Dr. Serling wrote:I like the con build, but if you are running him with incubi I would take combat drugs. On the off chance you get
FNP you are giving
FNP to 10 expensive models. Pass 1
FNP save, it paid for itself. Not to mention the chance of getting furious charge. Worst case scenario you roll a one, but 2-5 means better con in combat.
I dont see the point to a succbus. You are at a large enough point level that you could take another budget 'con with a shadow field and venom blade for 5 points more. Or a hamey to give the wytches
FNP, or the duke to benefit your kabbies and all of the wytches you have.
Not a huge fan of blasters on foot kabbie squads. I see the merits of the LD9 squad with a dark lance hidden somewhere, but if the blaster comes into range, then your either screwed or a splinter rifle can handle the work. Unless you plan on seeing deep striking termi''s, drop the blaster.
The kabbies in the raider don't need the syrabite. If the raider dies, so will 4-5 kabbies. At which point the squad is pretty useless, so spending extra points to keep them around only matters for keeping a scoring unit on the table. Not a terrible idea, but something to kill 10 points, not an auto include. Drop the shredder, and give the raider splinter racks. Let the kabbies do what they do best!
Flickerfields are only good on the fliers, everything else should just take night shields. Consider aethersails for assault raiders(your incubi and wytches)
Wytches need haywire grenades. They really took a hit in assault power in 6th, so I would run them without special weapons. You can only take 1 anyways, as you only have 9 bodies. A
PGL will help you make it to combat, so better to buy one of these than hydra gauntlets.
The grav talon on reavers is pretty awful, cluster caltrops have their merits. Heat lances are better than blasters in most situations, but each have their merits. Reavers are really good in 6th.
Hellions are crap unless you are taking baron sathynax to make them troops, and have them in a large blob. I would drop these for more troops.
Ravagers look good. The razorwing is a bit point heavy-you will really only shoot the splinter cannon once you have run out of missiles, so it is a bit of a waste. A dark lance is better if you are shooting at something with 2+ saves. Night shields are not bad, but most things that can shoot fliers have long range or are incredibly mobile(like other fliers) so I don't think they will serve you all that well. Flickerfield is great for dark eldar fliers.
Avoid mandrakes like the plague, they are absolute garbage. Maybe get a squad of blaster trueborn in a venom as a second elite choice. Wracks work great as both elites and troops(access venoms and raiders, liquifier guns, decent assault units that can survive a round of bolter fire)