure out what you 'need'.
~Vryce
Some of the models have been given to me by friends. Im looking to have my army be a Korne army, the sorcerer was just a model i was given, so he doesnt have a real place in my army. Im still in the learning stage of what army styles are comprised of, but im definitely going for close combat. the Helbrute, cultists, and terminator lord do the job, but not sure where to go with the chosen. Also working on getting another transport or two so those ranged armies wont be able to take me down before i get to them. But i digress, i do think i need some sort of support unit like havocs to soften up the hordes, or a FA unit to draw fire, and dish out hurt. they are much too expensive to give plasma guns and watch them kill themselves though.
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The Black Hand
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![[Post New]](/s/i/i.gif) 2012/10/23 16:14:30
Subject: CSM ranged choice. Thoughts?
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Unhealthy Competition With Other Legions
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A unit I'm going to try running is a 10 man havok squad with mark and banner of khorne, extra CC weapon, rhino with combi melta, dirgecaster and deathblades and 4 flamers. Point towards enemy and drive! Also, a 4 heavy bolter squad puts down an obscene amount of firepower.
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"He's doing the Lord's work. And by 'Lord' I mean Lord of Skulls." -Kenny Boucher
Prepare yourselves for the onslaught men. The enemy is waiting, but your Officers are courageous and your bayonettes sharp! I have at my disposal an entire army of Muskokans, tens of thousands of armour and artillery supporting millions upon tens of millions of the Imperium's finest fighting men with courage in their bellies, fire in their hearts and lasguns in their hands. Emperor show mercy to mine enemies, for as sure as the Imperium is vast, I will not!
- General Robert Thurgood of the Emperor's Own Lasguns before the landings at Traitor's Folly at the onset of the Chrislea's Road Campaign
"Pride goeth before the fall... to Slaanesh"
- ///name stricken///, former 'Emperor's Champion' |
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![[Post New]](/s/i/i.gif) 2012/10/23 17:15:25
Subject: CSM ranged choice. Thoughts?
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Stone Bonkers Fabricator General
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kungfujew wrote:A unit I'm going to try running is a 10 man havok squad with mark and banner of khorne, extra CC weapon, rhino with combi melta, dirgecaster and deathblades and 4 flamers. Point towards enemy and drive! Also, a 4 heavy bolter squad puts down an obscene amount of firepower.
autocannons are just flat better than heavy bolters. If you are going against T3 and only T3 I can see the heavy bolters but then why use the HS, regular bolters or sonic blasters are better.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/10/23 17:23:49
Subject: CSM ranged choice. Thoughts?
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Shas'o Commanding the Hunter Kadre
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Personally I always take obliterators, they just solve all my problems. Aside from them, forgefiends, havocs, ect.
Then again, if you can just get into melee, you don't need to worry about being shot right? Raptors, bikes, spawn, and just flooding the field with CSM works. If they can't kill it before it hits their lines, they are in trouble.
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![[Post New]](/s/i/i.gif) 2012/10/23 17:57:03
Subject: CSM ranged choice. Thoughts?
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Possessed Khorne Marine Covered in Spikes
Ohio
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Ok so im hearing lots of autocannons, sorry for my ignorance but how many of each heavy weapon come with the set of five?
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The Black Hand
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![[Post New]](/s/i/i.gif) 2012/10/23 18:02:25
Subject: CSM ranged choice. Thoughts?
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Nasty Nob on Warbike with Klaw
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Take 3 drakes with baleflamer
auto cannons are great this edition, because Str 7 can do anything except kill AV 14.
More shots vs flyers, etc etc
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![[Post New]](/s/i/i.gif) 2012/10/23 20:52:49
Subject: CSM ranged choice. Thoughts?
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Land Raider Pilot on Cruise Control
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wolfmerc wrote:Ok so im hearing lots of autocannons, sorry for my ignorance but how many of each heavy weapon come with the set of five?
juraigamer wrote:Personally I always take obliterators, they just solve all my problems. Aside from them, forgefiends, havocs, ect.
Then again, if you can just get into melee, you don't need to worry about being shot right? Raptors, bikes, spawn, and just flooding the field with CSM works. If they can't kill it before it hits their lines, they are in trouble.
Warp talons can be pretty expensive, but they are effective w/ twin LC (user strength and AP3) and they deep strike.
I saw a CSM player have havoc with 4 autocannons in a 5 man squad. They didn't do much to my guys, but he focused on my pred, and didn't roll very well on pen/glance. 8 s7 ap4 autocannons shots out of one squad can be very painful to shooty armies like tau/ IG/Eldar, and work too against Orks and Nids.
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Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2012/10/24 07:06:19
Subject: CSM ranged choice. Thoughts?
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Warp-Screaming Noise Marine
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Noise marines 30 shots from 10 men that deny cover plus the option of a str8 ap3 blast
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![[Post New]](/s/i/i.gif) 2012/10/24 12:14:25
Subject: CSM ranged choice. Thoughts?
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Plastictrees
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Only if they don't move, and only out to range 24".
In a game with premeasuring, whose going to leave a unit with 5+ armor within 24" of a unit of noise marines decked out like that? Hundreds of points invested in a unit that stands around hoping for your opponent to make a stupid mistake? If I see that unit, I'm going to be darn sure that my guardsmen are 24.1" away from it, and just lob long-range shots into the unit until it's dead.
Now chaos predators--autocannon and lascannon sponsons for 115 points--imagine what three of those can do sitting at the back edge of the table or behind an aegis line.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2012/10/24 12:16:59
Subject: CSM ranged choice. Thoughts?
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Ladies Love the Vibro-Cannon Operator
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juraigamer wrote:Personally I always take obliterators, they just solve all my problems. Aside from them, forgefiends, havocs, ect.
Then again, if you can just get into melee, you don't need to worry about being shot right? Raptors, bikes, spawn, and just flooding the field with CSM works. If they can't kill it before it hits their lines, they are in trouble.
Me, too. Obliterators are able to deal with the enemy at different threat ranges, from 48'' over 36''' and 24'' down to 12''. With the MoN they are quite resilient and cannot be instantly killed by weapons up to S9.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/24 12:26:15
Subject: CSM ranged choice. Thoughts?
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Plastictrees
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I'm going to argue in favor of predators over obliterators.
I know oblits were the kings of 5th edition. But I haven't been overly impressed with their performance on the tabletop in 6th. They're a little better with Nurgle marks, but all infantry is easier to kill in general now.
I think predators have gotten a real boost in 6th because they can get cover more easily, especially with the ADL, and because they can't be crippled by a single glance anymore--which means the extremely common str7 guns can only knock off hull points at best--and also because chaos predators are just so cheap now.
You can get a tri-las predator for about the same cost as two oblits with MoN. That's three lascannon shots *every turn* instead of every other turn.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2012/10/24 16:20:17
Subject: CSM ranged choice. Thoughts?
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Land Raider Pilot on Cruise Control
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Flavius Infernus wrote:I'm going to argue in favor of predators over obliterators.
I know oblits were the kings of 5th edition. But I haven't been overly impressed with their performance on the tabletop in 6th. They're a little better with Nurgle marks, but all infantry is easier to kill in general now.
I think predators have gotten a real boost in 6th because they can get cover more easily, especially with the ADL, and because they can't be crippled by a single glance anymore--which means the extremely common str7 guns can only knock off hull points at best--and also because chaos predators are just so cheap now.
You can get a tri-las predator for about the same cost as two oblits with MoN. That's three lascannon shots *every turn* instead of every other turn.
Both oblits and preds can deal a lot of wound in tandom: Las-preds hurt tanks, while AC(both assault and auto) oblits churn infantry and light armor and vice versa. A gun line of oblits and preds can be pretty scary.
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Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2012/10/24 20:05:07
Subject: Re:CSM ranged choice. Thoughts?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Dakkapred's come in dirt cheap too. With havoc launchers and warpflame gargoyles it runs in at 112, and puts out good anti-infantry firepower with soulburn for additional causalities. Yet to test it in game, but I'm keen to give it a go. Any thoughts on the value of adding the havoc/warpflame gargoyles to it?
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![[Post New]](/s/i/i.gif) 2012/10/25 02:01:13
Subject: CSM ranged choice. Thoughts?
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Warp-Screaming Noise Marine
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Flavius Infernus wrote:
Only if they don't move, and only out to range 24".
In a game with premeasuring, whose going to leave a unit with 5+ armor within 24" of a unit of noise marines decked out like that? Hundreds of points invested in a unit that stands around hoping for your opponent to make a stupid mistake? If I see that unit, I'm going to be darn sure that my guardsmen are 24.1" away from it, and just lob long-range shots into the unit until it's dead.
Now chaos predators--autocannon and lascannon sponsons for 115 points--imagine what three of those can do sitting at the back edge of the table or behind an aegis line.
the table is only so big once you get to mid table your pretty much gonna be in range of everything use a combo of 2 10 man squads decked out with FNP and a nice juicy cultist meatsheild and walk up the table alternatively Huron for infiltrate place your marines in a nice bit of cover 18 inchs away and start blasting
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