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![[Post New]](/s/i/i.gif) 2012/10/23 19:02:44
Subject: Supporting Role: Bikes vs Speeders
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Death-Dealing Ultramarine Devastator
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I apologize if this has already been discussed but the forum search turned up nothing so I'm making this thread.
I'm really interested in running a highly mobile element in my otherwise low mobility infantry list. I'm considering either:
-3 bikes w/ plasmagun, flamer, power wep, melta bombs, and a MM AB for 180pts --> gives multiple options for shooting within 24" or melee mop up on weaker units.
-3 dakka speeders w/ dual HB's for 180pts --> gives 18 s5 ap4 shots at 36"
-2 typhoon speeders for 180pts --> gives 6 s5 ap4 at 36" and 4 frag or krak at 48"
The rest of my list is ground pounding infantry with no armor save for maybe a rhino or drop pod (if you can even count those). Quick list: Capt, 2xTacs, Sniper Scouts, 3ML/1LC Devs, I have also 5x Sternguard, 5x Tac Terms (asscan/Cfist), PA Librarian, and 5x Assault Marines who I switch in and out for different lists.
I have everything from anti horde to anti heavy armor elsewhere in my list so this mobile element would ideally need to be able to pump out effective firepower on a wide range of targets and generally use mobility to harass the enemy and make up for my slow moving list.
I am willing to consider other options if you have ideas for better configurations or units; I am trying to keep this element under 200pts though so use that as a benchmark.
Thanks
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- For Macragge, Guilliman, and the Emperor
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![[Post New]](/s/i/i.gif) 2012/10/23 20:29:44
Subject: Supporting Role: Bikes vs Speeders
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Revving Ravenwing Biker
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For this I would suggest the typhoons. They have the longest range and can help you crack open vehicles. Their mobility + range will help them deliver damage from a further range that allows the rest of your army to support them if need be.
-VardenV2
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![[Post New]](/s/i/i.gif) 2012/10/23 21:01:07
Subject: Supporting Role: Bikes vs Speeders
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The Marine Standing Behind Marneus Calgar
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I'd also go with the typhoons, all things being equal. They are flexible, fast, and long ranged.
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![[Post New]](/s/i/i.gif) 2012/10/23 21:55:36
Subject: Supporting Role: Bikes vs Speeders
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FOW Player
Frisco, TX
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Grab a trio of multi-melta Attack Bikes instead. 150 points for 6 T5 wounds and 3 multi-meltas. Fast, durable, cheap and death to armored units.
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This message was edited 1 time. Last update was at 2012/10/23 21:55:50
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![[Post New]](/s/i/i.gif) 2012/10/24 01:50:03
Subject: Supporting Role: Bikes vs Speeders
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Boosting Space Marine Biker
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Chumbalaya wrote:Grab a trio of multi-melta Attack Bikes instead. 150 points for 6 T5 wounds and 3 multi-meltas. Fast, durable, cheap and death to armored units.
I love my T5 Attack Bikes in this edition.
I used to run a twin MM Land Speeder for 80 points. Now it can Deep Strike and fire both weapons, but it can be glanced to death by just a couple of bolter shots.
For 100 points you can get 2 Attack Bikes with 2 MM. More points, can't Deep Strike, but now it takes 4 wounds to kill them unless you are strength 10. They get the same jink save, have 3+ save against small arms fire, and add in a couple of twin-linked bolters. Maybe not quite as mobile, but a lot more durable.
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There is a place beneath those ancient ruins in the moor…
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![[Post New]](/s/i/i.gif) 2012/10/24 03:23:39
Subject: Re:Supporting Role: Bikes vs Speeders
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Typhoooooooooooooons
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![[Post New]](/s/i/i.gif) 2012/10/24 23:05:19
Subject: Supporting Role: Bikes vs Speeders
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Longtime Dakkanaut
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Firstly stormtalons for skyfire means it is the pick you actually want. Typhoon landspeeder are a very solid choice but skyfire beats the landspeeder unfortunately.
Scout bikers are pretty awesome. They have the ability to annoy your opponent. It is hard with an immobile army whether you should have really deadly in their own right fast options or something to slow the enemy down for the rest of your army to catch up.
Command squad on bikes is expensive but could be the fast death star you want to mop up as your army moves forward.
The heavy bolter speeders is not that deadly and you already have a ton of bolter fire though slightly weaker.
Dual MM is a solid choice that can go forward and get kills.
As is dual HF which is a lot better and flexible than it sounds. This one is really fun and useful.
The option I prefer at the moment if you want antimech is triple attack bikes. They are hard to kill.
I would not use the biker squad, you are not getting enough from them. Maybe invest in a biker captain. At a certain point this will make sense, more 200 points spend on the unit and the extra points for a bike on the captain is an excellent investment.
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![[Post New]](/s/i/i.gif) 2012/10/24 23:16:43
Subject: Re:Supporting Role: Bikes vs Speeders
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Dakka Veteran
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I like both!
Right now im going for dual MM attack bikes and 1 dual HF landspeeder.
Typhoon speeders are great... but im already using FW so i get hyperios platforms for missile fire anyways. The flamer speeder on the other hand gives me some much needed anti-cover fire in a very mobile package, and at 60 points it aint a huge loss.
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![[Post New]](/s/i/i.gif) 2012/10/24 23:29:31
Subject: Supporting Role: Bikes vs Speeders
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Killer Klaivex
Oceanside, CA
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I'd consider dropping a tac squad, and throwing the captain a bike, and max out the bike squad. Now they score, give you've got mobility and the ability to engage multiple units.
It's a much bigger investment, but combat squads makes it really flexible.
I love typhoons, but they are a stand off platform, not really providing any real mobility advantage. If you want to get a real mobility you want something that can pick a fight.
-Matt
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![[Post New]](/s/i/i.gif) 2012/10/25 01:14:24
Subject: Supporting Role: Bikes vs Speeders
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Gore-Soaked Lunatic Witchhunter
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I love Land Speeders in general, just for their sheer versatility; Typhoons, dual-heavy-bolters, and dual-heavy-flamers are my favorite variants. Typhoons are versatile, they can hope around in and out of cover and engage vehicles or infantry at ridiculous ranges; heavy bolter Tornadoes are capable of taking on infantry and light vehicles at medium ranges while remaining pretty cheap; and heavy flamer Tornadoes do a ridiculous amount of damage to any infantry. You laugh. I have killed Paladin Deathstars by dropping six heavy flamer templates on them (for some value of 'killed' including 'holy crap 50% casualties because some fancy-hatted Farseer popped the Apothecary's skull a moment earlier' (it was a doubles game)).
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