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Thought: What if Shotguns (and other Assault Weapons) hit on 5+ on Overwatch  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Hurr! Ogryn Bone 'Ead!





SoCal

Just a thought...an I'm basing this on the IG shotgun (only because it's the one thing I know clearly stat wise) would it make sense to have them hit on a 5+ during Overwatch? I would hardly consider it game-breaking in that the good ol' IG Shotty is a Str3 weapon. I'm just thinking it would make sense that it would be easier to hit something with a wall of shot filling the air in front of some assault chargers. Shotguns have always been the 'meh weapon of the IG armory, was trying to find ways to make them a little better. Of course, at best I would only be able to use this as some kinda house rule, but one can dream no?
   
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Canada

Yeah that would be sensible for Shotguns at least, perhaps there should be a USR that lets you snap fire on a 5+?

   
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Crazed Savage Orc





I always thought rending would be good for shotguns. Assault 2 is actually a nice feature, especially for the Space Marine variety with its Str 4.

Remember they are low tech like stub guns. They are not meant to be overly balanced.

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I'd rather make snap shot on 5+ a shotgun-only thing; giving it to all Assault weapons might be a tad unbalanced (psycannons, varied-frequency Blastmasters, et cetera).

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Dublin

Anomander, you forgot the big 20-30 Shootboyz units ...
But yeah, for shotguns it wouldn't be unbalanced, especially with the now better rapid fire weapons pushing the shotguns ever deeper into the abyss of the useless weapons

 
   
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Beautiful and Deadly Keeper of Secrets





How about a "Point Blank" rule

This would apply to weapons that fire best when the unit is closer to the enemy. it would grant +1 on the overwatch table, and +1 to BS if within 6" of the unit with shotgun.
   
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Killer Klaivex




Oceanside, CA

 ZebioLizard2 wrote:
How about a "Point Blank" rule

This would apply to weapons that fire best when the unit is closer to the enemy. it would grant +1 on the overwatch table, and +1 to BS if within 6" of the unit with shotgun.

5+ for shotguns is fine, as units that can get them are small, and fairly crappy in assaults, so a bonus to hit on overwatch isn't too over-powered.
Adding it to all assault weapons is a problem. Orks get a huge boon out of that, and shoota boy shooting is plenty good as is.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
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Bounding Assault Marine



hereford

The wall of fire comes in to assult 2 so thing but on scouts hitting on 5 s 4 it might hert nids as they ave low amour and max 30 it gives out 20 shots hitting on 5 woundig on 4 nids boom not balnced its like a flamer in cc


Automatically Appended Next Post:
The wall of fire comes in to assult 2 so thing but on scouts hitting on 5 s 4 it might hert nids as they ave low amour and max 30 it gives out 20 shots hitting on 5 woundig on 4 nids boom not balnced its like a flamer in cc

This message was edited 1 time. Last update was at 2013/01/08 17:17:45


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HawaiiMatt wrote:
 ZebioLizard2 wrote:
How about a "Point Blank" rule

This would apply to weapons that fire best when the unit is closer to the enemy. it would grant +1 on the overwatch table, and +1 to BS if within 6" of the unit with shotgun.

5+ for shotguns is fine, as units that can get them are small, and fairly crappy in assaults, so a bonus to hit on overwatch isn't too over-powered.
Adding it to all assault weapons is a problem. Orks get a huge boon out of that, and shoota boy shooting is plenty good as is.

-Matt


Never suggested it for all assault weapons, just the ones most likely to do so like shotguns.
   
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Beijing, China

 AnomanderRake wrote:
I'd rather make snap shot on 5+ a shotgun-only thing; giving it to all Assault weapons might be a tad unbalanced (psycannons, varied-frequency Blastmasters, et cetera).


Shoota Boyz /


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Longtime Dakkanaut






I think the shotguns are firing slugs? I think birdshot rounds for shotguns would gain a bonus to hit at longer range combined with a strength reduction. Thus, at range 12 perhaps you would get +1 bs and -1 str, with the bs bonus specifically applying to over watch in addition.
   
Made in nl
Ferocious Blood Claw






That would actually make a whole lot of sense since shotguns are commonly used for close quarters engagement. I could even see them hitting on a 4+, since it`s probably the only real use they ever serve. The need for massed flashlights will keep most IG players from going overboard on them anyway.

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The Hague (NL)

How about having shotguns just let their wielders use their normal Bs for Overwatch (instead of Bs 1)?

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Netherlands

You could do this with a new rule that says something like:
"When fired in Overwatch or 0-12" add +1 to your to-hit rolls."
   
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hereford

I was debating it a games workshop d 3 hits

sallies all the way

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War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
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Brisbane, Australia

 btr75 wrote:
I always thought rending would be good for shotguns. Assault 2 is actually a nice feature, especially for the Space Marine variety with its Str 4.

Remember they are low tech like stub guns. They are not meant to be overly balanced.


Finally. Scout shotguns aren't great, but they aren't worse than taking a bolt pistol and combat weapon.

 
   
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Longtime Dakkanaut





United Kingdom

Can Black Templar Inititates take Shotguns?
They'd give BT a nice boost, and give them a decent overwatch wall.

   
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Eldercaveman wrote:
Can Black Templar Inititates take Shotguns?
They'd give BT a nice boost, and give them a decent overwatch wall.


I think they can.

I'd personally approve of them snapshotting 5+ as long as the user is 6-8" away or something. That would apply to overwatch too.

How about calling the rule "scatter"?

I think:
Rng reduced to half, ovewatch hits on a 4+ as long as the target is 0-6" away and 5+ when 7-12"? Applies to snapshots. S+1 within 8" of enemy?

Then another variant of shotgun shells (don't recall what it's called), the one used to fire farther away?

Normal Rng, Overwatch/snapshot hits on a 5+, when target is 6-16" away.

You should, of course decide which to use when firing (after that, would be used until next shooting phase).
If you didn't fire in the shooting phase, use the basic ones (the later variant perhaps?)

Just how I thought it might work out nicely

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Made in us
Thrall Wizard of Tzeentch






I think the mentioned Point Blank rule is good.

Point Blank
Some weapons are especially suited to close-quarters engagement, ready to blast holes in any would-be assailants.
Ranged weapons with this special rule have +1 to hit when firing Overwatch, or if their target is within 6".

It could be 1/2 range, if they make a 24" range shotgu-

storm... bolter? What sorcery is this...

This message was edited 1 time. Last update was at 2013/01/18 03:43:49


 
   
 
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