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![[Post New]](/s/i/i.gif) 2013/09/19 18:16:12
Subject: Improving Ork Choppas.
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Nasty Nob
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So, ork close combat units struggle to keep up with their shooty mates, especially now that Nobs can be tied up easily in challenges. I think that the solution could be to upgrade the choppa to be a little more powerful...
How about this; when rolling to hit with a choppa, a roll of 6 gives that attack the Rending special rule?
It's slightly complicated in that it requires you to separate rending dice from normal hits, but that kind of thing already happens a lot in 40k. I think it gives orks just enough extra punch to make them viable without going overboard, gives them a tool to threaten heavy infantry, light vehicles and monstrous creatures in close combat, makes the boys less dependent on their nob for dealing with tough stuff and has a nice orky element of randomness while being simple enough to remember without checking the book.
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![[Post New]](/s/i/i.gif) 2013/09/19 19:47:23
Subject: Re:Improving Ork Choppas.
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Longtime Dakkanaut
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quite like this idea, but first we need to consider fixing the furious charge rule before even considering choppas.
if we consider that "fixed" then I guess the idea would be OK. But personally I'd modify the mob rule to say that, when there are 11 or more orks, their weapons become rending, to represent the furious amount of blows included in their profile.
Just my idea, but I would call this viable
G.A.
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G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/09/19 23:00:54
Subject: Improving Ork Choppas.
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Squishy Squig
grimsby
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sounds good but I can't see it happening. I'm still a bit baffled by the fact warbosses can't take power weapons. ork meks can build teleporters force field generators guns that fire living creatures through the warp and even master space travel but a blade with an electric current or super heated to melt through armour is apparently beyond them.
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![[Post New]](/s/i/i.gif) 2013/09/20 05:26:33
Subject: Improving Ork Choppas.
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Longtime Dakkanaut
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LockdownTF wrote:sounds good but I can't see it happening. I'm still a bit baffled by the fact warbosses can't take power weapons. ork meks can build teleporters force field generators guns that fire living creatures through the warp and even master space travel but a blade with an electric current or super heated to melt through armour is apparently beyond them.
Well, the power klaw is supposed to show the Orks understanding of power technology, but due to its crudeness it is difficult to use. If Orks got power weapons they would start to feel less crude and begin to impede on other races power weapon superiority.
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G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/09/20 11:04:23
Subject: Improving Ork Choppas.
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Fresh-Faced New User
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Can a combo-scorcha be used as a power weapon for a turn?
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![[Post New]](/s/i/i.gif) 2013/09/20 13:43:50
Subject: Improving Ork Choppas.
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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![[Post New]](/s/i/i.gif) 2013/09/20 13:46:56
Subject: Improving Ork Choppas.
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Fixture of Dakka
Temple Prime
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If a burna is a flamer, a skorcha is a heavy flamer.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/20 14:16:24
Subject: Improving Ork Choppas.
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Longtime Dakkanaut
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In answer to the original question, nope. The skorcha and the burna are two different weapons.
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G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/09/20 14:31:40
Subject: Improving Ork Choppas.
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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This is exactly what I meant, the Skorcha is a seperate weapon entirely and has no CC rules.
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![[Post New]](/s/i/i.gif) 2013/09/20 14:39:54
Subject: Improving Ork Choppas.
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Longtime Dakkanaut
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Lord Magnus wrote:
This is exactly what I meant, the Skorcha is a seperate weapon entirely and has no CC rules.
Ah, I see now. Just clarifying
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G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/09/20 18:08:28
Subject: Improving Ork Choppas.
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Nasty Nob
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I don't think there would be much point giving nobs and big meks power weapons anyway... against anyone with power armour, they usually strike last anyway, so power swords are little use. Power axes are just cheaper, not as good power klaws and power mauls pretty much do what a big choppa does, only better and more expensive.
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![[Post New]](/s/i/i.gif) 2013/09/20 21:41:39
Subject: Improving Ork Choppas.
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Disguised Speculo
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I like that inefficiency of the Orks that prevents them having power weapons.
Lets not turn them into yet another army that does everything.
Rending for choppas is a great idea. Much better than the useless AP5/6/whatever rumoured to be appearing.
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![[Post New]](/s/i/i.gif) 2013/09/21 04:12:12
Subject: Improving Ork Choppas.
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Lead-Footed Trukkboy Driver
Dis filfy git wantz ta know?
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i think to givem orks rending on choppas maybe add a 3ed choice such as ardboyz for 11pts a model to get rending or 10 cus if you take 30 of them you will hit like a brick!
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10k
We Green And Not Very Clean!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
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![[Post New]](/s/i/i.gif) 2013/09/21 05:16:28
Subject: Improving Ork Choppas.
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Longtime Dakkanaut
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Orkimedezz wrote:i think to givem orks rending on choppas maybe add a 3ed choice such as ardboyz for 11pts a model to get rending or 10 cus if you take 30 of them you will hit like a brick!
This is sort of my original point. If you just add to the Mob Rule, and say that when there are 11 or more boyz they all get rending, this will be the perfect place to include it.
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G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/09/21 06:08:32
Subject: Improving Ork Choppas.
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Lead-Footed Trukkboy Driver
Dis filfy git wantz ta know?
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General Annoyance wrote: Orkimedezz wrote:i think to givem orks rending on choppas maybe add a 3ed choice such as ardboyz for 11pts a model to get rending or 10 cus if you take 30 of them you will hit like a brick!
This is sort of my original point. If you just add to the Mob Rule, and say that when there are 11 or more boyz they all get rending, this will be the perfect place to include it.
meh thats not really the fluff of mob rule though lol.
EDIT: and is that would still be horribly broken lol
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This message was edited 1 time. Last update was at 2013/09/21 06:09:01
10k
We Green And Not Very Clean!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
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![[Post New]](/s/i/i.gif) 2013/09/21 06:19:02
Subject: Improving Ork Choppas.
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Longtime Dakkanaut
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Orkimedezz wrote:General Annoyance wrote: Orkimedezz wrote:i think to givem orks rending on choppas maybe add a 3ed choice such as ardboyz for 11pts a model to get rending or 10 cus if you take 30 of them you will hit like a brick!
This is sort of my original point. If you just add to the Mob Rule, and say that when there are 11 or more boyz they all get rending, this will be the perfect place to include it.
meh thats not really the fluff of mob rule though lol.
EDIT: and is that would still be horribly broken lol
Well, I disagree because of how undurable Ork mobs are. What is the chance that 11 boyz will get into a assault?
EDIT - I suggested this rule because I always get frustrated when a large mob of Boyz can't overwhelm a terminator squad - surely that many blows would kill anyone? Rending would solve the issue in my mind
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This message was edited 1 time. Last update was at 2013/09/21 06:20:42
G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/09/21 08:35:29
Subject: Improving Ork Choppas.
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Disguised Speculo
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I think that Shoota boys don't need a bonus, only sluggas. Its kinda weird to link the choppa special rule and mob rule together like that. A flat "choppas have rending" would be easier and better IMO
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![[Post New]](/s/i/i.gif) 2013/09/21 09:36:03
Subject: Improving Ork Choppas.
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Longtime Dakkanaut
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Dakkamite wrote:I think that Shoota boys don't need a bonus, only sluggas. Its kinda weird to link the choppa special rule and mob rule together like that. A flat "choppas have rending" would be easier and better IMO
Fair enough. I didn't exactly give the idea much thought - I just proposed it
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G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/09/21 10:40:18
Subject: Re:Improving Ork Choppas.
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Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
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Rending choppas would be OP as hell. Rolling them back to a similar format to the way Khornate chainaxes are presently would fit them well. And FC is fine as is, it needed the bonus Init dropped from it badly. If anything shoota boyz need some love, they are seldom seen on the battlefield which is sad.
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![[Post New]](/s/i/i.gif) 2013/09/21 10:57:34
Subject: Improving Ork Choppas.
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Disguised Speculo
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Shoota boyz are the core of almost every Ork army I've ever seen.
Slugga boyz are in desperate need of a buff, and giving them AP6 or whatever isn't going to cut it. They already slaughter guardsmen - they need something more substantial than that.
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![[Post New]](/s/i/i.gif) 2013/09/21 11:02:16
Subject: Improving Ork Choppas.
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Longtime Dakkanaut
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Dakkamite wrote:Shoota boyz are the core of almost every Ork army I've ever seen.
Slugga boyz are in desperate need of a buff, and giving them AP6 or whatever isn't going to cut it. They already slaughter guardsmen - they need something more substantial than that.
Guardsman have a 5+ save, but I still agree they need some sort of buff - either bring back the old furious charge or some sort of upgrade to their choppas.
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G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/09/21 12:28:20
Subject: Improving Ork Choppas.
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Wicked Warp Spider
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What if you simply made choppa boys one point cheaper?
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/09/21 14:46:35
Subject: Improving Ork Choppas.
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Stubborn Dark Angels Veteran Sergeant
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I think this is probably the best way. No matter how many special rules you give the boys/ sluggas/ choopas, they are still going to lose out to shootas in terms of efficiency.
Lower the base cost of boys by 1, and give them the option of shootas at 1 point per model to make a bit more balance. A squad of slugga boys is already pretty potent with the number of attacks they recieve at their low price, giving them more rules like rending won't solve the underlining problem.
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![[Post New]](/s/i/i.gif) 2013/09/21 15:04:29
Subject: Re:Improving Ork Choppas.
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Growlin' Guntrukk Driver with Killacannon
octarius.Lets krump da bugs!
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Who needs infantry:We can bring smaller(still really expensive)stompas!(What will happen when codex orks hits)
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Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! |
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![[Post New]](/s/i/i.gif) 2013/09/21 18:38:08
Subject: Improving Ork Choppas.
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Lead-Footed Trukkboy Driver
Dis filfy git wantz ta know?
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General Annoyance wrote: Orkimedezz wrote:General Annoyance wrote: Orkimedezz wrote:i think to givem orks rending on choppas maybe add a 3ed choice such as ardboyz for 11pts a model to get rending or 10 cus if you take 30 of them you will hit like a brick!
This is sort of my original point. If you just add to the Mob Rule, and say that when there are 11 or more boyz they all get rending, this will be the perfect place to include it.
meh thats not really the fluff of mob rule though lol.
EDIT: and is that would still be horribly broken lol
Well, I disagree because of how undurable Ork mobs are. What is the chance that 11 boyz will get into a assault?
EDIT - I suggested this rule because I always get frustrated when a large mob of Boyz can't overwhelm a terminator squad - surely that many blows would kill anyone? Rending would solve the issue in my mind
well those chances are pretty high. if your going greentide it makes since that 11boyz will get there easy lol.
i agree with dakkamite about not adding the bonus for shootaboyz and not to make it part of mob rule to say give it its own rule or make it a buyable wargear.
and not being able to kill a squad of termis is fair. math hammer says nah but the randomness of the dice says maybe.
still think it would be horribly broken because it will gib anything really.
although to keep it fluffy i like the idea of them being able to hit harder because of how confident they are with numbers.
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10k
We Green And Not Very Clean!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
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![[Post New]](/s/i/i.gif) 2013/09/22 10:15:45
Subject: Improving Ork Choppas.
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Disguised Speculo
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Is it too much to ask for a way to get Sluggas up the field that doesn't involve putting *even more* models on the table?
Making Slugga Trukks 12 points cheaper isn't going to do much to make them more effective.
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This message was edited 1 time. Last update was at 2013/09/22 10:16:07
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![[Post New]](/s/i/i.gif) 2013/09/22 10:37:19
Subject: Improving Ork Choppas.
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Wicked Warp Spider
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Dakkamite wrote:Is it too much to ask for a way to get Sluggas up the field that doesn't involve putting *even more* models on the table?
Making Slugga Trukks 12 points cheaper isn't going to do much to make them more effective.
You could bring up the " GW wants to sell more models" argument, which is a bit old and stale, but in this case... it's actually in the Ork army profile to be a horde army that dies by the droves to accomplish things.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/09/22 11:08:55
Subject: Improving Ork Choppas.
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Warp-Screaming Noise Marine
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I like this.
What about the old Khorne Chainaxe rule. "Models hit by a model wielding a Choppa in Close Combat count their armour save as no better than 4+"
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![[Post New]](/s/i/i.gif) 2013/09/22 23:42:52
Subject: Improving Ork Choppas.
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Lead-Footed Trukkboy Driver
Dis filfy git wantz ta know?
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Slaanesh-Devotee wrote:
I like this.
What about the old Khorne Chainaxe rule. "Models hit by a model wielding a Choppa in Close Combat count their armour save as no better than 4+"
to me at 6 points that sounds more broken that rending choppas lol
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10k
We Green And Not Very Clean!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
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![[Post New]](/s/i/i.gif) 2013/09/23 18:12:59
Subject: Re:Improving Ork Choppas.
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Fresh-Faced New User
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You could give them Shred. It kinda fits since most choppas have spikey bits all over them. Its a pretty significant advantage with only S3, but it doesn't hose anyone's armor saves. Plus it kinda fits the ork style of overloading your enemies with attacks and just letting them fail saves due to the volume of wounds inflicted.
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