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![[Post New]](/s/i/i.gif) 2013/04/22 00:18:12
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Hi all. I was wondering playing around and came up with this list and am seriously considering building it. What do you guys think?
The main plan is to go forward with the readers, shielded by the hellions for a turn, and on turn 2 and 3 have the wyches deep strike and assault in the same turn, to pop some vehicles. Ravagers do their thing, and harlequins move up the field, trying assault. The duke and warriors stay at home and camp on objectives.
I realize that the assaulting from deep strike might be a bit dodgy, but in the dukes entry it says vehicles get deep strike, not retrofire burners (I think that what they're called) so it should work.
Duke sliscus - 150
Harlequins (6, kisses) - 133
Kabalite warriors (5) - 45
Kabalite warriors (5, blaster) - 60
Wyches (5, haywire, venom) - 125
Wyches (5, haywire, venom) - 125
Wyches (5, haywire, venom) - 125
Reavers (6) cluster caltrops x2 - 172
Reavers (3) cluster caltrops - 86
Hellions (10) - 160
Ravager - 105
Ravager - 105
Ravager - 105
1496
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/22 00:53:08
Subject: Deep Striking Dark Eldar - 1500
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Quick-fingered Warlord Moderatus
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You can't assault on the turn you arrive from deep strike, this is a basic rule of Deep Strike and nothing to do with Retrofire Jets.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2013/04/22 02:01:39
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Page number?
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/22 03:19:40
Subject: Deep Striking Dark Eldar - 1500
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Stalwart Tribune
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bobtheoverlord, don't argue with him, he's right, you can't, as stupid as that is. That one small fact makes dark eldar almost un playable in my eyes. Web way portals and deepstrikes used to be a good tactic to get into cc
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This message was edited 1 time. Last update was at 2013/04/22 03:20:01
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![[Post New]](/s/i/i.gif) 2013/04/22 03:23:21
Subject: Deep Striking Dark Eldar - 1500
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Drone without a Controller
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Page 36 top right paragraph.
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![[Post New]](/s/i/i.gif) 2013/04/22 03:26:04
Subject: Deep Striking Dark Eldar - 1500
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Frenzied Juggernaut
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Apart from not being able to assault on DS the list looks a little weak overall.
Main things I would offer are that Hellions are a bit expensive pts wise for how easy they die, they also work better with at least 15 in a squad and you pretty much need the baron for them.
The duke is also a little wasted sitting in a shooty unit, yeah they get better poison but he only has a blast pistol so its not a very effective use of him.
Ravagers a re a pretty standard choice for most DE armies and I also think the reaver with caltrops are great, just keep turbo-boosting and dont get them into combat.
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![[Post New]](/s/i/i.gif) 2013/04/22 08:25:16
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Thank you guys. I wrote this list with out checking the rule book, and I agree with all that has been said. The rules are right I front of my eyes now. Well, that's that.
How about if I switched the duke to the baron, given that I don't really need him anymore? Also what would I be better off with, putting the extra points into the hellions to beef them up, or getting just a huge razor wing flock with beast,asters to shield them. The only thing is that I really like the hellion models, but I guess I can use them as my beast masters instead.
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/22 10:01:10
Subject: Deep Striking Dark Eldar - 1500
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Frenzied Juggernaut
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Id say either go beasts or hellions, but not both as they both benefit alot from the baron. Beasts are probably more competitive.
My experience with hellions is a bit hit and miss, if they fail a charge or get caught in the open they are toast in pretty much one turn.
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![[Post New]](/s/i/i.gif) 2013/04/22 10:19:25
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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I figured as much, and I could only pick one, as I had the other FA choices taken already.
How does this look, and do I have too many ravagers?
Baron sathonyx - 105
Harlequins (6, kisses) - 133
Kabalite warriors (5) - 45
Kabalite warriors (5, blaster) - 60
Wyches (5, haywire, venom) - 125
Wyches (5, haywire, venom) - 125
Wyches (5, haywire, venom) - 125
Reavers (6) cluster caltrops x2 - 172
Reavers (3) cluster caltrops - 86
Beast master (x5, one with venom blade), razor wings (x8), kymera (x2) - 209
Ravager - 105
Ravager - 105
Ravager - 105
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/22 12:55:56
Subject: Deep Striking Dark Eldar - 1500
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Frenzied Juggernaut
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Do the warriors have transports? They dont perform overly well without them is all.
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![[Post New]](/s/i/i.gif) 2013/04/22 15:58:41
Subject: Re:Deep Striking Dark Eldar - 1500
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Hellion Hitting and Running
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I think your beastmaster blob is a bit too big, the recommended size is often 3 beastmasters 5-8 khymerae and 2-4 razorwings flocks, being that big would kill too quickly(remember as DE, you want to charge on your turn, win on your opponent's turn) and they'd get too much attention, so you're paying a lot of points for an unit that could do better with less points. Also, venom blade upgrade is very wasteful for the beastmaster, they have no pistol and are A1, so on a charge, you get 2 attacks before to hit and to wound, I'm not gonna do a proper mathammer here, but I'd say you're looking at 1 saveable wound at best... for 5 extra points. Beastmasters are there to allow you to bring the beasts and to absorb wounds, their skyboard shooting can help before a charge, but they're largely useless on the field otherwise.
Transport-less warriors aren't very good, they help too late, by the time you manage to march into good range, large majority of your army is dead(Life of DE), and your opponent would have no trouble picking those 5 warriors off by looking at them angrily(Life of DE!!). Is there any reason to split them into 2 groups? The other plain warriors aren't gonna be doing much.
For the reavers, same question, any reason to split the 9 into groups of 6 and 3? The 3 reavers aren't gonna be surviving long even with that jinked save.
Lastly, now, I don't run harlequins, so I don't know how exactly they work... But you sure you don't want to put shadowseer in there? I'm fairly certain the veil of tears buff is what puts harlequins back in DE/eldar lists this edition.
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![[Post New]](/s/i/i.gif) 2013/04/22 21:10:22
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Ok, so that's good help. I was planning to use the beasts as a meat shield, hence the huge number of wounds, but, sure that works too. I'll drop some razor wings, but I think I'll still try and have like 6 flocks. The readers were apart so that I could hit more units at once, and they wouldn't get inn each others way. Do you think that with the points saved on beasts I should get 2 squads of 6? (If possible). With the harlequins, I had a look and all of the upgrades seemed really overpriced for what they do. I'll have to look into veil of tears again. The warriors are for back field, out of sight camping, hence no transports and the venom blade was just a way to use my last 5 points.
The new lists will look basically the same, but with 2 less razors, and one less beast master, and a shadowseer now. I'll join up the reavers too, but aren't they too big now?
Edit: fixing autocorrect
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This message was edited 1 time. Last update was at 2013/04/22 21:12:43
3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/23 01:25:40
Subject: Deep Striking Dark Eldar - 1500
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Frenzied Juggernaut
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2 units of 6 reavers would be cool. I use 3 units of 6 in 1500pts and they often catch people unawares with a turn 1 flyover. They also draw alot of fire away from the rest of the army, just watch out for flamers.
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![[Post New]](/s/i/i.gif) 2013/04/23 02:16:07
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Would I be better off dropping the harlequins for more reavers? And why are flamers so bad for them? I'm tempted to drop a ravager too, do I really need three?
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/23 02:26:25
Subject: Deep Striking Dark Eldar - 1500
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Emboldened Warlock
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Flamers ignore cover and are AP5...
Your best save is your jetbike jink with skilled rider - a cover save. Without that you're down the the wychsuit which is 6+
i.e. no save against flamers! Roasty toast the bikers!
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So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ |
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![[Post New]](/s/i/i.gif) 2013/04/23 05:12:43
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Oh.... Well thats good to know
So what should I do? Drop the harlequins, ravager or both for more reavers or stay as I am, also, does the beast pack look better?
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/23 15:54:23
Subject: Re:Deep Striking Dark Eldar - 1500
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Hellion Hitting and Running
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How many khymerae are you running? 2? Or do you mean 2 packs of 5?? They're usually used as part-defensive and part-offensive, their 4++ means you can have them eat a few shots on the way, as well as absorbing any high S wounds that would ID your W5 flocks, and their high volume of attacks and S4 mean they can do some good number of wounds in combat, so having only 2 really is a waste of points.
As for what to drop, well, what do you want for your list? Do you like them harlequins? Or did you just put them in because of all the rage about harliestar? Then you'd need eldar allies or you're doing it wrong. Do you like the fancy jetbikes? Or is it just the hype of reavers that got you? Are you bored of every DE list having a mountain of ravagers? Or do you feel safer with them in as well? The thing is, reavers and ravagers can do very similar job, and harlequins while good, given that you already have the beast pack for assault, I'm not sure if they'd be that helpful given the situation of 6th ed assault, you may want to focus on shooting unless it is DE assault that you want.
Ravagers have the advantage of AV11 and 5+, being able to shoot from afar(by DE's standard): 42" - 48" depending on whether or not you want to snapfire 1 of your guns. The ability to fire that far away means you can reduce some of that threat early on, allowing your units to suffer less damage(or hopefully so). And if you bring a dissie ravager, you could really put some hurts on those TEQs. Not only that, the unit is cheap to run!
Reavers on the other hand, as a shooty unit(blaster/heat lance) have a slightly weaker range than ravager, luckily with move-shoot-move, they aren't gonna be left at that closer range as well, and with the jink/skilled pilot save, you can expect them to last longer, compared with 5th ed reavers. Problem is that if you're to bring the same number of blasters/lances, the entire unit costs more than a single ravager, and not that tough either. As a bladevane unit, they do provide some good damage on AI, but you'd have to compensate for that AT somewhere else. Problem with DE is that our units are either AI or AT, we don't really have all that many mixed role unit.
So, what do you feel you need? More AI, more AT? Or just want to run units that you like?
P.S. Those warriors, while they'll be ignored for the most. but given the fragile nature of DE, I don't know if your plan to have them sneakily steal objectives will work given that it would only take less than half a turn to finish both units off, and it's highly likely that your entire force would be taken down before the "hold objective to win!" turn. Though, I'm more the "KILL EVERYTHING" kinda DE, so may be I'm a bit biased on that.  I believe in alpha strike, being able to take out as many enemy as early as possible is more important than taking objectives, I usually only go for objective if I have any scoring unit by the endgame, often not, but I'd still try to make sure I'd deny my opponent's scoring by either denial unit or killing their scoring unit.
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![[Post New]](/s/i/i.gif) 2013/04/24 00:07:42
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Thanks baronyu. All of those questions at the beginning didnt really help, but the feedback on each unit was very valuable. The reason I put the harlequins in was partly because I like their models, and partly because I had spare points. They didnt add much though so I have taken them out. I now have more reavers and more kymerae and am like where this list is heading. The question that still hasn't been answered is whether 3 ravagers is too much? Do I need that much AT?
Here is my updated list. I also have ~60 points spare. Should I get and ADL for my warriors and ravagers or upgrade/buy something else. Maybe night shields or something?
Baron sathonyx - 105
Kabalite warriors (5) - 45
Kabalite warriors (5, blaster) - 60
Wyches (5, haywire, venom) - 125
Wyches (5, haywire, venom) - 125
Wyches (5, haywire, venom) - 125
Reavers (6) cluster caltrops x2 - 172
Reavers (6) cluster caltrops x2 - 172
Beastmasters (x4), razor wings (x6), kymerae (x5) - 198
Ravager - 105
Ravager - 105
Ravager - 105
1442
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/24 06:41:00
Subject: Deep Striking Dark Eldar - 1500
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Frenzied Juggernaut
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Pass on the ADL, DE are a highly mobile force that doesnt lend itself to static positions, at least thats how I feel about them. The amount of anti-tank you need kinda depends on the local scene and whether you play against a lot of armour or not. As it is Id say you could cut one out because you have haywire wytches. Point them at a vehicle that needs to be dead but dont expect them to survive killing it. Chopping out a ravager gives you the option of a raider for the warriors, just make them one squad and maybe give the raider splinter racks.
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This message was edited 1 time. Last update was at 2013/04/24 06:41:23
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![[Post New]](/s/i/i.gif) 2013/04/24 07:17:42
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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I agree that 3 ravagers is too much though, so what should I do with the now 140-something points?
Considering that my warriors are purely for back field camping do they need a raider? Wouldn't that make them easier to shoot at? What do you think of simply beefing them out, or maybe adding in more beasts, a different squad of something entirely, another venom, a flier or maybe even a second hq?
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/24 14:50:46
Subject: Re:Deep Striking Dark Eldar - 1500
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Hellion Hitting and Running
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Buy a vanilla razorwing jet with that 140 something points!
With your warriors, I'd second Xeriapt's advice and say merge them and raider. They really are easy to take out, should your opponent sees that having your scoring unit undenied on objective(s) is a threat to his victory. They aren't providing any fire support, they're just walking around in the backyard while everyone is fighting, even if you give them a SC, they're still gonna be less helpful than a gunboat or a venom. Giving them a raider allows you to move them to an objective should you need to, give them a slightly better chance at surviving(AV10 5++ > T3 5+), and also give you the option to throw them into the front if you need that extra fire support.
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![[Post New]](/s/i/i.gif) 2013/04/25 06:28:08
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Ok then, advise accepted, but wouldn't 3 squads of 5 warriors be harder to take down than one in a raider?
At what are the pluses of the razor wing. I don't know much about their planes. Is it anti infantry or anti vehicle?
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/25 13:47:12
Subject: Deep Striking Dark Eldar - 1500
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Frenzied Juggernaut
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The Razorwing is more anti-infantry, has access to disintegrators and a splinter cannon plus it comes with missiles.
Void bomber thing is better if you want a flyer for anti-tank.
3 5 man warrior squads could be harder to take out but they dont do anything is the point, if you want cheap troops that will only be on the board to survive and hold a backfield objective then use a couple of wracks. The come with fnp have +1t over a warrior and can just go to ground to live longer.
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![[Post New]](/s/i/i.gif) 2013/04/26 08:46:51
Subject: Deep Striking Dark Eldar - 1500
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Bounding Dark Angels Assault Marine
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Ok, so as it stands I can't get a plane and a raider, and even if I stayed with the ravager, I still wouldn't be able to get a raider, so for now I think I'll leave that one.
Which plane does it look like I need more? The anti infantry or the anti tank. I think I might end up with the Anti infantry one simply because it is cheaper points wise. Also, I had a look and is there even a model for the void raven bomber?
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/04/26 10:29:29
Subject: Deep Striking Dark Eldar - 1500
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Frenzied Juggernaut
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No model for the bomber but it should be easy to convert from the fighter model.
Anti-infantry razorwing is a good choice, gives you some large blasts for hordes which is handy.
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