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Made in us
Deranged Necron Destroyer





 Nightfish wrote:
Not exactly tactica.....

Spoiler:
What does everyone do with the leftover bits from the Immortals/Deathmarks box? Use warrior bodies to add gauss/tesla Immortals by snipping off the power cords? Add some smaller and slimmer Deathmarks? Kitbash Crypteks with Deathmark heads?


Yeah I bought a box of warriors and used the extra bits to make gauss immortals.


And I know it would be considered wish listing but I can see a stratagem for necrons to spend 1/2 cp to immediately make a RP test for a unit that was just shot at/ attacked in melee. It almost feels like a no brainer to help the wishy washy RP rules.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in nl
Regular Dakkanaut





Holy gak Quantum Shielding is HILARIOUS if it works right.

last match, three Blightspew Crawler launched 3 multimeltas in meltarange and 3 Krak missiles at a Ghost Ark, did a total of two wounds

This message was edited 2 times. Last update was at 2018/02/04 23:31:03


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Doctoralex wrote:
Holy gak Quantum Shielding is HILARIOUS if it works right.

last match, three Blightspew Crawler launched 3 multimeltas in meltarange and 3 Krak missiles at a Ghost Ark, did a total of two wounds



Yeah, its a good ability. The problem with it is that a smart opponent would direct those multi damage attacks to things that don't have it. Like our fragile destroyers, who are also one of our few sources of multi damage weapons.
A monolith would be a good vehicle to pair with it, but its pricey. We need something like a cheaper version, a predator tank to a landraider.

This message was edited 1 time. Last update was at 2018/02/04 23:36:06


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Grisly Ghost Ark Driver





 Nightfish wrote:
Not exactly tactica.....

Spoiler:
What does everyone do with the leftover bits from the Immortals/Deathmarks box? Use warrior bodies to add gauss/tesla Immortals by snipping off the power cords? Add some smaller and slimmer Deathmarks? Kitbash Crypteks with Deathmark heads?


It's a great kit in this regard, so much extra bits. And quite cheap. For GW.

I use hands (cut from guns) to convert warriors to flayed ones, a couple of examples in my gallery. (a lot better than just using balls of greenstuff)

galllery page

And I use the gauss blasters to create heavy gauss cannons for heavy destroyers, demo here:



More than that.. I don't know yet.

I plan to kitbash Toholk, will definitely take parts from this kit.
   
Made in se
Freaky Flayed One





That's a great heavy gauss.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 CthuluIsSpy wrote:
Doctoralex wrote:
Holy gak Quantum Shielding is HILARIOUS if it works right.

last match, three Blightspew Crawler launched 3 multimeltas in meltarange and 3 Krak missiles at a Ghost Ark, did a total of two wounds



Yeah, its a good ability. The problem with it is that a smart opponent would direct those multi damage attacks to things that don't have it. Like our fragile destroyers, who are also one of our few sources of multi damage weapons.
A monolith would be a good vehicle to pair with it, but its pricey. We need something like a cheaper version, a predator tank to a landraider.
QS is a good ability, but really only coms into it's own if you don't field any other models worth shooting high S muti-wound weapons at. If you have destroyers that's where those weapons go, but if you only have 1W warriors and vehicles with QS then those weapons are inefficient no matter which target they choose. Which brings us to the general crapness of RP and big blobs of warriors, sadly. There's almost great synergy there, but it falls short - hopefully the codex will address this somehow.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Longtime Dakkanaut




Ute nation

Quantum shielding is pretty awesome, but it's kind of like grav from 7th ed, it punishes you for having good stats, and thus is a bad mechanic. Plus it has unintended consequences like making necron vehicles immune to a lot of macro weapons. It's one of the things I'm pretty sure is going to get altered in the codex, probably to something like our warlord trait from CA 2017 (flat -1 damage taken) or an invul save.

Until we know how RP or Gauss is going to work it's hard to speculate how they'll fix us. For instance if gauss inflicts a mortal wound on a six (99.9% sure that's not going to happen) I wouldn't expect points reductions.

There are some safe assumptions though, for instance they can't really reduce the price on warriors or immortals, so to compensate for the lack of special/heavy weapons, they will probably have to add a rule to help them. My guess is some kind of on 6's rule, since that's a very traditional Necron style rule. There are lots of ways to achieve the same result though, so I won't be surprised if they get a similar result via another method.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Irked Necron Immortal



Colorado

So, Thousand Son's codex is released but no mention from GW of the Xenos codexes next in line. Are they intentionally dragging their feet?!
   
Made in us
Longtime Dakkanaut




Ute nation

I'm happy as long as necrons are sometime in march so I can excuse buying a few crypteks (for different wargear options) and the codex as a birthday present.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Irked Necron Immortal



Colorado

 Grimgold wrote:
I'm happy as long as necrons are sometime in march so I can excuse buying a few crypteks (for different wargear options) and the codex as a birthday present.
Haha yeah, I'm still holding onto Christmas money for the alleged Necron codex. I sure hope they get started hyping those Xenos books soon, though, I'm tired of my crons sitting on the shelf.

This message was edited 1 time. Last update was at 2018/02/06 05:21:28


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

v0iddrgn wrote:
So, Thousand Son's codex is released but no mention from GW of the Xenos codexes next in line. Are they intentionally dragging their feet?!



It was announced at the LVO, that Tau, Dark Eldar and Necrons are all coming up here in the next few months. If you are asking for exact dates, nothing yet.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Regular Dakkanaut





Here's hoping their definition of 'few' isnt like 6+ months. *chuckle*

(less then a year)

Granted anything above 4 I think would probably be worded differently I think~ but that's just me.

I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Loyal Necron Lychguard




This is the third time they've announced a cluster of 3 Codices - first with Eldar/Guard/Nids, then with BA/DA/Daemons. All those were announced and up for preorder within a month or so, I would expect to see the first one up before the end of February..
   
Made in us
Irked Necron Immortal



Colorado

Requizen wrote:
This is the third time they've announced a cluster of 3 Codices - first with Eldar/Guard/Nids, then with BA/DA/Daemons. All those were announced and up for preorder within a month or so, I would expect to see the first one up before the end of February..
They'd better, but I have seen a precipitous decline in posts to the Warhammer Community 40k section. Malign portents indeed.
   
Made in us
Loyal Necron Lychguard




v0iddrgn wrote:
Requizen wrote:
This is the third time they've announced a cluster of 3 Codices - first with Eldar/Guard/Nids, then with BA/DA/Daemons. All those were announced and up for preorder within a month or so, I would expect to see the first one up before the end of February..
They'd better, but I have seen a precipitous decline in posts to the Warhammer Community 40k section. Malign portents indeed.


To be fair, it was literally nothing but 40k since 8th came out other than the General's Handbook release. AoS players were basically twiddling their thumbs during the first slew of Codices, so it's not surprising to have it go the other way now.
   
Made in us
Loyal Necron Lychguard





Based on previous announcements, Tau codex will come out late February, followed by Drukhari and Necrons in March. So expect the Necron codex by mid-March at the earliest.
   
Made in us
Irked Necron Immortal



Colorado

 Arachnofiend wrote:
Based on previous announcements, Tau codex will come out late February, followed by Drukhari and Necrons in March. So expect the Necron codex by mid-March at the earliest.
What announcements? Link?
   
Made in us
Loyal Necron Lychguard





I mean the way that the announcements for the previous codex trios worked.
   
Made in us
Longtime Dakkanaut




Ute nation

The order is still up in the air, It seems unlikely necrons are first, but we are the worst off so it would be a small mercy. The way I heard it was tau then necrons then dark eldar, but with no preorders or street dates only GW knows. If necrons are last it may be because of the rumored Admech vs Necron box set.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Grimgold wrote:
The order is still up in the air, It seems unlikely necrons are first, but we are the worst off so it would be a small mercy. The way I heard it was tau then necrons then dark eldar, but with no preorders or street dates only GW knows. If necrons are last it may be because of the rumored Admech vs Necron box set.


You make a great point about the boxset. With that knowledge, I am thinking it is likely going to be last as well.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in fi
Freaky Flayed One





Admech vs Necrons boxed set still sounds weird, but GW has launched a Sisters of battle boxed set mixed with old and new models for the same price as buying them individually, so who knows how they think.
   
Made in gb
Decrepit Dakkanaut




UK

Right now the only people who know are GW and they aren't telling. There's also the aelves release during this period so that could further delay the Necron release; plus there's some Necromunda stuff as well as the Mortalis stuff

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in nl
Regular Dakkanaut





I thought of some small tips just the other day:

-If for whatever reason you are júst two inches short of having your units in aura range of a Cryptek/Res orb, roll the RP one die at the time.
As soon as one succeeds, you can gain an extra 2" by placing the newly reanimated model towards the character. If this gets you in their aura range, you can then roll the rest of them with their added buffs.

-The Ressurection Orb is ironically not a reroll of a RP. While it does just that, the wording of the ability says: "once per battle, immediately after you have made your Reanimation Protocols rolls, you can make Reanimation Protocols rolls for models from a friendly DYNASTY INFANTRY unit within 3" of this model."

Why does this matter? Because this means that it can stack with the strategem Enhanced Reanimation Protocols. You get to roll RP for a unit twice, rerolling 1's both times.





Anyone else got any small tips they'd like to share?

This message was edited 1 time. Last update was at 2018/02/11 15:07:11


 
   
Made in no
Grisly Ghost Ark Driver





None yet, bit I love yours, thanks for sharing!
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So, I have a gripe about quantum shielding, and that is that it's effectiveness isn't consistent. Like, its dependent on your opponent rolling high for damage and then you rolling low for damage. That's two more randomized steps after a series of randomized steps. I just had a game where QS only worked once, because he kept rolling too low for damage and I kept rolling too high. I guess its the all or nothing approach that bothers me; it feels really binary.
I'd much rather have it work like the Enduring Will warlord trait, where the incoming damage is reduced by a certain amount.
Not sure how much to reduce it by though. Maybe a variable dice amount based on the incoming damage, down to a minimum of 1. Like, if the damage is 6 or less, roll a D6, 7 or more, roll 2d6, 13 or more, roll 3d6.
That should remove a step and make it less dependent on what your opponent rolls.

This message was edited 5 times. Last update was at 2018/02/11 22:42:54


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
Regular Dakkanaut





 CthuluIsSpy wrote:
So, I have a gripe about quantum shielding, and that is that it's effectiveness isn't consistent. Like, its dependent on your opponent rolling high for damage and then you rolling low for damage. That's two more randomized steps after a series of randomized steps. I just had a game where QS only worked once, because he kept rolling too low for damage and I kept rolling too high. I guess its the all or nothing approach that bothers me; it feels really binary.
I'd much rather have it work like the Enduring Will warlord trait, where the incoming damage is reduced by a certain amount.
Not sure how much to reduce it by though. Maybe a variable dice amount based on the incoming damage, down to a minimum of 1. Like, if the damage is 6 or less, roll a D6, 7 or more, roll 2d6, 13 or more, roll 3d6.
That should remove a step and make it less dependent on what your opponent rolls.


I disagree. D6 damage usually doesn't come in high quantities. Or at least not all aimed at one vehicle, if you've positioned carefully.
If your opponent keeps rolling low, sure Quantum Shielding won't stop much but your vehicle's shouldn't be too damaged either. Especially our Arks have plenty of wounds for just that kind of damage. Living Metal will work out some of the dents and it's payback time.

Compare this to a Leman Russ; aim a couple of Lascannons at that and it's gone, end of discussion. At least our Quantum Shielding has a decent chance of lowering the damage. Plenty of anti-tank also wounds our T6 just as easy as a Russ' T8.
T6 is pretty good in general imo: Hard enough to stop mass infantry fire and kind of overkill for dedicated anti-tank weaponry.

It get's even better against stuff like 2D6 take the highest for damage. Just this week my opponent threw three Plaguespew Crawlers in melta-range at my Ghost Ark, did a total of two damage! I doubt even a Land Raider can barely survive something like that.

The downside is of course that light-anti tank will cut through it more easily, especially since those often do 2 or D3 damage.

On a side note: it gets even more hilarious against 2D6 damage or worse, some Titan weapons do like flat 12 damage, making our vehicles immune to those planet-cracking weapons xD




This message was edited 3 times. Last update was at 2018/02/11 23:58:50


 
   
Made in us
Been Around the Block




I like the exploding scarab idea. I remember a time when scarabs were 6points each but werent a swarm and had no base so they were very hard to see for shooting purposes. They had only one function blow up I think it was a str 3+2d6 explosion. Anyone else remember when scarabs were like that?
   
Made in us
Tail-spinning Tomb Blade Pilot




 CthuluIsSpy wrote:
So, I have a gripe about quantum shielding, and that is that it's effectiveness isn't consistent. Like, its dependent on your opponent rolling high for damage and then you rolling low for damage. That's two more randomized steps after a series of randomized steps. I just had a game where QS only worked once, because he kept rolling too low for damage and I kept rolling too high. I guess its the all or nothing approach that bothers me; it feels really binary.
I'd much rather have it work like the Enduring Will warlord trait, where the incoming damage is reduced by a certain amount.
Not sure how much to reduce it by though. Maybe a variable dice amount based on the incoming damage, down to a minimum of 1. Like, if the damage is 6 or less, roll a D6, 7 or more, roll 2d6, 13 or more, roll 3d6.
That should remove a step and make it less dependent on what your opponent rolls.


Eh, no way. The current build is an excellent meta- dependent choice. Those kinds of decisions, and the tension they engender, is brilliant.

The downside for the current meta is that GW has flooded SM with spammable OC Plasma options, which don’t have a practical downside and are nearly strictly better than the usual AT.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

sieGermans wrote:
 CthuluIsSpy wrote:
So, I have a gripe about quantum shielding, and that is that it's effectiveness isn't consistent. Like, its dependent on your opponent rolling high for damage and then you rolling low for damage. That's two more randomized steps after a series of randomized steps. I just had a game where QS only worked once, because he kept rolling too low for damage and I kept rolling too high. I guess its the all or nothing approach that bothers me; it feels really binary.
I'd much rather have it work like the Enduring Will warlord trait, where the incoming damage is reduced by a certain amount.
Not sure how much to reduce it by though. Maybe a variable dice amount based on the incoming damage, down to a minimum of 1. Like, if the damage is 6 or less, roll a D6, 7 or more, roll 2d6, 13 or more, roll 3d6.
That should remove a step and make it less dependent on what your opponent rolls.


Eh, no way. The current build is an excellent meta- dependent choice. Those kinds of decisions, and the tension they engender, is brilliant.

The downside for the current meta is that GW has flooded SM with spammable OC Plasma options, which don’t have a practical downside and are nearly strictly better than the usual AT.


That's a fair way of looking at it, I guess. I'm just not a fan of how random it is. That's not to say I won't use it or that it has to be changed, because it does work as intended. It's just not how I would have handled it.
Yeah, plasma spam does hurt it. In the aforementioned game my opponent dropped a few squads of BA assault marines, each unit armed with a plasma pistol, and they just dumped overcharged shots into the GA, in range of the warlord's reroll 1s ability. Took off like 6 wounds.
Though to be fair, I should have protected my back line better, and that's not to say QS is weak, because it is intended to be bad against low damage weapons like plasma.

This message was edited 2 times. Last update was at 2018/02/12 15:15:53


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
One Canoptek Scarab in a Swarm





Hey guys,

Been a while since I checked in. Kind of took a break from things while I waited for Necron codex to be released. I saw that about a month ago it was announced to be "coming soon". Has there been any more talk on a potential release window? I want to continue building my army, but I want to get my hands on the codex and rule updates so I know what units I should focus on.

Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that. 
   
 
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