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Made in us
Three Color Minimum




Panama City, fl

Last night, whilist I was clipping several heavy weapons off of sprues, I had an epiphany, I had a pile of weapons I knew I probably would never use. I thought of what a shame it is that those weapons are just going to go to waste. How thematic would it be to have these poor, forgotten weapons on the battlefield, left to be used against whatever warrior happens across them? imagine the remnants of a squad of guardsmen, running for their lives from a (insert enemy here), happen across a missile launcher left from a now deceased heavy weapons squad, grab it, and fire a desperate shot!
Now, as for the rules, the weapons are placed on the battlefield immediately after terrain has been placed. For each two foot square section 1d3-1 heavy weapons are placed, from the centerpoint, 2d6 with no bullseye. these weapons are treated as weapon emplacements of the appropriate type, but with the "one shot" rule, to represent what was in the chamber at the time of its previous owners demise. Players must agree to what weapons are availiable to be placed.

I, for one am looking forward to using this in friendly games, let me know what you think!

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New York / Los Angeles

It looks fun, but the weapons should be dropped after both sides have placed units. Otherwise you'll deploy for lascannon denial, either way you'll have turbo boosting units snatching up all the good'uns first turn.


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Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
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I think that would be fun though deployment sounds a bit slow.

I think what would be cool is area terrain has a d6 chance of finding something useful. and can be carried by a squad and used once.

Edit: would also allow use of booby traps set by previous owners on a roll of a 1 for lulz

This message was edited 1 time. Last update was at 2013/07/10 00:08:38


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Trustworthy Shas'vre




Yeah, One Shot plus Gets Hot! at the same time.

Gets Hot! on 2+ for existing Gets Hot then.

Tau and Space Wolves since 5th Edition. 
   
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New York / Los Angeles

I'm picturing a first turn DK shunt to grab the railgun, or a FMC gliding in to grab an LC. Abaddon blasting a squad of grey knights with a gattling psilencer, for the irony.

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Fort Hood (Tx)

 Desubot wrote:
I think that would be fun though deployment sounds a bit slow.

I think what would be cool is area terrain has a d6 chance of finding something useful. and can be carried by a squad and used once.

Edit: would also allow use of booby traps set by previous owners on a roll of a 1 for lulz

That would be a cool add on for Mysterious terrain.
"The Old and Forgotten"
Through years of war or just a clumsy trooper, weapons have been left behind never to see there original owners again but to be found by others .[i]
roll a D6[b]
On a #1 (nothing) all you find broken and useless weapons.
On a #2 you find a Boltgun.
On a #3 you find a Grenade launcher with frag/krakk.
On a #4 you find a Plasma Gun.
On a #5 you find a Missile launcher with frag/krakk.
On a #6 you find a Lascannon.

All weapons found must be use the same turn found and it will replace any
One model main weapon within area of Terran with found weapon.
Heavy weapons will require 2 models to use.
All weapons found Have One shot special rule.

This message was edited 1 time. Last update was at 2013/07/10 01:00:47



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Rough Rider with Boomstick





Georgia, US

I like this rule. I may have to use this and have a weapon storage place on the battle field and just two guards men cycling through weapons turn after turn. Great idea gealgain!

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New York / Los Angeles

Why would heavy weapons require 2 models?
The scenario of that one surviving squad member, maybe a fire warrior, falling back through terrain, stumbles across an LC and takes out the tyranid warrior that's chasing him, would be awesome.

You could also time the drops, a chance per turn that a weapon will be unearthed by battle.

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Heavy weapons will require 2 models to use.


We're not *all* puny Imperial Guardsmen.
   
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Fort Hood (Tx)

I Had it use 2 models for heavy weapons to Help balance things out. and the chances of getting a Heavy weapon is 2/5 so more then likely you'll get a normal gun.


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New York / Los Angeles

 kinratha wrote:
I Had it use 2 models for heavy weapons to Help balance things out. and the chances of getting a Heavy weapon is 2/5 so more then likely you'll get a normal gun.


Makes sense for guardians, guardsmen, and warriors, but not for battlesuits, MCs, bikers, daemons, etc...

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Panama City, fl

i like the after deployment change to my idea. the random weapons is much in the nature of 6th ed "balance by randomness", however, i went with heavy weapons because of the requirements to fire said heavy weapons. either set and fire at full BS, or snap fire if running towards it. assault, pistol and rapid fire weapons would imply that you can easily pick it up and take it with you. which may be a decent idea.
After talking it over with some friends, the idea was proposed to expand the battlefield debris to other things, like:
one time med kit use (FnP).
exploding fuel cans, the rules for that one are a little convoluted, but using the new wound allocation rules, when shooting at a unit that has one of these fuel cans in their midst (within 2"), it counts as being part of that unit for wound allocation. if a wound is allocated to it it explodes, causing an ordnance blast with s4 ap- wounds in a small blast template centered around the can, resolved immediately. once again, i like the concept, but the rules need some working around.

help me mull these things over

Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies 
   
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The fuel can rule seems a little meh, and are in the rule book anyway in battlefield debris.

The Med kit is a Neat idea.

Could add, crate of melta bombs,
grenade cashes may use one of the following: krak,frag,flash,smoke.
one time use homing beacon, or come relay (some one dropped there vox)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
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Wherever they tell me

This just makes me think that someone should come up with really epic kill team rules. Almost like having it so each team has 10 marines who each start with a boltgun. Then setting up a 4x4 board with weapons and equipment at strategic locations. Capture the flag style, where the first team to 3 caps wins. Models respawn at one of two locations for each team, then scatter 2D6.

Actually that sounds like something I may try out haha!


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 rabid1903 wrote:
This just makes me think that someone should come up with really epic kill team rules. Almost like having it so each team has 10 marines who each start with a boltgun. Then setting up a 4x4 board with weapons and equipment at strategic locations. Capture the flag style, where the first team to 3 caps wins. Models re spawn at one of two locations for each team, then scatter 2D6.

Actually that sounds like something I may try out haha!


Sounds like something fun to do in a space hulk. where you roll around with basic gear looking for better gear and positioning your self.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran





I'd rather discarded weapons weren't random but actually belonged to the one of the combatants. It would create more bookkeeping but let's say there was a one in six chance of a destroyed unit leaving behind either a heavy or special weapon or even a power weapon. This would provide some in game drama as you'd hate to have those orks overrun your devastator squad, for example!

On a '6' place a marker where a unit was destroyed and determine which still functioning weapon got left behind. Certain armies may not use alien tech (Tyranids), but in a pinch most could. Maybe either side could reclaim the weapon. If I were to add a table it would be for some ugly mishap when the new user rolls a '1' to Hit!
   
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Gunblaze West

 Dakkamite wrote:
Heavy weapons will require 2 models to use.


We're not *all* puny Imperial Guardsmen.
Being bigger and stronger wont make a weapon NOT be designed for two people

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New York / Los Angeles

 Somedude593 wrote:
 Dakkamite wrote:
Heavy weapons will require 2 models to use.


We're not *all* puny Imperial Guardsmen.
Being bigger and stronger wont make a weapon NOT be designed for two people


What heavy weapon does a devastator squad carry that is designed for 2 people?

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 Desubot wrote:

I think what would be cool is area terrain has a d6 chance of finding something useful. and can be carried by a squad and used once.

I like this idea. Like mysterious terrain, first time someone enters some terrain roll a D6. On a 1-3 continue as normal, on a 4+ roll a second D6. 1 is a flamer, 2 is a heavy bolter, 3 is a missile launcher, 4 is a meltagun, 5 is a plasma gun, and 6 is a lascannon. Switch out for other weapons as you see fit before the game. I like this more, because it isn't as if they are going to map out where an abandon lascannon is, but a squad of guardsmen might fall back into some cover to escape bolter fire and suddenly find an abandon plasma gun or something.

As with the OP, make them one use, because a plasma gun left sitting around for days, weeks, years, or in 40k, millennia isn't going to be the most reliable weapon. If you don't like that you could give everything "Gets Hot!" with weapons that already have it getting it on a 1 or 2, to show how they are old and potentially damaged. It probably isn't a good idea to fire a rusted missile launcher that has been sitting around since the last war on that world, but when you are about to be charged by 8 foot murder machines screaming "Blood for the Blood God" I doubt you will care.
   
 
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