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Made in us
Longtime Dakkanaut






ressgonzol wrote:
I have the codex in hand.

Platoon infantry squads cost 40 pts now but no longer can take ANY special weapons.


Platoon Command Squads and Company Command Squads - points values and access to Special Weapons?

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Blacksails wrote:
ressgonzol wrote:
I have the codex in hand.

Platoon infantry squads cost 40 pts now but no longer can take ANY special weapons.


Wow, that's pretty weak on GW's behalf.

For everything good in this book, there's at least one thing that's not good.


Also, they don't get boots and so auto-fail dangerous terrain tests.

And they are on fire.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Gargantuan Gargant






 Blacksails wrote:
ressgonzol wrote:
I have the codex in hand.

Platoon infantry squads cost 40 pts now but no longer can take ANY special weapons.


Wow, that's pretty weak on GW's behalf.

For everything good in this book, there's at least one thing that's not good.


Don't know if his word is reliable, this is the guy's first post unlike Inquisitor Jex.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Crablezworth wrote:
 Blacksails wrote:
Well, Hellhounds and variants still aren't good.

Bleh.

Ah well, vets have three specials, which is nice, but the two firing ports on the Chimera hurts them in a not insignificant way.

Russ costs are nice.


Banewolf's are pretty good.
130pts for an AV12 AP3 flamer with no torrent? It'll be great as a defense against drop pods, but that's a lot of points otherwise. I haven't seen one on a table since 5E.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Crablezworth wrote:


Banewolf's are pretty good.


130pts for a tank that needs to be within counter charge/melta range that excels at killing MEQ units is hardly good or anything to be excited about. Its the same as it is now, and they're currently not good.

If it had torrent, it'd be passable, but its still too expensive for the firepower it puts out, especially now with cheap Russes starting at 120pts.


Automatically Appended Next Post:
 Vaktathi wrote:
130pts for an AV12 AP3 flamer with no torrent? It'll be great as a defense against drop pods, but that's a lot of points otherwise. I haven't seen one on a table since 5E.


Exactly. They're not good now, they weren't that great in 5th when vehicles were better, and staying the same isn't doing them any favours.

Hell, the Hellhound is now more expensive than the Eradicator, who both have functionally the same weapon!

This message was edited 2 times. Last update was at 2014/04/10 00:11:39


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 Mr.Omega wrote:

A few more:

1) Cost of a Basilisk?

2) Techpriest?


125
TPs are 40 pts, 0-3 (like priests and Primaris, commissars are 1 per CCS or PCS) They can give Power of the Machine Spirit for a turn to a vehicle at 12 inch (instead of shooting). Servitors are 10 pts a pop, HB 10, plasma cannon 15, one unti of servitor per TP, starts with 1, up to 5 max.

 Anpu42 wrote:
Rough Rider:
>I take it Rough Riders still get the Lance as standard Wargear.
>Do they still Cost the same?
>Is Gangus still an Option.

Platoons:
>Do they still use the same structure?
>How many Models and Heavy Weapons can Heavy Weapons Squads take?
>Special Weapons Squads???



1-yup.
2-55pts for 4+sgt, 11 for each extra..never used them, so you tell me.
3-Nope. Only special char are Kell, Creed, Straken, Yarrick, Nork

Platoon
1-Yup
2- same as before; 3 models form a squad, 5 squads per platoon.
3-Up to 3 per platoon, 30pts base cost, BUT..they got frags now.

Also, short of Sgts, no one got CCW, as (per BRB) if it's not lsited, they got a CCW.

Also, there's no author name in this one, only testers; so who knows who wrote that one..a committee I'd reckon..

 TheKbob wrote:
Are the Priests the Sisters Priests?

Vendettas 6 man deep for 170 pts?

Any pts changes for Manticores or Deathstrikes?

What special characters are in/out?

Any new models in the pictures to show off something like Rough Riders?

Can a list have two tank commanders?

Can I spam 18 Leman Russes and be all cool about it?


1-Yup, 170 for 6 man carry
2-Madicores +10, Deathstrike the same.
3-All out, except Creed, Kell, Straken, Nork, Yarrick and Pask
4-no picture of rough rider
5-since a tank commander counts as a HQ choice, and you can have 2 HQ per FoC..yes. Thoguth you Must have have at least 2 tanks: one if the Commander, the second is part of his squad (max 2, for a 3 tank squad as HQ)
6-Well, 15 actually (3 HS slot of 3 tanks, + 2 HQ of 3 tanks)

 Smitty wrote:
How about Send in the Next Wave? Is it in?


Send in the next wave is gone.

 Sir Bubbles wrote:


Are you talking about the cost in a Heavy Weapon Team in an Infantry Squad, or the cost in a Heavy Weapons Squad? Because in the current codex the prices for heavy weapons are different between an Infantry Squad and a HWS.

Yes, Heavy weapons now have a flat price, for HWT to IS to Vets to PCS and CCS. All from the same list.

 Trickstick wrote:
Any info you can give on the psykers, or access to divination?

Astropath got Telepathy, Primaris got Biomancy, Divination, Pyromancy Telekinesis (+25 pts for Mastery rank 2, 50pts base)

 BunkerBob wrote:
What about Chenkov and Al'Rahem?

Gone like the wind (hur hur)

thanks for the quote post btw, but I saw it as I was finished.

 NuggzTheNinja wrote:
Jex, it sounds like a Foot Veterans list would actually be pretty badass.

What are the three options for Veterans upgrades and what do they do? Thanks in advance.

How about the Manticore, is its weapon's stats still the same?


Oh those doctrines, my bad!

Grenadiers: gains carapace, 15
forward sentries: snare mines+camo gear 10
Demolitions: melta bomb+1 demo charge 30

StormEagle rockets are the same as before.12-120 range

 mr_bruno wrote:
Not to be a bother, but could you possibly post a photo of the new book just to alleviate my fear of having my leg pulled?

Still, you're a damned saint for all this info.


Sorry I got no camera here, and no, I got no cellphone, you just got to believe me on that.

 MrFlutterPie wrote:
Do Vets still have access to shotguns?

Thanks for posting all of this


Yes, for free

EDIT: PCS are 30 pts actually, and they can (still) take 4 special weapons
Infantry squads are 50 pts.


This message was edited 2 times. Last update was at 2014/04/10 00:13:51


 
   
Made in us
Death-Dealing Devastator




Washington

Ah okay thank you for the response, that's what I was beginning to think about the heavy weapons but it's nice to have it clarified.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

It seems like ordnance russes are pretty screwed at those prices. I think Pask in a vanquisher, flanked by two exterminators, could be reasonably effective. Just make sure to bring a load of bubble wrap to keep things out of assault and melta range.

I am looking forward to this release. For a year or two I have been trying to get russes, conscripts and stormtroopers to work well as an army. This could be quite effective now.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Storm Trooper with Maglight





Virginia



Do Leman Russes have something to the effect of "Lumbering Behemoth"?


 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




I forgot about the Priests: not sure if they are the same as the sister's but they can only take 2 wargear now

plasmagun at 15 and...an autogun for free!

Autogun which is listed in the BRB, not in the weapon list at the end. It also doesn't replace any weapons, so you basically can always take it and be useful at 12-24 (but don't get to use the FRFSRF)

 Smitty wrote:


Do Leman Russes have something to the effect of "Lumbering Behemoth"?

nope,. they are heavy vehicles, so forget sponsons for LRBT and demolishers...

Lascanon in the hull is 10 pts, so at least it's cheaper...
10 HF sponson
20 HB
20 MM
30 plasma canons

This message was edited 1 time. Last update was at 2014/04/10 00:18:18


 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Thanks Jex.

Is it true that the Platoon Squads can't take Special Weapons?

As in the only specials are in Command Squads and Special Weapon Squads?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Regular Dakkanaut




Inquisitor Jex our hero!! Thanks so much its finally all out... btw how much is Yarrick this time?
   
Made in gb
Lone Wolf Sentinel Pilot





UK



Hmm, Techpriests sound quite interesting now. At 40 points a pop, you're capable of repairing vehicles, you can give POTMS for split fire on any vehicle or let any stunned/shaken vehicle fire at full BS, and you get units of 10 point Heavy Bolter servitors, so say 50 pts for 5 Heavy Bolters at BS3 with 4+ armour is quite reasonable.
   
Made in us
Longtime Dakkanaut






Jex thanks a lot.


What about Harker?

I could have sworn somebody was talking about Harker in this codex...

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 Trickstick wrote:
It seems like ordnance russes are pretty screwed at those prices. I think Pask in a vanquisher, flanked by two exterminators, could be reasonably effective. Just make sure to bring a load of bubble wrap to keep things out of assault and melta range.

I am looking forward to this release. For a year or two I have been trying to get russes, conscripts and stormtroopers to work well as an army. This could be quite effective now.


Techpriests giving POTMS can technically let an Ordnance Russ fire everything at full BS if the one weapon full BS exception/in addition to loophole is exploited If I remember correctly
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Mr.Omega wrote:


Techpriests giving POTMS can technically let an Ordnance Russ fire everything at full BS if the one weapon full BS exception/in addition to loophole is exploited If I remember correctly


Would have been much easier to give them Lumbering Behemoth again.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Maaaaaaan... LRBT lost Lumbering Behemoth???

It's all give and take with this book.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Puscifer wrote:
Thanks Jex.

Is it true that the Platoon Squads can't take Special Weapons?

As in the only specials are in Command Squads and Special Weapon Squads?


No, infantry squads squads can still take special weapons...you can even get SWS

Zengu wrote:
Inquisitor Jex our hero!! Thanks so much its finally all out... btw how much is Yarrick this time?


145
Got a fixed Warlord trait (units in 12 inch of Yarrick don't take morale test for being under 25% casualties), preferred ennemy (Orks), can give 2 orders/turn, can be a warlord, iron will, eternal warrior, his power field gives him 4++, his bale eye no longer count as an additional weapon in melee (counts as a hot shot laspistol)

 NuggzTheNinja wrote:
Jex thanks a lot.


What about Harker?

I could have sworn somebody was talking about Harker in this codex...


Harker's in; 55pts to add to a vet squad..gives relentless to the unit, no longer have FnP, his heavy bolter is heavy 3 rending, but T 3.

This message was edited 1 time. Last update was at 2014/04/10 00:24:32


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Inquisitor Jex wrote:
 Trickstick wrote:
Any info you can give on the psykers, or access to divination?

Astropath got Telepathy, Primaris got Biomancy, Divination, Pyromancy Telekinesis (+25 pts for Mastery rank 2, 50pts base)


At last, I'll be able to use some psykers in the way I thought they should be used! A mastery 2 divination psyker sounds like fun. although probably not as good as inquisitors. I have to get that metal primaris painted up now.

How about the psyker battle squads? I heard they lost their overseer, can they have 10 models now? What do they do?

Thanks for this, you are making a lot of people happy. We can get a bit ravenous when it comes to information days before a codex release.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in au
Flashy Flashgitz




Canberra, Down Under

I'm not sure how to feel. There are plenty of big nerfs, but also some buffs.

The whole Chimera Hatch thing is a bit complicated for no good reason though, especially as I removed the Lasgun Arrays from my Chimeras because they look dinky as hell.

Poor misunderstood vanilla Russes. GW just doesn't get that vanilla Russes are awful these days. Looking forward to the other variants however. Pissed about the Executioner turret.. just so unnecessary.

Man, I just don't know.


Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Sparkadia wrote:
I'm not sure how to feel. There are plenty of big nerfs, but also some buffs.

Man, I just don't know.



My feelings too.

Everything I want to be excited about is met with something I'm equally unhappy about.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Sparkadia wrote:
...I removed the Lasgun Arrays from my Chimeras because they look dinky as hell.


Same here. I just thought that they looked better as fire point holes.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Rampaging Carnifex





Toronto, Ontario

I was really hoping the ordnance Russes would get better, as they're my favourites. *sigh*
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 Trickstick wrote:
Inquisitor Jex wrote:
 Trickstick wrote:
Any info you can give on the psykers, or access to divination?

Astropath got Telepathy, Primaris got Biomancy, Divination, Pyromancy Telekinesis (+25 pts for Mastery rank 2, 50pts base)


At last, I'll be able to use some psykers in the way I thought they should be used! A mastery 2 divination psyker sounds like fun. although probably not as good as inquisitors. I have to get that metal primaris painted up now.

How about the psyker battle squads? I heard they lost their overseer, can they have 10 models now? What do they do?

Thanks for this, you are making a lot of people happy. We can get a bit ravenous when it comes to information days before a codex release.


no problem and a pleasure; my bad about forgetting the PBS (never was one to use it)

It's now called a Wyrdvane Psykers (not even got an image!)

Act as a Brotherhood of Psykers (Mastery Lvl 1)
Biomancy, Divination, Pyromancy Telekinesis
5 for 60, up to 5 more for 12/psyker
That's it. No overseer, no grenade, only laspistol and flak.

They can take a Chimera or Taurox.

BTW, chimera is still amphibious and mobile command vehicle

This message was edited 1 time. Last update was at 2014/04/10 00:28:48


 
   
Made in be
Kelne





That way,then left

 NuggzTheNinja wrote:
Jex thanks a lot.


What about Harker?

I could have sworn somebody was talking about Harker in this codex...

Harker is in, bastonne was lost (sadly)
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

Inquisitor Jex wrote:
Commissar rules about the execution is real: 1-2 opponent choose, 3+ you pick.
EDIT: added Creed/Straken/Harker info


Does this mean that you can pick any infantry character rather than an officer?

Tyler


 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

Thanks for the info Jex. You're my internet hero.

Can Infantry Squads still blob up in any way, or are they locked at 10 men?

This message was edited 1 time. Last update was at 2014/04/10 00:36:02


Jagdmacht, my Imperial Guard Project Log 
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

 tjnorwoo wrote:
Inquisitor Jex wrote:
Commissar rules about the execution is real: 1-2 opponent choose, 3+ you pick.
EDIT: added Creed/Straken/Harker info


Does this mean that you can pick any infantry character rather than an officer?


Also does the Lord Commisar have this rule as well?

Tyler


 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Inquisitor Jex wrote:
 Trickstick wrote:
Inquisitor Jex wrote:
 Trickstick wrote:
Any info you can give on the psykers, or access to divination?

Astropath got Telepathy, Primaris got Biomancy, Divination, Pyromancy Telekinesis (+25 pts for Mastery rank 2, 50pts base)


At last, I'll be able to use some psykers in the way I thought they should be used! A mastery 2 divination psyker sounds like fun. although probably not as good as inquisitors. I have to get that metal primaris painted up now.

How about the psyker battle squads? I heard they lost their overseer, can they have 10 models now? What do they do?

Thanks for this, you are making a lot of people happy. We can get a bit ravenous when it comes to information days before a codex release.


no problem and a pleasure; my bad about forgetting the PBS (never was one to use it)

It's now called a Wyrdvane Psykers (not even got an image!)

Act as a Brotherhood of Psykers (Mastery Lvl 1)
Biomancy, Divination, Pyromancy Telekinesis
5 for 60, up to 5 more for 12/psyker
That's it. No overseer, no grenade, only laspistol and flak.

They can take a Chimera or Taurox.

BTW, chimera is still amphibious and mobile command vehicle


What's the leadership of the PBS psykers?
   
Made in us
Stalwart Veteran Guard Sergeant





Are Creed and Straken upgrades or can they be IC's
   
 
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