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Made in gb
Decrepit Dakkanaut




UK

 Grimgold wrote:
Only tau for march would be odd given the pace they have been keeping.


That said GW has those new hinted Sea-elves as another option to throw out; and if that came out it would likely be at least a two week release. A release like that could push Necrons to pre-release just near the end of the month with a release into the first week of next

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Ute nation

Doctoralex wrote:
True, but a reveal this sunday wouldn't make sense, then Necrons would have been in march's White Dwarf.

I'd say probably the next week after, at most the last week of march.


In other news; some more small goodies from our 'I know a guy with da codex' from Reddit:

Ressurection Orb: down 7 points.

Flayed ones: possibly down 4 points per model.

Named characters: Only major changes for Imotekh, though possibly point reduction for some others as well.


No major changes for characters, that's weird because crypteks are getting changes, and at least two of the named characters are crypteks. How crap our special characters are is a big problem for necrons, Anrakyr is decent, but rest range form unremarkable to bad.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Florence, KY

 Nagerash wrote:
My store manager said he didn't expect them this month since there was 0 preview in the White dwarf. And if it's the end of this month some preview is to be expected.

The current run of White Dwarf only covers the back half of the previous month and the first half of the current month. Everything this month after Codex T'au is released next week will be covered in April's White Dwarf.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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 Overread wrote:
 Grimgold wrote:
Only tau for march would be odd given the pace they have been keeping.


That said GW has those new hinted Sea-elves as another option to throw out; and if that came out it would likely be at least a two week release. A release like that could push Necrons to pre-release just near the end of the month with a release into the first week of next


We usually see more than one week of marketing for new faction, and they typically like to announce those at large events. I wouldn't expect to see the Idoneth for a while yet.

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Florence, KY

There's something up in News Rumours you should really see...

https://www.dakkadakka.com/dakkaforum/posts/list/1410/748328.page#9871183

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
Regular Dakkanaut





 Ghaz wrote:
There's something up in News Rumours you should really see...

https://www.dakkadakka.com/dakkaforum/posts/list/1410/748328.page#9871183


Hm, very interesting. Not one that really stands out as 'the best' to me thus far.

Sautekh is a bit of a mixed bag. You will pretty much only advance if not all your models are in range to fire. Though will those extra models firing justify the -1 to hit cause you advanced?
Ignoring heavy weapons will so far only affect the Stalker and the DDA firing low-powered.

Novokh is obviously the melee-focused one. Will work amazing if we get more reliable ways to make turn 1 charges.

I can't really see Nihilakh working, 'Crons simply don't have the range like IG to be a static shooting army.

Nephrekh
Looks like some amazing mobility, especially for stuff like swarms of Scarabs and C'tan Shards. Too bad the 'phase through' only works if you advance. No hordes of Necrons phasing through walls charging....
It really depends on the amount of terrain you play and how quickly you need to close the gap.

And lastly, Mephrit will probably be my favourite. Half-range is where Necron's are best. And ap-2 on a basic Gauss Flayer just sounds hilarious.
On top of that, it will work great on Tomb Blades, the fliers and aggressive Anh. Barges. It could also come on handy on Wraiths /w Particle Casters.
Oeh, and Deathmarks! Those boys are pretty much always n half-range when they do their thing.

This message was edited 4 times. Last update was at 2018/03/10 00:59:07


 
   
Made in us
Loyal Necron Lychguard





None of them are overpowered, but I think all of them other than Nihilakh are quite good. A good first showing for the codex, in my view.
   
Made in nl
Regular Dakkanaut





 Arachnofiend wrote:
None of them are overpowered, but I think all of them other than Nihilakh are quite good. A good first showing for the codex, in my view.


I don't think Nihilakh is too great, simply because you wan't to move your units to get into range or rapid-fire range.

-If it's another shooting army, you are gonna need to close the gap.

-if it's a melee army, you probably wanna take those few steps forward to get into rapid-fire range.

Tesla Immortals, Stalkers and DDA will benefit the most from it I suppose. But pretty much everything else will move (Wraiths, Tomb Blades, Warriors/ Gauss Immortals) or doesn't benefit from it (flyers, Destroyers)

This message was edited 2 times. Last update was at 2018/03/10 01:01:23


 
   
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Mephrit's dynastic code is really, really tasty.
   
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Georgia

Doctoralex wrote:
 Arachnofiend wrote:
None of them are overpowered, but I think all of them other than Nihilakh are quite good. A good first showing for the codex, in my view.


I don't think Nihilakh is too great, simply because you wan't to move your units to get into range or rapid-fire range.

-If it's another shooting army, you are gonna need to close the gap.

-if it's a melee army, you probably wanna take those few steps forward to get into rapid-fire range.

Tesla Immortals, Stalkers and DDA will benefit the most from it I suppose. But pretty much everything else will move (Wraiths, Tomb Blades, Warriors/Immortals) or doesn't benefit from it (flyers, Destroyers)


It lets you get the full value out of a Tesla Immortals+MWBD without throwing points into a Stalker or wasting the Stalkers shooting on sub-optimum targets. I can't tell you how many times I felt I had to throw a stalkers shots into a horde just to get the rerolls for my Immortals. Letting Stalkers target what they want (and benefiting the bigger guns as a result) while getting the most out of Tesla+MWBD sounds like a huge plus to me.

Don't know if the models will be good but it also grants a rather nice boon to the Obelisk and Vault, and it works with Tomb World Deploy and Veil teleports. The bonus to overwatch is just gravy.

Conversely Nephrekh and Novokh feel like they will need some buffs to our Melee line-up to make worthwhile. Nephrekh let's me get closer to charging but unless I get something to Advance and Charge isn't very appealing. Novokh just suffers from our current mobility issues.

That said I can see myself using the Novokh when I take a Outrider for massed Scarabs though I think they're fast enough not to need the bonus from Nephrekh.

This message was edited 3 times. Last update was at 2018/03/10 01:18:26


Index - 19059+ pts
Beta Codex 17309+ pts
Working on 8919+ pts 
   
Made in gb
Numberless Necron Warrior





Allegedly from the same source, found on the necron Facebook page:

Copied from source:

wat we know about necron codex

Dynasty traits
-1 rend when within half range
-re roll hit rolls of 1 when you stand still
-vehicles ignore moving and shooting heavy weps

-stratagems
- 2 cp re roll RP's of 1
- 2 cp canoptek units roll RP
-1cp canooptek units can charge after advancing
-1cp/2cp blow up a scarab base causing D3 mortal

Units
Troops
Immortals same price
-warriors ?

Fast attack
-Wraiths went up by 17 pts but gained 1ap and 1D
-tomb blades went down by 11 pts, gained new wargear
scarabs stayed the same

Elite
Lychguard down 1 pt
deathmarks down 1 pt

Heavy suppot
Heavy destroyers down to 57 pts
Doomsday ark has D6 shots

HQ
-lord is same pts but re rolls wound rolls of 1
-overlord is down 25 pts
-cryptek is down 20 pts
-destroyerlord is down a few pts
-named HQ about same price

-possible prefered enemny with eldar
spyder has some stragem ability
flying cryptek moves 10 and has an ability for tanks and heros

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Georgia

 MoonlightSonata wrote:
Allegedly from the same source, found on the necron Facebook page:

Spoiler:
Copied from source:

wat we know about necron codex

Dynasty traits
-1 rend when within half range
-re roll hit rolls of 1 when you stand still
-vehicles ignore moving and shooting heavy weps

-stratagems
- 2 cp re roll RP's of 1
- 2 cp canoptek units roll RP
-1cp canooptek units can charge after advancing Love the sound of that with Nephrekh and Novokh which are already the factions I want to put my Canopteks in.
-1cp/2cp blow up a scarab base causing D3 mortal Depending on what times I can do that this excites me greatly, if it's just after a successful charge or at the start/end of a turn I'm interested but less excited.

Units
Troops
Immortals same price
-warriors ?

Fast attack
-Wraiths went up by 17 pts but gained 1ap and 1D
-tomb blades went down by 11 pts, gained new wargear
scarabs stayed the same

Elite
Lychguard down 1 pt
deathmarks down 1 pt Both of these point drops are disappointing unless they altered the stats somewhere else.

Heavy suppot
Heavy destroyers down to 57 pts I assume this is with weapons? otherwise they are base 43 pts and this is a nerf not a buff. If it's with weapons then regular destroyers should be down as well.
Doomsday ark has D6 shots

HQ
-lord is same pts but re rolls wound rolls of 1 If this is an aura then I need more lords. If this is just him I couldn't care less.
-overlord is down 25 pts Ecstatic to see get ~50 points back on a Tesla+MWBD list.
-cryptek is down 20 pts Less excited than the overlord but no complaints here
-destroyerlord is down a few pts
-named HQ about same price So much sad face, so much.

-possible prefered enemny with eldar
spyder has some stragem ability
flying cryptek moves 10 and has an ability for tanks and heros


Individual thoughts in green, spoiler for size:

Overall I'm nervous to see our points staying about the same as I generally feel we're overcosted, I'm cautiously optimistic that the above is inaccurate or we receive buffs elsewhere to compensate for minimal reductions.

Index - 19059+ pts
Beta Codex 17309+ pts
Working on 8919+ pts 
   
Made in gb
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From wading through the barely literate discord where this is coming from I gather that the Lords wound reroll is an aura.

Why is it that people who get the codexes early either can't spell or take photographs of it during an earthquake? It's a curse.

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Ute nation

It's because I don't think it's leakers, I think it's GW using back channels to generate hype.

If they dropped heavy gauss down to a sane 25 points (las cannon price), that's only 7 points of reduction, that means destroyers would have dropped 12 points to be 31 points a model. That's actually reasonable since they are basically paying 6 points for an extra wound over Inceptors.

Tomb blades probably have the same thing as destroyers, weapon went down in price (from 8pts per blaster to 4?) as well as a model point reduction. So 21 point per tomb blade, which seems right since they would be double movement and +1 toughness compared to warriors.

Not sure if that's right because that would make immortals 12 points a model with blasters, and warriors are already a bargain reducing their price further seems excessive.

*edit*
Looking at the math there is no way, gauss blasters probably dropped to 6 point per model, making immortals 14 points per model equipped down from 16. That would probably put warriors at 11 points per model, which is a steal for their statline. that leaves tomb blades at warrior +6 for an extra wound, toughness, and double movement, which seems too cheap unless they lost the extra wound.

This message was edited 1 time. Last update was at 2018/03/10 04:33:20


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Nephrekh is a winner, I'll have to see the rest of what the other Dynasties have access to, to really feel interested in them.

Not to knock the raw output of Mephrit, but... Shooting better? That's so boring! I'll take my Necrons weird, thank you very much.
   
Made in se
Dakka Veteran





Those are some tasty Dynasty Codes. (Other than Nihilkah, which is rather boring.)

Just reading the Novokh-Code has increased the chances of Necrons being my next army by 50%.

Melee'crons here we go!

5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in us
Regular Dakkanaut




Bay area, CA

Wraith went up with points but with AP-2 and 2dmg it looks like they might work okay. It would be cool if they would get some Strategems.
   
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Ute nation

I play dark angels gunline so Nihilakh Code seems delightfully familiar, but not tempting.

Sautekh will play the most like 7th ed decurion, where we just ran to the middle of the board and got into short range shin kicking contest.

Novokh is so good, if I had a large number of flayed ones I'd be all over it. Even still when I run necron soup (which is a really weird thing to say), I'll be running a harvest style spearhead with Novokh code.

Nepherek is delightfully weird, it will be a fun way for a big unit of wraiths to get past a screen and then blow a CP so they can get into CC.

However my suspicion is that the dynasty code leak is from forgebane, because unlike all other chapter tactics they don't list who it applies to. Given that it's a one off, some of the rules might change in the codex. Specifically I think they will only affect infantry, bikes and walkers. So canoptek being beasts will mean they don't get the benefit.

A really cool stratagem if that's true would allow a spyder to grant the necron code to near by canoptek units, which would bring back the old necron truism kill the Goddamned spyder, it would be nostalgic to actually have it worthwhile enough for someone bothering to shoot at them.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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If Advance + Charge Wraith Strat is a real thing, Nephrekh is dope.

Mephrit is best overall imo.

Nihilakh will mostly just be Tesla Immortals + Overlords in a separate detachment from the rest of your stuff.
   
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The best State-Texas

I like the Dynasty codes a lot.

I'm still quite concerned about the points drops we are seeing. Lychguard only dropping one point is not nearly good enough, unless they have some major statline changes.

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 Sasori wrote:
I like the Dynasty codes a lot.

I'm still quite concerned about the points drops we are seeing. Lychguard only dropping one point is not nearly good enough, unless they have some major statline changes.


For all we know, their wargear might get cheaper as well, and/or they might get some other rule we don't know of yet.

I agree that a 1 point discount is not nearly good enough. Lychguard are horribly overpriced with their current rules.

This message was edited 1 time. Last update was at 2018/03/10 07:24:47


5500 pts
6500 pts
7000 pts
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13.000 pts
 
   
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on the forum. Obviously

I'm assuming the price drop for heavy destroyers applies to the model, not the weapon.
So if Heavies drop by 18 points, that means the destroyer model should be 25 points.
Of course, that doesn't quite solve the problem of their weapons being overpriced, so maybe they do get cheaper weapons after all.

Lords sound useful. Might be worth taking.
Do overlords get an aura? Its weird that currently overlords are, like, the only HQ in the game that doesn't have an aura buff.

Not sure if I want to go Mephrit or Novokh.
On one hand, Mephrit sounds extremely powerful, to the point I suspect it might be fake. I can see most players going for it as a default.
On the other hand, my army already looks a bit Novokh; both that dynasty and my army has a red color scheme. Not saying that is my intended dynasty, but that's what they look like.
Aren't Novokh the destroyer dynasty? I might go for them after all, because I do like destroyers.

A single point reduction for lychguard sounds weird. What's the point?

This message was edited 5 times. Last update was at 2018/03/10 08:08:30


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

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Where's the Discord these leaks are coming from?

Edit: nevermind found it. Super Wargamer claims he was authorized to publish that page. That seems kinda unusual.

This message was edited 1 time. Last update was at 2018/03/10 08:46:18


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Ute nation

Lychguard are only 19 points, so even a 1 point reduction is noticeable. Their staline is certainly a bargain at 18, S5/T5 2 wounds 2 attacks.

Wargear is the overpriced part, specifically our shields are in for a 10 point reduction (to match storm shields) so the sword and board variety will be 11 points cheaper. Scythe are a powerfist analog, so I think their points are ok, and they will be much better with the new rules.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in fr
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on the forum. Obviously

 Grimgold wrote:
Lychguard are only 19 points, so even a 1 point reduction is noticeable. Their staline is certainly a bargain at 18, S5/T5 2 wounds 2 attacks.

Wargear is the overpriced part, specifically our shields are in for a 10 point reduction (to match storm shields) so the sword and board variety will be 11 points cheaper. Scythe are a powerfist analog, so I think their points are ok, and they will be much better with the new rules.


Wait, what? Where did this come from?
Also, do you mean that the shields are 5 points each, or 10 points each?

And yeah, our equipment is pretty overpriced. I mean, I played against GK last night, and I couldn't do anything because even though we were both at 1k points, he somehow had disproportionately more short to medium ranged firepower.
Some of which was multi-damage.

This message was edited 1 time. Last update was at 2018/03/10 08:23:56


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Jervis Johnson






Doctoralex wrote:

And lastly, Mephrit will probably be my favourite. Half-range is where Necron's are best. And ap-2 on a basic Gauss Flayer just sounds hilarious.
On top of that, it will work great on Tomb Blades, the fliers and aggressive Anh. Barges. It could also come on handy on Wraiths /w Particle Casters.
Oeh, and Deathmarks! Those boys are pretty much always n half-range when they do their thing.



If Tomb Blades went down 11 points (!!!) they'll be sweet. Fly is a game changer, and the Mephrit trait is an exponential boost. I could easily see these guys spammed like crazy.

This message was edited 1 time. Last update was at 2018/03/10 08:29:58


 
   
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Tail-spinning Tomb Blade Pilot




Presumably Dynasty soup would be a thing to optimize bonuses in the units that want it?
   
Made in nl
Regular Dakkanaut





sieGermans wrote:
Presumably Dynasty soup would be a thing to optimize bonuses in the units that want it?


Hm les see...

Sautekh: Pretty much your whole army will benefit somewhat from, though I don't know if the constant -1 to hit penalty for advancing is worth it.
Also, the more I think of it, the less the 'ignore heavy weapons' will do; Triach Stalkers don't have a Dynasty keyword, thus won't benefit from it. DDA will still require you to stand still for their high-powered shot. So pretty much only the Doomscythe and Wraith's /w Transdimensional Beamers.... yay?

Novokh: Flayed Ones, Lychguard, Pretorians (if they can get Dynasty keywords...), Canoptek Scarabs and Wraiths. Would be amazing on C'tan shards but alas, no Dynasty keyword again.
Can also work on large numbers of Warriors. Sort of a 'Come at me bro!' against melee armies.

Nihilakh: Telsa Immortals, DDA, maybe the Monolith? Also works best on the Obelisk and the Tesseract Vault.
Cán work on large number of Warriors, if you fire-power is sufficient enough that you force the enemy to come to you.

Nephrekh: Canoptek Scarabs and Wraiths.

Mephrit
: Everyone!!!!!.gif But seriously, this Dynasty will benefit:
-Warriors/Gauss Immortals, thrown into close-range with Veil of Darkness/Invasion Beams/Grand Illusion.
-Tomb Blades.
-Deathmarks.
-Night/Doomscythes.
-Wraith's /w Particle Casters.
-aggressively used Destroyers/Anh. Barges/Monoliths.

This message was edited 2 times. Last update was at 2018/03/10 10:26:59


 
   
Made in ie
Deranged Necron Destroyer





Sautekh:
It looks like it will work best with DDAs, Doom scythes, Tesseract Ark, Canoptek Sentinel, Triarch Stalker (if it can be buffed), Anni Barge, CCB and Sentry Pylons (if your moving them).

Novokh:
It looks like anything that wants to fight face-to-face will be benefitted. Flayed Ones, Wraiths, Scarabs, Canoptek Stalker, Acanthrites, Lychguard and HQs who are not Dynasty specific e.g. CCb, Overlord, Lord, Destroyer Lord.

Nihilakh:
While not the best it does buff some units very well. Sentry Pylons, Gauss Pylons, DDAs, Tesseract Arks, Deceiver bomb, static gunlines. Maybe Deathmarks if them deep striking on an opponents turn isn't considered as moving.

Mephrit:
Probably the best code we got. Buffs basically everything that can shoot. Not going to name everything but here what sprung to my mind. Deceiver bomb with all Tesla Immortals, Anni Barges, Monoliths, Deathmarks, Tomb Sentinels, Acanthrites. Everything that uses Gauss,TOMB BLADES, DDAs (having -6 at 36" range is dangerous).

Nephrekh:
Kind of a niche but can be viable. See that objective over there that is 14" away? Just move and advance your Scarabs 16'. Works best with Tesla/P.beamer Tomb Blades, Scarabs, Wraiths, Lychguard (sword n board), Tesla Immortals, Acanthrites, Anni Barges.

Overall I am quite happy with these Codes. 1-3 of them (Novokh, Mephrit, Nephrekh) seem really good for tournament style playing while the other will more then likely be used in friendly games or light-tournaments. Everything is pretty fluffy though and everything gives our army a boost which is better then what we are currently.

This message was edited 1 time. Last update was at 2018/03/10 11:47:31


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Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in se
Dakka Veteran





Novokh/Mephrit soup seems legit.

Put everything that wants to fight (Fighty HQ's,Flayed Ones, Lychguard, Praetorians*, C'tan*, Scarabs, Wraiths and Spyders) in their own Novokh Vanguard/Spearhead detachments, and put everything else in Mephrit detachments.

I'd personally run pure Novokh. Partially because I'm strongly against soups, even within the same army, and partially because Novokh is pretty decent on Warriors/Immortals/Deathmraks etc. as well.

(*Assuming they get <Dynasty> in the codex, but it seems very likely.)

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