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Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

So I have a 1500 game coming up next week with the "Cut and Run" scenario. Guess who automatically gets the Ork side...

I read the Cut and Run rules and scoring conditions which pretty much means that I probably can't do my usual tactics of Lots of Dakka support in the form of my Big Gunz, Big Mek w/ SAG, or the almighty DakkaJet (no reserves... Bawr) .

But then I got a burst of inspiration in the form of Mad Dok Grotsnik, basically using him as a harrassing unit until I can start vacating the board on Turn 3. I didn't want to put anything big with him, pointswise, because of "One Scalpel..." rule. So then I was thinking bubble wrapping him with Grots! Mad Dok can confer Cybork to any unit (multiple times, if I read correctly), so how about a 30 strong mob of Grots all with a 5+i save? Use him and the Grots to tie up advances while I keep everything shooty in the back, waiting to leave the board?

Thoughts? Ideas? Or am I just as mad as the good Dok? LOL.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in es
Regular Dakkanaut





Don't know about the rules of that thing in concrete, but 30 orks would double the toughness of the grots.
   
Made in us
Resentful Grot With a Plan





won't bolter fire ignore FNP on Grots?
pointwise you would be better with 2 more squads of grots than putting cybork on the grots, and just banking on cover saves. You would also have to consider the amount of points for grotsnik over a mek too.



you have to go through them, battlewagons with deffrollers can potentially push them out of the way.

I haven't read the scenario though

The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

DakotaBlue
Don't know about the rules of that thing in concrete, but 30 orks would double the toughness of the grots.


True, another idea to play with.

Ruphi

won't bolter fire ignore FNP on Grots?

pointwise you would be better with 2 more squads of grots than putting cybork on the grots, and just banking on cover saves. You would also have to consider the amount of points for grotsnik over a mek too.

you have to go through them, battlewagons with deffrollers can potentially push them out of the way.

I haven't read the scenario though


No, because first off, Cybork confers a 5+ Invuln save to whichever model has it. Painboys/Mad Dok's FNP rule would then come into effect on any unsaved wounds (barring insta-death, I believe).

I've been kicking around the idea of Meks, esp. my Big Mek with the SAG (since KFFs are worthless), and it did not seem like a viable option as I'd have to do one of two things:

A: Keep him in the VERY back of my designated deployment zone (12" from my board edge), and then run him in order to get him off after Turn 3. Provided he's still alive at that point.

B: Keep him moving to avoid enemy fire.

Granted, there is option C: Put him in a looted wagon, but that'll just eat up points and be a waste of a boomgun/heavy support slot.

Either way; that altogether eats up more points than Grotsnik would cost since moving the Big Mek means losing a shot with the SAG that turn and kiting him out with a Burna/Skorcha (whichever, don't have my codex on hand) seems kinda pointless.


Basically with the Cut and Run scenario, the Orks were attacked first and are on the run. As the Ork player it is my job to get as many units off the board alive before I'm overrun. Board setup is as follows:

Ork Table Edge I<----12"---->I<----12" Ork Deployment---->ICenterlineI<----12"---->I<----12" Enemy Deployment---->I Enemy Table Edge

Orks have Three Turns of punnishment to endure before they can start removing units off of their edge for victory points. Most (if not all, I don't remember) Ork units will have the Hit And Run special rule. Whomever the enemy is for this engagement will have the length of the game to try and wipe the Orks out. They all get Stubbron special rule for the game.


So this scenario, IMO, kinda rules out having a static defense of artillery and a Big Mek with a SAG as I predict a lot of moving in this. Off the top of my head I was thinking for an army:

HQ:
Old Zogwort or a Warboss (I have email confirmation from GW that Old Zog can use all Wierdboy abilities including Zzap and Frazzle.)
Mad Dok Grotsnik

Elites:
Biker Nobz
Lootas

Fast Attack:
x3 DeffKoptas
x3 DeffKoptas

Troops:
30 Grots + 3 Runtherds
12 Boyz in a Trukk
12 Boyz in a Trukk
X amt of 'Ard Boyz that I can fit with the remaining points.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in nz
Disguised Speculo





Yeah giving Grots 5++ but making them nearly 3x more expensive? Awesome, but far from efficient.

As mentioned before Boyz, for 11pts rather than 8, are twice as tough and can kill something on top of that. Or just more grots. Or just make it a noncompetitive game and encourage the other guy to take whatever wacky hijinks he wants as well.
   
Made in ca
Lieutenant Colonel






do that tactic but with shoota boys instead,

that way the FnP isnt wasted as other have mentionedn, and its well worth the 3pt a model to upgrade from grot to ork,

also, the shootas will do more damage then the grots

 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Hm, hadn't thought of doing the cybork with regular boyz, but makes sense too. I'll crunch the numbers later to see what all I can field.

Thanks guys!


"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
Freaky Flayed One




Juneau, AK

This Grotsnik fella has a high leadership, right? As in, the kind you can pass on 3d6?

Seriously though, you might also consider using Deffkoptas as a distraction/screening tactic. Zip them around from ruin to ruin, taking your 3+ cover save. If you annoy your opponent enough with them, you might convince him to focus on them instead of your HQ and important units.

 MrMoustaffa wrote:

Remember kids, LRBT's are like cheap beer. One is crap, 3 is ok, and every one you get after that is better than the last.

~ Shai'ghool Dynasty, 3500 points
~ Zerathian 401st Mechanized, 7000 points
~ Raven Guard, 3000 points
~ Warriors of Chaos, 2500 points 
   
 
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