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![[Post New]](/s/i/i.gif) 2018/12/06 16:23:01
Subject: Re:Tactica Mechanicus - FAQ Out
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Mysterious Techpriest
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deffrekka wrote:The use i see for Strafing Fire Run is to use it on triple phosphor blaster kastellans so they can relocate with their 8" move to get a better angle of fire without suffering a minus 1 to hit for moving with a heavy weapon. Now this benefits Metalica armies as they can now advance and fire them with no penalty to really get a good spot to shoot and then pop Binaric Override or for Gria Warlords with Emotionless Clarity, they can now fire their guns in close combat freeing them up.
If we then add in Elimination Volley we will get 3+ to hit Kastellans who have moved and set up for Protector Protocols and getting re-roll 1's to hit from a nearby Dominus or Cawl.
To me that adds alot more flexibility to Non Mars armies, where LOS blocking terrain has forced us to move and thus hit on a 5+ (4+ if you are using Destroyers for the Elimination Volley) or even 6+ with a further -1 to hit from certain abilities. Other people's tactics may vary, but i like my Admech to be mobile.
Oh, spot on for Emontionless Clarity, now I definitely see a use to this Warlord Trait. No longer will chaff stick our Bots down.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/12/06 16:49:13
Subject: Re:Tactica Mechanicus - FAQ Out
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Stabbin' Skarboy
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Aaranis wrote: deffrekka wrote:The use i see for Strafing Fire Run is to use it on triple phosphor blaster kastellans so they can relocate with their 8" move to get a better angle of fire without suffering a minus 1 to hit for moving with a heavy weapon. Now this benefits Metalica armies as they can now advance and fire them with no penalty to really get a good spot to shoot and then pop Binaric Override or for Gria Warlords with Emotionless Clarity, they can now fire their guns in close combat freeing them up.
If we then add in Elimination Volley we will get 3+ to hit Kastellans who have moved and set up for Protector Protocols and getting re-roll 1's to hit from a nearby Dominus or Cawl.
To me that adds alot more flexibility to Non Mars armies, where LOS blocking terrain has forced us to move and thus hit on a 5+ (4+ if you are using Destroyers for the Elimination Volley) or even 6+ with a further -1 to hit from certain abilities. Other people's tactics may vary, but i like my Admech to be mobile.
Oh, spot on for Emontionless Clarity, now I definitely see a use to this Warlord Trait. No longer will chaff stick our Bots down.
I know right! i had to double check whether the warlord trait only affected infantry haha!!  I know Gria doesnt have the best dogma but the stratagem and warlord trait are now quite tasty, and we can have a field commander enginseer with the Cybernetica Cohort Warlord Trait and the Autocaduceus of Arkhan Land.for that sweet reroll to repair.
May also suit a fist and flamer loadout as they can then flame into their combat during the shooting phase.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2018/12/06 16:59:48
Subject: Tactica Mechanicus - FAQ Out
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Heroic Senior Officer
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Yeah I forgot they have the 8" move. With Metallica that'll give you a pretty significant redeploy range. If the kataphrons get something similar we may be able to do what we're supposed to and be able to aggressively redeploy stuff that nobody expects.
I do worry about strategem costs though. Most of them sound like they'll be 2-3 which means with a typical admech army you're only going to get to use them for one big turn
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/12/06 17:48:20
Subject: Tactica Mechanicus - FAQ Out
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Stabbin' Skarboy
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MrMoustaffa wrote:Yeah I forgot they have the 8" move. With Metallica that'll give you a pretty significant redeploy range. If the kataphrons get something similar we may be able to do what we're supposed to and be able to aggressively redeploy stuff that nobody expects.
I do worry about strategem costs though. Most of them sound like they'll be 2-3 which means with a typical admech army you're only going to get to use them for one big turn
How can you forget their 8" move?!
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2018/12/06 17:55:04
Subject: Tactica Mechanicus - FAQ Out
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Heroic Senior Officer
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I just bought some. I'm traditionally a skitarii player. I never even used a cult Mechanicus unit (including tech-priests and Dominii) until 8th edition when they finally combined our books.
I've used them exactly once, boy let me tell you that opening salvo was one heck of an experience and I wasn't even using Mars
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/12/06 18:26:54
Subject: Tactica Mechanicus - FAQ Out
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Mysterious Techpriest
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Does the Lucius Stratagem work, though?
I've just reread it and it says "more than 9" away", which means 9" is not permitted. That makes it an automatic 10" charge which means you'll have an 7" to make aka a 50% chance on 2D6 without investing more CP.
That is 3+ CP down the drain for a 50% of a charge.
Isn't it just still more effective to use Wrath of Mars/Elimination Volley for the same cost and have pretty much a guaranteed dead unit on the other side?
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Data author for Battlescribe
Found a bug? Join, ask, report:
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![[Post New]](/s/i/i.gif) 2018/12/06 19:20:21
Subject: Tactica Mechanicus - FAQ Out
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Enginseer with a Wrench
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More than 9" is for example 9.1". Charging rules say you have to get within 1" of an enemy. So a 9 inch charge brings you 0.1" away from the enemy and is therefore a successful charge.
On a side note: You almost never want to get inside base contact when charging (except if you "take a prisoner") so you can still pull of some tricks with your pile in and consolidate.
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![[Post New]](/s/i/i.gif) 2018/12/06 19:34:47
Subject: Tactica Mechanicus - FAQ Out
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Mysterious Techpriest
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Aaaand learned something.
A 6" charge is significantly more likely, but still about 28% chance of failure, increasing the cost to 4 CP.
Still a hefty sum for an AdMech army...
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Data author for Battlescribe
Found a bug? Join, ask, report:
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![[Post New]](/s/i/i.gif) 2018/12/06 21:10:21
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Honestly I don't know if the deep strike would be worth it to tell you guys the truth. In terms of CP draining it would be 1 to put them in orbit, 1 to increase the range, and 1 for the override and / or a data smith teleporting behind them down behind the bots. It's a pretty high CP cost in just a battalion...
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2018/12/06 21:18:56
Subject: Re:Tactica Mechanicus - FAQ Out
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Mysterious Techpriest
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Yes it's costly, but odds are you won't be playing Mars and so won't need 2 CP every turn for WoM. My most used strats are Conqueror Doctrinal and Stygies Infiltration anyway, I just use the rest for the odd stratagem like the Repair twice or rerolls that don't work anyway. At 2000 pts we should be able to work with 2 Battalions post-CA anyway.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/12/06 21:49:26
Subject: Re:Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Aaranis wrote:Yes it's costly, but odds are you won't be playing Mars and so won't need 2 CP every turn for WoM. My most used strats are Conqueror Doctrinal and Stygies Infiltration anyway, I just use the rest for the odd stratagem like the Repair twice or rerolls that don't work anyway. At 2000 pts we should be able to work with 2 Battalions post- CA anyway.
I suppose, so. I already have a fully painted Lucius army (started before the current codex. Have to say I'm very happy with my choice of FW) and I already use the heck out of the deep striking stratagem per game. Usually it's reserved for electropriests and plasma skitarii, but I guess I could split my army to get two battalions and have more than enough points. I already fill out my troop slots in my 2k lists so i guess if the points drop hard I could afford two battalions for this. Or one spearhead at least, just to offset the cost of the cohort.
Still, I don't see this beating my already planned 2k knight and admec list with what I want to play. At the very least the point drops could mean I could play even more, so we have to see next week!
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2018/12/06 21:53:10
Subject: Re:Tactica Mechanicus - FAQ Out
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Mysterious Techpriest
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Oh don't get me wrong, I'm not implying it will shake the meta or be better than X list, just that there is more possibilities thanks to this formation. We already spoke about Metalica mobile Bots, Graia emotionless bots and Lucius knock knock Bots, which is hell of a lot more than Mars Bots. I'm glad to be able to have more choices when list building.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/12/06 22:10:49
Subject: Re:Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Aaranis wrote:Oh don't get me wrong, I'm not implying it will shake the meta or be better than X list, just that there is more possibilities thanks to this formation. We already spoke about Metalica mobile Bots, Graia emotionless bots and Lucius knock knock Bots, which is hell of a lot more than Mars Bots. I'm glad to be able to have more choices when list building.
Believe me I am too! I am excited to see what the servitors do as well, I just hope it's not a copy of 7th editions servitor clade. I am hoping for increased ballistic skill on the dudes. I also wanna see what relic the bot detachment gives, as that could make or break what I want to use as well.
But, honestly this does give me a reason to play my robots again since I shelved them...
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2018/12/06 22:18:51
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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https://www.warhammer-community.com/2018/12/06/6th-dec-imperial-specialist-detachments-rules-previewgw-homepage-post-4/
HOLY OMNISSIAH. KASTELAN ROBOTS GET STRATAGEMS TO ADD 3 TO CHARGE ROLLS AND MAKE THEIR GUNS ASSAULT 3?
That's what? A 72% chance to deep strike and make a charge with punchy Robots?
And yes, Servitors refer to Kataphrons and not the useless kind.
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This message was edited 1 time. Last update was at 2018/12/06 22:22:05
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![[Post New]](/s/i/i.gif) 2018/12/06 22:23:46
Subject: Tactica Mechanicus - FAQ Out
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Heroic Senior Officer
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Honestly the relics are the things I'm most excited about now that we know the robot wlt is pretty trash. Our relics are absolutely awful for the most part so just about anything would be welcome to get some useful variety
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/12/06 22:31:49
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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So I crunched the numbers:
72.22% chance to roll 6+ with 2D6
89.35% chance to roll 6+ with 2D6, command rerolling the lower value
So deep striking punchy, flaming Robots is viable under this plan.
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![[Post New]](/s/i/i.gif) 2018/12/06 23:29:54
Subject: Tactica Mechanicus - FAQ Out
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Mysterious Techpriest
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Suzuteo wrote:So I crunched the numbers:
72.22% chance to roll 6+ with 2D6
89.35% chance to roll 6+ with 2D6, command rerolling the lower value
So deep striking punchy, flaming Robots is viable under this plan.
We've been talking about it since a page ago but I share your enthusiasm, thanks for the maths too.
CA, bring us point decreases !
EDIT: I feel a little sad to discard Stygies VIII so easily but so far if that idiotic beta rule gets applied Lucius will fill my punchy bots needs better.
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This message was edited 1 time. Last update was at 2018/12/06 23:31:52
40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/12/08 03:33:46
Subject: Tactica Mechanicus - FAQ Out
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Enginseer with a Wrench
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While it's cool I don't know if it really will help Fistbots. They just have so few attacks, suffer from bad WS and we have no good rerolls for them...
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![[Post New]](/s/i/i.gif) 2018/12/06 23:38:48
Subject: Re:Tactica Mechanicus - FAQ Out
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Mysterious Techpriest
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It's a start, really. I did the maths once and they weren't so bad, just not the best option ever, that's for sure. We really need the Warlord trait for rerolls to Hit in CC to affect all <Forge-World> instead of just infantry. Currently we just have one Canticle.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/12/06 23:50:20
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Oh. I didn't see that last page.
The Assault change is big. It's basically the stratagem to get rid of the Heavy weapons penalty that we always wanted. Hopefully costs only 1 CP.
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![[Post New]](/s/i/i.gif) 2018/12/07 02:36:17
Subject: Tactica Mechanicus - FAQ Out
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Stabbin' Skarboy
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MrMoustaffa wrote:I just bought some. I'm traditionally a skitarii player. I never even used a cult Mechanicus unit (including tech-priests and Dominii) until 8th edition when they finally combined our books.
I've used them exactly once, boy let me tell you that opening salvo was one heck of an experience and I wasn't even using Mars 
Yeah im a Skitari guy myself aswell. Until 8th and i bought some domitars to use as kastellans and myrmidons for kataphrons. I always go stygies and ive had a very impressive win rate with my lads since the codex.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2018/12/07 07:12:45
Subject: Tactica Mechanicus - FAQ Out
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Regular Dakkanaut
Shanghai, China
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Suzuteo wrote:Oh. I didn't see that last page.
The Assault change is big. It's basically the stratagem to get rid of the Heavy weapons penalty that we always wanted. Hopefully costs only 1 CP.
Yeah, because we’re already spending CP to get access to the strategem. Will let us hide Kastelans out of LoS during deployment then swing them out and shoot on our first turn without penalty, which is nice. But does make all that an even more expensive setup, CP-wise: 1CP for the detachment, 1 (or more) for the assault guns, 1 to switch to shooty mode, 2 for Wrath of Mars, and possibly 2 for +1 to hit with them and Kataphrons 5-7CP is an expensive single round of shooting!
Assault will be great against chargey horde armies though, in the Graia combo mentioned above.
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![[Post New]](/s/i/i.gif) 2018/12/07 10:18:44
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Pomguo wrote: Suzuteo wrote:Oh. I didn't see that last page.
The Assault change is big. It's basically the stratagem to get rid of the Heavy weapons penalty that we always wanted. Hopefully costs only 1 CP.
Yeah, because we’re already spending CP to get access to the strategem. Will let us hide Kastelans out of LoS during deployment then swing them out and shoot on our first turn without penalty, which is nice. But does make all that an even more expensive setup, CP-wise: 1CP for the detachment, 1 (or more) for the assault guns, 1 to switch to shooty mode, 2 for Wrath of Mars, and possibly 2 for +1 to hit with them and Kataphrons 5-7CP is an expensive single round of shooting!
Assault will be great against chargey horde armies though, in the Graia combo mentioned above.
AdMech is super swingy at times because you can just get these massive alpha strikes that blow out your opponent. They lose 800 points of models right off the bat, and they simply have no chance of winning after that. Spending 2-4 more CP than we currently do to get greater consistency with even more non-interaction is totally worth it. After all, Kastelan Robots are 3" tall and are the ideal height for hiding behind first floor ruins.
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![[Post New]](/s/i/i.gif) 2018/12/07 10:36:24
Subject: Tactica Mechanicus - FAQ Out
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Pewling Menial
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Suzuteo wrote:Oh. I didn't see that last page.
The Assault change is big. It's basically the stratagem to get rid of the Heavy weapons penalty that we always wanted. Hopefully costs only 1 CP.
I don’t really get this comment. Have you not looked at “Rage of the Machines”? We already have a strat (that’s not locked behind this detachment) that lets us ignore the heavy penalty. The only thing this new one does that is different is we can now run and shoot, which isn’t that huge of a deal.
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![[Post New]](/s/i/i.gif) 2018/12/07 10:46:57
Subject: Tactica Mechanicus - FAQ Out
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Enginseer with a Wrench
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Problem is that it only works on a single model not the entire unit...
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![[Post New]](/s/i/i.gif) 2018/12/07 11:35:52
Subject: Tactica Mechanicus - FAQ Out
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Stabbin' Skarboy
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tman3257 wrote: Suzuteo wrote:Oh. I didn't see that last page.
The Assault change is big. It's basically the stratagem to get rid of the Heavy weapons penalty that we always wanted. Hopefully costs only 1 CP.
I don’t really get this comment. Have you not looked at “Rage of the Machines”? We already have a strat (that’s not locked behind this detachment) that lets us ignore the heavy penalty. The only thing this new one does that is different is we can now run and shoot, which isn’t that huge of a deal.
Should be called Rage of the MACHINE as it only affects a single vehicle. The rest of his squad look on in amazement wondering how is he doing that whilst they still suffer. Its quite a useless trait... Doesnt affect Ironstriders as you can use +2 to hit cancelling out that ignore heavy penalty for one model and the kastellans wouldnt need it as they never moved much before hand, then onagers ignore the heavy penalty to begin with.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2018/12/07 12:03:14
Subject: Re:Tactica Mechanicus - FAQ Out
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Mysterious Techpriest
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Which brings us back to our fondamental problem: our codex was written by an octopus. It seriously looks like their manager told them "Hey we need x stratagems to fill the 3 pages" and they found some nice ones then had to fill the blanks with whatever they could.
Now for some MATHAMMER!!§!!§!
4 Kastelan Robots with Fists and HPB (460 pts), fighting against let's say a Knight (eat your invulnerable save now):
12 attacks: 10D so 20D when fighting twice or 23 pts/wound
With rerolls of 1s to hit: 11,66D so 23,32 when fighting twice or 19,73 pts/wound
4 Kastelan Robots with triple HPB (440 pts), shooting the same Knight with 5++:
72 shots with rerolls of 1s to Hit: 10,66D + 8 from WoM so 18,66D or 23,58 pts/wound
So of course it assumes we can charge a Knight at full strength and not get interrupted in the Fight phase. For the HPB I didn't factor Cawl's reroll because then it's not 440 pts it's 680 pts.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/12/07 15:36:12
Subject: Tactica Mechanicus - FAQ Out
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Dakka Veteran
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This message was edited 1 time. Last update was at 2018/12/07 16:02:15
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![[Post New]](/s/i/i.gif) 2018/12/07 15:53:53
Subject: Tactica Mechanicus - FAQ Out
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Enginseer with a Wrench
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After a quick look:
- Cawl down 50 pts, so basically he is a must have now
- also nice drops on TPD and TPE
- Destroyers 15 pts base cost per model down Automatically Appended Next Post: Also a nice drop on Dunecrawlers, I take it ;-)
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This message was edited 1 time. Last update was at 2018/12/07 15:54:54
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![[Post New]](/s/i/i.gif) 2018/12/07 16:28:22
Subject: Tactica Mechanicus - FAQ Out
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Quick-fingered Warlord Moderatus
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Skitarii infantry didn't drop as much as I expected, but so far this looks good. I assume GW wants us to buy more servitors, so they are making them dirt cheap (unless I did my calculations wrong, breachers are going to be 90pts and destroyers 120? Don't have the codex on me)
Also, plasma calvilers got a lot cheaper, and I assume the avenger went up in points?
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This message was edited 1 time. Last update was at 2018/12/07 16:30:08
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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