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![[Post New]](/s/i/i.gif) 2013/06/08 19:39:39
Subject: Combat Patrol
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Hardened Veteran Guardsman
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What do people do with combat patrol now?
It used to be the following:
400 points, only 1 HQ, 1 or more troops choice, then anything else.
Max wounds 2, no special characters, no 2+ saves, vehicles <33 total armour, no ordnance.
Is the only real problem with this the fact that all HQs seem to have 3 wounds now?
Can we play games with these rules and just treat >2 wound models as having 2 wounds?
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4000+ points
1200 points
775 points |
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![[Post New]](/s/i/i.gif) 2013/06/08 20:07:03
Subject: Combat Patrol
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Trustworthy Shas'vre
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I am sure most armies still have a >2 wound HQ, even if its one they normally wouldn't want to play.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/06/08 22:56:02
Subject: Combat Patrol
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Long-Range Land Speeder Pilot
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Which armies have no 2 wound hesoes? if there is a codex that literally has no heroes with less than 3 wound i'm sure you could just go with it.
I really like combat patrol, it was how i got started and it is how i start with new armies too. Its great if you only have a short time for a game too
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![[Post New]](/s/i/i.gif) 2013/06/08 22:58:28
Subject: Combat Patrol
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Douglas Bader
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Jefffar wrote:I am sure most armies still have a >2 wound HQ, even if its one they normally wouldn't want to play.
And it's a bad rule for that reason. As an IG player I can't take a CCS and have to have my patrol led by a psyker (ridiculous) or commissar (still kind of weird) because the commander has three wounds, even though a T3/5+ model with three wounds is less durable than a T4/3+ model with two. So I'm stuck using either no HQ or a bad HQ for no good reason.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/06/08 23:01:04
Subject: Combat Patrol
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Trazyn's Museum Curator
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stargasm wrote:Which armies have no 2 wound hesoes? if there is a codex that literally has no heroes with less than 3 wound i'm sure you could just go with it. I really like combat patrol, it was how i got started and it is how i start with new armies too. Its great if you only have a short time for a game too Necrons. All of their HQ choices have 3W. Except maybe for special characters, but those cost a lot.
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This message was edited 1 time. Last update was at 2013/06/08 23:01:18
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/08 23:19:58
Subject: Combat Patrol
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Horrific Howling Banshee
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Also Nids.
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![[Post New]](/s/i/i.gif) 2013/06/08 23:23:46
Subject: Combat Patrol
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Trazyn's Museum Curator
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Oh yeah, that's true. All of their HQ choices have 3-6 wounds. Even the SC iirc.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/08 23:28:39
Subject: Combat Patrol
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Trustworthy Shas'vre
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Okay, so make 0-1 HQ since not all armies can meet the 2 wounds or less criteria on the HQ choice.
Guard? Really?
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/06/09 00:21:38
Subject: Combat Patrol
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Longtime Dakkanaut
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CthuluIsSpy wrote: stargasm wrote:Which armies have no 2 wound hesoes? if there is a codex that literally has no heroes with less than 3 wound i'm sure you could just go with it.
I really like combat patrol, it was how i got started and it is how i start with new armies too. Its great if you only have a short time for a game too
Necrons. All of their HQ choices have 3W. Except maybe for special characters, but those cost a lot.
We have 2 entire HQs with 2 wounds. The "overpriced" Illuminor Szeras and Orikan the Diviner. I had a good laugh when I checked my codex for a combat patrol tournament.
It had the exact same rules OP described EXCEPT it was 500 points, no Flyers or fortifications and the HQ was 0-1 so I managed to avoid sinking points in one of these 2 terri-bad characters.
Fun fact: Because of quantum shielding there are no valid Necron vehicles for combat patrol
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This message was edited 2 times. Last update was at 2013/06/09 00:23:41
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill |
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![[Post New]](/s/i/i.gif) 2013/06/09 00:25:07
Subject: Combat Patrol
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Trazyn's Museum Curator
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I thought you use the base AV value of the vehicle, and not the upgraded value? Wasn't this discussed a while ago?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/09 00:30:28
Subject: Re:Combat Patrol
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Longtime Dakkanaut
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Well, I can only guess it depends whether your FLGS believes it's valid or it isn't. In mine they use the upgraded value so I can't bring any vehicles.
And let's be honest, it makes sense or else I could use 3 AB in combat patrol. That would just be ridiculous.
(Although a certain eldar player brought a FW Hornet and oh man, did that thing waste me with it's lances and other shenanigans :| )
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This message was edited 1 time. Last update was at 2013/06/09 00:30:55
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill |
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![[Post New]](/s/i/i.gif) 2013/06/09 23:49:46
Subject: Combat Patrol
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Hardened Veteran Guardsman
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I think 4th edition allowed IG to have a 2 wound commissar or a 2 wound officer, but now it is literally just a psyker.
It would be nice if GW would introduce a new official 40k in 40 minutes type of rule set to fit with current codex. I seem to remember being able to have 2 wound space marine captains, librarians and chaplains too!
Don't you miss the old customisability of "take x points from the armoury"? lol
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4000+ points
1200 points
775 points |
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![[Post New]](/s/i/i.gif) 2013/06/10 05:58:09
Subject: Combat Patrol
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Ultramarine Master with Gauntlets of Macragge
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foxyfennec wrote:
Don't you miss the old customisability of "take x points from the armoury"? lol
Have you read any 6th ed codices? They're back. It will say something like "Sergeant can take any equipment from the ranged weapons wargear section" or something along those lines.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2013/06/10 09:25:45
Subject: Combat Patrol
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Long-Range Land Speeder Pilot
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I didn't realise 3 would HQs where so commonplace.
Official combat patrol rules haven't been revised since 4th edition or something, so there are bound to be some cases where you need to make exceptions. i also find 500 points works well too, espicialy for poor space marines who need to spend around 200 points for one decent troop choice.
i would love to see what lists people run at as low as 400 points though, it is a fun chalenge.
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![[Post New]](/s/i/i.gif) 2013/06/10 09:38:21
Subject: Combat Patrol
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Douglas Bader
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stargasm wrote:i would love to see what lists people run at as low as 400 points though, it is a fun chalenge.
Ethereal/Fireblade
Fire Warriors x9/8
Barraduda
Barracuda
Have fun dealing with double flyers in a 400 point game. If fortifications are allowed (they weren't in the old version obviously) drop a couple FWs to put dpods or decoy launchers on the Barracudas to deal with quad guns.
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This message was edited 1 time. Last update was at 2013/06/10 09:39:37
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/06/10 10:01:51
Subject: Combat Patrol
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Long-Range Land Speeder Pilot
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It may be tricky dealing with fliers, but it may not be so hard to destroy the rest of your force before they come into play.
I'm gonna get writting some lists!
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![[Post New]](/s/i/i.gif) 2013/06/10 10:03:40
Subject: Combat Patrol
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Douglas Bader
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stargasm wrote:It may be tricky dealing with fliers, but it may not be so hard to destroy the rest of your force before they come into play.
Harder than you might think, since I can hide them behind LOS blocking terrain and most barrage weapons are banned by the no ordnance rule. That leaves running up the table to get around the terrain, and most of the fast threats that can do it in time are too expensive once you've bought your mandatory HQ + troops or banned by one of the other rules.
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This message was edited 1 time. Last update was at 2013/06/10 10:04:35
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/06/10 11:11:59
Subject: Combat Patrol
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Longtime Dakkanaut
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Peregrine wrote: stargasm wrote:i would love to see what lists people run at as low as 400 points though, it is a fun chalenge.
Ethereal/Fireblade
Fire Warriors x9/8
Barraduda
Barracuda
Have fun dealing with double flyers in a 400 point game. If fortifications are allowed (they weren't in the old version obviously) drop a couple FWs to put dpods or decoy launchers on the Barracudas to deal with quad guns.
I hope whoever makes a small Combat Patrol Tournament has the common sense to ban flyers like my FLGS does, otherwise this is madness.
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This message was edited 1 time. Last update was at 2013/06/10 12:38:42
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill |
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![[Post New]](/s/i/i.gif) 2013/06/10 11:17:53
Subject: Re:Combat Patrol
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Longtime Dakkanaut
West Midlands (UK)
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The way they run it here in the midlands is usually HQ 0-1.
So you don't NEED to take an HQ at all.
http://www.wargamesworkshop.co.uk/GameShop/EventFullDetails.aspx
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![[Post New]](/s/i/i.gif) 2013/06/10 12:18:44
Subject: Combat Patrol
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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I got stung by the IG CCS with 3 wounds. Didn't notice until deployment.
The new Eldar only have 2 valid HQs now, IIRC. Spiritseer and warlocks (?).
We have the 0-1 HQ choice, but the other rules (apart from ordnance) are used.
I think the Necron vehicle shields were counted, as the basic AV only applies when the shield is down. Good luck with that...
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![[Post New]](/s/i/i.gif) 2013/06/10 15:50:52
Subject: Combat Patrol
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Roaring Reaver Rider
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If I remember correctly the original combat patrol rules did not need to even have an HQ choice. If you didn't have one the model with the highest Ld was your commander and in case of two or more models having the same Ld you got to choose which one would be your commander. That is how I recall it. I have the White Dwarf still somewhere in which the rules were originally released.
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I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
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![[Post New]](/s/i/i.gif) 2013/06/10 17:18:10
Subject: Re:Combat Patrol
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Also, its impossible to do a GK list for combat patrol. All the GK HQ choices come with 2+ armor. Inquisitors are Inquisitors and don't count for a purist.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/06/10 17:19:27
Subject: Combat Patrol
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Major
Fortress of Solitude
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stargasm wrote:Which armies have no 2 wound hesoes? if there is a codex that literally has no heroes with less than 3 wound i'm sure you could just go with it.
I really like combat patrol, it was how i got started and it is how i start with new armies too. Its great if you only have a short time for a game too
Necrons
Nids
Sisters of Battle
First to come to mind.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/06/10 17:22:00
Subject: Re:Combat Patrol
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Junior Officer with Laspistol
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Grey Templar wrote:Also, its impossible to do a GK list for combat patrol. All the GK HQ choices come with 2+ armor. Inquisitors are Inquisitors and don't count for a purist.
Lol impossible...unless you remove your personal restrictions.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/06/10 17:30:57
Subject: Combat Patrol
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Mighty Vampire Count
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The games and 1 Tournament I played just had the restrictions overide the normal stats/rules so any 2+ save became 3+, more than 2 wounds became 2 wounds etc.
All seemed to work and be fun - although IIRC the tournament was 500pts.
Did quite well with my Ravager and Raider combo
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/06/10 17:48:22
Subject: Re:Combat Patrol
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Longtime Dakkanaut
West Midlands (UK)
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Grey Templar wrote:Also, its impossible to do a GK list for combat patrol. All the GK HQ choices come with 2+ armor. Inquisitors are Inquisitors and don't count for a purist.
1x Grey Knight Strike Squad (10 Grey Knight), some equipment - 250 pts.
1x Grey Knight Purifier Squad (5 Purifiers), some equipment - 150 pts.
Total 400 pts.
Perfectly legal Grey Knight Combat Patrol without any Inquisition element.
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![[Post New]](/s/i/i.gif) 2013/06/10 18:21:17
Subject: Re:Combat Patrol
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Don't you have to take an HQ choice?
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/06/10 19:28:32
Subject: Combat Patrol
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Hardened Veteran Guardsman
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Banning flyers is reasonable.
10 Vets, 1 Plasmagun, Chimera 140
10 Vets, 1 Plasmagun, Chimera 140
CCS, 1 Plasmagun, Chimera 120
I wonder if an infantry platoon might be more fun.
Lord Commissar - 70
PCS, 4 Flamers, Chimera - 105
Infantry Squad, Plasmagun, Autocannon - 75
Infantry Squad, Plasmagun, Autocannon - 75
Infantry Squad, Plasmagun, Autocannon - 75
You can just treat your GK saves as 3+
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4000+ points
1200 points
775 points |
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![[Post New]](/s/i/i.gif) 2013/06/10 19:52:41
Subject: Re:Combat Patrol
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Hollerin' Herda with Squighound Pack
Denmark
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http://www.dakkadakka.com/dakkaforum/posts/list/531644.page
Some more inspiration and whatnot
I would prefer the 3+ wound restriction to be removed. Ripper swarms arent THAT crazy  and put in a point limit per model instead. Including a FOC limit on heavy, elite and so on. I mean a combat patrol consisting of 18 heavy support choices in the form of Ork big gunz is just silly
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![[Post New]](/s/i/i.gif) 2013/06/10 20:24:34
Subject: Combat Patrol
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Sybarite Swinging an Agonizer
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The limit i put on wounds was to keep the game short so not all models are playable to achieve that. There are FOC limits on heavy fast and elites. I will get a more in depth answer and discriptor about my rules when i am in front of a real keyboard tonight...
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You may use anything I post, just remember to give me credit if used somewhere else. |
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