Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/06/14 07:43:49
Subject: New space marine codex, What would you add.
|
 |
Tough-as-Nails Ork Boy
|
With what seems to be an eternity of waiting, I was wondering what people would add to make Space marines a viable opponent of the new codexs.
As a person who loves to play extremely fluffy, I have thought out a couple of things I wish would be included with the new SM codex.
These are some of what I would like to see,,....but know I wont.
Ultramarines: Since they are the most diplomatic, or were, it would be nice to see a bonus reflected in the options of mixed armys. Maybe allow two instead of just one.
another option is that since they are not as xenophobic as their brother chapters, weapon options from other codexs, land raiders with railcannons anyone.. just kidding
I also have some ideas for Raven Guard in terms of initiative altering and assaults as troops.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/14 07:46:26
Subject: New space marine codex, What would you add.
|
 |
Decrepit Dakkanaut
|
This will get moved - there is already a thread in General Discussion about this, so I imagine it would get locked
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/14 07:51:30
Subject: Re:New space marine codex, What would you add.
|
 |
[DCM]
Et In Arcadia Ego
|
Not a YMDC query, so 40k general here we come...
|
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/14 07:55:38
Subject: New space marine codex, What would you add.
|
 |
Tough-as-Nails Ork Boy
|
Whoops, my bad
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/14 08:11:58
Subject: New space marine codex, What would you add.
|
 |
Swift Swooping Hawk
|
There's already 2 or 3 threads for Codex Space marines speculation and wishlisting.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/14 08:23:24
Subject: New space marine codex, What would you add.
|
 |
Tough-as-Nails Ork Boy
|
My bad again
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/15 09:22:47
Subject: New space marine codex, What would you add.
|
 |
Skillful Swordsman
|
A massive walker. One that DA,SW,BT and BA could all use as well.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/15 20:31:41
Subject: Re:New space marine codex, What would you add.
|
 |
Lone Wolf Sentinel Pilot
|
I'm sick of massive walkers and mechs. They're shaping the look of the entire game far too much and at this point they're not imaginative or creative at all.
I'd like Chaplains, Captains and Chapter Masters that don't suck. In terms of new units I'd like a battle tank that actually makes the point that Space Marines are given the best equipment, another artillery piece with AP3/2 oomph and something to compliment SM mech lists, like a new cheap HQ choice or Rhino-chassis transport variant.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/15 20:38:21
Subject: New space marine codex, What would you add.
|
 |
Junior Officer with Laspistol
|
I like the way the SM codex is organised. Some balancing issues need to be addressed, but overall the one thing I'd like to see is force multipliers. Whether they come in the form of war gear or special characters I don't mind. I love them, and hope that they're a major inclusion in the new codex.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/15 20:55:51
Subject: New space marine codex, What would you add.
|
 |
Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
|
Mojo1jojo wrote:With what seems to be an eternity of waiting, I was wondering what people would add to make Space marines a viable opponent of the new codexs.
I would like to see all the space marine colours in one book, with each of the main flavours having their individual units and special characters/rules/unit caps/etc.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/15 21:42:08
Subject: New space marine codex, What would you add.
|
 |
Member of the Ethereal Council
|
Im assuming some of the thing from other codexes added in, like cheaper devastators.
I bet one more elite will be put in. plus another fight between the raven and talon, Maybe the Stormchicpea or something like that.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/15 21:52:30
Subject: New space marine codex, What would you add.
|
 |
Preacher of the Emperor
|
Force Commander Indrick Boreale, of course.
|
Order of the Righteous Armour - 542 points so far. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/15 23:50:45
Subject: Re:New space marine codex, What would you add.
|
 |
Mutating Changebringer
|
"New space marine codex, What would you add?"
Black Templars lol.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/16 01:23:17
Subject: Re:New space marine codex, What would you add.
|
 |
Devestating Grey Knight Dreadknight
|
I'd add more survival psychic buffs and or special buffs as marines in this day and age are just not survivable anymore and being genetic badasses and as an elite army, they need better protection to stay competitive
The power generator is a good idea from DA
I feel like we're missing crazy spells like the following:
"blah blah" - blessing - enemy units that choose to shoot at this unit reroll successful to hit rolls
or maybe - enemies must reroll successful to wound rolls.
"blah blah 2" - enemies that want to shoot at this unit must roll a ldr check. The unit's being shot also rolls a ldr check. If the shooter fails their ldr they do not get to fire. If the unit being fired upon fails, they immediately fall back 3' but the enemy gets to fire. If both sides pass their ldr check, Compare the two results and if the marines total is higher than the shooting unit, the shooting unit must pick another target to shoot at. If there are no other targets, the shots are lost and the unit does not count as firing their weapons.
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/16 14:03:51
Subject: Re:New space marine codex, What would you add.
|
 |
Perfect Shot Ultramarine Predator Pilot
|
Access to divination
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/16 14:12:18
Subject: New space marine codex, What would you add.
|
 |
Trazyn's Museum Curator
|
Bolters with rending*
*No, I am not being serious.
|
This message was edited 1 time. Last update was at 2013/06/16 14:12:47
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/16 16:27:31
Subject: New space marine codex, What would you add.
|
 |
Terminator with Assault Cannon
|
A true main battle tank.
A trait system
Iron Hands SC
Plastic stern\vanguard combo box
PS.
Freaking Divination!
|
This message was edited 1 time. Last update was at 2013/06/16 16:29:27
SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/16 23:42:45
Subject: Re:New space marine codex, What would you add.
|
 |
Tough-as-Nails Ork Boy
|
Mr.Omega wrote:I'm sick of massive walkers and mechs. They're shaping the look of the entire game far too much and at this point they're not imaginative or creative at all.
I'd like Chaplains, Captains and Chapter Masters that don't suck. In terms of new units I'd like a battle tank that actually makes the point that Space Marines are given the best equipment, another artillery piece with AP3/2 oomph and something to compliment SM mech lists, like a new cheap HQ choice or Rhino-chassis transport variant.
So like different options for Vindicator ammunitions Automatically Appended Next Post: SilverMK2 wrote: Mojo1jojo wrote:With what seems to be an eternity of waiting, I was wondering what people would add to make Space marines a viable opponent of the new codexs.
I would like to see all the space marine colours in one book, with each of the main flavours having their individual units and special characters/rules/unit caps/etc.
I think that might go against the fluff. I kinda agree with the main divisions of chapters because they do not all adhere to the Astrates Codex created by the ultramarine primarch.
|
This message was edited 1 time. Last update was at 2013/06/16 23:45:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/16 23:47:48
Subject: New space marine codex, What would you add.
|
 |
Bloodthirsty Chaos Knight
|
If these existed, I would jump at the idea of putting together that Crimson Fists army even quicker. Also, do with Techmarines what Dark Angels did. That is, make them an HQ choice, one can be taken for every HQ choice that isn't another Techmarine but he doesn't take up and HQ slot.
|
This message was edited 1 time. Last update was at 2013/06/17 00:21:18
Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/16 23:48:53
Subject: New space marine codex, What would you add.
|
 |
Warning From Magnus? Not Listening!
|
Nothing, We don't need anything new. We need some points tweaked and that it. Our Codex is solid, just needs small adjustments
|
Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/17 01:11:30
Subject: New space marine codex, What would you add.
|
 |
Member of the Ethereal Council
|
AA for Dreadnaughts.
Seriously, Imagine an AA flak dread.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/17 02:07:34
Subject: Re:New space marine codex, What would you add.
|
 |
Wing Commander
|
- Troop sternguard via Traits or other system (Chapter Master making Sternguard troops, with jumpack, vanguard instead)
- Cheaper Vanguard Veterans
- Chapter Trait system. I want my Blood Ravens back; just let me take an extra librarian or something else for flavour to differentiate non-Ultramarines.
- No SC reliance. If you want to use Imperial Fists, you shouldn't have to use Lysander, as an example.
- Chapter Master and Honour Guard to not suck for their cost.
- Plastic Stern/Vanguard kit, ala Grey Knight box.
- NO MONSTROUS CREATURES
- Modernized plastic tactical squads
- Buff dreadnoughts. Maybe give assault cannons an extra shot or two, maybe an extra attack, something to make a model other than the rifleman dread or Ironclad worth taking.
Marine really don't need new units, they do, however, need new models; lots of their range is finecrap, or really old plastic well below modern standards with serious mold line and detail blurring issues.
|
Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/17 02:10:08
Subject: New space marine codex, What would you add.
|
 |
Aspirant Tech-Adept
|
Sisters of Battle squads as chapter serfs.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/17 02:12:16
Subject: New space marine codex, What would you add.
|
 |
Decrepit Dakkanaut
|
The Dark Angels codex was an excellent preview to Codex: Space Marines, I think. Cheap & flexible tactical squads, cheap Devastators, Flak missiles.
In addition, Death Watch. I'd totally add that. They'd be similar to Sternguard, but with relentless and can add a psycher sergeant. Yeah. I'd totally add that!
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/17 04:43:16
Subject: Re:New space marine codex, What would you add.
|
 |
Regular Dakkanaut
|
I would like to see greater customisation on a squad level, like give the sergeant an option like +15 points, all marines in this squad have CCW/Bolt Pistol as well as Boltgun. +35 Sergeant is now Apothecary. + 30 The unit now has RAGE/Furious Charge. Or Chapter Masters able to install their own custom Chapter Tactics for 100 points.
I would also like to see multiple, uber cheap, paper thin glass cannon vehicles for scouts, like AV 11/9/9 jeeps for scouts, can sit 5 men, and have a twin linked autocannon on the back of it similar to the warthog from Halo.
I also wouldn't mind seeing Dreadnoughts become T6 2+ MC's instead of walker vehicles
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/17 05:42:49
Subject: Re:New space marine codex, What would you add.
|
 |
Ferocious Black Templar Castellan
|
I'd rather they didn't do the trait system like last time; the thing was a complete mess.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/18 21:51:02
Subject: New space marine codex, What would you add.
|
 |
Tough-as-Nails Ork Boy
|
I would like an assulte rino.
|
|
|
 |
 |
|