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Made in gb
Hardened Veteran Guardsman





gendoikari87 wrote:
Well after this FAQ My manticores are up on EBAY

How come? Manticore's didn't get touched in the FAQ.
   
Made in us
Longtime Dakkanaut





 gbghg wrote:
gendoikari87 wrote:
Well after this FAQ My manticores are up on EBAY

How come? Manticore's didn't get touched in the FAQ.
PRE-CISELY. And they won't until at least september. And what is coming out here soon?








I'm Running at least 2x armigers and a knight. Might go all out sell my russes too and run 4x armigers, 2x knights and a small infantry detatchment

This message was edited 1 time. Last update was at 2018/04/21 23:13:04


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Made in fr
Inquisitorial Keeper of the Xenobanks





France

What did the faq changed for the manticores ?

   
Made in nl
Longtime Dakkanaut





 godardc wrote:
What did the faq changed for the manticores ?
He is salty they didn't get improved.
   
Made in gb
Death-Dealing Dark Angels Devastator




Sleeping in the Rock

 Ordana wrote:
 godardc wrote:
What did the faq changed for the manticores ?
He is salty they didn't get improved.


But they're already a pretty solid decent unit. Sure Guard BS lets it down on occasion, but that can be mitigated, and isn't the units fault.

"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
 
   
Made in us
Longtime Dakkanaut





 godardc wrote:
What did the faq changed for the manticores ?
Exactly what they needed to in order to make sure they sold: Nothing

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Made in us
Discriminating Deathmark Assassin






So what's everyone's impression of hellhounds? I was going to drop my two wyverns for two hellhounds.
   
Made in us
Longtime Dakkanaut





 necron99 wrote:
So what's everyone's impression of hellhounds? I was going to drop my two wyverns for two hellhounds.
well the 15 hellhound army that placed at a few tournaments a while back is no more, but you can still take 9. also more flamers is always very good

This message was edited 1 time. Last update was at 2018/04/22 01:33:19


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Made in us
Heroic Senior Officer





Western Kentucky

gendoikari87 wrote:
Well after this FAQ My manticores are up on EBAY

I could use a couple more, send me a pm

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Hardened Veteran Guardsman





 necron99 wrote:
So what's everyone's impression of hellhounds? I was going to drop my two wyverns for two hellhounds.

I like them, only used 1 in 1 low point game so far against my friend's eldar, it did decent work burning up his aspect warriors then won me the game by exploding next to his farseer and killing him when my friend finally managed to kill it.
   
Made in us
Fresh-Faced New User




I was going to argue that you're good to go because flanking isn't deepstriking, but it actually looks like not because the restriction is called out on page 5 of the main rulebook FAQ as no move or advance for units coming in as reinforcements. Since abilities that circumvent this restriction are disallowed in the paragraph right below it, your TC's "Full Throttle" order could not be used in this case.
   
Made in fi
Locked in the Tower of Amareo





 Lion of Caliban wrote:
 Ordana wrote:
 godardc wrote:
What did the faq changed for the manticores ?
He is salty they didn't get improved.


But they're already a pretty solid decent unit. Sure Guard BS lets it down on occasion, but that can be mitigated, and isn't the units fault.


Outshadowed by basilisk though. Well unless you are specifically aiming at 4+ or worse save guys aka infantry but then you are wasting d3 damage. And I would imagine IG isn't short on infantry killing power. If you want to kill anything with 3+ save or better get basilisk.

2024 painted/bought: 109/109 
   
Made in ru
Regular Dakkanaut





tneva82 wrote:
Outshadowed by basilisk though.

I really struggle to understand why people like Basilisks. I have one because I like the model, but I can never find a proper place for it in my lists. For a little over 100 pts. you get an average of 4 shots per turn, resulting in 2 hits (BS 4+) and after to-wound and save rolls you will probably end with one wound for D3 damage. It is pathetic. You can not use it to hunt elite infantry because it lacks volume of fire, you can not use it against vehicles or monsters because it deals too little damage per wound... basically you can not use it for anything. And the model itself is so big that you can not expect to hide it out of LOS that is critical for it's survival (T6 and 11 wounds is not a big deal).

If GW gave them an ability to shoot twice like LRs do, or boost BS to 3+ and damage to D6 (or better D3+3) they could be good, but now they are meh.
   
Made in us
Storm Trooper with Maglight





Denver

AstraVlad wrote:
I really struggle to understand why people like Basilisks.


Functionally it natively possesses the Catachan Brute Force ability. This allows you to combine Catachan with Cadian re-roll 1's (without paying for Harker), the Cadian relic and Overlapping Fields of Fire. The other indirect fire platform (Manticore) gives up a lot more by going over to Cadia, leaving the Basilisk as a more natural fit in one of the better regiments. Of course as always individual players' results and preferences will vary.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in gb
Hardened Veteran Guardsman





AstraVlad wrote:
tneva82 wrote:
Outshadowed by basilisk though.

I really struggle to understand why people like Basilisks. I have one because I like the model, but I can never find a proper place for it in my lists. For a little over 100 pts. you get an average of 4 shots per turn, resulting in 2 hits (BS 4+) and after to-wound and save rolls you will probably end with one wound for D3 damage. It is pathetic. You can not use it to hunt elite infantry because it lacks volume of fire, you can not use it against vehicles or monsters because it deals too little damage per wound... basically you can not use it for anything. And the model itself is so big that you can not expect to hide it out of LOS that is critical for it's survival (T6 and 11 wounds is not a big deal).

If GW gave them an ability to shoot twice like LRs do, or boost BS to 3+ and damage to D6 (or better D3+3) they could be good, but now they are meh.

I like them because I play cadians and i have a bad habit of rolling 1's, the extra point of AP comes in handy sometimes too. and i'd disagree with your point about targeting it at vehicles or monster's, it does the same damage per hit as the manticore but with an extra AP, my basilisk has done consistent work against enemy vehicles since i've started using it.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Do you play cyclop demolition vehicles ? IMHO they are better than in 7th. Today, thanks to my opponent bad placing and forgetting it, one killed about 10 plague marines and wounded severly a deamon prince and 2 characters. It was great to ''snipe'' characters like that.

 gbghg wrote:
 necron99 wrote:
So what's everyone's impression of hellhounds? I was going to drop my two wyverns for two hellhounds.

I like them, only used 1 in 1 low point game so far against my friend's eldar, it did decent work burning up his aspect warriors then won me the game by exploding next to his farseer and killing him when my friend finally managed to kill it.

I like mine, and think it is decent too. Not partcularly good, but not bad, and yeah, it can explode. I don't see myself removing it from my list. But be aware that you wyverns can shoot without los, so are more durable.

   
Made in ru
Regular Dakkanaut





 gbghg wrote:
it does the same damage per hit as the manticore but with an extra AP

A problem is: Manticore makes twice the number of shots compared to Basilisk so it can be used against infantry (with Catachan doctrine it will be about 8 shots per turn). But I personally do not think even Manticores are good enough to take them. For a comparable price you can have LRBT that will shoot twice, benefit from the same doctrines, can be ordered to do some funny things and have a bunch of other weapons to shoot with. Yes you will loose out-of-LOS-shooting capability but I rarely see situations where I both:
1. Need out-of-LOS shooting.
2. Can not deal with the target using massed mortar fire.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Some very quick mathhammer of Basilisk, manticore and LRBT. If they want to do 10 damage to a T7 3+ target, how many points would you need to invest into each type of vehicle?

Basilisks
10 damage
5 failed saves
6 wounds
9 hits
18 shots
~ 4 basilisks shooting
432 points

Manticores
10 damage
5 failed saves
7,5 wounds
11,25 hits
22,5 shots
~3,2 manticores shooting
~460 points

LRBT
10 damage
5 failed saves
7,5 wounds
11,25 hits
22,5 shots
~3,2 LRBT shooting while Grinding Advance
~488 points

Against that type of target the Basilisk has slightly better points efficiency.

Against targets with T5, T9 or T10 the Manticore gains a small edge over the basilisk. Drukhari Raiders is an example of a very juicy target for them.

10 damage
5 failed saves
7,5 wounds
9 hits
18 shots
~2,57 manticores
367 p
   
Made in ru
Regular Dakkanaut





This calculation is oversimplified. Let's do a little more math.

At first we assume that all our tanks are taken in the Catachan detachment and have full reroll for amount of shots made for LR and re-roll of one of two dice for Manticore. Let's assume that we re-roll all 1s and 2s keeping 3+. Thus our average amount of shots from 1D6 will be 4,17. We also assume that they are not moving, so no penalty for shooting for artillery and we have double shooting for LRBT. We also forget about hull and sponson weapons for simplicity's sake.

Our contenders will be:
1. Command LRBT in basic configuration with 1 HB for 197 pts.
2. Manticore for 143 pts.
3. Basilisc for 108 pts.

We will take 5 of each and see how much damage they'll do and how many points we'll need to pay per wound.

LRBT does 2D6 shots with full re-roll or 8,33 shots. Manticore re-rolls 1 dice for an average of 4,17 and rolls another dice for 3,5 so it has about 7,67 shots. It is a bit more difficult to calculate a Basilisc because it effectively have 2 re-rolls of 1 dice (we roll 2 dice selecting the best roll, but can re-roll one dice for being Catachan). Let's be generous and give it an average of 5 shots. So from 5 models we'll have:
- 41,7 shots for LRBT Commanders;
- 38,3 shots for Manticores;
- 25 shots for Basilisks.

Now we have to take aim. Tank Commanders hit at 3+ and can order themselves to re-roll 1s to-hit, so they hit 77,8% of shots or 32,4 shots total. Manticores and Basilisks hit 50% and make 19,2 and 12,5 hits respectively.

Every unit wounds T7 at 3+, so we can expect to have an average of 21,6 wounds for Tank Commanders, 12,8 wounds for Manticores and 8,3 wounds of Basilisks. Against LRBTs and Manticores our target will use the same 5+ save (AP -2) and roll 6+ against Basilisks (AP -3), that means that amount of unsaved wounds will be:
- 25,21 for Tank Commanders;
- 14,91 for Manticores;
- 11,11 for Basilisks.

And we will pay:
- 39,1 pts for 1 wound inflicted by LRBT;
- 48 pts for 1 wound by Manticore;
- 48,6 pts for 1 wound by Basilisks.

That's why we regularly see Tank Commanders on the tables: because they are the most cost-effective unit we have (even when we leave out of equation their hull and sponson weapons -- which we should not) and rarely see Basilisks.

This message was edited 2 times. Last update was at 2018/04/23 11:18:13


 
   
Made in nl
Longtime Dakkanaut





Catachen basilisk is basically highest from 3d6 since you always re-roll the lowest dice. Average value is 4.96
   
Made in us
Regular Dakkanaut




With so many CP in an IG army the Ariel spotter stratagem is pretty awesome when used with a basilisk. It only works on one unit per turn but as I only take one it’s not an issue. Taking them with Valhallan doctrine would mean it would keep firing until the end.

I’m now taking two LTBT and a basilisk in a vostroyan spearhead detachment. The 30” coaxial plus the 4.9” move mitigates a lot of the issue associated with with the conqueror. The basilisk doesn’t benefit as much from the doctrine but the +1 to hit rolls at on 1 CP can be useful.

I’m still taking cadia for my brigade detachment. Reroll misses is exceptional for my 3x3 mortar heavy weapon teams. If I didn’t love Using CPs so much I’d love to combo them with the old grudge warlord trait.

This message was edited 1 time. Last update was at 2018/04/23 13:24:40


 
   
Made in us
Imperial Recruit in Training





I just came back from playing mostly 4th edition and some 5th. What's up with the cost of Chimeras and where are their special rules? 55 points to around 93 with weapons, I couldn't believe my eyes. Are they worth their points? I was thinking of using one as a Bullgryn limo.

This message was edited 4 times. Last update was at 2018/04/23 15:22:44


 
   
Made in au
Hissing Hybrid Metamorph






This is a bit late but thanks everyone who answered my question about the best Leman Russ variants. Shame the Exterminator is no good, my favourite looking Death Korps tank because it looks so WWl French
   
Made in ca
Regular Dakkanaut





 Afrika wrote:
I just came back from playing mostly 4th edition and some 5th. What's up with the cost of Chimeras and where are their special rules? 55 points to around 93 with weapons, I couldn't believe my eyes. Are they worth their points? I was thinking of using one as a Bullgryn limo.


Its how I use it. I run double flamers on it. If I go first I advance and just pop smoke. If my opponent shoots it great. Means they arent shooting my more valuable tanks. And if he doesnt also great. I have 4 giant dudes who are about to pop out and smash faces.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Tiberius501 wrote:
This is a bit late but thanks everyone who answered my question about the best Leman Russ variants. Shame the Exterminator is no good, my favourite looking Death Korps tank because it looks so WWl French


It's not that it's no good (it's not as bad as the Vanquisher), it's just that there's better out there. You could probably make it work if you really wanted to!
   
Made in gb
Death-Dealing Dark Angels Devastator




Sleeping in the Rock

 Unit1126PLL wrote:
 Tiberius501 wrote:
This is a bit late but thanks everyone who answered my question about the best Leman Russ variants. Shame the Exterminator is no good, my favourite looking Death Korps tank because it looks so WWl French


It's not that it's no good (it's not as bad as the Vanquisher), it's just that there's better out there. You could probably make it work if you really wanted to!


Yeah it's workable, it's outclassed by other variants, but there are some advantages to it. And if the army is more lore leaning then its faults shouldn't deter too much.

"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

 Afrika wrote:
I just came back from playing mostly 4th edition and some 5th. What's up with the cost of Chimeras and where are their special rules? 55 points to around 93 with weapons, I couldn't believe my eyes. Are they worth their points? I was thinking of using one as a Bullgryn limo.

I have not found a worthwhile use for a Chimera in this game. They cost too many points (93 for the cheapest version) and IG can make better use of those points elsewhere. When your Chimera is destroyed, you have to roll a D6 for each passenger. For each roll of 1, a model is slain. That is very bad for high wound, high cost models with a 3+ Invulnerable Save. Their toughness, armor, number of wounds, and invuln saves are useless in that situation.

This message was edited 1 time. Last update was at 2018/04/23 16:56:53


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in ru
Regular Dakkanaut





 Afrika wrote:
I just came back from playing mostly 4th edition and some 5th. What's up with the cost of Chimeras and where are their special rules?

They are gone. An Chimeras are gone with them. If you need transport you can always take Taurox but generally you'll be better off without metal boxes at all.
   
Made in us
Guarded Grey Knight Terminator






I like my gryphonne pattern chimera with twin heavy bolters in the turret with my tallarn list so they keep their BS. However, is this the most competitive? No. But it does keep my plasma special weapon teams alive. Love special weapons teams.

Taurox is about 20 points cheaper and packs a bigger punch with the twin autocannon.

Taurox Prime is the supreme leader of the metal bawks. For 20ish more point over the chimera, you get a nice amount of dakka with the Gatling and hot-shots. Drawback? Scions only. :(

But I do like my heavy bolter bawks with the gryphonne pattern. easy enough to convert as well. As stated above the heavy flamer delivery system is nice to bring dudes to the front line.


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Storm Trooper with Maglight





CO

Just played a game against new Tau with my Catachans last night. And damn, I was pretty jealous of a bunch of their Stratagems :/

I feel like rarely use any of our guard Stratagems other than leadership test on a D3 or Take Cover.

5k Imperial Guard
2k Ad Mech 
   
 
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