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![[Post New]](/s/i/i.gif) 2013/06/08 02:19:45
Subject: How to run Lizards without a Slann?
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Disguised Speculo
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Hey dakka, theres a 1k Fantasy tournament coming up and sadly my Slann is too pricy to be used (I've still never been able to use him!). I'm wondering if anyone can instruct me on how to use Lizards without this badass caster?
Is there any other way to get magic into the list aside from Lore of the Heavens?
I'm also not looking to run a skink cloud or whatever it is. Personally I like 40k for the shooty and Fantasy seems like a better place to get my choppy on, so I was thinking lots of Saurus warriors.
Anyway, got zero idea as to what I'm doing and any help would be appreciated.
Cheers
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![[Post New]](/s/i/i.gif) 2013/06/08 02:30:43
Subject: How to run Lizards without a Slann?
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Longtime Dakkanaut
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Salamanders can be brutal at low points because you can poof out 1/3 of their army. But I wouldn't go crazy with them since once combat starts they aren't doing much. Saurus, as elite-ish infantry, are very good in low points.
Tehenhauin can cast Lore of Beasts and he fits at 250. Otherwise it's Heaven.
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![[Post New]](/s/i/i.gif) 2013/06/08 04:00:11
Subject: How to run Lizards without a Slann?
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Disguised Speculo
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Cheers for that. I'd need a giant monster to run LoB properly though so I guess I'm stuck with Heavens. Which isn't bad, it's just it's the only one I've been able to use sofar so I'm a bit tired of it.
Also, I totally should have put this in tactics...
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![[Post New]](/s/i/i.gif) 2013/06/08 04:06:23
Subject: How to run Lizards without a Slann?
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Auspicious Skink Shaman
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Saurus are a good choice... they will mow through most other Core for other armies pretty well. Could throw a Scar Vet in the block to add some extra choppiness.
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Skaven: 3000 pts
Daemons: 3000 pts
Lizardmen: 4000 pts
Rohan: 2000 pts
Retribution: 70 pts (1-2-1 so far)
Jesus: check
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![[Post New]](/s/i/i.gif) 2013/06/08 04:38:16
Subject: How to run Lizards without a Slann?
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Nimble Pistolier
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you dont NEED a giant monster to run LoB properly, and LoB would (on paper) work quite well for Saurus, giving their already tough profiles a bit of a boost. Dont forget that you dont HAVE to take Transformation...
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![[Post New]](/s/i/i.gif) 2013/06/09 00:40:16
Subject: How to run Lizards without a Slann?
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Longtime Dakkanaut
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Yeah, he's only going to be lvl 2. So your magic phase at that point level is going to be a blip no matter what you choose.
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![[Post New]](/s/i/i.gif) 2013/06/09 03:41:27
Subject: How to run Lizards without a Slann?
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Disguised Speculo
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So, better to just disregard magic entirely?
I'm in this for the choppy more than anything else, so big Saurus blocks is right up my ally. I've only got like 50 of them though, would that be enough?
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![[Post New]](/s/i/i.gif) 2013/06/09 13:45:42
Subject: How to run Lizards without a Slann?
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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What about Te'teko (or whatever he's called) as your Leader. He's only a level 2 but, despite that, he's a pretty nasty caster. Does he fit in at 1k?
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![[Post New]](/s/i/i.gif) 2013/06/09 13:55:55
Subject: How to run Lizards without a Slann?
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Towering Hierophant Bio-Titan
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I run a pure skink army, so never use slaans anyway.
I run Tehenhauin, Tetto'eko and a priest in large games, but tetto'eko should work just fine at 1k.
You really might want to think about running 2 units of 12 skinks with blowpipes though.
In games that small a large monster can be a pain, and also, you need shooting for things like fanatics.
However, if you can find the points, you really want someone with a magic weapon (any cheap one) as ethereal models/units will laugh at you.
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![[Post New]](/s/i/i.gif) 2013/06/10 00:12:43
Subject: How to run Lizards without a Slann?
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Stubborn Hammerer
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Best way is probably dual Stegadon. Use an Engine for the ward save to guard Suarus blocks, run the other one up front with the crossbow and salamanders, along with more saurus. You can get a Scarr Vet into two units and have your general on a Carnesaur to run in the front with cavalry or along a flank. I have found that this is the best combo.
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![[Post New]](/s/i/i.gif) 2013/06/10 00:18:39
Subject: How to run Lizards without a Slann?
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Aspirant Tech-Adept
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Mountain-Breaker wrote:Best way is probably dual Stegadon. Use an Engine for the ward save to guard Suarus blocks, run the other one up front with the crossbow and salamanders, along with more saurus. You can get a Scarr Vet into two units and have your general on a Carnesaur to run in the front with cavalry or along a flank. I have found that this is the best combo.
LOL that would be the most awesome army of all time to play in the 1000 point tournament the OP is asking about.
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![[Post New]](/s/i/i.gif) 2013/06/10 00:32:41
Subject: How to run Lizards without a Slann?
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Disguised Speculo
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The Shadow wrote:What about Te'teko (or whatever he's called) as your Leader. He's only a level 2 but, despite that, he's a pretty nasty caster. Does he fit in at 1k?
He's Lore of the Heavens, and I kind of want to avoid that since it's the only magic I've been able to use sofar.
Best way is probably dual Stegadon. Use an Engine for the ward save to guard Suarus blocks, run the other one up front with the crossbow and salamanders, along with more saurus. You can get a Scarr Vet into two units and have your general on a Carnesaur to run in the front with cavalry or along a flank. I have found that this is the best combo.
I have one Stegadon, would that work? Also a ton of Scar Vets. No Carnosaur though... I mean how many new Fantasy players would have that many dinos?
We are very counts-as friendly around here though, even at tournaments... and I do have a T-Rex toy lying about...
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![[Post New]](/s/i/i.gif) 2013/06/10 02:12:57
Subject: How to run Lizards without a Slann?
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Stubborn Hammerer
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JWhex wrote: Mountain-Breaker wrote:Best way is probably dual Stegadon. Use an Engine for the ward save to guard Suarus blocks, run the other one up front with the crossbow and salamanders, along with more saurus. You can get a Scarr Vet into two units and have your general on a Carnesaur to run in the front with cavalry or along a flank. I have found that this is the best combo.
LOL that would be the most awesome army of all time to play in the 1000 point tournament the OP is asking about.
Ooh yeah it would wow! It would be even better if you didnt make sarcastic remarks and actually gave advice. Aside from that. Any Stegadons will do, and stick the Scarr Vets in with the big Saurus blocks, id say 20-25, or maybe less for the points, with hw/shield. They will be excellent for issuing challenges, and almost always winning them. Still though Salamanders and Skinks with blow pipes can be really deadly and annoying. And can do really well in low point games. I prefer the Salamnders over the Razordons personally.
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This message was edited 2 times. Last update was at 2013/06/10 02:32:31
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![[Post New]](/s/i/i.gif) 2013/06/10 03:28:20
Subject: How to run Lizards without a Slann?
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Auspicious Skink Shaman
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Mountain-Breaker wrote:JWhex wrote: Mountain-Breaker wrote:Best way is probably dual Stegadon. Use an Engine for the ward save to guard Suarus blocks, run the other one up front with the crossbow and salamanders, along with more saurus. You can get a Scarr Vet into two units and have your general on a Carnesaur to run in the front with cavalry or along a flank. I have found that this is the best combo.
LOL that would be the most awesome army of all time to play in the 1000 point tournament the OP is asking about.
Ooh yeah it would wow! It would be even better if you didnt make sarcastic remarks and actually gave advice. Aside from that. Any Stegadons will do, and stick the Scarr Vets in with the big Saurus blocks, id say 20-25, or maybe less for the points, with hw/shield. They will be excellent for issuing challenges, and almost always winning them. Still though Salamanders and Skinks with blow pipes can be really deadly and annoying. And can do really well in low point games. I prefer the Salamnders over the Razordons personally.
Me thinks His point was that you apparently didn't read the OP original question very well (since he was asking about 1000 pts) when you suggested dual stegs, and carnasaur.... just sayin
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Skaven: 3000 pts
Daemons: 3000 pts
Lizardmen: 4000 pts
Rohan: 2000 pts
Retribution: 70 pts (1-2-1 so far)
Jesus: check
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![[Post New]](/s/i/i.gif) 2013/06/13 04:47:33
Subject: How to run Lizards without a Slann?
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Regular Dakkanaut
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With no slann, try the 4 horsemen build. IIRC Hero Saurus have T5 and a 1+ save as standard when mounted, and are pretty cheap. You can split them up in the army or put them in the centre 4 horsemen style =D
Also if you don't run a slann, you might need to take skink priests, one with dispel scroll, the other with cube of darkness so you can nullify enemy spells easily.
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![[Post New]](/s/i/i.gif) 2013/06/13 04:59:38
Subject: How to run Lizards without a Slann?
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Innocent SDF-1 Bridge Bunny
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I've been running two Level 2 skink priests in my games - even smaller ones - and they work remarkably well. Having two dispel scrolls, one of which can shut down a big magic phase all on its own, is a great thing, and you almost always get the best spells in Heavens just by getting 4 rolls.
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2013/06/19 08:36:24
Subject: Re:How to run Lizards without a Slann?
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Shas'ui with Bonding Knife
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Am i missing something, dual steg is nasty but the Engine of the Gods is a no no because its counts as a mount for the preist so he will cost well over the 250 cap at 1k. also i think dual steg though intimidating will hamper your army too much as over half your points is in 2 models, meaning your core choice will be meh, both in size and effectiveness, and any dwarf, empire, Orc and Goblin player will laugh at you as his warmachines run the show.
Personally i would run something like this:
Tehenhauin (providing he is 250 that is as mentioned)
Scar Vet- Enchanted Shield, Sword of Might, BSB- 125
29 Saurus- HW/S, FC- 344
5 Chameleon Skinks- 60
5 Chameleon Skinks- 60
Salamander- Extra Handler- 80
Salamander- Extra Handler- 80
Total- 999
This gives you a decent all round list.
Tehenhauin is great, transformation from beasts is IMHO not why you take beasts, you want sig spell, savage beasts of horus and something like pan's pelt (Tehenhauin is a L3 isn't he? can't remember off the top of my head) either way its a great buffing lore for your lizzies when slaan are not an option.
The scar vet is pretty tough for this points level with a 2+ armour and 6+ parry, plus the magic weapon means he's str 6, and gives the army that BSB reroll. not too shabby.
A good sized combat unit and solid core, joined by the scar vet and Tehenhauin.
Chameleons are great warmachine hunters and harressers/redirects, hard to shoot as well due to chameleon rule.
Sallys can be brutal and win you games all on their own, only takes one failed Ld test at the wrong time and the enemy is in trouble.
Hope this helps
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This message was edited 2 times. Last update was at 2013/06/19 08:39:39
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2013/06/21 02:15:36
Subject: How to run Lizards without a Slann?
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Innocent SDF-1 Bridge Bunny
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Tehenhauin is L2, and 250pts yup.
I'm trying him in a 1500pts list tonight =)
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2013/06/21 09:28:05
Subject: How to run Lizards without a Slann?
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Trazyn's Museum Curator
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I'm not sure if you can get parry with a magic weapon. Parry only works with HW and Shield, iirc.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/22 03:24:08
Subject: How to run Lizards without a Slann?
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Auspicious Skink Shaman
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I think that if you Magic Weapon is a HW then you still get a parry, just like if your shield is a Magic Shield.... would have to check though
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Skaven: 3000 pts
Daemons: 3000 pts
Lizardmen: 4000 pts
Rohan: 2000 pts
Retribution: 70 pts (1-2-1 so far)
Jesus: check
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![[Post New]](/s/i/i.gif) 2013/06/23 18:12:57
Subject: How to run Lizards without a Slann?
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Skink chief with a wizarding hat for the any lore question.
As for how to run a 1k army.
1+ armour scar vet on a cold one. (Scarvet+Light armour+Dragonhelm+Great weapon+Cold one+ Venom of the Firefly Frog.) This guy kills mages, and/or flanks units to provide some high strength attacks.
Level 1 with a scroll. Resorts to the sig. He's in the list for some magic defense.
20 Saurus Warriors with full command. These guys are your main hitty steadfast unit.
11 Cold One Cavalry with full command and the standard of discipline. These are here to add some more hitting power, and are a fast moving threat and can protect your scar vet.
Finally, a Salamander. He adds some long range firepower to the list.
Not what I'd personally run, but you did say you wanted combat.
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![[Post New]](/s/i/i.gif) 2013/06/23 18:47:00
Subject: How to run Lizards without a Slann?
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Killer Klaivex
Oceanside, CA
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Skink Chief is a hero can can't take the 100 point hat.
Parry only works with mundane weapon and mundane shield.
For 1000 points, I'd run Stripped down characters.
Old Blood with light armor and shield
2x Scarvet with light armor and halberd
3x14 saurus with standard and musicians
5 chaemeleons
1 salamander
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![[Post New]](/s/i/i.gif) 2013/06/23 22:19:20
Subject: How to run Lizards without a Slann?
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Innocent SDF-1 Bridge Bunny
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I tested Tehenhauin on friday night and I have to say he performed amazingly well. He was significant in combat (+1S on the charge and bringing a lot of attacks), and Lore of Beasts synergised with my army very, very well. S5 T5 Saurus, oh my.
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2013/06/24 10:07:15
Subject: How to run Lizards without a Slann?
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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![[Post New]](/s/i/i.gif) 2013/06/24 12:20:16
Subject: How to run Lizards without a Slann?
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Fireknife Shas'el
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caledoneus wrote:I think that if you Magic Weapon is a HW then you still get a parry, just like if your shield is a Magic Shield.... would have to check though
No.
Also LVL. 2 skinks work okay, and Saurus Old-Bloods with a (dragonhelm and shield) or enchanted shield and light armor has a 1+ leaving plenty of points for weapons and goodies.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2013/06/25 03:08:32
Subject: How to run Lizards without a Slann?
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Auspicious Skink Shaman
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captain collius wrote: caledoneus wrote:I think that if you Magic Weapon is a HW then you still get a parry, just like if your shield is a Magic Shield.... would have to check though
No.
Also LVL. 2 skinks work okay, and Saurus Old-Bloods with a (dragonhelm and shield) or enchanted shield and light armor has a 1+ leaving plenty of points for weapons and goodies.
well, as much as i'd like to take your word for it, can you reference a page in the book that would point to that rule?
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Skaven: 3000 pts
Daemons: 3000 pts
Lizardmen: 4000 pts
Rohan: 2000 pts
Retribution: 70 pts (1-2-1 so far)
Jesus: check
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![[Post New]](/s/i/i.gif) 2013/06/25 11:49:32
Subject: How to run Lizards without a Slann?
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Trazyn's Museum Curator
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caledoneus wrote: captain collius wrote: caledoneus wrote:I think that if you Magic Weapon is a HW then you still get a parry, just like if your shield is a Magic Shield.... would have to check though No. Also LVL. 2 skinks work okay, and Saurus Old-Bloods with a (dragonhelm and shield) or enchanted shield and light armor has a 1+ leaving plenty of points for weapons and goodies. well, as much as i'd like to take your word for it, can you reference a page in the book that would point to that rule? Pg501, brb. It's very explicit.
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This message was edited 1 time. Last update was at 2013/06/25 11:49:46
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/26 03:18:21
Subject: How to run Lizards without a Slann?
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Auspicious Skink Shaman
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gracias
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Skaven: 3000 pts
Daemons: 3000 pts
Lizardmen: 4000 pts
Rohan: 2000 pts
Retribution: 70 pts (1-2-1 so far)
Jesus: check
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![[Post New]](/s/i/i.gif) 2013/06/27 00:42:16
Subject: How to run Lizards without a Slann?
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Terrifying Treeman
The Fallen Realm of Umbar
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If you can line up combats you know you can win, the -1 Ld spam from Heavens combined with the -1 to hit (both from the sig) spam a couple of level 1 skinks with sig, get the enemy at -a lot to hit and -a lot to Ld before combat starts.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/06/27 09:51:02
Subject: How to run Lizards without a Slann?
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Trazyn's Museum Curator
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You can't have the same spell twice in the same army.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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