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Made in us
Frenzied Berserker Terminator






I already play a fmc list and do pretty well with it. I'm acquiring some soukd grinders, seekers, daemonetts, bloodletters, and pink horrors. I also own 20 plague bearers. I'm wondering if you guys can tell me what some of the most competitive builds for daemons are and what gets the wheels turning. Currently this is my daemons core:

Fateweaver / lord of change
3 tzeentch biomancy daemon princes
20 plaguebearers of nurgle
Blood thirster



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in gb
Sneaky Chameleon Skink




I like 20 plaguebearers with a fnp herald behind an ageis line with a quadgun. it's very very hard to shift, relatively cheap and you've got a bs 5 quadgun, whats not to love.
Other than that I've heard of people doing well with daemonetts but I haven't played against them enough to be of help.
   
Made in gb
Longtime Dakkanaut





For cheapest, plague bearers, best to sit in cover and score objectives can usually get a 2 plus cover save, in combat they are meh but at least they restrict bonus charges and can wound anything in the game.

If you are going to spend the points on them then its horrors, they need a herald or two in there usually one with the grimoire to give it lots of LOS wounds, with 2 ml3 heralds and 16plus horrors they can kick out quite a few shots.

For mobile troops its daemonettes, being able to deepstrike them then run a re rollable d6 +3 inches is good.

Bloodletters. Pass.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Battleship Captain




Oregon

psychosheep22 wrote:
I like 20 plaguebearers with a fnp herald behind an ageis line with a quadgun. it's very very hard to shift, relatively cheap and you've got a bs 5 quadgun, whats not to love.
Other than that I've heard of people doing well with daemonetts but I haven't played against them enough to be of help.


Seems like a very solid core. You would also have the option of leaving the Herald at the gun to walk the plague bearers to an objective.
   
Made in us
Frenzied Berserker Terminator






All good advice now my question is, do heralds with horrors, daemonetts, soul grinders with say fate weaver and a lord of change. I'd is that more competitive than a flying circus list? If you were to build a non competitive flying circus list what would it be?



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Battleship Captain




Oregon

Daemon Princes will be better than Soul Grinders in a Flying Circus simply because of target saturation.

That said, a combination of Khorne Puppies and Greater Daemons supported by Soul Grinders seems like a solid TAC army.
   
Made in us
Frenzied Berserker Terminator






Well my question is... Whats better flying circus or a tac daemon army?



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Battleship Captain




Oregon

Dalymiddleboro wrote:
Well my question is... Whats better flying circus or a tac daemon army?


My vote is always a TAC list as it's less likely to turn into paper rock scissors.
That said, I am not a highly competitive tournament player and I am willing to make tactical concessions due to financial or modeling reasons, so take my advice with full disclosure.
   
Made in au
Frenzied Juggernaut





Australia

My votes on a TAC list.

I found a combination of Tzeentch and Slaanesh to be a good one.

This is a 1850pt list I used in a local comp recently which ended up netting me first place. It strikes a good balance between infantry and MC's.

Spoiler:
Keeper of Secrets- Greaterx2, Mastery 1
Herald of Tzeentch- Mastery 2, Exalted Locus
Herald of Tzeentch- Mastery 2, Exalted Locus, Exalted Reward (portal or grimoire)
Herald of Tzeentch- Greater (Etherblade) Disc, Mastery 2


Horrors x20
Horrors x20
Daemonettes x20- Rapturous Standard


Screamers x9


Daemon Prince x2- Greater x2, Flight, Daemon of Slaanesh, Mastery 1



Psychic powers and rewards allow you to pick the most useful tools for beating the army your facing. I think its tempting to go for lots of mastery levels and rewards on MC's and heralds but you need to keep in mind that you need pts for other units, putting all your eggs in one basket makes your army less flexible.

This message was edited 3 times. Last update was at 2013/07/23 15:33:57


Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Regular Dakkanaut




Take a look at my daemons tactics post
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

jakl277 wrote:
Take a look at my daemons tactics post


Dude, are you going to jump in every daemon thread with this?

I get that you're new, and you would like your thread to be popular, but the easiest way to get people talking about your thread is to make your thread worth talking about.

If you're some sort of daemons playing savant, and have a bundle of wins under your belt, then please accept my apologies and my promise I will absorb and implement everything you write, but, as it stands, I disagree with probably 33% of what you've written, but cannot summon the energy to break down such a massive block of text into the salient pieces I would wish to address.

I'm sorry if that sounds harsh, but yours isn't the first daemon tactica thread, and is by no means exhaustive, so perhaps let people discover the wonders contained within for themselves hey?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in us
Regular Dakkanaut




Agreed. My point was that the question posed by the OP is covered extensively elsewhere and has been discussed a lot already. The most competitive builds are flying circus with minimum horrors or plagues as troops and dog piles with horror blobs or daemonettes. My 2 cents. Thank you azreal for pointing out that I have jumped into every daemon's thread.
   
Made in us
Judgemental Grey Knight Justicar






One of my buddies is a long-time Demon player, and after the new codex he always has the following in his competitive lists: PLaguebearers behind an ADL w/ a Lascannon and a Herald, a Tzeentch Herald w/ Psyker lvl 3, someone using a Grimoire, big squad of Daemonettes w/ a Herald, and a big squad of Bloodletters, I believe w/ a Herald.

His HQ choice may change, and he usually fills in with either Fiends or Hounds after that, but that base above is a pain in the tookus.


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






In my TAC lists I prefer to spread my army around a bit, while maintaining a decent speed. I have been having a lot of fun with the followin glist.

LoC + gifts (2G 1L)
Khorne jugger herlad for hounds
Nurgle herald as a portalglyph carrier
10 flesh hounds
3 units of 12PB
3 beasts of nurgle
2 soul grinders (either torrent/slaanesh or phlegm/nurgle. reduce/add to troops to adjust points)

Beasts could be swapped for 3 drones +PR+etherblade +either piscobs or sting. I prefer my drones in large groups, and my beasts to run around solo. seems like 1 beasts comes off as such a small threat people will ignore it until it gets close enough to assault.


   
Made in us
Judgemental Grey Knight Justicar




USA

Dalymiddleboro wrote:
Well my question is... Whats better flying circus or a tac daemon army?

My Flying Circus list IS my TAC list.

I've found the Circus to be strong against every army I've played it against. I think I've faced just about every codex out there with the Exception of Grey Knights, and where I've lost it's been close.

I run:

Fateweaver
Tzeentch Herald, ML3, Grimoire
16 Horrors, no upgrades
10 Bloodletters (to run the Lascannon on the Bastion)
3x Daemon Princes of Tzeentch, all ML3, one with 1x Exalted, 1x Greater, the other two with 2x Greater

That should fit into 1850 points and is a lot of fun to play, but I'm getting hints that it's not so much fun to play against, so I'm looking to possibly remove a Prince and maybe use a squad of Bloodcrushers with a Khorne Herald.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in us
Regular Dakkanaut





I use a combo of both popular lists and have found it to do well. Fateweaver and a Khorne Herald on juggernaut. Two maxed out tzeentch princes and two units of 15-20 hounds. Then whatever is left at 2k to spend on daemonettes.

I've found 3 FMCs to be the sweet spot. Less makes it too easy for your opponent to shoot them down. More leaves very little army on the board to support. Two large units of hounds are very hard to deal with especially if one is supported by a Herald and the Grimoire. It makes a really difficult choice for your opponent. Do I take on the hounds before they hit me or focus on the very hard to kill flying monsters.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

As far as troops is concerned, IMO pink horrors work better than plaguebearers at most roles. They're ranged and can do more than twiddle their thumbs all game, can go to ground for a rerollable 2+ cover save and you can stick a prescience herald in with them.
   
 
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