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Made in us
Furious Raptor





I'm putting together a Bloodcrusher unit, and for points reasons, I need to have one less than I had originally intended. I was going to have a unit of five with a Skullmaster beside them, with one of them having an icon and another having an instrument. I want to keep the icon due to the morale benefit, but should I remove the model with the instrument or one with a sword? I'm leaning towards one with a sword, but if adding 1 to an advance or charge roll can be a serious gamechanger, I might think about keeping that one instead.
   
Made in us
Rotting Sorcerer of Nurgle




In My Lab

Does it replace the sword? I thought it was in addition to.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Furious Raptor





It might be. On the models, the other hand is holding on to the juggernaut so I wasn't sure how both weapons could be held simultaneously.
   
Made in us
Rotting Sorcerer of Nurgle




In My Lab

 ArcaneHorror wrote:
It might be. On the models, the other hand is holding on to the juggernaut so I wasn't sure how both weapons could be held simultaneously.
Add a third hand.

But unless the rules say you replace the sword with the Instrument/Icon, it does not.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in se
Regular Dakkanaut




It only replaces the sword on the model but game wise they still have the sword. They can be a distraction for your opponent as nobody plays them and they do seems like a threat as they should be in my opinion.

Points for points, bloodletters are better.
   
Made in ca
Khorne Chosen Marine Riding a Juggernaut






Yeah dont worry about the sword. Just tell your opponents how sharp your horns and banners are.

14,000 points!
 
   
Made in us
Furious Raptor





Thanks for the advice, I'll keep them then. Also, does the Locus of Khorne ability stack if you have two Bloodmasters in a battalion? I'm thinking of having a unit with Skulltaker and two BM's as the HQ's.

This message was edited 2 times. Last update was at 2019/09/28 20:53:22


 
   
Made in us
Rotting Sorcerer of Nurgle




In My Lab

How would it stack?

But to answer, no.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Furious Raptor





 JNAProductions wrote:
How would it stack?

But to answer, no.


I mean if I have two within six inches of a Khorne Daemon, would I add two to the Strength characteristic instead of one?
   
Made in us
Dakka Veteran






No.

   
Made in ca
Terrifying Wraith





Canada

 ArcaneHorror wrote:
 JNAProductions wrote:
How would it stack?

But to answer, no.


I mean if I have two within six inches of a Khorne Daemon, would I add two to the Strength characteristic instead of one?


The charge and the bloodmaster give +2 strength?

 
   
Made in us
Furious Raptor





 hellpato wrote:
 ArcaneHorror wrote:
 JNAProductions wrote:
How would it stack?

But to answer, no.


I mean if I have two within six inches of a Khorne Daemon, would I add two to the Strength characteristic instead of one?


The charge and the bloodmaster give +2 strength?


Each BM gives +1 strength, but if I had two close by a friendly daemon, I'm wondering if that would jack it up to +2.
   
Made in de
Chalice-Wielding Sanguinary High Priest






Germany

 ArcaneHorror wrote:


Each BM gives +1 strength, but if I had two close by a friendly daemon, I'm wondering if that would jack it up to +2.


Next time check the FAQs, this one was released 18 (!) month ago.

Q: Lots of aura abilities say they grant an ability to nearby
units that are within range of any such models. Are the bonuses
cumulative (i.e. if I am within range of two models with identical
aura abilities, is the bonus doubled)?
A: Unless stated otherwise, no. The bonus for such an
ability applies once if any (i.e. one or more) of these
models are within range.

This message was edited 1 time. Last update was at 2019/09/29 08:36:40


 
   
Made in gb
Trigger-Happy Baal Predator Pilot





Luton, England

Looking for thoughts on soul grinders?

Playing a casual game later and felt like busting out my two models as they have been gathering dust for too long.

On paper they seem to offer reasonable durability for their points (running mine as nurgle and tzeentch) but they struggle for offence.
BS 4+ and all heavy weapons and a platform with lots of big close combat weapons but only a 4+ to hit in combat is a real issue.

Why cant they move and fire! At least then you could move up for combat whilst still being useful.

Anyone got any secrets for their success?

30,000pts
12,000pts
2,000pts
4,000pts
4,000pts
2,000pts
4,000pts
2,000pts 
   
Made in de
Chalice-Wielding Sanguinary High Priest






Germany

A disco lord can give them +1 to hit, a dark apostle can give one of them another +1 to hit for ranged weapons, and you can use daemon forge to re-roll all failed hit and wound rolls.
   
Made in us
Dakka Veteran






Running a single Black Legion disco lord with the Indomitable warlord trait makes all daemon engine-based lists pretty strong.

I took a list with triple decimators supported by a Slaanesh disco lord and won against triple knights a few months back. The disco lord kept on tanking volcano lances to the face and just wouldn't die while making my butcher decimators BS2.

   
Made in gb
Sword-Wielding Bloodletter of Khorne




 p5freak wrote:
A disco lord can give them +1 to hit, a dark apostle can give one of them another +1 to hit for ranged weapons, and you can use daemon forge to re-roll all failed hit and wound rolls.


Lord Discordant won't effect Daemon detatchment Soul Grinders as they only work on <LEGION> DAEMON ENGINE. I am sad since I've had to repurpose my soul grinders as Defilers!
   
Made in de
Chalice-Wielding Sanguinary High Priest






Germany

Oh sorry, I thought this is the chaos space marine tactics thread.
   
Made in gb
Sword-Wielding Bloodletter of Khorne




 p5freak wrote:
Oh sorry, I thought this is the chaos space marine tactics thread.


That's cool, it is very frustrating that the buff train is VERY one sided, like our Heralds can affect Legion Daemon engines but things like Greater Possessed DON'T work in return!

Hell I'd love them to make a Word Bearers specialist detactchment which gave up to X Daemon Units <Legion> keywords.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Best use for Soul Grinder is being summoned T1 by an advancing Master of Possession casting incursion. Which is, of course, a gimmick, as there’s so many factions that can shut down a psychic power cast on a 12. An infiltrating AL character can also do it on summon roll. Horticulous can also plant a tree enabling it to advance and fall back and charge next turn, which isn’t worth it on its own but as part of a list with, say, Obliterators and/or DG bombard things (name?) it’s a smooth synergy.

It’s an unreliable ploy and an unreliable unit, but that thing about the SG is that your opponent worries about it rolling well. It’s got a rubbish aim, but it’s got a strong arm, which makes it a distraction Carnifex, and with its profile plus DR it will tank a hell of a lot of firepower.

Cast Miasma on it and a gunline relying on plasma to deal with closing threats is in troub.

This message was edited 1 time. Last update was at 2019/10/04 19:46:50


   
Made in us
Been Around the Block




Indianapolis, IN

Is it viable to play mono-Nurgle Daemons right now? If so, what are the must-haves?

   
Made in us
Dakka Veteran






Plaguebearers are the most resilient troops in the game and have been the core unit in competitive chaos soup lists for most of 8E. Usually people take 30-60 in ITC while in ETC it apparently goes up to 90-150. Run them with a poxbringer to cast miasma of pestilence.

Nurglings are top-tier competitive and are one of the few units in the game that can still infiltrate.

For mono-Nurgle, daemon princes are a must. Sloppity bilepiper and spoilpox scrivener are great when you have lots of plaguebearers. Plague drones are great and have the plaguebearer keyword for extra synergy. Feculent gnarlmaws are strong in pure Nurgle. Great Unclean Ones are solid.

In general, most Nurgle units will be strong in casual and semi-competitive, while plaguebearers in particular are top tier competitive and borderline broken in some matchups. A buffed unit of 30 plaguebearers can practically solo entire enemy armies in casual games.

Mono nurgle is in great shape and should be plenty of fun to play.

   
Made in it
Contagious Dreadnought of Nurgle





in ETC minimal number is 90, in high competitive enviroment you need 120 at least, there are lists here around who can wipe easily 30-40 sometimes more, Pb's each turn.

This message was edited 1 time. Last update was at 2019/10/09 21:37:20


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Made in us
Regular Dakkanaut




First off competitive ITC list only every ran 60 plague bearers. ETC list ran more because they weren’t actually trying to win many games, just prevent their opponents from getting a large points advantage over them. I’d have to go into more detail on what kind of tactics ETC teams use to completely explain why teams do this, but for sure don’t go until an individual tournament with 90-120 plague bearers thinking you’ll win. Speaking of which.

Plague bearer list are no longer top tier. Jim vessel the person who’s had the most success with plague bearers, has switched to playing ironhands. The problem with plague bearers now is that more and more answers exist for them. Chaos knights and space marines both deal plague bearer lists very well, and are likely to be common In most metas. You’re still likely to go 3-2 to 4-1 with plague bearer lists, but 5-0 seems unlikely
   
Made in it
Contagious Dreadnought of Nurgle





of course he switched to IH they are largely ovepowered,until next CA/faqs, not because Pb's aren't viable, it's still the only way actual codex demon can pull wins at tournaments, you cant with korne slaanesh or tz, i play regularly in italy i know what i mean. Fact is when you play GW CA missions you see how pb's worth, if you play fan made game like ITC of curse things are different, not worse or better, different

This message was edited 1 time. Last update was at 2019/10/10 11:11:49


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Dakka Veteran






 blackmage wrote:
if you play fan made game like ITC of curse things are different, not worse or better, different


Hahaha. Agreed.

   
Made in ca
Khorne Chosen Marine Riding a Juggernaut






Are Plague Drones still pretty solid in a Chaos list? I've been running them with mild results, might try to use them more.

14,000 points!
 
   
Made in se
Regular Dakkanaut




So, anyone played vs any new-marine?
I have been taken more and more csm lately and only using my DP with skullreaver and some letter bombs.

Feels like letters will kill marines good, but hard to getting in vs all IH overwatch and if we keep 1/3 of our army offboard they can do a serious number on us and probably just clean up the rest after.
   
Made in ca
Terrifying Wraith





Canada

Tazberry wrote:
So, anyone played vs any new-marine?
I have been taken more and more csm lately and only using my DP with skullreaver and some letter bombs.

Feels like letters will kill marines good, but hard to getting in vs all IH overwatch and if we keep 1/3 of our army offboard they can do a serious number on us and probably just clean up the rest after.


Here the wisdom of a MONO KHORNE DAEMONS player….. you need to think outside the box… If you do the Bloodletters bomb, you need to think outside the box how to use them… like deep strike them turn 3 when you are tarpitting a strong unit and you need the hammer to strike a head.

 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Tazberry wrote:
So, anyone played vs any new-marine?
I have been taken more and more csm lately and only using my DP with skullreaver and some letter bombs.

Feels like letters will kill marines good, but hard to getting in vs all IH overwatch and if we keep 1/3 of our army offboard they can do a serious number on us and probably just clean up the rest after.

If you’re playing Khorne Daemonkin, try shutting down OW with a Host Raptorial with a couple of Warp Talons?

It requires a Smashlord, so I’d recommend WE for the extra TH swings and WT stabs


Automatically Appended Next Post:
Bonus: WE strat is a hard counter to Magnus et all casting super Smite

This message was edited 1 time. Last update was at 2019/10/22 13:11:37


   
 
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