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Made in us
Despised Traitorous Cultist



Northern Colorado, USA

This isn't a serious thing I'm going to write in to GW or anything, just something funny that happened in a game.

Playing a friendly game in my buddy's basement a few weeks ago, he had a unit of 6 models all firing standard weapons. He rolled a 1 on five of those six dice, the last one was a 2.
We both start busting out laughing and I jokingly say "New house rule: If a unit of five or more models are all firing, and roll all 1s, that's a friendly fire hit on that unit." More chuckles ensue and we return to playing.

Last night I have a squad that's down to 5 marines late in the game, all firing Bolters at another infantry unit. All five dice show a 1. He calls me out on the joke I made. I go along with it, roll my armor save, and fail. Death by friendly bolter fire at point-blank range. In the back of the head. It took several minutes of hysterical laughter from both of us before I was able to remove the forward-most marine from the table.

That is now written on a whiteboard in his basement as a permanent house rule.

Are there any other examples like this of weird situations you all have run into? I don't see any reason why there can't be some sense of humor in the grimdark.

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Made in us
Drop Trooper with Demo Charge




Southern MD

now thats funny

Southland Gamers - Southern Md
 
   
Made in nz
Longtime Dakkanaut





United Kingdom

I'm no longer allowed to field Dante against my buddies Tau, as he got killed by Fire Warriors in CC/

   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

If playing one of my mates who runs CSM, the house rule is that once Abaddon dies (who he always fields no matter what) the game is over because he rage quits hard.

Another rule we did for fun once to force another guy in our group to stop throwing dice so hard was that for every model he knocked over with his dice throw he had to make an armour save on his closest troop and if he failed they were dead or lost a wound depending on the troop. He's much more careful about rolling now.
   
Made in pl
Screaming Shining Spear




NeoGliwice III

I once forced a rule in 5th that made Swooping Hawks unable to be assaulted / shot / etc. the turn after they DS.

10SH assaulted a Land Raider and after a series of glances they managed to stun it and blow one lascannon. Then they died without any real resistance. They were ~10 points less then the LR.

Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
Made in it
Focused Dark Angels Land Raider Pilot





Every time that that a IG blob is in cc and a challenge is issued, the commissar is forced to accept it... unjust you say? This was proposed by my buddy playing IG and since then that filthy guardian of imperial orthodoxy has won EVERY SINGLE CHALLENGE! The list of enemies he incredibly managed to take down includes:
- PF armed SM sergeant
-Deathwing Sergeant
-Chaos terminator sergeant
-Chaos terminator lord

I'm actually so scared of him that I try not to engage in challenge.
   
Made in gb
Junior Officer with Laspistol





 punkow wrote:
Every time that that a IG blob is in cc and a challenge is issued, the commissar is forced to accept it.


I can see this making it in the next IG codex. It makes sense, albeit no one will ever take commissars then...


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Despised Traitorous Cultist



Northern Colorado, USA

Thorgrim Bloodcrow wrote:
... Another rule we did for fun once to force another guy in our group to stop throwing dice so hard was that for every model he knocked over with his dice throw he had to make an armour save on his closest troop and if he failed they were dead or lost a wound depending on the troop. He's much more careful about rolling now.


I'm gonna remember that one. the guys I play with don't have this problem, but I can see this coming up.

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Made in us
Nimble Glade Rider





So Cal

After playing a Game right after CSMs got rereleased and my Emperors Champion (by himself) killed a Terminator Lord, 2 consecutive Hellbrutes and a squad of raptors without taking a single wound. My buddy joked about the "The Emperor Protects" and as the next thing in the path was his Defiler I decided to charge it, and for the next 2 turns his defiler swung and missed every single wound and the EC lived to the end of battle.....for the next few weekend our group got together, any enemy character who was forced to challenge or was challenged by the EC ran in fear and would not help his squad.

of course then this weekend happened and he was killed by a sentinel in CC, so now he must avoid enemy walkers at all costs.


Wood Elves: 2400 pts
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Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

When vehicles explode, its 2d6 range.

If they are wrecked, roll a d6 every turn. On a 3+ they explode 2d6.

This is mostly because we use a lot of tanks and explosions are cool.

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Made in nz
Longtime Dakkanaut





United Kingdom

UnadoptedPuppy wrote:
When vehicles explode, its 2d6 range.

If they are wrecked, roll a d6 every turn. On a 3+ they explode 2d6.

This is mostly because we use a lot of tanks and explosions are cool.


I actually like this a lot. You could incorporate the fuel reserve explosion rule in there as well If a cover save is made from a wrecked tank.

   
Made in nz
Boom! Leman Russ Commander




New Zealand

Back in 2E we had a rule inspired by the movie "The Matrix"

If a model whiffed every attack in CC but was armed with a pistol he could make a special "dodge this" shot (think Trinity vs Agent Smith on the rooftop). The victim must make an armour save or take a wound.

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Made in us
Possessed Khorne Marine Covered in Spikes






New Hampshire

UnadoptedPuppy wrote:
When vehicles explode, its 2d6 range.

If they are wrecked, roll a d6 every turn. On a 3+ they explode 2d6.

This is mostly because we use a lot of tanks and explosions are cool.


This rule sounds like it could be really fun, and really dangerous to troops advancing after busting a tank

WAAAGH!!!

 
   
Made in au
Fixture of Dakka





Melbourne

UnadoptedPuppy wrote:When vehicles explode, its 2d6 range.

If they are wrecked, roll a d6 every turn. On a 3+ they explode 2d6.

This is mostly because we use a lot of tanks and explosions are cool.
I concur with the others. That sounds like a excellent rule.

MarsNZ wrote:Back in 2E we had a rule inspired by the movie "The Matrix"

If a model whiffed every attack in CC but was armed with a pistol he could make a special "dodge this" shot (think Trinity vs Agent Smith on the rooftop). The victim must make an armour save or take a wound.
How come no ones made a Codex: The Matrix before? That could be a really interesting dex to play aginst.


You know what, never mind. I'm gonna have a crack at it myself. Maybe....

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Made in nl
Stalwart Space Marine






well, I once had some scouts:

(A)3 snipers, missile launcher and telion

(B)4 CC/pistol and sarge with power sword

(C)landspeeder storm

so B runs out of C to charge some hormagaunts, desperately needing as much as possible attacks, so A fires a full volley into the gaunts, telion guides the scouts very well they kill some... and my missile launcher decided to decapitate my sarge from sqaud B..

it was the moment where I felt Telions pain...

yeah and my friend is annoying me because my tyranid prime was smart enough to figure out how an imperial quadgun worked(on a bastion) and thus he killed a greater demon (turn 1 or something like that)


but that's no houserules, we have one, and I am happy with it:

not painted - not used

so we can only field painted models YAY because I hate to play against GREY(knights) all the time

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Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

Eldercaveman wrote:
UnadoptedPuppy wrote:
When vehicles explode, its 2d6 range.

If they are wrecked, roll a d6 every turn. On a 3+ they explode 2d6.

This is mostly because we use a lot of tanks and explosions are cool.


I actually like this a lot. You could incorporate the fuel reserve explosion rule in there as well If a cover save is made from a wrecked tank.


Exactly. Using wrecks as cover becomes a risk. But that's the idea; a wrecked vehicle is probably on fire, or the crew isn't allowing their vehicle to fall into enemy hands.

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Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

My old gaming group had a house rule for rolling dice. If you rolled your dice and knocked over a model, how many models you knocked over you had to use an armor save with your closest unit to the dice. We all rolled more accurately now.

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Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

My orks throw bad language, 5+ to hit 4+ to wound, if wounded... You are insulted.... Thats it
   
Made in nl
Stalwart Space Marine






does the angry store manager putting his kitten on the table count?

(threw all the model over, this thing must be 10k points worth with his WS10 BS0 S40 T100 W100 I50 A40 Ld 80 Sv 1+++ fnp iwnd etc etc)

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Made in nz
Longtime Dakkanaut





United Kingdom

UnadoptedPuppy wrote:
Eldercaveman wrote:
UnadoptedPuppy wrote:
When vehicles explode, its 2d6 range.

If they are wrecked, roll a d6 every turn. On a 3+ they explode 2d6.

This is mostly because we use a lot of tanks and explosions are cool.


I actually like this a lot. You could incorporate the fuel reserve explosion rule in there as well If a cover save is made from a wrecked tank.


Exactly. Using wrecks as cover becomes a risk. But that's the idea; a wrecked vehicle is probably on fire, or the crew isn't allowing their vehicle to fall into enemy hands.


I more meant, if someone makes a successful cover save roll a D6 on a 5+ it explodes D6", if the weapon was AP2 explode it 2d6 if it was AP1 explode it 3D6, just because it would be fun
""

   
Made in us
Hurr! Ogryn Bone 'Ead!





For an extra 10 points, we can take 'heat sinks' for any tank with plasma weapons. On a 4+, the tank doesn't lose a hull point but still can't fire for a turn.

   
Made in gb
Ichor-Dripping Talos Monstrosity






One I remember from a local Apoc game.
On turn 3+, all Superheavy Vehicles / Titans that explode, always explode with an Apoc Blast.
I think on turn 5+ it was any vehicle that explodes goes Apoc xD.

Especially fun when you take out the enemies Baneblade with Grotesques in CC, which Apoc blasts out, taking out the grots and about a dozen tanks, half of which explode, cascading out to wipe out 80% or so of that half the board.

This message was edited 1 time. Last update was at 2013/01/03 04:33:14


   
Made in us
Despised Traitorous Cultist



Northern Colorado, USA

 Focke_Wulf wrote:
For an extra 10 points, we can take 'heat sinks' for any tank with plasma weapons. On a 4+, the tank doesn't lose a hull point but still can't fire for a turn.

I'll have that one as well! Done! Stolen!

I would make it more expensive than 10 points, I think. but we'll see.

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Made in gb
Ichor-Dripping Talos Monstrosity






To be fair, it's a 50/50 chance Gets Hot won't hurt it, I don't see it being worth more than 10. (Hell, maybe 5... it's a specific save against a specific effect, that happens 1/6 of the time it fires.)

   
Made in us
Dakka Veteran





We use the suggested one in the BRB: If you roll dice that fall of the table, its automatic fail/lowest/worst possible result. If you the commander cant hit a 6 foot by four foot table from 6 inces away, your army is screwed. Oh so much better.
   
Made in gb
Dakka Veteran




Snake Mountain

One that I played recently which me and my mate really got a kick out of was in a game with my Orks.

I suggested that instead of Ork shooting and hitting on 5's/6's as normal (BS2). We switch it so that Ork shooting is still conducted at (BS2) but instead the hits are on 1's/6's.

We found this a very fun change for Ork shooting, I kept the rule that a roll of a 1 is still a 'Gets Hot result' but the model still gets a hit even though the shot may/will kill him

It was just a fun dynamic that didn't really change anything but I thought it added a bit of character to my orks and made for a more enjoyable game, as my mate was looking at ones on his side of the table as a bad thing, whereas I was hoping for them, it made it a lot more fun for the both of us when flinging loads of dice around.

'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

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Made in gb
Ichor-Dripping Talos Monstrosity






 Rysaer wrote:
One that I played recently which me and my mate really got a kick out of was in a game with my Orks.

I suggested that instead of Ork shooting and hitting on 5's/6's as normal (BS2). We switch it so that Ork shooting is still conducted at (BS2) but instead the hits are on 1's/6's.

We found this a very fun change for Ork shooting, I kept the rule that a roll of a 1 is still a 'Gets Hot result' but the model still gets a hit even though the shot may/will kill him

It was just a fun dynamic that didn't really change anything but I thought it added a bit of character to my orks and made for a more enjoyable game, as my mate was looking at ones on his side of the table as a bad thing, whereas I was hoping for them, it made it a lot more fun for the both of us when flinging loads of dice around.


Technically, it made your Orks more accurate
Round edged gaming dice roll a 1 roughly 29% (with the rest being roughly equal) instead of everything rolling 16.6% like it should.
But this is simply how these dice are, and to get and use dice that will be accurate (square edge, solid cast / molded dice, need to be rolled in a box and bounce off at least 1 vertical surface) is expensive and impractical.

Still, it is fun little silly rule.

This message was edited 1 time. Last update was at 2013/01/11 12:41:11


   
Made in gb
Dakka Veteran




Snake Mountain

 Ovion wrote:
 Rysaer wrote:
One that I played recently which me and my mate really got a kick out of was in a game with my Orks.

I suggested that instead of Ork shooting and hitting on 5's/6's as normal (BS2). We switch it so that Ork shooting is still conducted at (BS2) but instead the hits are on 1's/6's.

We found this a very fun change for Ork shooting, I kept the rule that a roll of a 1 is still a 'Gets Hot result' but the model still gets a hit even though the shot may/will kill him

It was just a fun dynamic that didn't really change anything but I thought it added a bit of character to my orks and made for a more enjoyable game, as my mate was looking at ones on his side of the table as a bad thing, whereas I was hoping for them, it made it a lot more fun for the both of us when flinging loads of dice around.


Technically, it made your Orks more accurate
Round edged gaming dice roll a 1 roughly 29% (with the rest being roughly equal) instead of everything rolling 16.6% like it should.
But this is simply how these dice are, and to get and use dice that will be accurate (square edge, solid cast / molded dice, need to be rolled in a box and bounce off at least 1 vertical surface) is expensive and impractical.

Still, it is fun little silly rule.


That is technically true, but I actually use dice I ordered from bolter and chainsword a few years ago which are not round edged, they are square edge (nearly identical to casino dice.) Also, I was practically destroyed that game, so even if logically it should have helped me..... it didn't

'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

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