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![[Post New]](/s/i/i.gif) 2018/11/03 10:23:30
Subject: Necromunda Underhive - pg 166 Delaque
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Fixture of Dakka
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A bit Cenobite, a bit Strangers and a bit Lynchian Spacing Guild.
The old models are good, but they don’t look like sneaky Underhive denizens like these do.
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![[Post New]](/s/i/i.gif) 2018/11/03 11:27:01
Subject: Necromunda Underhive - pg 166 Delaque
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Dakka Veteran
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I like the models but they appear to tower heads and shoulders over the orlocks!
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![[Post New]](/s/i/i.gif) 2018/11/03 11:46:35
Subject: Necromunda Underhive - pg 166 Delaque
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Regular Dakkanaut
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Hmmm... seeing as the other gangs have the leader and heavy weapon-wielder share the same body deign, that suggests the one with the sniper rifle on their back is the specialist - and that is the heavy weapon option.
Seems a little weedy for a heavy weapon - hopefully it is some sort of silenced, scoped machine gun (not quite a heavy stubber, but not far off).
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![[Post New]](/s/i/i.gif) 2018/11/03 11:55:10
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Um, what big barrels? You mean what a appears to be silencers? I thought they were supposed to be sneaky?
I also don't get complains. They are zillion times better than old stripteasers with swimming googles, yes, similar design might have appeared in the movies but it's because it works. I challenge anyone to find anything like old gang in any movie better than Z grade without the designer being pummeled to death with empty tape cases
If I were to complain about anything it's the fact that bunch of bloodthirsty chaos maniacs from the next release over appears to be more inclusive than these guys...
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![[Post New]](/s/i/i.gif) 2018/11/03 11:56:38
Subject: Necromunda Underhive - pg 166 Delaque
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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"stripteasers with swimming googles"
Well that's a first.
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![[Post New]](/s/i/i.gif) 2018/11/03 12:04:06
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Leader of the Sept
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Irbis wrote:
If I were to complain about anything it's the fact that bunch of bloodthirsty chaos maniacs from the next release over appears to be more inclusive than these guys...
As with van saar there seems to be 1 female torso per sprue. I wonder if its any easier to match the female torso front with the various backs. The Van Saar one could be dine but it needed a bit of trimming and GS.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/11/03 12:04:39
Subject: Necromunda Underhive - pg 166 Delaque
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Stabbin' Skarboy
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Clockpunk wrote:Hmmm... seeing as the other gangs have the leader and heavy weapon-wielder share the same body deign, that suggests the one with the sniper rifle on their back is the specialist - and that is the heavy weapon option.
Seems a little weedy for a heavy weapon - hopefully it is some sort of silenced, scoped machine gun (not quite a heavy stubber, but not far off).
It could be a house specific sniper - personally I’d prefer that.
It could easily be 2+ to hit strength 6 AP -2 Damage 2, unwieldy - ‘tis a high caliber rifle after all. And that’s fine by me - sounds epic.
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3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2018/11/03 12:09:45
Subject: Necromunda Underhive - pg 166 Delaque
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Most Glorious Grey Seer
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I still don't see cenobites in these but they would fit quite well in Lynch's Dune.
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![[Post New]](/s/i/i.gif) 2018/11/03 12:10:02
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Stabbin' Skarboy
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Flinty wrote: Irbis wrote:
If I were to complain about anything it's the fact that bunch of bloodthirsty chaos maniacs from the next release over appears to be more inclusive than these guys...
As with van saar there seems to be 1 female torso per sprue. I wonder if its any easier to match the female torso front with the various backs. The Van Saar one could be dine but it needed a bit of trimming and GS.
a lot of the heads look quite undefined they could easily me female, not like ever man and women has obvious gender traits. If you really need you could easily bulk the chests slightly on some to make them more obviously ladies.
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3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2018/11/03 12:13:50
Subject: Necromunda Underhive - pg 166 Delaque
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Regular Dakkanaut
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Zognob Gorgoff wrote:Clockpunk wrote:Hmmm... seeing as the other gangs have the leader and heavy weapon-wielder share the same body deign, that suggests the one with the sniper rifle on their back is the specialist - and that is the heavy weapon option.
Seems a little weedy for a heavy weapon - hopefully it is some sort of silenced, scoped machine gun (not quite a heavy stubber, but not far off).
It could be a house specific sniper - personally I’d prefer that.
It could easily be 2+ to hit strength 6 AP -2 Damage 2, unwieldy - ‘tis a high caliber rifle after all. And that’s fine by me - sounds epic.
... yeeeesssss... that could work very nicely.
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![[Post New]](/s/i/i.gif) 2018/11/03 12:17:07
Subject: Necromunda Underhive - pg 166 Delaque
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Regular Dakkanaut
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I like them.
I look forward to seeing the conversions for INQ that people come up with using these models.
Are the 2 that are postured as 'crouching forward' female?
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![[Post New]](/s/i/i.gif) 2018/11/03 12:29:03
Subject: Necromunda Underhive - pg 166 Delaque
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Stern Iron Priest with Thrall Bodyguard
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These are great models!
I get the dissapointment for hard core Dealque fans, but come on, these weirdos look awesome!
I had some real doubts about the Necromunda remake when they did the extremly boring Orloks and split up the rules in GW books.
Now things look pretty darn solid.
Cant wait for what they will do wih my precious Ratskins -Skaven mutants?
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![[Post New]](/s/i/i.gif) 2018/11/03 12:42:41
Subject: Necromunda Underhive - pg 163 Sumpkroc
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Longtime Dakkanaut
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Already made my own rules compilation, but really looking forward to see if they now can agree on one weapon profile per weapon, and possibly clean up the rules, fixing mistakes etc. Even some rebalancing would be good, for example to blast weapons. H.B.M.C. wrote:You mean Sector Imperalis. And those bases have stonework and Imperial iconography on them. They're meant to match the gothic ruined cityscape. These bases are for the Sector Mechanicus terrain.
I don't know the exact name, if it's Sector Imperialis or Sector Mechanicus, but I'm talking about the bases that match the terrain exactly. Necromunda bases does not do that. I could show you pictures if you're interested.
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This message was edited 1 time. Last update was at 2018/11/03 12:50:22
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![[Post New]](/s/i/i.gif) 2018/11/03 13:09:22
Subject: Necromunda Underhive - pg 166 Delaque
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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HE CAN TUNE!
Quality
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![[Post New]](/s/i/i.gif) 2018/11/03 13:23:00
Subject: Necromunda Underhive - pg 166 Delaque
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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Obvious translation error is obvious. He means 'flashers'.
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A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2018/11/03 13:25:33
Subject: Necromunda Underhive - pg 163 Sumpkroc
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Baxx wrote:I don't know the exact name, if it's Sector Imperialis or Sector Mechanicus, but I'm talking about the bases that match the terrain exactly.
Oh right these ones. Completely forgot they existed. I was thinking of the other textured 40K bases they make.
Fayric wrote:I get the dissapointment for hard core Dealque fans, but come on, these weirdos look awesome!
Never said they didn't look good, just that they don't look anything like Delaque gangers.
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![[Post New]](/s/i/i.gif) 2018/11/03 13:49:14
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Decrepit Dakkanaut
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Also damned impressive they got all 6 Houses out in a year. Far faster than the original release schedule. Automatically Appended Next Post: I also doubt they'll make people buy the whole game compendiums if they already have the rest of the books, just for the Delaque books... I strongly suspect they'd make them available in some other form, much like the Genestealers, Venators and Chaos Cults.
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This message was edited 1 time. Last update was at 2018/11/03 13:57:55
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![[Post New]](/s/i/i.gif) 2018/11/03 13:58:37
Subject: Necromunda Underhive - pg 166 Delaque
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Fixture of Dakka
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Which “original”? The 1995 game had all gangs out in three or four months.
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![[Post New]](/s/i/i.gif) 2018/11/03 14:04:20
Subject: Necromunda Underhive - pg 166 Delaque
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Dakka Veteran
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Excellent!
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![[Post New]](/s/i/i.gif) 2018/11/03 14:09:56
Subject: Necromunda Underhive - pg 163 Sumpkroc
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Longtime Dakkanaut
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H.B.M.C. wrote: Never said they didn't look good, just that they don't look anything like Delaque gangers.
If you took that photo 2 years back in time (before N17) and asked Necromunda players what gang they most suitabl should be played as, I think 10 out of 10 would say Delaque though. Automatically Appended Next Post: MeanGreenStompa wrote: I also doubt they'll make people buy the whole game compendiums if they already have the rest of the books, just for the Delaque books... I strongly suspect they'd make them available in some other form, much like the Genestealers, Venators and Chaos Cults.
I think you would need the 2 new rules/gang compendium books just to play the "correct" or "latest" version of the game, as the game so far has changed with every addition. If you keep using the old books, the rules will simply no longer be the same. I would hope they took the opportunity to fix all the mess from all the previous books. For example a final single profile for weapons like las gun, rad gun, harpoon launcher, Cyberachnid's web pistol, unwieldy/versatile conflict of Cawdor's polearm weapons and so much more. And let's hope we'll see the powerfist and autocannon for good old days' sake.
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This message was edited 4 times. Last update was at 2018/11/03 14:19:19
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![[Post New]](/s/i/i.gif) 2018/11/03 14:20:17
Subject: Re:Necromunda Underhive - pg 166 Delaque
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[DCM]
Sentient OverBear
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I do like the look of these, even though they're not a whole lot like the old Delaque gangers. I would like to see what they look like with other paint schemes, too. I think you could really change the feel of them with that.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2018/11/03 14:29:51
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Tell ya what: Those better be in the compendium.
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![[Post New]](/s/i/i.gif) 2018/11/03 14:59:03
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Decrepit Dakkanaut
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Or Else!
Aren't they already free to download?
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![[Post New]](/s/i/i.gif) 2018/11/03 15:03:17
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Thermo-Optical Hac Tao
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Chaos and Genestealers are, presumably the Venators will follow suit at some point.
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![[Post New]](/s/i/i.gif) 2018/11/03 15:28:29
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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The other gangs don't need much fixing (Cults are already in version 2), but the Venator have serious problems when you combine house legacy with the different prices and swapping weapons. So far it's anybody's guess how this is supposed to work.
I can easily see the compendium only including the 6 house gangs, the rest being saved for a later book.
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![[Post New]](/s/i/i.gif) 2018/11/03 15:42:08
Subject: Necromunda Underhive - pg 166 Delaque
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Courageous Beastmaster
Australia
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These are absolutely fantastic, and I can see myself using them for potential Dark Mechanicus Skitarii types and the like. If you want the older style Delaque's, I think Heresy miniatures makes their not-Delaque gang still, so you could use those. These, however, are definitely a buy for my conversion needs.
Absolutely excellent work here GW, keep it up. I am glad you've moved away from the shorter, stubby legged miniatures that plagues the Imperial Guard. If GW keeps making miniatures like these, I will be very very happy!
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![[Post New]](/s/i/i.gif) 2018/11/03 18:45:14
Subject: Necromunda Underhive - pg 166 Delaque
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Calculating Commissar
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Wow, I love those! I like the sneaky-assassin cyberpunk vibe they are going for. Do we have every cyberpunk trope represented now?
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This message was edited 1 time. Last update was at 2018/11/03 18:45:36
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/11/03 18:58:50
Subject: Necromunda Underhive - pg 166 Delaque
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Stealthy Warhound Titan Princeps
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I don't like them. They're all hunched and crooked.
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![[Post New]](/s/i/i.gif) 2018/11/03 19:16:04
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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AndrewGPaul wrote:Which “original”? The 1995 game had all gangs out in three or four months.
And if he meant the original schedule of releases planned for this version - it’s exactly on time. They said all the gangs before the end of the year..
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![[Post New]](/s/i/i.gif) 2018/11/03 19:55:26
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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JWBS wrote:I don't like them. They're all hunched and crooked.
Yeah, for sure, one of the defining characteristics of the Delaque gang has always been their... posture (?).
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