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![[Post New]](/s/i/i.gif) 2018/11/03 19:58:51
Subject: Necromunda Underhive - pg 166 Delaque
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Ridin' on a Snotling Pump Wagon
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They’re not hunched. They’re sneaking.
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![[Post New]](/s/i/i.gif) 2018/11/03 20:01:20
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Four of the ten models presented lean forward. Hardly all of them.
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![[Post New]](/s/i/i.gif) 2018/11/03 20:18:00
Subject: Necromunda Underhive - pg 166 Delaque
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Stealthy Warhound Titan Princeps
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Hunched, crooked, spindly, infirm.
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![[Post New]](/s/i/i.gif) 2018/11/03 20:23:09
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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All really suitable adjectives for the "dealbroker espionage shadow-creeper" faction, imo.
Although as a Van Saar player I'm a little jealous we're losing the spindly war...
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![[Post New]](/s/i/i.gif) 2018/11/03 20:23:58
Subject: Necromunda Underhive - pg 166 Delaque
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Ridin' on a Snotling Pump Wagon
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Poorly nourished, live in poor lighting, that’s how humans tend to pan out!
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![[Post New]](/s/i/i.gif) 2018/11/03 20:34:20
Subject: Necromunda Underhive - pg 166 Delaque
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Stealthy Warhound Titan Princeps
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Altruizine wrote:
All really suitable adjectives for the "dealbroker espionage shadow-creeper" faction, imo.
Although as a Van Saar player I'm a little jealous we're losing the spindly war...
I think VS look pretty fit for purpose! I was holding out for Delaque (my faves from the original, along with the Redemptionists and spyrers, and maybe VS and enforcers too), and I'm falling back to Van Saar now I've seen these guys
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![[Post New]](/s/i/i.gif) 2018/11/03 20:37:52
Subject: Necromunda Underhive - pg 166 Delaque
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Ridin' on a Snotling Pump Wagon
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Best thing about House Delqaue? Absolute doddle to paint :p
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![[Post New]](/s/i/i.gif) 2018/11/03 20:47:24
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Boom! Leman Russ Commander
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They don't look enough like gangsters to me.
Nice models, but they look like something belonging to the Inquisition or Dark Eldar lines.
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![[Post New]](/s/i/i.gif) 2018/11/03 20:49:50
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Thermo-Optical Hac Tao
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Arbitrator wrote:They don't look enough like gangsters to me.
Nice models, but they look like something belonging to the Inquisition or Dark Eldar lines.
I think when the Van Saar were essentially professional paramilitary, the idea of them being gangs in the sense they were before was out the window.
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This message was edited 1 time. Last update was at 2018/11/03 21:38:21
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![[Post New]](/s/i/i.gif) 2018/11/03 21:02:18
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Decrepit Dakkanaut
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Alright, I feel like people are calling out for a bunch of very human, very regular gangs.
These represent different nations, The Houses are very distinct from each other, even biologically, 10000 years as independent nation-states in the violent, cramped, polluted conditions of a colossal Hive City have produced extreme variation, both culturally and physically.
The Goliaths are virtually a subspecies, an abhuman strain. The Escher entirely defy human biology with reproduction. The VanSaar are constantly on the verge of dying, trapped in a weird unlife by their superior technology.
The Delaque live in the darkest areas, the most labyrinthine tunnels, they have, over thousands of years, augmented themselves, especially cybernetically, to move in deep darkness, their limbs have grown long and sinuous and they move through tight areas of shafts, among cables and girders, like the serpents they honor as their House Totem.
They really aren't blokes with shades, crew cuts and trenchcoats, they are an adapted subspecies of thousands and thousands of environmentally changed variants of the original human beings, locked into their own particular environment of the confine of House territory in a Hive City.
I personally feel that the new figures far more reflect the background than the old ones ever did.
But if you can't get past it and want old school models, you can get them on Ebay or buy the 'Heresy Miniatures' ones. But that's your aesthetic choice, not a fault either of the minis or the company that's released them, they're very good.
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![[Post New]](/s/i/i.gif) 2018/11/03 22:22:34
Subject: Necromunda Underhive - pg 166 Delaque
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Major
London
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Camden Town, Electric Ballroom, 1997.
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![[Post New]](/s/i/i.gif) 2018/11/03 23:00:00
Subject: Necromunda Underhive - pg 166 Delaque
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Using Object Source Lighting
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First time in quite a while that GW made me swear about a new model design. I think I found my first "must-buy" GW product of the year. Now, the question of whether I get back into Necromunda or find them the right proxy home...
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![[Post New]](/s/i/i.gif) 2018/11/03 23:14:38
Subject: Necromunda Underhive - pg 166 Delaque
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Is 'Eavy Metal Calling?
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spiralingcadaver wrote:First time in quite a while that GW made me swear about a new model design. I think I found my first "must-buy" GW product of the year. Now, the question of whether I get back into Necromunda or find them the right proxy home...
Alpha Legion cultists
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2018/11/04 00:07:12
Subject: Necromunda Underhive - pg 166 Delaque
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Using Object Source Lighting
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I was leaning towards FW's Renegade Marauders. Cultists would definitely be cool, but those models are a bit snazzy and expensive for complete fodder troops...
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![[Post New]](/s/i/i.gif) 2018/11/04 00:21:23
Subject: Necromunda Underhive - pg 166 Delaque
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Regular Dakkanaut
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I really liked Delaque in Oldcromunda, and this design is a really good, accurate reimagination of the old look. I had good hopes, and they really delivered! Best looking gang so far!
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This message was edited 1 time. Last update was at 2018/11/04 00:21:46
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![[Post New]](/s/i/i.gif) 2018/11/04 01:07:52
Subject: Necromunda Underhive - pg 166 Delaque
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Courageous Beastmaster
Australia
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Makes me wish that Kill Team had rules that would allow you to build your own custom Rogue Trader house, as these miniatures would definitely be useful for that. Actually all of the gangs would. But I really do love the aesthetic they have managed to get for these. I am really interested to see how their FW upgrade parts turn out!
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![[Post New]](/s/i/i.gif) 2018/11/04 03:41:57
Subject: Necromunda Underhive - pg 166 Delaque
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The Last Chancer Who Survived
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Really like the new Delaque, they were my main gang back in the day
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![[Post New]](/s/i/i.gif) 2018/11/04 09:58:19
Subject: Necromunda Underhive - pg 166 Delaque
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Fireknife Shas'el
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Other than Escher, none of the gangs have particularly spoken to me, until now. Seeing these was a literal jaw-drop moment!
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![[Post New]](/s/i/i.gif) 2018/11/04 10:00:43
Subject: Re:Necromunda Underhive - pg 166 Delaque
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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How many handflamers will FW cram into their weapon packs I wonder..?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/11/04 10:02:20
Subject: Necromunda Underhive - pg 166 Delaque
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Inquisitorial Keeper of the Xenobanks
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The design is a bit extreme (but all the Newcromunda gangs are), they look more like a 1 inquisitor model copied 10 times than a gang, and the weapons are too big and long barreled for them, that makes them look a bit cartoony, but overal it is a great release.
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![[Post New]](/s/i/i.gif) 2018/11/04 10:02:45
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Calculating Commissar
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BrookM wrote:How many handflamers will FW cram into their weapon packs I wonder..?
I look forward to seeing the dozen suppressed hand flamers
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/11/04 10:05:39
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Mighty Vampire Count
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Haighus wrote: BrookM wrote:How many handflamers will FW cram into their weapon packs I wonder..?
I look forward to seeing the dozen suppressed hand flamers 
You need to supress the screams not the gun  Wide area white noise generator needed
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/11/04 13:57:00
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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It's funny seeing the various responses and the range between them, some saying these are awful or not having any characteristic of Delaque, other saying these are awesome and spot on.
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![[Post New]](/s/i/i.gif) 2018/11/04 14:09:12
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I think the models are pretty cool, despite having a full Delaque gang already from original Necromunda.
I'm not sure I can support their gouging people who want rules for them but already have the previous rules expansions, though. The compendium is great for people like me who do not have any Necromunda 2.0 material yet, but for people who have been putting up all along with GW drip-feeding the rules like they are Electronic Arts? That's asinine.
If I buy them it's probably going to be to use them with another rule system, maybe Rogue Planet or Gangfight Skirmish.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2018/11/04 14:14:11
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Executing Exarch
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AegisGrimm wrote:I think the models are pretty cool, despite having a full Delaque gang already from original Necromunda. I'm not sure I can support their gouging people who want rules for them but already have the previous rules expansions, though. The compendium is great for people like me who do not have any Necromunda 2.0 material yet, but for people who have been putting up all along with GW drip-feeding the rules like they are Electronic Arts? That's asinine. If I buy them it's probably going to be to use them with another rule system, maybe Rogue Planet or Gangfight Skirmish. You're missing out, The N17 rules are very, very good. Probably the best skirmish system I've played. I haven't tried Rogue Planet but I do own it and have read it several times, and the depth there is not even close to N17.
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This message was edited 1 time. Last update was at 2018/11/04 14:15:01
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![[Post New]](/s/i/i.gif) 2018/11/04 14:27:26
Subject: Necromunda Underhive - pg 166 Delaque
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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In my group we are gonna start now to play Necromunda, with a full roster of gangs and two books to have 100% of the game at last feels like a complete game.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/11/04 14:46:18
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Ruthless Interrogator
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AegisGrimm wrote:
I'm not sure I can support their gouging people who want rules for them but already have the previous rules expansions, though. The compendium is great for people like me who do not have any Necromunda 2.0 material yet, but for people who have been putting up all along with GW drip-feeding the rules like they are Electronic Arts? That's asinine.
As someone who has purchased the core set and Gang War 1-3, despite not yet playing a single game of the new edition, this doesn't really bother me much. I'd much prefer the rules in 2 books to 5 or 6. The fluff is great and as a long time Necromunda player who just doesn't have enough time to game regularly, I want to support the system to keep the releases coming, and it seems to have only improved with time. The Specialist Games studio does not have the resources of GW proper and they started off with a limited amount of production ready stuff to launch. You could argue they should have waited a year to release all this at once, but I'm not sure the rules would be as good now without community feedback, and I'm also not certain we would have all the quality sculpts we have now if people hadn't shown the line could be profitable early on.
No need to be outraged on behalf of others who've actually paid for the books. That's a pretty ridiculous reason to not buy into a game. If we're using the video game analogy, early adopters always pay more and people who buy in later benefit from waiting for the game ecosystem to develop a larger playerbase.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2018/11/04 15:32:43
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Baxx wrote:It's funny seeing the various responses and the range between them, some saying these are awful or not having any characteristic of Delaque, other saying these are awesome and spot on.
You know how the internet is, things are either the greatest thing ever, day one purchase, or a dumpster fire of unimaginably poor design - there's no in between. And fence sitting just means you are secretly siding with the enemy. Personally, I'm somewhat indifferent on them, but since I have to pick a side... dumper fire... No, wait, greatest thing ever. Man, I can't decide.
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![[Post New]](/s/i/i.gif) 2018/11/04 15:37:24
Subject: Necromunda Underhive - pg 166 Delaque
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Terrifying Doombull
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You know how the Internet really is, a diverse bunch of people with their own opinions, but somehow some feel the need to rationalize it as one entity to argue against, when their preferences are challenged by others having their own.
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This message was edited 1 time. Last update was at 2018/11/04 15:39:28
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2018/11/04 15:41:52
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Now all I need is a competitive system so that my friends are encouraged to play.
Specially balanced missions.
Does anyone know something like that? (type missions of NOVA for KillTeam)
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