Supplements - Sep 2013
via an anonymous source here on Faeit 212
Iron Hands rumors we had Is total bogus.
PENDING Not one pen has been lifted on that project yet. Total speculation on part of the original source.
Current supplements being worked on is raven guard,
PENDING book of tzeench
PENDING thousand sons (2 different supplements).
PENDING And before people get up in arms about needing countless books to play 1K Sons that's not the case.
They're very different books. One is Tzeench incursion forces that meld daemons and
CSMs, and the other focuses on rubric marines, sorcerer sergeant upgrades and rubric terminators alongside unique wargear and vehicle upgrades.
PENDING Book of Tzeench early winter,
PENDING thousand sons later spring/early summer
PENDING beside a poetically relevant book thatll have people buying a lot of grey and yellow.
PENDING Iron Hands - Sep 2013
via an anonymous source on Faeit 212 (please extra salt on this one)
I've been given a slight nudge towards the Iron Hands Supp, might be nothing, there was a hint towards the special issue wargear that they would have access too,
A Servo-Harness for Captain/
CM, also gaining the rules of Blessing of the Omnissiah, though not gaining the chapter trait for the 1+, letting techmarines and MoF still have that little niche. Weither it can be used with Terminator Armour is still up in the air.
PENDING A standard upgrade is also being added to the choices for characters, which is a 1+ to
FnP, something about robotic limbs.
PENDING Also Techmarine's may be an upgrade to Tactical Squads/Purchased per Tactical Squad, not sure which the hint was very very held-back.
PENDING Dark Elves and Release - Sep 2013
via an Anonymous Source
Dark Elves
First Month
Advanced order/white dwarf from Sat 28th Sept. (so the studio can talk about them at
UK GD)
TRUE On shelves Sat 5th Oct.
TRUE -most of the plastics already mentioned-
Second month
Advanced order/White dwarf from Sat 26th Oct.
PENDING On shelves Sat 2nd Nov.
-even more plastic crack Inc. Shadowblade plastic clampack by far the best model of range
IMHO PENDING Release Schedule
September - 1st Dark Elves Advanced Orders/ On the Shelf October 5th
DUPLICATE October - 2nd Dark ElvesAdvanced Orders/ On the Shelf November 2nd
PENDING November - Desolation of Smaug and dark elf army box pre-orders/ Released December 7th
PENDING December: Tyranids Pre-Orders/ Released January 4th
PENDING Supplements - Sep 2013
via an anonymous source
Codexes aren't slowing down, but supplements are ramping up and will see model releases coinciding with them.
PENDING Either redoes of old kits (Khorne Berserkers for example), and then new kits entirely.
PENDING Rules in the boxes are a very likely reality for these new kits to make the supplement not a required purchase. I realize that this goes against the Internets opinion of
GW, but they are not trying to make supplements mandatory purchases, but exactly what they are: supplements.
PENDING Release Schedule - Sep 2013
via an anonymous source on Faeit 212
- NO Mystery-Box
PENDING - Dark Elves will be spread over 2 months (October + November) because all but 3 boxes will be remade. It’s going to be the largest release this year and will be followed by some events in the
GW Games Stores.
PENDING - Tyranids are delayed till January (It was mentioned that they always were to be released in January but i’m not able to proof that)
PENDING - Supplements will not be released more than one per month but will see a regularly release every month next year like the codices were this year and will indeed have new model waves.
PENDING - the boxes for the Christmas packs will include just valuable units. It’s questionable what this means but I guess they want to sell them this time and therefore go with common units/-combinations
PENDING Forgeworld Rumors - Sep 2013
*via an anonymous source on Faeit 212
I have good news.
Good news is, it does look like it's
FW will make it's way onto the new
GW site, which will be a lot better than just a giant shopping cart.
PENDING If this goes through it means that people will be able to pay for Forgeworld items through Games Workshop Hobby Center's.
PENDING unlike
GW items Forgeworld purchases won't be able to "ship to Hobby Center." They'll need to go to a customer's home address, as they will still be subject to duty if outside the
UK.
PENDING This will hopefully be resolved either before launch or soon after, where Forgeworld orders will be compiled into large volumes sent out bi/tri-weekly to local shipping centers for North American/North Asia/ SE Asia/Australia and then redistributed to Hobby centers, and bypass duty costs.
PENDING White Scars - Sep 2013
*via an anonymous source here on Faeit 212
Your Forgeworld post reminded me of something I learned from one of my
GW sources at the weekend: namely, White Dwarf will be getting a new Editor, very soon. My guess is sometime around the 1 year anniversary of the current "new" format (end of this month).
PENDING In addition, he confirmed the White Scars supplement is next - and imminent. No surprise there
PENDING Chaos Supplements - Sept 2013
via an Anonymous Source (obviously a good source) from Faeit 212
Chaos Space Marines are getting supplements for all of the major traitor legions.
PENDING World Eaters, Thousand Sons, Death Guard, Emperor's Children, Iron Warriors, Alpha Legion, Word Bearers and Night Lords will all get their due treatment and be fleshed out into characterful factions.
PENDING Warzones however we're going to start seeing a lot more of, which will coincide with codex launches or between them to bridge codexes together (expect one for Tyranids and Ultramarines).
PENDING Also, despite being in the core codex, Space Marines will also be seeing Chapter Supplements to help deviate them farther.
PENDING Tyranid / Blood Angels / Horus Heresy - Sept 2013
via an Anonymous Source on Faeit 212
this is artwork created by jon Sullivan for a
BL book/audio and not for the upcoming codex cover.
HH betrayal book should be up for release November / December.
PENDING Codex
BA is being worked on but is still about a year away from hitting the shelves.
PENDING looks like
BA are most likely having units from codex
SM previously not available being added to the codex.
PENDING Dark Elves - Sept 2013
via an anonymous source on Faeit 212
the Dark Elf Rumors? are accurate, save for a spelling.
PENDING Space Wolves - Sep 2013
via an anonymous source on Faeit 212
Space Wolves coming in May, alongside another
csm supplement
PENDING IG Playtest - Sep 2013
via an anonymous source on Faeit 212
This is from a supposed playtesting document I was able to flip through ( I have no way to verify that this was actually a real playtesting document, but I thought most of it sounds pretty reasonable):
Company Command is now the only, real“
HQ you can chose but you can swap the Commander for a Lord-Commissar.
PENDING Primaris Psyker are now Advisors, Bodyguards are gone .
PENDING Only Cadian named characters in this document.
PENDING Salamander is in as transport for
CCS/
PCS, open-topped Chimera with Autocannon, transports 6.
PENDING Engineeers are Elite now (but 1-3 per slot), can buff squads in the vicinity (think Force Field and such).
PENDING Priests must join a squad and won’t take
HQ slots.
PENDING Veterans, get some lose some“. Size 5-10, can take 1 heavy wepaon or 1 special weapon per 5 soldiers. Bastogne is gone but every Veteran Sarge can give orders now. Can still take shotguns and get option to take pistol &
CCW. New Veteran ability allows charging out of transport.
PENDING Special Weapon and Heavy Weapon Squads are now 10 men each.
PENDING Vendetta is gone, instead Valkyries can take the Vendettas-loadout for +45 points.
PENDING Only one entry for Sentinels, no armor upgrade, closed cabin has no game effect but is just cosmetical.
PENDING Thunderer/Destroyer is in, Thunderer is a cheap Demolisher with nothing but a hull-mounted Demolisher cannon. Destroyer is a dedicated tank hunter with a laser-lance weapon. Have a, hull-down“ rule that makes them extremely hard to kill if in cover, seem to be area-control units.
PENDING There was talk about a new Cadian Veteran plastic set, 5 miniatures with all options.
PENDING Heavy Weapon Squad will be repacked to include one sprue of standard Cadian infantry.
PENDING Special Weapon Squads might get their own box with a new special weapon sprue (which is also used for Veteran box).
PENDING Starter Sets - August 2013
via an anonymous source on Faeit 212
Direct Only themed forces will launch alongside supplements, ie.... Iyanden Spirit Host or White Scars Outrider Force, etc .
PENDING Generic Battle boxes are not going away, but will stay and be at a discount to help new players get into the game.
PENDING Plastic Adeptus Mechanicus - August 2013
via An Anonmyous Source on Faeit 212
Some insights into models that are coming down the track.
A:I have seen a plastic adeptus mechanicus sprue with servitors and human sized (i.e. not space marine) adepts. This definitely exists because I have seen it, so don't confuse it with my second point, although I don't know where it fits in with the release schedule.
PENDING B: for over a year I have been seeing various photos of greens, and
CAD print outs - so not just concept sketches - for imperial models that are familiar to the inquisition books. I have seen custodes-style models, arco-flaggelants, and ogryn-sized servitors (greens) - as well as a pretty big tank that looks like a cross between a land raider and a leman russ, in the style of the exorcist (
CAD).
PENDING it seems to have become common knowledge in circles that A) the studio has definite plans for all this, and that B) there will be a 'new' race army book at some point at the end of this edition, similar to Dark Eldar.
PENDING 'like Dark Eldar' I simply meant that, from the business's perspective, Dark Eldar were a new race when they got their latest codex and models. So 'new race' doesn't necessarily mean something like Tau in 2001, and I'm fully expecting it to be an imperial faction.
PENDING A and B may be unrelated. But, based on this, I am guessing that either that this is where sisters of battle will end up, or that their relaunch will be refocused on the weirder parts of the Imperium. I just want to make it clear though, I've never seen a new sisters of battle sculpt
PENDING Tyranid Rumors - August 2013
via an anonymous source on Faeit 212
He states these rules are BETA and are around 7 month old
Hormagaunts :
may add an additional 20 Hormagaunts
PENDING Equipment: scything talons & adrenal glans
PENDING upgrades:
toxic sacks : (remain the same)
PENDING piercing talons : (+1 strength)
PENDING tyranid warrior (squad leader):
PENDING special rules:
leap, they just keep coming,synaptic back lash (tyranid warrior only) synapse creature (tyranid warrior only)
PENDING leap: may charge +6'' extra & do not lose initiative while charging through difficult terrain
PENDING they just keep coming: enemies firing at models with this rule suffer -1
bs models with
BS 1 must re-roll any successful hits on a model with this target.
PENDING synaptic back lash: after a model with this rules dies then all friendly units within 6'' of the models death suffer a single strength 3
AP - hit.
PENDING Old one eye to have his toughness increased
PENDING tyranid warriors
may add an additional 3 models
WS T
SV 5 5 4+
PENDING Equipment:
piercing talons, leap, synaptic back lash,
PENDING special rules: will of the hive mind
PENDING upgrades:
toxic sacks: (read above)
PENDING adrenal glands: (read above)
PENDING range biomorph exoskeleton: (+1
bs)
PENDING increased exoskeleton: (+1
sv)
PENDING barbed strangler: (remains the same)
PENDING venom rifles: (tyranid rifles with poison) 18'' range (under re-testing)
PENDING will of the hive mind: while the squad remains with the full 3 models then the synapse range increases to 12''
PENDING carnifex:
may add an additional 2 models
T W
6 5
PENDING Equipment:
scything talons, piercing talons
PENDING special rules: rampant rage, living battering ram, natural disaster
PENDING upgrades:
Toxic sacks:
PENDING range biomorph exoskeleton:
PENDING armoured shell: (2+ save)_
PENDING crushing claws: (+d3 attacks & +1 to range
AP)
PENDING reinforced plating: (reduced strength of weapon being fired at you by 1)
PENDING heavy venom cannon: (strength 9
AP 2 heavy 2)
PENDING barbed strangler: (strength 5
AP 5 large blast, pinning)
PENDING twin linked devourers: (strength 4
AP 6 assault 4)
PENDING rampant range: when charging units the carnifex gains rage & furious charge)
PENDING Living battering ram: the carnifex deals d3 hammer of wrath hits
PENDING natural disaster: if the carnifex forgoes its turn in a piece of terrain (ruins ect) it can destroy that terrain and remove it from play
PENDING Finecast Rumors - August 2013
via an anonymous source here on Faeit 212
GW wants to Limit coming Finecast releases. In the Future, there will be only Characters and re-casts in Resin released.
PENDING No new Finecast releases after 2016
PENDING Codex Authors - August 2013
via an Anonymous source on Faeit 212
40k Codex Authors:
Imperial Guard: Vetock
PENDING Orks: Ward
DUPLICATE Fantasy Army Book Authors:
Bretons: Kelly
PENDING Dark Elves: Cruddace
PENDING Armageddon Rumors - August 2013
via an anonymous source on Faeit 212
there are no Catachans in sight,
PENDING the Codex will Focus Armageddone and Cadia.
PENDING The Ork Codex will Focus Armageddon and the Relationship to the Imperium of Mankind.
PENDING I think Goffs & Blood Axes will become the first Suppliments.
PENDING Codex Orks comes with a Blood Axes Suppliment.
PENDING The suppliment allowed Kommadoz as Troop-Choice und Alliance with Imperial Guard.
PENDING GW Site - August 2013
via an anonymous source on Faeit 212
New
GW-Site!
Games Workshop will launch a new Internet-Site in April 2014.
PENDING The new Site will bring back Hobby content and other stuff.
PENDING The Online shop will include Black Library Products and at the end of the year 2014 Forgeworld.
PENDING The success of Horus Heresy moved
GW to this.
Tyranid Rumors - August 2013
via a strong source here on Faeit 212
Tyranids, at least at current can ally with themselves essentially.
PENDING They have the standard:
2
HQ 6 Troops 3 Elites 3 Fast Attack 3 Heavy Support
And can take an optional
1
HQ 2 Troops (not minimum 1, up to 2, but instead MUST take 2 and then...)
PENDING And if they do, it unlocks
1 Elite 1 Fast Attack 1 Heavy Support.
Only an
HQ from the core can be warlord.
ALREADY TRUE Then the diversity comes into play.
Hive Fleets now have different rules (think chapter tactics). Your secondary brood can be from a different hive fleet. Not representing two fleets working together, just similar evolutionary strains.
PENDING There are also army wide
FoC changes based on your Hive Tyrant. Wings give you the option to take Gargoyles as your compulsory troops (so max 2) for instance. Bonded carapace let's you take Carnifex's as elites as well as heavy support (but can't be more than a certain number of points, so they end up kinda baby).
PENDING They have some really cool adaptations for skyfire.
PENDING Warriors can be purchased as sergeant style upgrades for gaunts and gargoyles. They get the biomorphs of the brood and are not attached like wolf guard.
PENDING Tyrannofex will see a points decrease.
PENDING Pyrovore will see torrent.
PENDING Ranged biomorphs contribute to a model's close combat.
PENDING Melée biomorphs enhance a model's ranges attacks.
PENDING You take some biomorphs that affect both, like +1
str to both.
PENDING But having a gun makes melée better and having melée weapons improves your guns. There's some new synergy there. Mostly for big bugs.
PENDING Psychic ability is a lot worse than what it is now, but it'd be difficult to explain and just upset people who don't have the whole picture.
PENDING IG Release - August 2013
via an anonymous source on Faeit 212
Warhammer 40.000
Steellegion will become a redesign, the models will wear "M35 Stahlhelms".
PENDING There will be Boxes with Soldiers, Command and Heavy Weapons.
PENDING The Turretless Tank Rumour means a Thunderer / Destroyer Kit.
PENDING There will be vanilla Strom troopers too.
PENDING Imperial Guard & Orks could switch they release dates of January / March.
PENDING Release Schedule - August 2013
November will be Nidvember;
PENDING Plastic Hive Guard Box released (corrected)
PENDING December: No coment, Hobbit and new Terrain
PENDING January: Ork Codex;
PENDING Plastic Kommandoz & Warboss Plastic Kit
PENDING February: Dark Elves Armybook
FALSE March: Imperial Guard;
DUPLICATE three Plastic Kits for Steellegion
DUPLICATE Turretless Tank Kit,
PENDING new Steellegion Character (no Yarrik!)
PENDING Codex-Focus is Cadia & Armageddon
PENDING April: Breton Armybook
PENDING May: Space Wolves,
PENDING there will be a 13th Great company & Thousand Sons Supplement parallel release near end of the Year Focus of the
SW Supplement is the Fight again Tzeentch Forces
PENDING June: Warhammer Fantasy 9th Edition with Empire vs. Orks & Goblins
PENDING Anonymous source on faeit212 wrote

rks release in march.
PENDING IG and Release Schedule - August 2013
via an anonyous source on Faeit 212
Next Year Warhammer Fantasy 9.Edition will have Empire versus Orks & Goblins.
PENDING Imperial Guard will release in March 2014
PENDING Steel Legion Plastic Kits
PENDING new Superheavy Tank base on the Baneblade.
PENDING Baneblade & all other Superheavies will be in the Codex.
PENDING Supplements - August 2013
via an anonymos source on Faeit 212 (checking in on earlier rumors)
There's merit to your rumor. However to poke some holes:
The Salamanders squad is for the pre-heresy book coming christmas. They're modified tartaros pattern terminators. Kind of like ornate "artificer" versions.
PENDING Imperial Guards will have access to all their tanks in plastic with the release of their new codex.
PENDING Nobz in Mega Armor and new War Buggies and Traks are getting new models with their new codex also.
PENDING Supplements will not be providing new model kits until after all of the 6th edition codexes are up to date. Furthermore, if a new unit is introduced, it will be available to the core codex as well.
PENDING The Supplements will often introduce new ways to configure units. Either with different wargear, size of squad, force organization position, dedicated transport options, or cool army rules
TOO VAGUE IG and Orks - August 2013
So Imperial Guard and Orks early 2014.
PENDING Armageddon Release - August 2013
via an anonymous source on Faeit 212
GW is planning a "re-release" of the 3rd edition Codex Armageddon!
PENDING That will be a huge release for
40K "more than half a year away" according to my friend. It will include 5 supplements:
Warzone Armageddon (scenarios),
PENDING Supplement: Salamanders,
PENDING Supplement: Steel Legion,
PENDING Supplement: Ghazghull's Horde
PENDING Supplement: Orc Kult of Speed.
PENDING Everything will be released in one wave.
PENDING Each supplement will be accompanied by a very limited number of new releases:
Salamanders - Special Terminator Squad combining Thunder Hammer and Storm Bolters (no shields). Has access to a special weapon that's a "pimped out mix of Heavy Flamer and Multi Melta"
PENDING Steel Legion - Griffon/Salamander combi kit, new Finecast characters
PENDING Ghazghull's Horde - Nobs in Mega Armour (Plastic), Orkimedes (Finecast)
PENDING Speed Freaks - War Buggy, Wazdakka Gutsmek (Plastic)
PENDING Thousand Sons - August 2013
via an anonymous source on Faeit 212
Oh, there's no work at all done yet for a thousand sons supplement, so the one you were asking me about is fake.
PENDING Release Rumors - August 2013
via an anonymous source on Faeit 212
Most of the special characters have seen a points increase.
DUPLICATE Grav weapons have a base strength against targets without an armor save.
DUPLICATE SM will launch in September on it's own.
DUPLICATE White scars in October.
PENDING The October white dwarf blues preview tyranids for november.
PENDING There's a big push for an ultramarine supplement to be released in November alongside the tyranid book in digital. Supplement will focus on the tyrannic war.
PENDING May be a warzone and not a codex supplement. Alternatively, this might mean that ultramarines get multiple supplements.
PENDING Tyranids - August 2013
via an anonymous source on Faeit 212
i've been dropped a hint of Nids release for November.
PENDING Orks - August 2013
via an anonymous source on Faeit 212
Orks will be coming in 2nd quarter of next year.
PENDING Space Marine - August 2013
via an anonymous source on Faeit 212
the big dreadnought that has been seen is not for the
40k sm release, but in fact the big mechanicum walker that was pictured at games day.
PENDING Space Marines - August 2013
an Anonymous Source on Faeit 212 wrote:
a
AV 12/11/10, 11 transport capacity, skimmer tank, fast attack option with medium weaponry that can be taken as a dedicated transport by vanguard veterans
FALSE Supplements - July 2013
via an anonymous source on Faeit 212
Not all sub factions within
40k will receive supplements. Only those who have the potential to bring an alternate yet characterful play style to the tabletop and have the scope for expanding the lore.
TOO VAGUE Just over half the space marine chapters of the first founding will receive a supplement.
PENDING The mono-god legions will NOT be getting a supplement. It's felt they are well enough reflected in the codex. Iron Warriors, Night Lords, Word Bearers were given as Examples of Chaos Legion Supplements
PENDING Out of the four remaining craftworlds, there's only plans to turn three of them into supplements.
PENDING Tau are not scheduled to get a single additional supplement, but instead there's going to be three!!!
PENDING I feel that two Tau supplements more than expected might possibly mean support in the way of new miniatures and perhaps a whole new range.
GW as a whole may be gearing up behind this.
PENDING.
Supplements - July 2013
via an anonymous and solid source on Faeit 212
World Eaters, Thousand Sons, Death Guard and Emperor's Children are getting supplements eventually.
PENDING The elite unit entries in the core codex don't necessarily reflect World Eaters, just Khorne Berserkers, for example.
PENDING The Legion lists will have unit entries for Berserker/Plague/Rubric/Noise Terminators, unique warlord traits, and some fun wargear stuff.
PENDING Tau have two more books; one for kroot and one for "the rest" of the expanded empire.
PENDING Supplements - July 2013
2013
White Scars: September
PENDING Ravenguard: This year
PENDING 2014
Ultramarines: Q1 2014
PENDING Beil-Tan: Q1 2014
PENDING Tau Mercanaries: Q1 2014
PENDING Saim-Hann: Q2? or later
PENDING Catachan: Unkown
PENDING BT Dreadknight - July 2013
via an anonymous source on Faeit 212
There's a new Space Marine kit that is akin to a dreadknight.
FALSE Has several weapon options.
FALSE Monstrous Creature, somewhere in between dreadnought and dreadknight.
FALSE Gets a gun and a weapon. Several options.
FALSE Presumably
BT would get a variant?
FALSE Release Rumors - July 2013
via an Anonymous Source on Faeit 212
Tau Mercs
another Tau Supplement is in the works, it lines up with a few other rumours I've heard about the Tau before it was released to the world. Vespid and Kroot
HQ choices, and the ability to play a non "Tau" Lists.
PENDING BT Rumors - July 2013
Neophytes:
Scout Stat line.
PENDING They do not take up a force organization slot, but count as troops for all intents and purposes (Scoring etc).
FALSE They do not have infiltrate, or move through cover. They also are not subject to rage after taking a casualty.
PENDING The number of Neophyte Squads you can take equals the number of Initiate, Assault, Bike and Sword Brethren squads total you have in the army.
FALSE Sword Brethren Terminators do not increase this limit.
FALSE Once purchased, as a 5-10 unit choice they are their own selection.
PENDING When deploying Squads with the Crusade keyword (Initiates, Assault, Bikes) you can attach a Neophyte squad to it. This then becomes one unit for all intents and purposes for the remainder of the game and cannot be split.
FALSE If the squad numbers 5 models, Neophytes can buy Bikes. They cannot buy jump packs. They come with bolt pistol and
CCW and they cannot take special weapons. Those on bikes can upgrade to grenade launchers though. Neophytes can take shotguns
FALSE If you don't want to attach them, you can just deploy them as their own unit.
FALSE From what it seems, you can put Neophytes with bikes into squads without bikes, and vice versa.
FALSE Initiates:
Initiates have the stats of a basic marine, except their
BS which is 3. It's +1 point per model (and the whole squad has to buy it), to get up to
BS 4. For 1 more point, you swap their chainsword for a bolter. They are 10-20. Only assault special weapons (meltaguns, plasmaguns or flamers) can be taken. No heavy weapons. Instead of assault weapons they can take power weapons. They can replace both their
BP and
CCW for a Heavy Chainsword. They do not have sergeants, and are leadership 8.
FALSE Yes it's possible to take 20 Initiates and 10 Neophytes it seems.
FALSE Castellans:
Castellans are a 0-3 per slot elites choice. They are independent characters and take on vows that are reminiscent of oaths of moment from the books. Things like taking objectives, or defending them till the end and confer that benefit to initiates (or better) that are in the same squad as them. They can't take more than one vow and vows have different point costs. They get access to all sorts of interesting wargear, and unique wargear. They do not have to take wargear or vows, and are more expensive than a wolf guard, despite having the same stats. They are leadership 9.
FALSE BT Rumors - July 2013
via an anonymous source on Faeit 212
Neophytes get their own unit entry, 5-10 unit size, they're 0-X max, where X = squads with the crusader keyword (crusader squad, sword brethren, assault squads, bike squads). It seems like the terminators either don't take squires anymore or they fall under sword brethren.
FALSE They get attached to squads with the crusade keyword at the start of the game when the main squad is deployed or they can be deployed independently.
FALSE They're troops, but if they are attached to a unit they take on whatever squad type the parent squad is. Otherwise though they take up no force org.
FALSE Initiates come with
bp/
ccw and grenades, one in 5 can take an assault gun, and their squad size is 1-20. 11 points each. They can replace their weapons with blotters for a price. They're bs3, and can buy bs4 for a price.
FALSE Can take land raiders as dedicated transports at a really decent price reduction.
FALSE All power armoured models roll
3D6, pick the two highest to charge. Casualties they take from overwatch are done after initiative 1 attacks are resolved and before combat resolution using the new "closest models." (basically distributed as
CC)
FALSE 1-3 per choice elite champion-like model who takes vows. Vows are a lot like dark angel banners and revolve around objectives (defending or taking), but only apply to the unit they've joined and are a bit more toned down. Reminiscent of space wolf oaths.
FALSE HQs get access to better vows, and are different for chaplains and Captains. Emperor's champion is only required in games over 1500 points, does not take up an
HQ slot and does not have macro-vows anymore, instead...
FALSE The army buys a vow for 0-40 points for every 1,000 or more points the army is. You can only buy one vow and it basically stacks in cost the bigger the army is.
FALSE Some vows are cheaper than others.
FALSE Vows have either an anti- psyker or xenos feel.
FALSE Wargear is significantly cheaper for
BT characters.
FALSE Squads that have taken casualties are subject to rage for the remainder of the game.
FALSE Black Templars - July 2013
via a good anonymous source on Faeit 212
In so far as Black Templar: They are getting a full book not a supplement.
PENDING The direction of the book is on "crusades," and differentiating the Black Templar when they persecute Xenos as opposed to when they put the Witch to the sword.
PENDING They are seeing a lot of changes from their previous incarnation, and are no longer a shooting army (despite the intention of the previous book, they were received as a shooting army).
PENDING The army will have a "knights in space" kind of feel with wargear being a very big importance for the characters, and vows similar to old bretonians. The struggle there is with book keeping, but it is a pretty cool concept.
PENDING Crusade squads with their hybrid neophyte and space marine combinations are gone. Which will probably anger a lot of people without pleasing any (since in the past you could just take 0 neophytes so in essence this is just removing choices), but take it for what it's worth.
PENDING The whole "move after taking casualties" thing is gone and has been replaced with something more similar to battle trance (but less swift, and more assault oriented).
PENDING Templar point costs are down even from those of dark angels, and are designed to be balanced by their point cost, but also deliver the feeling that this is a "crusade army" that has never really felt the yoke of the codex astartes, and thus has huge companies of marines.
PENDING Release Schedule - Jul 2013
via an anonymous (and solid) source on Faeit 212
As currently planned, the Ravenguard supplement will be after the 6th edition space marine book (which will be soon) and will coincide with forgeworld's
HH Book 3, Massacre pt 2.
PENDING In the coming months though we are going to be smothered (pleasantly) in space marine goodies, with every other or every third month releasing a space marine supplement, after the main book comes out.
PENDING These releases will be paired with alongside a Xenos they were famous for fighting.
i.e. Tyranids book month A, Ultramarine Supplement month B. Ork codex month C, Crimson Fist supplement month D, etc. (this is not an accurate release schedule, just to illustrate my point)
PENDING Release Rumors - July 2013
via an anonymous source on Faeit 212
Now apocalypse is released there are 2 major upcoming armies
-Orks (around October)
PENDING -Black Templar (around December)
FALSE This is to represent the third war for armageddon
PENDING TH and Krieg - July 2013
&*(&^ said he's seen the plastic thunderhawk in the flesh AMD said it may breach the £100 barrier maybe 120-140.
PENDING He also mentioned kreig may be getting folded into the
40k IG book.
PENDING Space Marine and Supplements - July 2013
Anonymous source on faeit212 wrote:
all the codexes, even Chaos Space Marines and Tau
PENDING There is not going to be another Eldar one in 2013.
PENDING White Scars is one of the supplement codexes, and it is also complete (borderline printed) so logic dictates it'll be released a few weeks after the
SM codex, but I don't have a street date for you.
PENDING Space marines will be getting 2 supplement codexes though by the end of 2013, so again... chances are white scars will be one of them.
PENDING For the Blood Angels and Space Wolves players, fear not you will be getting full codex support and not just supplements. Read between those lines.
PENDING the Space Marine special character changes to Combat Tactics still exist, but are also now available for purchase as an upgrade to a generic
HQ allowing you to play Ravenguard without Shrike, or Salamanders without Vulkan.
PARTIALLY TRUE The special characters usually also include some other more specific army-wide changes included in the replacement of Combat Tactics to make them still desirable, as they represent a specific company, within a different chapter, etc.
TRUE Space marines will be getting 2 supplement codexes though by the end of 2013
DUPLICATE Lastly, Ultramarines are not the focus of the Space Marine book any more. Instead the pages describe the book representing any of the second founding chapters, and many of the founding as well who converted to following the Codex Astartes. Outside of the over-abundance of Ultramarine special characters it's not "their book" anymore, which means it leaves things open for them getting a dedicated supplement as well.
TRUE I've heard about a supplement for tyranids, that they will be getting a genestealer cult supplement possibly something akin the recent
GW tourny rules we saw at Warhammer World.
DUPLICATE Tyranid Rumors - June 2013
via an anonymous source
I've heard about a supplement for tyranids, that they will be getting a genestealer cult supplement possibly something akin the recent
GW tourny rules we saw at Warhammer World.
PENDING Apoc Rumors - June 2013
Not every race is getting a super-heavy, just access to them via Allies. The focus on apocalypse is new scenery and fortifications, with their own rules, that are legal for games of
40k and planetstrike as centerpieces and objectives. Expect a lot more racially specific fortifications as well as more "imperial/generic" stuff in 2014 Q2.
PARTIALLY TRUE Ork Rumors - June 2013
via an anonymous source (from the Faeit 212 inbox)
Matt Ward is the author for the upcoming ork codex.
PENDING Orks are next year.
PENDING GW Rumors - June 2013
via an anonymous source from the Faeit 212 inbox
GW employees have been given the go ahead to begin setting up clubs outside of
GW stores but using ex
GW stock as well as
GW support i believe. This may support the idea that they trying to move the gaming aspect of the hobby out of stores and into the
flgs & club market.
PENDING Tau Rumors - March 2011
Eldar Rumors - April 2013
via an anonymous source from the Faeit 212 inbox
Eldar are indeed coming.
DUPLICATE Path system has been revamped. Autarchs take paths that are now fixed in point cost (before they became more expensive the more you took) but do not make their aspect troops.
FALSE Instead it allows corresponding aspects to be taken as compulsory troops.
FALSE Ergo, the Path of the Striking Scorpions would allow you to take up to two striking scorpions as troops.
CONDITIONAL If you also took the path of Swooping Hawks you could take up to two Swooping Hawks as troops or one and one.
CONDITIONAL Guardians are a lot cheaper and have more options for special weapons.
FALSE New transport for dire avengers / weapon platform (with no transport capacity).
FALSE And lots of new goodies.
TOO VAGUE If tau are the long range shooting army, eldar are a mix with potential units in short, mid and long range
TOO VAGUE Long range comes almost exclusively from heavy support, however so you need to create a mix it seems.
TRUE Aspects are still hyper focused and saw a very small decrease in points except fire dragons.
TRUE HE Releases - April 2013
via an Anonymous Source from the Faeit 212 inbox
Core :
Spearmen
TRUE Archers
TRUE Lothern Sea Guard
TRUE Silver Helms
TRUE Tiranoc Chariot
FALSE Shadow Warriors
FALSE Special :
Ellyrian Reavers
FALSE Chrace Chariot
TRUE White Lions
TRUE Dragon Princes (Horse)
TRUE Great Eagles
TRUE Swordmasters
TRUE Bolt Thrower
FALSE Rare :
Dragon Princes (monstruous)
FALSE Phoenix Guard
FALSE Phoenix
TRUE Saphery Chariot
FALSE New Models:
- Saphery Chariot (flying chariot)
PARTIALLY TRUE - Drake Riders (dragon princes)
FALSE - Shadow Warriors
TRUE - Phoenix
TRUE - Guard of Avelorn (maiden guard or similar, not confirmed yet maybe extra option if you take Alarielle as well as 5th edition book)
TRUE Release Order - March 2013
1. Tau
DUPLICATE 2. Eldar
DUPLICATE 3. Space Marines
DUPLICATE 4. Nids/Ork tossup.
PENDING 5.
IG PENDING 6. The Nids or Orks that get pushed back.
PENDING Army Builder - April 2013
via an anonymous source (good source)
Army building support is on the horizon
PENDING with more and more features (like the psychic powers app) being added and integrated until it is something amazing.
PENDING It's being worked on and improved part by part so that it can be released in stages (not as a money grab, as previous pieces are upgraded at low cost, and only full purchases reflect the current value) in order to get it into peoples hands as fast as possible.
Release Schedule - April 2013
High Elves- May
DUPLICATE Eldar- June
DUPLICATE Apocalypse- July
DUPLICATE Lizard Men- August
DUPLICATE Space Marines
DUPLICATE Tyranids
DUPLICATE Releases - April 2013
No book is being discontinued. All are getting 6th Ed updates. Hint hint. Nudge nudge.
FALSE Mechanicus - April 2013
Mechanicus Adeptus
GW is not introducing any new full armies.
PENDING Mechanicus Rumors - April 2013
Mechanicus:
starting late 2014 early 2015.
PENDING "Pre-releases" starting early 2014 with finecast Servitors,
PENDING plastic Turrets,
PENDING LR Medusa, used already by other armies.
PENDING White Dwarf historical propaganda on Mars, titan variants etc.
PENDING Starting release based on only two huge plastic kits, around 55GBP each:
- Knight "Titan" (standard paladin, scout lancer + variants, many weapons).
PENDING - Knight "Lord" (very heavy crusader, support +, character baron blink).
PENDING Each Knighthold can have 3-4 knights at 1250 pts.
PENDING Depending on sales and demand, more smaller Ad Mech will be released starting middle 2016.
PENDING Release Schedule - April 2013
via an Anonymous Source
Wolves early / middle 2014,
PENDING Inquisition fall / end 2014,
PENDING Blood Angels fall / end 2015.
PENDING Not many releases for Wolves, just specific flyer variants.
PENDING Finecast big predator wolf.
PENDING Wulven units included.
PENDING They also get almost all Marine releases till then, apart of flyers.
PENDING Inquisition all three ordos, two different armies (grey knights and sororitas). Inquisitors can replace
IG HQs.
PENDING Blood Angels on early re-design.
SPECULATION Release Schedule - March 2013
This is what to expect over the next few months
May: High Elves
DUPLICATE June: Apocalypse redo
FALSE July: Eldar
FALSE Release Schedule - March 2013
High Elves- May
TRUE Eldar- June
TRUE Apocalypse- July
TRUE Lizard Men- August
TRUE 40k Releases - March 2013
I have it on good Authority that Codex Space Marines will be the June release this year.
FALSE Eldar will follow them.
DUPLICATE There is also a "Mystery Box" slated for September/October (ala Space hulk).
PENDING GW have 2 which they have waiting in the wings, Blood Bowl and Warhammer Quest but no idea which it will be at this time.
PENDING But I do know that Lizardmen and High Elves are this year.
PARTIALLY TRUE Tau Rumors - March 2013
*Heavy Burst Cannon or Ion Cannon + Shield for Weapon choices (No Rail weapon)
TRUE *Nova reactor is a 3+, you pick the effect, it's not random.
TRUE *No saves against the wound.
TRUE Tau Rumors - March 2013
Crisis Suits
The new suits are very similar to those old ones.
PARTIALLY TRUE The heads don't have a neck and are now lowered into the torso about 25% of the head is below shoulder level.
FALSE The arms are a bit shorter too.
FALSE via an anonymous source from the Faeit 212 inbox
To answer some questions for your readers:
*The suit starts with rail cannons and can upgrade them to the Ion Weapon.
FALSE *The profiles you have listed are wrong, but it does indeed have blast and shot options. (from yesterday)
TRUE *It does divert power from it's reactor to different systems at the start of each Tau turn, lasting until the next turn and starts with one system active.
TRUE *One includes the gun, which is how you change it from shots to a blast.
TRUE *For those of you wondering; yes the blast is better than the multi-shots.
TRUE *It isn't like submunitions, or dispersed firing. Think of it more like megaman's buster. It gets powers up and fires a big shot instead of rapidly firing smaller shots (granted it's from a big gun).
TRUE Tyranid Rumors - March 2013
via an anonymous source from the Faeit 212 inbox.
Tyranid Dominatrix It looks like a tyrant, but with more legs.... does not look like the old epic model.
PENDING WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
PENDING *Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
PENDING *All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
PENDING *The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
PENDING *if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half
LD or suffer 1 wound with no saves allowed.
PENDING *Lvl3 Psyker. access to biomancy,
TK, Telepathy, and Divination, plus the Tyranid powers.
PENDING *Can take the same options as the Tyrant (including leader abilities), but not wings.
PENDING *Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
PENDING *considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
PENDING Ork Rumors - March 2013
Grot Whirlybird -
*Looks like a old Vietname War Hellicopter, big bulged bubble cockpit/body, skinny tail boom.
PENDING *About twice as big as the ork DefKoptas. Concept is the doors of the main body open on the
bottom like an old bomber to drop the Grots on to the battlefield.
PENDING *Cannot carry Orks or Bulky/Very Bulky models.
PENDING *Can drop Grots at any point along path travelled in movement phase only if not Zooming.
PENDING *Placement like deepstrike, but scatter is reduced if hovering.
PENDING Ork Codex - March 2013
grot boss - a big grot almost an ork.
PENDING Gretchin Weirdling - grot psyker. Lvl1. Upgrade to
lvl 2. Access to divination, gork, and mork lists
Killa kans in elite.
PENDING Gretchin - can take control collars no ork herder like in ork list. 5-20 unit. Cheaper than ork codex gretchin by a pt. Can take whirlybird or looted wagon as
dt PENDING Squig runts- sounds like
40k equivalent of squig hoppers
PENDING Whirlybird – looks like a Huey hit with ork hammer, bomb doors underneath to drop gretchin
PENDING Grot scootas - rocket propelled skateboarders? Squad of 5-10. Hvy bolter profile weapon.
PENDING Grot buggies - drive by assault 8 grot blastas
PENDING Grot rocket - single shot roket with large range and big blast.
PENDING Big Guns – control collar option again, the ones from ork codex, plus a flakk gun with skyfire
PENDING Tau Rumors *Broadsides are Slow and Purposeful, 2+ and T4 now.
TRUE *They are twin linked str8 ap1 railguns and can take plasma or missiles as well.
TRUE *They have a suit upgrade that let's them at the start of a shooting phase have skyfire.
TRUE *They don't have interceptor, nor do they snap fire ground targets.
TRUE *The only thing I notice is that the unit chooses to skyfire or not. So if you use split fire, you can't mix firing at ground targets and flyers easily.
TRUE *Semi mobile and very durable. They're the only non interceptor skyfire unit in the game that can survive flyer alpha strike.
TRUE Tau Rumors - March 2013
They're not 85 points base, that's including their Skyfire upgrade.
TRUE They are indeed
STR 8
AP 1 however on the broadside suits, then pay to add skyfire, but not interceptor.
DUPLICATE Tyranid Rumors - March 2013
via a strong anonymous source
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
PENDING While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
PENDING Rippers are cheaper.
TOO VAGUE Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
PENDING Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
PENDING The goal is to go mass or massive or anything in between.
TOO VAGUE The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
TOO VAGUE And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
PENDING Tyranids - March 2013
FoC manipulation and "new" deployment options are based on the various stages and methods of a Tyranid invasion. b]PENDING[/b]
- A lot of flexibility in the form of army composition. As opposed to the very mutable stats of units and weapons of the old codex, which caused a lot of headaches for opponents.
PENDING - Hive Tyrants are the main source of
FOC manipulation. The idea is that they can specialize the scoring elements of the army.... but you have to pay for it.
PENDING - Reserve manipulation is a very strong theme in the codex. These options are more numerous and reliable than in the current codex. And that's because.
PENDING - Mycetic Spores have expanded rules for ease of use. This includes
MC broods.
PENDING - Trygon tunnels are also greatly expanded. Raveners have additional synergy with the tunnels. Even Monstrous Creatures can use them but with a penalty.
PENDING - More outflanking options. Various ideas are being thrown around on the topic of protecting Genestealers and especially Lictors from being shot to pieces when they appear.
PENDING And the most important rule that is being tested...
Synapse offering protection from Instant Death in a brand new way. Right now this is being tested only on creatures that have the Synapse rule (not within the aura): Wounds that trigger
ID can instead be rolled to either cause 1 Wound, 2 Wounds, or
ID.
PENDING Apoc - March 2013
via an anonymous source from the Faeit 212 inbox
*June/July is Apocalypse.
TRUE *
GW has been looking at new ultra-large plastic kits timed to release with Apocalypse.
TRUE *hinted that one of the kits could be a plastic Thunderhawk. (was unsure)
FALSE *also models as in plural, so I think it's fair to say there's at least one other plastic superheavy due alongside this.
DUPLICATE via a separate anonymous source (checking in to help us navigate rumors)
Apocalypse for 6th edition is this summer.
DUPLICATE There are no super heavy flyers coming.
FALSE Tau Rumors - March 2013
via an Anonmyous Source from the Faeit 212 inbox
None of the Forgeworld suits will be in the new Tau codex.
TRUE There are two new suits, however and the crisis and broadsides are both being redone and are very distinct from one another.
PARTIALLY TRUE The hazard suits will remain as a Forgeworld supplement and are even referenced in the fluff in a few places. They're just non-standard issue and still considered in prototype for various reasons.
PARTIALLY TRUE The Kroot
hq replaces the 1+ requirement on fire warriors with a Kroot unit.
FALSE Eldar Rumors - March 2013
- Autarchs take Paths. These represent completed paths they have walked and are tied to the various aspects. By taking a path you make the respective aspect warrior a troop choice (the exception are reapers who just become scoring)
DUPLICATE - Overall point cost reduction (guardians see it the most, aspect warriors see it the least, but are instead a fair margin better with only a minor cost decrease for two of the schools).
DUPLICATE - new special rule that influence how howling banshees interact in combat. It's current iteration really makes them feel like glass cannons that are amazing at what they're designed to do.
DUPLICATE -Seer councils have brotherhood of psykers (the farseers still cast their own abilities in addition, but two farseers together cast more than 2 farseers separately)
FALSE - in general, aspect warriors are hyper focused and hyper successful if used properly
TOO VAGUE - No new aspect
FALSE - 2 new flyers
TRUE - lots of units get access to skyfire
FALSE - new tank (on falcon chasis)
FALSE - Avatar is buffed a lot
TRUE - Two new special characters
TRUE - exarchs are all really good in duels in different ways
TRUE - farseers are still awesome psykers
TRUE - warlocks improve deny the witch.
TRUE - falcon/wave serpent point reduction
FALSE - way to make some of the craftworld specific lists
TRUE - additional rules for allying with dark eldar
FALSE - expanded fluff on the war in heaven
TRUE More Tyranid Info - Feb 2013
*Tyranids are coming. Probably after Orks sometime next year.
PENDING *Carnifexes are getting a big boost
PENDING *Deepstriking emplacements for shooting and increasing synapse ranges
PENDING *A new Spider-like Pysker Monstrous Creature
PENDING *Background being expanded with some sort of connection between the old ones and C'tan being worked on.
PENDING Tyranids for March Tyranids in March
WD FALSE
Daemons Rules - Feb 2013
via Matt (not his real name) from the Faeit 212 inbox
The bloodthirsters : 280pts
FALSE WS BS S T W I A
LD SV 10 4 9 7 5 5 5 10 5+
FALSE Daemonic gifts: blood axe, armour of terror, whip of destruction
FALSE special rules: daemon, daemonic flight, furious charge, rage,blood without end
FALSE blood axe - user gains a previously lost wound he has lost earlier in game for every kill he makes on a 4+
FALSE armour of terror - user gains a 2+ save and 5+ invulnerable. The bearer gains a 4+ feel no pain if the weapons
AP in lower than 3
FALSE whip of destruction - 12'' shooting attack - strength 8
AP 4 rending
FALSE blood without end- the bloodthirsters gain +
d6 attacks on the charge and makes another strike at initiative step 1 for every wound he causes.
These extra strikes do not produce any further strikes.
FALSE Great unclean one : 260pts
FALSE WS BS S T W I A
LD SV 5 4 6 8 6 1 4 10 6+
FALSE Daemonic gifts: plague sword of death, bloated body, aura of decay
FALSE special rules: daemon, slow and purposeful,my master gifts all,shrouded
FALSE plague sword of death - wounds everything on 2+ with an
ap of 3 - turns characters into spawn
FALSE bloated body - the daemon has a 4+ armour save and a 3+ feel no pain on any weapon
AP 5 or below.
FALSE aura of decay - the great unclean one has defensive and assault grenades and causes all enemy weapons to count as -1 strength (I believe this is ranged and close combat)
FALSE my master gifts all - pick an enemy and friendly unit at the beginning of the game. The enemy unit gains -1 toughness and strength while a friendly plaguebearers count as +1 strength and +1 to there feel no pain rolls.
FALSE troop units :
bloodletters: 14pts each
FALSE WS BS S T W I A
LD SV 5 0 5 4 1 4 2 10 6+
FALSE daemonic gifts: blood swords (strength: user
AP: 4)
FALSE special rules: daemon, furious charge,rage
TRUE unit type: infantry
TRUE Number/squad: 5-20
FALSE Daemonettes of slannesh: 12pts each
FALSE WS BS S T W I A
LD SV 4 0 4 3 1 6 2 10 6+
FALSE Daemonic gifts: rending claws
TRUE special rules: fleet, make them suffer (+1 added to strength - already included)
FALSE Unit type: infantry
TRUE Number/squad: 5-15
FALSE Wargear:
tzeench gift of betrayal -50pts (one use)
pick an enemy independent character at random, that model or unit must pass a leadership test with a -4 penalty or be removed after being sucked into the warp for tzeench amusement, models from codex: space marine, dark angels,black templars,grey knights,space wolves,blood angels take a -2 penalty instead to represent their resistance from the dark gods temptations.
FALSE nurgle's blessing (30pts)
pick a nurgle unit in your army, that model/unit gains +1 to their feel no pain roll.
FALSE sword of a thousand souls: 45pts
the bearer must charge every enemy unit and must challenge but gain +
2d6 extra attacks on the charge.
FALSE dance of death:
40pts pick an enemy unit at the beginning of the game, that unit must roll a initiative test every turn of the game or is under the control of the daemon player. The unit under control may charge friendly models but cannot move off the board or into any piece of terrain that can cause hard to the model. If the enemy passes the initiative test more than three times during the battle then the dance has been removed for the remainder of the game.
FALSE Apoc - Feb 2013
From 'Jon'
*New Apocalypse book set for release in June/ July
DUPLICATE -Rules for 6th edition including new point costs
TRUE -New formations including flying squadrons
TRUE -New Asset Card
TRUE -New Scenarios
TRUE -Battle Reports
TRUE Tau Rumors - Feb 2013
sky ray orbital blast ability. forgo his full turn of shooting for a single unlimited range blast that is:strength X
AP 3 (wound on 2+,plasma corrosion, blast)
FALSE plasma corrosion - any enemy model hit under the blast rolls a
d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers
d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers
2d6 strength 5
AP 4 hits. On a roll of a 6 the unit is hit with
2d6 strength 6
AP 2 hits with the blind special rule. (these are test rules and subject to change)
FALSE Tau fire warriors will have the OPTION to upgrade their tau fire warriors to
bs 4
FALSE battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)
FALSE The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage.
FALSE From what I remember seeing it has 5 wounds but only a 5+ save and was over priced
IMO.
FALSE kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change!
FALSE finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly.
FALSE the tau dread knight walker rumours you have read are 100% TRUE
TRUE WS BS S T W I A
LD SV 4 4 6 8 4 2 4 8 2+/4+
FALSE points which were : 210pts. note the points were highlighted in red marker which means they are subject to change at next play testing.
TOO VAGUE Tau Rumors - Feb 2013
Gatling ion blaster: 30'' S:6
AP:3 Assault:3
FALSE plasma storm blaster: 40'' S:9
AP:1 Assault:1 (lance,system failure,implosion)
FALSE system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll a
d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again.
FALSE implosion: if you score a explosion on a tank/flyer then it explodes
2d6 inches instead of the normal
d6.
FALSE The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness.
FALSE the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.
Krootox Giant:
WS BS S T W I A
LD SV 6 3 8 6 4 1 5 7 4+
FALSE Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleet
FALSE mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.
FALSE this unit at the moment costs : 200pts & can upgrade it's armour save to 3+ with a piece of war gear from the kroot armoury
FALSE Daemons - Jan 2013
The next white dwarf previews the new daemons.
DUPLICATE The previously white dwarf released units are changing slightly (some get better, some worse).
TOO VAGUE The following white dwarf previews flyers.
DUPLICATE Oh p.s. No new god. No hybrid
GDs. Expanded fluff on malice.
TRUE Flyer/Daemons - January 2013
it's an air caste pilot who is tau, not an alien.
FALSE There are some expanded vespid options being explored and the Tau empire is really being fleshed out as a commerce driven "all are welcome if they serve the common good" attitude.
FALSE the current schedule calls for Daemons in feb
TRUE flyers in march.
PARTIALLY TRUE A fantasy update in April
DUPLICATE it's
40k and a little bit of hobbit from May to August with a new supplement
TOO VAGUE? a big launch in September for
40k PENDING then a fantasy fall and shares Christmas.
TOO VAGUE Feb Releases - Jan 2013
Next White Dwarf will feature aerial battle using campaign of fire rules and NEW flyers
FALSE Tau receive a flyer and data sheet for it.
FALSE Fast attack choice.
TRUE Armor 11 all around.
TRUE Non tau pilot. Looks like a manta ray flying backwards.
FALSE Bs 4 super sonic.
FALSE S6 ap4 missiles.
FALSE Off center gun heavy 6
str 5
ap 4 twin linked or single small blast
Str 8
ap 2.
CONDITIONAL Eldar flyer and data sheet for it.
FALSE Very similar stats to dark eldar flyer
FALSE has missile lock,
FALSE has distortion missiles.
FALSE smaller fighter looks like elongated vyper.
FALSE The harpy for tyranids. Nothing to note. Not a dual kit.
FALSE The final surprise. A fourth flyer. The long awaited dark eldar bomber.
FALSE Tyranid Rumors - Jan 2013
Q4 2013
40k goes to Eldar supposedly,
FALSE (Tyranids) so will be early/late Q4 2013/Q1 2014. May be Q3 2013.
PENDING There will be a codex release and there may be a
WD/model release earlier.
PENDING Kit released for harpy that will make a second
FMC - current playtest name hydra.
PENDING Harpy will remain anti-infantry, hydra to be anti flyer/vehicle.
PENDING Synapse will go back to giving eternal warrior - and instinctive behavior will be radically changed.
PENDING Prime plastic kit,
PENDING shrike upgrade pack,
PENDING a new
MC that is built off of infiltrating and will have a snacking rule similar to the fantasy ghorgon.
PENDING large plastic kit that is a multiple option kit that can make warriors/zoanthropes/lictors,
PENDING one that can make venomthropes/raveners,
PENDING one that will make biovores/pyrovores
PENDING one for tyrant guard/hive guard.
PENDING Ward is writing the
PENDING Tyranid WD Update - January 2013
I can absolutely, positively guarantee you there will be models for them in 2013; as well as a
WD update for said models.
PENDING DA Rumors - Nov 2012
*
HQ models will be recast into finecast. Same models
FALSE *New Belial model robes, powersword, stormbolter, or plasma bolter combi
TRUE *New Chaplain
PARTIALLY TRUE *Deathwing Box Set: Comes with 3 options; Normal
DW Terminator Squad, Command/
HQ Squad with Banner and Apothecary, and an Elite Squad with Plasma Cannon options
TRUE *Ravenwing Box Set: Bikes remodeled and look like the Ravenwing bikes from Dark Vengeance, but same build as normal bikes, also with added weapons for the new Ravenwing Elite unit.
PARTIALLY TRUE January WD Rumor - Nov 2012
January White Dwarf Will Feature Dark Angels
TRUE Accordingly Dark Angels will probably be released for pre-order before December is done, and up hitting the shelves January 5th.
TRUE the next
WD is Hobbit releases
TRUE the
WD after will feature Dark Angels.
TRUE DA codex will be after Christmas though.
TRUE Hobbit Rumors - Nov 2012
LotR will be renamed to "The Hobbit"
TRUE Content of the box (miniatures) will be roughly equal to Dark Vengeance
TRUE Rulebook being an exclusive to the starters box is a lie. you are in for a surprise.
TRUE the new rules wont revolutionize the current ruleset, but change is coming.
TOO VAGUE Pricing wont be more than isle of blood and dark vengeance, rather the same.
PARTIALLY TRUE release schedule - Oct 2012
there is no other release planned for the rest of this month.
PARTIALLY TRUE November and December will have 2 releases. both second releases will launch in the third week.
FALSE Release Schedule Rumors - Oct 2012
- Warriors of chaos are getting an update
TRUE - Daemons are getting an update.
TRUE - From what I understand, they're going to be
WD updates and then digital releases that consolidate it all into one e-file.
FALSE - There's a potential that maulerfiends and forgefiends are going to see a fantasy adaptation version.
FALSE Tau Rumors - Oct 2012
-Tau are coming early next year.
TRUE -Unit profiles are being finalized.
TOO VAGUE -The Tau are looking more and more like it will utilize and potentially modify the allies feature.
FALSE -unique fortifications.
FALSE -
HQ option to make crisis suits troops (not a special character, just an upgrade)
FALSE -crisis suits remain roughly the same but have a couple new weapon options.
TRUE -New 1-per-squad weapons
FALSE -new heavy support suit that has stats like a carnifex and no jet pack, just a big mech
FALSE -new elite suit that has a lot of sub 18" gun options, with a high rate of fire, or low
AP. High toughness and -good armour save at a minor loss of mobility (think jump pack instead of jet pack)
FALSE -two flyers, one for
AtA one for AtG (same basic fuselage)
TRUE -fire warriors are a little bit better and have more of a stormtrooper / commando feel, than a rank and file guardsman feel.
FALSE -oh and one of the other things right now, I was able to confirm that the current playtest is that firewarriors who do move in the movement phase may immediately run after firing their pulse carbines in the shooting phase.
PARTIALLY TRUE Digital Rumors -It was a big deal starting off with iTunes, and they just have not been able to get to the Andriod and Windows platforms yet.
TOO VAGUE -Patience is the keyword, as
GW products will not be apple exclusive in the near future.
FALSE It has been 3 months
chaos rumors - Sept 2012
The ramming land raider is dropped.
TRUE The forgefiend is a
CC demon engine
PARTIALLY TRUE and there's a variant that's a a shooty variant with 2 butcher cannons and can take a heavy flamer and some other options.
FALSE One is dedicated
CC, one is dedicated range,
TRUE hellbrute is kind of half and half.
TRUE the Forgefiend is one codex entry you can make
cc or shooty and it's heavy support.
DUPLICATE The hellbrute is elite.
TRUE Chaos Date - Sept 2012
I can confirm that pre-orders start on Sept 22nd giving us a 2 week preorder time frame for an Oct 6th release.
TRUE Forgefiend Rumors - Sept 2012
Only comes with one build. Forgefiend has a shooty and a close combat variant in the same box.
TRUE Flyer comes with lots of options to build it visually different and aesthetics for particular gods, but it only has one rules loadout.
TRUE Faeit Chaos Rumors - Sept 2012
- Thousand Sounds full squad is 20 Marines or 10 for half. 150 points gets you 4 sons and a Sorcerer. add more sons for 23 each.
TRUE Sorcerer can take the boon of mutation ability (the one that gives him an extra roll on the chart at the beginning) for 10 points. he can also have meltabombs for 5 points, and you can buy an icon of flame for 15
TRUE - 230 Arhiman
TRUE - 240 for squad
TOO VAGUE - although a level 3 sorcer is only 140, with mark of tzeentch he is 155
FALSE - Raptors are 95 for 5, and 17 points for up to 10 more
TRUE - same upgrades as before
TOO VAGUE - WARP TALONS, are the new raptor. They are 160 for 5 and 30 each for up to 5 more.
TRUE - They all have twin lightning claws. and they have an attack on the turn they deep strike. its not an assault on arrival. its an attack that makes everyone within 6" of the unit blinded. so if you thread the needle, they won't be shot up
TRUE - Defiler is 195 now, with all the normal options.
TRUE - demonforge, the ability you're thinking of, is a once per game re-roll to damage
TRUE - Forgefiends are 175,
TRUE - they have TWO Hades Autocannons. A Hades Autocannon is 48", Heavy 4,
Str 8
AP 4... pinning
TRUE - they are only
bs 3, so it's about the same. and once per game it can reroll to-wound and to-pen you can, however,
TRUE - swap those weapons out for Ectoplasm cannons. which are
str 8 plasma cannons. and for 200 you get THREE of them. so that's some
ap 2 love
TRUE - 3
HP, 12/12/10 armor
TRUE - Dragon 170, they have 1 hades auto cannon
TRUE - 3
HP, 12/12/10
TRUE - they can make a melee attack against other fliers
TRUE Dark Apostles - Sept 2012
- the chaos space marine daemon prince being increased by 40pts! & having the lash ability taken away for good (apparently to cheesy)
TRUE - the daemon prince will have to pay the same points for wings as a daemons prince from the chaos daemons codex so it is is more balanced.
TRUE - dark Apostles will be the same as the blood angels sangunary priest (can have up to 3 & they count as 1 elite)
FALSE - the apostle will only give you abilities depending on the mark it has taken.
FALSE - Undivided : unit becomes fearless & relentless and gain feel no pain
FALSE - khorne : unit gains rage , furious charge & rampage
FALSE - nurgle: unit gains feel no pain , it will not die and slow and purposeful (if it joins a unit with feel no pain already then the feel no pain roll is one lower than normal)
FALSE - tzeench: units gains a 5+ invulnerable save that can be re rolled if failed (unit and apostle can re roll once per game)
FALSE - slannesh: unit gains fleet , + 1 initiative and rending
FALSE Chaos Rumors - Sept 2012
LATER RETRACTED BY NATFKA - the chaos dragon will have two shooting profiles: when shooting at flyers : 36'' range , strength 9
AP 4 heavy 3
FALSE when shooting at the ground: 36'' range , strength 8
AP 3 heavy 3 blast (can be upgraded to large blast but then becomes heavy 2) and costs + 30 pts
FALSE - also terminators will be given a chaos version of a space marine storm shield.
FALSE - And if you now take chosen terminators they will have 2 wounds each.
FALSE - also the melta vindicator rumour is very much real - but with the two profiles as well.
FALSE - special rule: enraged daemon: (this rule only applies if you give your melta vindicator daemonic possession) : once per game you can exchange your normal melta shot for a daemonic melta shot.
FALSE - you may not move in the previous turn to do this ! you shoot ( large blast strength 10
AP 1 shot ) but cannot use your ballistic skill and always scatters
2d6 inches. after doing this then the rules for daemonic possession on the tank is lost for the rest of the game and you must only fire the normal melta shot.
FALSE - normal melta shot is : strength 8
AP 1 large blast.
FALSE - this tank cost 150pts to start and an extra 20pts for daemonic possession - NOTE: this tank may NEVER EVER fire at flyers or at a enemy when a member of your army is within 3 inches of the target.
FALSE Chaos Rumors Revised - Dragon Flyer - 12/12/10
DUPLICATE - 2 butcher cannons, bs3, immune to shaken/stunned, can be locked velocity as normal. Flyer only, no hover/skimmer mode. Can vector strike at strength 10. strafing run.
FALSE - Because this might be misinterpreted I'm going to be really clear: It does not have "two firing profiles." It has 2 butcher cannons, and that's it. It does not have blasts of any kind. It is "BS4" against ground targets because of strafing run (go read it, it's a
USR for details).
FALSE - Terminators can be upgraded to chosen, getting +1
WS (5) and +1 wound (2), and fearless. They can take marks on top of that. It gets expensive.
FALSE - Interestingly enough, when upgraded they are troops if you take Abbadon, yet normal Terminators are Elites.
TRUE - There are no "chaos storm shields,"
TRUE - The best you can get is Mark of Tzeench to upgrade your 5+ invulnerable from Terminator armour to a 4+.
TRUE - There is a piece of chaos wargear that gives a 4+ invulnerable, but it is not a storm shield it can just be added for characters. Yes it upgrades via mark of tzeench to 3+. No it's not available for sorcerers.
TRUE - Vindicator is unchanged, but can take daemonic possession (as all chaos vehicles can). No melta of any kind on it except the potential to buy a pintle-mounted combi-melta as an upgrade.
TRUE - As for the essentially indirect fire mechanism? That's made up. As for the daemonic possession changing the weapon profile for 1 shot that then expends the daemonic possession? That's made up.
TRUE DA, Flyer and FAQ - Sept 2012
Dark Angels will have at least 3 units never seen before, not including special characters.
TOO VAGUE Plus, there is another flyer
TRUE FAQ wave coming
TRUE White Dwarf Delay Octobers White Dwarf will be released on 22nd of September.
TRUE Chaos Release Dates Chaos Space Marines are available for pre-order on the 29th of September and for sale retail on the 6th of October.
FALSE Horus Heresy Book 1 - Betrayal available for pre-order on the 29th of September and for sale retail on the 6th of October.
TRUE The entire range of new models will be released on the 6th and 20th (Meaning that every unit entry in the book will have an available box set by the 20th. Some kits that are being redone in a year or more time are not included in what I mean when I say "entire range.")
FALSE another BIG
40k release in November.
FALSE Cultist Box - Sept 2012
Cultist box release between £18 and £20
FALSE Cultist Details - Sept 2012

-
FALSE Oh, and cultists are getting a plastic box of 10 that comes with 10 sets of auto pistol /
ccw arms, 10 autoguns, 2 shotguns, 1 heavy stubber, 1 flamer, 1 grenade launcher, 1 icon (with several top options), 1 power axe, 1 power maul and a bunch of bits to put here and there (such as frag grenades and trophies). Only thing I didn't see was a power sword.
FALSE Heavy Bolters - August 2012
Heavy Bolters upgrade to Salvo 2/3
FALSE Sternguard
HB Assault 3/18"
FALSE Flakk Missiles - August 2012
Whirlwind gets Skyfire (Helios, Heavy 1,
TL, Skyfire/Interceptor)
FALSE Devastators get skyfire for +5 points, replaces krak/frag
FALSE Dark Angels again - August 2012
One character prevents guard allies
FALSE Warding staff option that is an automatic psychic power
FALSE LS tempest can zoom
FALSE Reroll failed Gets Hot armor saves and 4+ to avoid vehicle
GH FALSE Stationary allows reroll misses against flyers for Cyclone
FALSE Plasma Destroyer (Heavy 3
PC) no plasma sponsons
FALSE Asmodai is back
TRUE Tact and Deathwing are the troops
FALSE Chaos Release - Aug 13 2012
Entire Chaos range by end of September (not including resculpts)
FALSE 8/25 - Starter Set Preorders
TRUE 9/8 - Chaos Preorders
FALSE Chaos - Entire Range on 9/15 and 9/29
FALSE DA Playtest - August 2012
- The universal
DA rules are
ATSKNF, Combat Squad and Stubborn.
TRUE -
HQs are all fearless.
FALSE - Azrael - up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless.
FALSE - Belial - Also WS6, but is now 170 points and still unlocks
DW as troops.
FALSE - Interrogator Chaplains - 140 points, all units within 12" are fearless, not just his own squad Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points.
FALSE - Chaplains are now elites and cost 100 points, but you can buy 1-3 of them as a single choice.
FALSE - They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains.
FALSE - Furious charge
USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective
FALSE - Counter attack
USR, reroll misses with overwatch when within 6" of an objective
FALSE - Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective
FALSE - Deathwing Terminator Squads are 215 points base, can swap to lightning claws for free, pay 5 points for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now 30 points.
FALSE - Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
TRUE - It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.
FALSE - Dreadnoughts are a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon)
TRUE - Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (20 pts) or take a Combat Shield (5 pts).
FALSE - Scouts are still elite
FALSE - Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (10 points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)]
FALSE - Assault squads can remove jump pack, and get a 35 point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged.
TRUE - Vanguard are in
FALSE - Predators can take a heavy 2 Plasma Cannon turret option
FALSE - Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for 15 points. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor.
FALSE - No upgrade for Devastators to take skyfire flak missiles.
FALSE Release Schedule Rumors - August 2012
- Tyranid Flyer Wave
FALSE - Harpy,
FALSE - Harrier
FALSE - Tyranid Warriors
FALSE - Mycetic Spore
FALSE - and reinvented rules for Pyrovore as anti-air unit)
FALSE - Dark Eldar Flyer wave
FALSE - (Void Raven,
FALSE - Grotesque unit with expanded options
FALSE - Sliscus
FALSE - Sathonyx
FALSE - Vect (on foot))
FALSE - renamed Eldar Nightwing (finished),
PARTIALLY TRUE - Tau Copperhead (finished),
FALSE - medium sized Space Marine
FALSE - large Ork flyer.
FALSE - upgrade packs for Space Marines
FALSE - Ork flakk trakk / buggy
FALSE - kopta box in the pipeline
FALSE - A daemon flyer (or swooping) wave is even more far off.
FALSE - Chaos Space Marines (October 2012),
TRUE - Warriors of Chaos (November 2012),
TRUE - High Elves (February 2013),
FALSE - Dark Angels (April 2013)
FALSE - The next fantasy supplement deals with engines of war.
FALSE - The next
40k supplement deals with campaigns, experience gains for troops and conversions to represent these changes.
FALSE - There is one extra release next summer (2013): Blood Bowl!
PENDING - The Hobbit Release is full plastic, characters only available in unit boxes or themed full character boxes.
FALSE -
WoC and
CSM have random gift of the gods charts.
TRUE - Tau have a system of unit upgrades that get unlocked by another unit or other effects. For example, a Firewarrior cadre with an ethereal next to it, with markerlight support and scouting kroot unit will get a serious buff. Every unit has a small chart for three of these effects.
FALSE - High Elves get a renewed court rule: No more always strike first, but units can get it back plus other effects if not accompanied by the wrong character (rolled before the game).
FALSE - Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle.
FALSE Chaos Marine Q&A - As of July 25th,
CSM book is set to release in September along with the starter (though not the same week).
DUPLICATE - Basic
CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has
bp/
ccw.
FALSE - It's possible, however, to clear 400 points on a 10 man squad with a transport.
FALSE - There are no
CSM squads that can combat squad.
TRUE - Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies.
TOO VAGUE - The only impact on Marks is that
HQ models make corresponding cult units Troops.
TRUE - You can mix/match Marks and Icons.
TRUE - +1T/
FnP isn't as good as a Plague Marine, they're worth their points.
TOO VAGUE -
HQ unlocks corresponding cult troop.
DUPLICATE - Undivided still reroll morale tests?
FALSE - Khorne still Rage
TRUE - Tzeentch still +1 invuln save
TRUE - Nurgle still +1T
TRUE - Slaanesh still +1I
TRUE - Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.
FALSE - Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).
FALSE - Undivided vehicles can transport anyone.
DUPLICATE - Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll
d6 wounds on a unit it tank shocks
FALSE - Yes icons prevent scatter
FALSE -
CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more.
TRUE - There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh.
FALSE - Psychic powers are rolled, not bought specifically
TRUE - The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.
FALSE - One of the tables is Daemonic Gifts.
FALSE - The chart is 6 charts of 6 options.
PARTIALLY TRUE -
CSM and Cultists are Troops
TRUE - No bonuses for Sacred numbers
TRUE - No one comes with icons by default, cult troops get marks by default.
TRUE - Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW
FALSE - Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1.
FALSE - Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge.
FALSE - Kharne has a 2+ Deny the witch
TRUE - Kharne still hits friendly models.
TRUE - Khorne berserkers are
AP 5
FALSE - Berzerkers are 105+21/berzerker
FALSE - berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat).
TRUE - They're 5 attacks at str5 ap5 each on the charge.
FALSE - They can also upgrade to have chainfists in the form of 2 handed chain-axes.
FALSE - 5-20 in size.
TRUE - Noise marines are overall a little bit cheaper.
TRUE - Sonic Blasters are 36" salvo now.
PARTIALLY TRUE - Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same
FALSE - Plague Marines They are 120 for 5, + 24 for more.
TRUE - Poisoned only in melee.
TRUE - Can throw their blight grenades to reduce enemy movement speed to
2d6 pick the highest, or if already rolling
d6 for whatever reason (i.e. cover, charging) pick the lowest.
FALSE - Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines.
TRUE - 150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included..
TRUE - Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless.
FALSE - Rubric marines are 1W, 4++
FALSE - Thousand Son squads are rank 1
FALSE -
HQ sorcerer are rank 1, can be upgraded to 2.
FALSE - Mark of Tzeench on an
HQ is +1 (so you can upgrade all the way to rank 3)
FALSE - There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once.
FALSE - Ahriman is mastery 4,
TRUE can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.
PARTIALLY TRUE - Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops.
TRUE - There are no new named characters.
TRUE - I haven't read any special character adjusting the allies chart.
TRUE - Abadon is AP2, Daemon Weapons are AP3
TRUE - Daemon princes are jump if they have wings.
FALSE - Chaos Space Marine - 70 for 5, 14 for each additional marine.
FALSE - Aspiring Champion is a 10 point upgrade.
FALSE - Come with bolter/
bp/
ccw TRUE - For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.
FALSE - Marks range from 10-50 points, Icons range from 10-40 points.
PARTIALLY TRUE - Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3
ap-) or auto pistol
ccw (
str 3
ap-)
TRUE - They can take special weapons, but not heavy weapons.
TRUE - they respond very well to dark apostles getting an extra benefit when one is in their unit.
PARTIALLY TRUE - Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle)
FALSE - No traitor guard. Just cultists.
TRUE - cultists cannot platoon,
TRUE - but you can take up to 30 of them in the first place.
PARTIALLY TRUE - Will Terminators be able to be given both marks and icons to essentially be cult terminators? Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place.
TRUE - Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points
FALSE - Possessed get to buy (not roll) up to 3 boons from the Eye of Gods table.
FALSE - Maulers (Elites) - str5/t5, 2+/5++, Once per turn can combination of 2: power weapon, power fist, lightning claw. Each mauler chooses individually.
FALSE - 1-3. Maulers cannot deep strike, but are not slow and purposeful.
FALSE - Dark Apostles Yes daemons can be summoned to your
CSM icons if you have a dark apostle.
FALSE - War Smiths war smiths who can restore hull points
TRUE - Chaos Dragon (Fast Attack) The only flyer in the codex
TRUE - Dragon Takes out other flyers with a ranged attack
TRUE - its 12/11/10 170pts
DUPLICATE - Fast Attack
TRUE - Bikes get nothing new, just
CSM on bikes with combi-bolters instead of bolters.
TRUE - Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points.
TRUE - The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each.
TRUE Mostly
- Dreadnoughts They can take marks
FALSE - The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw.
FALSE - Predators No new turret options for predators.
TRUE - New Siege Engine (heavy support) The siege engine has a melta blast template.
FALSE - Defilers They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save.
TRUE - Havocs,
CSM and chosen squads can take autocannons
TRUE - Vindicator Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn
FALSE - There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh.
TRUE (DIRGE CASTER)
- no chaos razorbacks, just combi-weapons
TRUE - No drop pods
TRUE - There is a new land raider, it's a lot like a crusader.
FALSE - 12 capacity for the basic, 16 capacity for the new one.
FALSE - New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance
FALSE - There are no new fortifications but there is a unique upgrade to fortifications.
FALSE - don't know about upgrades being finecast. I know that there is intent to upgrade the basic
CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters).
PENDING - The "Hatred: Space Marines" rule....is Just imperial loyalist.
TRUE Release Schedule 3 New Flyers in August, 1 Flyer is Chaos
FALSE CSM - Release in August with half models and codex
FALSE 6th Edition Starter in September
TRUE other half of
CSM in September
FALSE DA + Entire Range in October
FALSE August
WD pushed back
FALSE