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Are balance and casual gaming mutually exclusive?
Yes, balance ruins it
No, balance improves it
Balance makes no difference to me

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Made in ie
Calculating Commissar




Frostgrave

After another thread has decended into balance arguments, and some claims that balance actually spoils things for casual gamers, I thought I'd start a poll to see what people actually think.

If it appears a bit biased, feel free to modify it.

I personally think balanced rules make casual gaming much easier.
   
Made in de
Decrepit Dakkanaut





Of course not. A balanced game is a lot more fun than an unbalanced game as it offers equal chances to everyone who participates in the game.

   
Made in us
Douglas Bader






Balance matters MORE for casual gaming. Competitive players will happily use the strongest options and ignore everything else, while casual players need a level playing field so that the "fun" options they want to use don't automatically cost them the game.

And I really don't see how anyone could argue that balance hurts casual gamers. Is the game somehow less fun if the chances of each player winning are too equal?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Hacking Proxy Mk.1





Australia

There is no reason whatsoever the two have to be different, it's just that GW have screwed up the system so much and were the first game for so many of us that the waters have been blurred.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Hallowed Canoness





The Void

To echo the rest of the thread, balance improves game play period. For competitive or "serious" play solid balance lets gamers do more and go farther, and means everyone has a serious chance in a tournament, no truly "broken" lists (like say Necron flying circus for a recent example). For the casuals who just want to have fun, balance makes for an easier (in the sense of how difficult it is to play the game) gaming experience and an overall more enjoyable experience. In a properly balanced system the only difference between how the system is used is the attitudes of the players.

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Sybarite Swinging an Agonizer





Leavenworth, KS

Balance is very important to a fun game for me.

I think maybe some people are supporting imbalance because they believe units can't be unique and special if everything is balanced. Then again, they might just like the net lists.

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Made in gb
Lieutenant Colonel




A well defined intuitive rule set that delivers well balanced game play make it easier for ALL players to enjoy the game.

It is much easier TO PLAY AND ,ADD TO a well defined intuitive rule set, than an over complicated counter intuitive one.

Good game balance improves the game play for all players.



   
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Dankhold Troggoth






Shadeglass Maze

Generally, balance makes a game better.

However, there are notable exceptions where unbalanced things seem to work fine. Bloodbowl is an interesting one, to me, because people seem to accept that some teams suck (just like they do irl ) and that it'll be a challenge to field them.
   
Made in us
Potent Possessed Daemonvessel





Some level of balance is always needed, if I play a game that I stand no chance of winning (because of things like the army I chose to play) then it is not all that much fun for anyone.

That is not to say every game must be balanced, but that should be the choice of the players, not based around mechanics in the game.
   
Made in fr
Joined the Military for Authentic Experience






Nuremberg

Similarly, in BFG, fleets are more balanced by fluff than for gameplay, so for example, Necrons are ridiculously scary in space.

   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

I don't think they should be mutually exclusive. Actually.. I find it kind of an odd suggestion to say that they should be! If anything, providing the game is well designed (and has had some thought put into it) the opposite should be the case.

Some of the simplest board and card games are perfectly balanced against one another - although often more complex, wargames should be no different.

@RiTides - I think most of the teams in BB are reasonably balanced, at least in the early stages of a league or for one-off games. The 'novelty' teams of Goblins and Halflings aren't particularly, but then I would postulate that most people who play those teams probably aren't aiming for 1st place in a league

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Made in us
Fixture of Dakka






 Pacific wrote:


@RiTides - I think most of the teams in BB are reasonably balanced, at least in the early stages of a league or for one-off games. The 'novelty' teams of Goblins and Halflings aren't particularly, but then I would postulate that most people who play those teams probably aren't aiming for 1st place in a league


Agree, the core teams for BB are balanced. And BB can be played as an 'all human leauge' really well. It is what makes BB so good for gaming in general.

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Made in gb
Ancient Ultramarine Venerable Dreadnought





UK

Balance makes a game much better in my eyes.

Seriously, if someone rocks up with a cheese list and you have a fluffy one, then its an auto loss, so where is the fun in that?

Taking a squad of Vanilla Vanguard Veterans and twenty scouts up against a load of Grey Knights isn't much fun in my eyes, I dont care how good my dice rolls are.

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Made in us
Longtime Dakkanaut




Houston, TX

Herzlos wrote:
After another thread has decended into balance arguments, and some claims that balance actually spoils things for casual gamers, I thought I'd start a poll to see what people actually think.

If it appears a bit biased, feel free to modify it.

I personally think balanced rules make casual gaming much easier.


Totally agree. Balance helps out the casuals by removing trap/overpowered options. They can just pick what they want, instead of worrying that some cool looking model has gimp stats, or soemthing that seems fun is just a waste of space in their army.

Pretty much the argument against balance boils down to "I'm a tool who wants to ROFLSTOMP newbs". Yeah, no thanks.
   
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Of course they aren't. What an absurd assertion.

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Made in us
Terminator with Assault Cannon





This seems like a really strange question to bring up. I play Magic: the Gathering (typically considered a very balanced and competitive game) at a casual level and have a great time. Similarly, I have fun with 40k in both competitive and casual play, and see balanced rules as improving both.

Really I think the one-sidedness of the poll here says all that there is to say on this matter.
   
Made in us
Hellish Haemonculus






Boskydell, IL

No contest. Game balance makes casual gaming WAY more fun.

The enemy of the casual gamer is the realistic game. And realistic games, I find, might travel down the road a bit with balanced games, but there will always come a point where the two must part ways, and I for one would rather go with the balanced games.

This message was edited 1 time. Last update was at 2013/05/17 05:16:51


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Made in us
Battlefield Tourist




MN (Currently in WY)

I play a lot of Scenario driven games. The system does not provide the balance, the players do. Therefore, to me a systems balance does not matter.

Now the game itself should be balanced, but in my mind that has nothing to do with the system and everythign to do with the players.

A lot of these supposed "Balance" problems have nothing to do with Casual vs. Competitive. It has to do with GW gamingss "hook-up" culture of one off pick-up games between strangers.




Automatically Appended Next Post:
Bossk_Hogg wrote:
Pretty much the argument against balance boils down to "I'm a tool who wants to ROFLSTOMP newbs". Yeah, no thanks.


Ummm.... just no.

The argument against balance is that it isn't the job of the designers, it is the job of the players to decide what is balanced and then play accordingly.

A Spartan Hoplite is a Spartan Hoplite. A Persian Immortal is a Persion Immortal. Is it balanced to put a Spartan Holite against a Persian Immortal? maybe, maybe not. So how many Spartan Hoplites = How many Persian Immortals. Depends on what you want. If you want a battle of Thermopylae or do you want the Battle of Plataea. Each game experience will require a different "balance" system.

This message was edited 1 time. Last update was at 2013/05/17 14:20:45


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Made in us
Dark Angels Librarian with Book of Secrets






Balance is neither here nor there. If every codex were balanced, Orks would shoot well, and Tau would be effective in close combat. Every codex has its specialities. When I played 2500 points of terminators and Land Raiders, my buddy didn't cry that his orks were going to have a hard time with that. He dealt with it and we had fun. Ground down to a draw.

The only difference in playing a tournament list and a fun list is how much of a jerk one wants to be. I have seen the over-competitive play new people with their finely honed tourney list, only to defeat them and we never see them again.

It may be time to remember that this is a game for friends, too.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






SoloFalcon, balance does not mean every army is the same. It means that different codices, while being unique, can stand up to other codices and not get steamrolled simply because one codex is better than another. You're taking balance too far and assuming it means no specialties.

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Made in au
Hacking Proxy Mk.1





Australia

 SoloFalcon1138 wrote:
Balance is neither here nor there. If every codex were balanced, Orks would shoot well, and Tau would be effective in close combat.


That is not what balanced means. Balanced means pricing those orks and fire warriors appropriately while considering that they are no good at shooting/close combat instead of pricing them the same as a unit that is good at both from another army.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in ca
Been Around the Block




Yeah, the problem here is defining what "balanced" really means. Some game pieces are going to be better in certain conditions than others, and the scenarios are going to change what conditions are available.

Think of a really balanced game, like chess - there are no random rolls, both armies are identical, and each player only moves one piece at a time - and yet the white player (who moves first) wins around 55% of the time given equally skilled players.

Obviously a relatively balanced game is usually more fun than a relatively unbalanced one, but there are diminishing returns when a game designer strives to make a game more balanced. At a certain point, the designer has to worry about what is the most fun for everyone, and balance is only a part of that equation.
   
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5th God of Chaos! (Yea'rly!)




The Great State of Texas

Herzlos wrote:
After another thread has decended into balance arguments, and some claims that balance actually spoils things for casual gamers, I thought I'd start a poll to see what people actually think.

If it appears a bit biased, feel free to modify it.

I personally think balanced rules make casual gaming much easier.


How can balance spoil games?

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
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Made in de
Decrepit Dakkanaut





 jonolikespie wrote:
 SoloFalcon1138 wrote:
Balance is neither here nor there. If every codex were balanced, Orks would shoot well, and Tau would be effective in close combat.


That is not what balanced means. Balanced means pricing those orks and fire warriors appropriately while considering that they are no good at shooting/close combat instead of pricing them the same as a unit that is good at both from another army.


This, plus balance means an army has a major flaw but a another strength to balance it out.

   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

 Frazzled wrote:
How can balance spoil games?
It can't.

Unless you think schaedenfruede is a game, I guess.

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5th God of Chaos! (Yea'rly!)




The Great State of Texas

 Da Boss wrote:
Similarly, in BFG, fleets are more balanced by fluff than for gameplay, so for example, Necrons are ridiculously scary in space.


Except of course BFG has special rules for victory conditions with the necrons. They are (or were now I guess) the hardest list by far though. Most other lists were generally pretty even, with strengths and weaknesses.

I always thought it and EPIC had lists that were pretty balanced. Now that definitely did not stop us from playing scenarios that weren't based on points or had severe mismatched, but the victory conditions were different too. But if you're playing a game based on points then the forces should be balanced all other things being equal.

This message was edited 1 time. Last update was at 2013/05/17 17:03:44


-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
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Made in us
One Canoptek Scarab in a Swarm





I don't think balance could ever "hurt" game play for competitive or casual. buuuut......

 Coldhatred wrote:
Balance is very important to a fun game for me.

I think maybe some people are supporting imbalance because they believe units can't be unique and special if everything is balanced. Then again, they might just like the net lists.


The part about people liking net lists is kinda silly to me (no offense cold) because some people will always find the most points efficient units in a dex and maximize them in that slot (spamming) so sure, balance is one thing but tbh if every codex were PERFECTLY BALANCED there would still be a more efficient or more competitive list to be made from each codex than not. Then if someone is running the more efficient, competitive list they are a jerk? ... i don't think you could prevent people from doing that with balance. Now im not saying balance is useless or doesn't help game-play cause i believe it does. i just don't think it would "save" casual gamers from competitive gamers. IMO if you dont want to play people with "net lists" then dont. i myself try to have both casual lists and competative lists for my armys so i can play either or.

Knowledge is often mistaken for intelligence.

 
   
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Bonkers Buggy Driver with Rockets





Black Country

Balance is generally important, though it depends on the game you are playing. Most historical wargames recreating actual battles are not going to be balanced, because no battle in history has been balanced.

But for casual GW games then yes I'd prefer a balanced game. But a lot of that comes down to the players. Most games I've played over the last 25 years can be abused in some way.

Casual gaming requires requires the players to be sensible and lenient when preparing lists.

Apologies for talking positively about games I enjoy.
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Made in us
Douglas Bader






 Ugavine wrote:
Most historical wargames recreating actual battles are not going to be balanced, because no battle in history has been balanced.


Then those historical games are poorly designed. Even in a battle where historically one side lost you can set the game's victory conditions so that each player has an equal chance of winning. For example, a "last stand" battle might be one-sided in that the defender has no realistic chance of surviving, but the victory condition for the defender is based on surviving longer than the historical outcome.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Nasty Nob




Cary, NC

Unless you are specifically talking about Warhammer, balanced gaming and casual gaming have NOTHING to do with each other. Nothing at all.

You can play and enjoy casual games that are totally unbalanced, if that is your expectation. Heck, you can play a game with your kids and deliberately let them win! Hide and seek is a fun game, even though seekers rarely fail to find hiders. Tag seldom ends with the initial "IT" never tagging anyone.

You can play and enjoy casual games that are perfectly balanced. Kids play Rock, Paper, Scissors and barring being really good at reading microexpressions or cheating, it's perfectly balanced.

The fallacy that GW seems to have embraced is that the careful tweaking and testing necessary to balance a (relatively) complicated game like Warhammer will somehow make the game less fun for players. They also seem to think that writing clear rules somehow makes the game less fun for players.

If I had to guess, I would ascribe these bogus notions to one of two things:

Their playtesters are their rules writers. Writing clear, unambiguous, balanced rules is work for the designers, and work is no fun. Since the designers are the only players they seem to listen to, then it seems like those rules are no fun.

Sour Grapes: if people keep complaining about our balance and poorly worded rules, then, rather than fix those things, balance and clear rules must be things we don't want!

 
   
 
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