So Aegis armor got changed...I like the boost but I have to say the old mini psychic hood did come in handy more than i see this coming in handy.
ATSKNF-very disappointed to lose fearless
Combat squads-this is stupendous...being able to split up such elite units is necessary
Brotherhood of Psykers-I am assuming this will be a choose the highest leadership in the army for psychic test ability
Psyker Mastery Levels-Makes sense that
GW would start to turn towards such fantasy based rules
Preferred Enemy: Demons-makes sense and doesn't ruin daemons...
Nemesis Force Halberds:.-Was initially very let down by this but every squad has hammerhand and therefore S5 most of the time...while i did lose WS5 (big letdown) having S5 on I5 with 3 attacks on the charge...money
Psycannon:-We knew we would probably see two modes of shooting...honestly the AP3 rumor was ridiculous and this makes much more sense...rending...f*** yeah...especially when combined with the no
LoS necessary rule
Incinerator:-They had to replace "no invulnerable saves" with something but rending is ridiculous
Personal Teleporter:If this makes my troops into fast attack...not worth it...if it keeps my troops as troops...oh man this is insane...means I have a last turn dash of 31" minimum
Hammer Hand: They really dumbed this psychic power down...but made it available and applicable to everyone...I like
Warp Quake: Generally not the best power here...but seeing as normal squads just get it...it definitely has its uses
Holocaust:Same as usual...just hope it's still a close combat attack
Quicksilver:saw that certain units had psych out grenades...so this power wont be used as much i think because it does the same thing.
Warp-Rift:-got to know the downside to this before i make jugdements...
The Summoning: not bad...but boring
Smite: Probably never going to use it in comparison to other powers
Might of Titan: I want to know if this can be used in conjunction with the psycannons...because whatever they're shooting is destroyed. 16 S7 Rending shots with
2d6 armor pen...oh goodness
The Shrouding: complete cheese...tasty
Mind Blades: my goodness...i cant believe some of these powers...
Vortex of Doom: Good...but not my favorite.
Sanctury: activated during the enemy assault phase?...if so...game changer
Psychic Communion (reserves are going to be big for this army)
Heroic Sacrafice (Champion only): As I saw someone say on
BoLS...trygon just killed my 5 man unit?...goodbye...this is ridiculous
Cleansing Flame (Purifiers only): Really excited to use purifiers...hoping purifiers are simply incinerator
gks
Astral Aim (Purgation Squad only): Combined with certain other psychic shooting powers...insane
Reconstruction (techmarines only): Techmarine has a psychic power?...i will take it
Fortitude (Vehicle only): vehicles are psychic?...i will take it...hammer of witches is gonna suck...now we know why
gw said things would be hard to kill...Fortitude+Shrouding+Reconstruction
Zone of Banishment(Captain Stern only):Oh Stern...you're a silly b****
Apothicary:-
FnP 2 wound terminators?.....bah....
Lord Draigo-As Caboose pointed out to me...doesn't call him an
IC
Brother Captain Stern: It's my boy Stern...if he still counts as a Grandmaster...this is my character...
Inquisitor Corteaz: Henchmen army?...I am tempted...
Inquisitor Karamazov - Witch Hunter-What?
Inquisitor Valeria - Xenos Hunter-What?
Grand Master: -Oh my goodness these guys change the army...
Librarian-Can buy powers on cheap!
Inquisitor:-kind of mediocre to bad...but they look like they can be tricked out...and look...STUBBORN
Arco Flagelant-Fun!
Banisher...I can see the use...liking the eviscerator...but not going to be used with me probably
Crusader:-Storm shields...there we go
Demonhost:-for henchmen armies only i guaruntee...hope they're fun or slightly useful
Deathcult Assassin:-I had fun with these before...doubt they'll change much
Weaponsmith:-this guy is insane...got to be expensive.
Mystic:I have mystics?...i wonder what the do...
Psyker:
IG PSB?...do I get everything?
Warrior Acolyte:Jack of All trades
Purifier Squad: Ah...they're a squad...hopefully I can put them in a chimera then...
Venerable Dreadnought: Venerable...and has fortitude...bahahahaha
Paladin Terminator:-seriously...seriously...put them in a stormraven...balls
Vindicare-first time i use this guy i am going to shoot the invulnerable save of ghazgull
Assassin Profile-insane stats...that callidus just got a boost...
bs 8?...vindicare win
Grey Knight Terminator-cant see using these when there are paladins...sorry
Grey Knights Strike Squad (the regular
GK's)-20 points...and dumbed down...to add synergy with the rest of the insane options that then makes them awesome again...I will be running much more of this than the paladin cheese.
Razorback-New more survivable razor knight spam coming soon!
StormRaven:-The only thing i needed to make the army better
Purgation Squad-what's a psylencer?...who cares...psycannons are awesome at 20 pts...
Nemesis Dreadknight (
MC)-Hope he can go in a stormraven...he is an
MC though...but look at this guy...two super guns and power weapons...T7 and a 2+...Its a dream
Ghost Knights -Hard to take this seriously...they must die after he dies...or the character is insanely expensive
So there's my initial synopsis after seeing these rules posted on several sites...but then again...this could be complete bull...
Automatically Appended Next Post: http://www.belloflostsouls.net/2011/02/40k-rumors-grey-knights-latest.html
Is where I found a..."more complete" list of rules...yadayadayada...something about a grain of salt...