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Made in us
Badass "Sister Sin"






Camas, WA

Is there a maximum character count for one spoiler tag?

I'm working on the Ongoing Rumor Tracker and the Natfka spoiler doesn't seem to be working anymore. I checked the usual, but it seems to be broken.

Here's the code:

Natfka on Faeit 212 - Total rumors: (176 TRUE) / (263 FALSE) / (33 PARTIALLY TRUE/VAGUE)
Spoiler:

Supplements - Sep 2013
via an anonymous source here on Faeit 212
Iron Hands rumors we had Is total bogus. PENDING
Not one pen has been lifted on that project yet. Total speculation on part of the original source.

Current supplements being worked on is raven guard, PENDING
book of tzeench PENDING
thousand sons (2 different supplements). PENDING
And before people get up in arms about needing countless books to play 1K Sons that's not the case.

They're very different books. One is Tzeench incursion forces that meld daemons and CSMs, and the other focuses on rubric marines, sorcerer sergeant upgrades and rubric terminators alongside unique wargear and vehicle upgrades. PENDING

Book of Tzeench early winter, PENDING
thousand sons later spring/early summer PENDING
beside a poetically relevant book thatll have people buying a lot of grey and yellow. PENDING

Iron Hands - Sep 2013
via an anonymous source on Faeit 212 (please extra salt on this one)
I've been given a slight nudge towards the Iron Hands Supp, might be nothing, there was a hint towards the special issue wargear that they would have access too,

A Servo-Harness for Captain/CM, also gaining the rules of Blessing of the Omnissiah, though not gaining the chapter trait for the 1+, letting techmarines and MoF still have that little niche. Weither it can be used with Terminator Armour is still up in the air. PENDING

A standard upgrade is also being added to the choices for characters, which is a 1+ to FnP, something about robotic limbs. PENDING

Also Techmarine's may be an upgrade to Tactical Squads/Purchased per Tactical Squad, not sure which the hint was very very held-back. PENDING

Dark Elves and Release - Sep 2013
via an Anonymous Source
Dark Elves
First Month
Advanced order/white dwarf from Sat 28th Sept. (so the studio can talk about them at UK GD) TRUE
On shelves Sat 5th Oct. TRUE
-most of the plastics already mentioned-

Second month
Advanced order/White dwarf from Sat 26th Oct. PENDING
On shelves Sat 2nd Nov.
-even more plastic crack Inc. Shadowblade plastic clampack by far the best model of range IMHO PENDING

Release Schedule
September - 1st Dark Elves Advanced Orders/ On the Shelf October 5th DUPLICATE
October - 2nd Dark ElvesAdvanced Orders/ On the Shelf November 2nd PENDING
November - Desolation of Smaug and dark elf army box pre-orders/ Released December 7th PENDING
December: Tyranids Pre-Orders/ Released January 4th PENDING


Supplements - Sep 2013
via an anonymous source
Codexes aren't slowing down, but supplements are ramping up and will see model releases coinciding with them. PENDING

Either redoes of old kits (Khorne Berserkers for example), and then new kits entirely. PENDING

Rules in the boxes are a very likely reality for these new kits to make the supplement not a required purchase. I realize that this goes against the Internets opinion of GW, but they are not trying to make supplements mandatory purchases, but exactly what they are: supplements. PENDING
Release Schedule - Sep 2013
via an anonymous source on Faeit 212
- NO Mystery-Box PENDING
- Dark Elves will be spread over 2 months (October + November) because all but 3 boxes will be remade. It’s going to be the largest release this year and will be followed by some events in the GW Games Stores. PENDING
- Tyranids are delayed till January (It was mentioned that they always were to be released in January but i’m not able to proof that) PENDING
- Supplements will not be released more than one per month but will see a regularly release every month next year like the codices were this year and will indeed have new model waves. PENDING
- the boxes for the Christmas packs will include just valuable units. It’s questionable what this means but I guess they want to sell them this time and therefore go with common units/-combinations PENDING

Forgeworld Rumors - Sep 2013
*via an anonymous source on Faeit 212
I have good news.

Good news is, it does look like it's FW will make it's way onto the new GW site, which will be a lot better than just a giant shopping cart. PENDING

If this goes through it means that people will be able to pay for Forgeworld items through Games Workshop Hobby Center's. PENDING

unlike GW items Forgeworld purchases won't be able to "ship to Hobby Center." They'll need to go to a customer's home address, as they will still be subject to duty if outside the UK. PENDING

This will hopefully be resolved either before launch or soon after, where Forgeworld orders will be compiled into large volumes sent out bi/tri-weekly to local shipping centers for North American/North Asia/ SE Asia/Australia and then redistributed to Hobby centers, and bypass duty costs. PENDING


White Scars - Sep 2013
*via an anonymous source here on Faeit 212
Your Forgeworld post reminded me of something I learned from one of my GW sources at the weekend: namely, White Dwarf will be getting a new Editor, very soon. My guess is sometime around the 1 year anniversary of the current "new" format (end of this month). PENDING
In addition, he confirmed the White Scars supplement is next - and imminent. No surprise there PENDING

Chaos Supplements - Sept 2013
via an Anonymous Source (obviously a good source) from Faeit 212
Chaos Space Marines are getting supplements for all of the major traitor legions. PENDING

World Eaters, Thousand Sons, Death Guard, Emperor's Children, Iron Warriors, Alpha Legion, Word Bearers and Night Lords will all get their due treatment and be fleshed out into characterful factions. PENDING

Warzones however we're going to start seeing a lot more of, which will coincide with codex launches or between them to bridge codexes together (expect one for Tyranids and Ultramarines). PENDING

Also, despite being in the core codex, Space Marines will also be seeing Chapter Supplements to help deviate them farther. PENDING

Tyranid / Blood Angels / Horus Heresy - Sept 2013
via an Anonymous Source on Faeit 212
this is artwork created by jon Sullivan for a BL book/audio and not for the upcoming codex cover.
HH betrayal book should be up for release November / December. PENDING
Codex BA is being worked on but is still about a year away from hitting the shelves. PENDING
looks like BA are most likely having units from codex SM previously not available being added to the codex. PENDING

Dark Elves - Sept 2013
via an anonymous source on Faeit 212
the Dark Elf Rumors? are accurate, save for a spelling. PENDING

Space Wolves - Sep 2013
via an anonymous source on Faeit 212
Space Wolves coming in May, alongside another csm supplement PENDING

IG Playtest - Sep 2013
via an anonymous source on Faeit 212
This is from a supposed playtesting document I was able to flip through ( I have no way to verify that this was actually a real playtesting document, but I thought most of it sounds pretty reasonable):

Company Command is now the only, real“ HQ you can chose but you can swap the Commander for a Lord-Commissar. PENDING
Primaris Psyker are now Advisors, Bodyguards are gone . PENDING
Only Cadian named characters in this document. PENDING
Salamander is in as transport for CCS/PCS, open-topped Chimera with Autocannon, transports 6. PENDING
Engineeers are Elite now (but 1-3 per slot), can buff squads in the vicinity (think Force Field and such). PENDING
Priests must join a squad and won’t take HQ slots. PENDING

Veterans, get some lose some“. Size 5-10, can take 1 heavy wepaon or 1 special weapon per 5 soldiers. Bastogne is gone but every Veteran Sarge can give orders now. Can still take shotguns and get option to take pistol & CCW. New Veteran ability allows charging out of transport. PENDING

Special Weapon and Heavy Weapon Squads are now 10 men each. PENDING

Vendetta is gone, instead Valkyries can take the Vendettas-loadout for +45 points. PENDING

Only one entry for Sentinels, no armor upgrade, closed cabin has no game effect but is just cosmetical. PENDING

Thunderer/Destroyer is in, Thunderer is a cheap Demolisher with nothing but a hull-mounted Demolisher cannon. Destroyer is a dedicated tank hunter with a laser-lance weapon. Have a, hull-down“ rule that makes them extremely hard to kill if in cover, seem to be area-control units. PENDING

There was talk about a new Cadian Veteran plastic set, 5 miniatures with all options. PENDING

Heavy Weapon Squad will be repacked to include one sprue of standard Cadian infantry. PENDING
Special Weapon Squads might get their own box with a new special weapon sprue (which is also used for Veteran box). PENDING

Starter Sets - August 2013
via an anonymous source on Faeit 212
Direct Only themed forces will launch alongside supplements, ie.... Iyanden Spirit Host or White Scars Outrider Force, etc . PENDING

Generic Battle boxes are not going away, but will stay and be at a discount to help new players get into the game. PENDING

Plastic Adeptus Mechanicus - August 2013
via An Anonmyous Source on Faeit 212
Some insights into models that are coming down the track.

A:I have seen a plastic adeptus mechanicus sprue with servitors and human sized (i.e. not space marine) adepts. This definitely exists because I have seen it, so don't confuse it with my second point, although I don't know where it fits in with the release schedule. PENDING

B: for over a year I have been seeing various photos of greens, and CAD print outs - so not just concept sketches - for imperial models that are familiar to the inquisition books. I have seen custodes-style models, arco-flaggelants, and ogryn-sized servitors (greens) - as well as a pretty big tank that looks like a cross between a land raider and a leman russ, in the style of the exorcist (CAD). PENDING

it seems to have become common knowledge in circles that A) the studio has definite plans for all this, and that B) there will be a 'new' race army book at some point at the end of this edition, similar to Dark Eldar. PENDING

'like Dark Eldar' I simply meant that, from the business's perspective, Dark Eldar were a new race when they got their latest codex and models. So 'new race' doesn't necessarily mean something like Tau in 2001, and I'm fully expecting it to be an imperial faction. PENDING

A and B may be unrelated. But, based on this, I am guessing that either that this is where sisters of battle will end up, or that their relaunch will be refocused on the weirder parts of the Imperium. I just want to make it clear though, I've never seen a new sisters of battle sculpt PENDING

Tyranid Rumors - August 2013
via an anonymous source on Faeit 212
He states these rules are BETA and are around 7 month old

Hormagaunts :
may add an additional 20 Hormagaunts PENDING

Equipment: scything talons & adrenal glans PENDING

upgrades:
toxic sacks : (remain the same) PENDING
piercing talons : (+1 strength) PENDING
tyranid warrior (squad leader): PENDING

special rules:
leap, they just keep coming,synaptic back lash (tyranid warrior only) synapse creature (tyranid warrior only) PENDING

leap: may charge +6'' extra & do not lose initiative while charging through difficult terrain PENDING

they just keep coming: enemies firing at models with this rule suffer -1 bs
models with BS 1 must re-roll any successful hits on a model with this target. PENDING

synaptic back lash: after a model with this rules dies then all friendly units within 6'' of the models death suffer a single strength 3 AP - hit. PENDING

Old one eye to have his toughness increased PENDING

tyranid warriors
may add an additional 3 models
WS T SV
5 5 4+ PENDING

Equipment:
piercing talons, leap, synaptic back lash, PENDING
special rules: will of the hive mind PENDING

upgrades:
toxic sacks: (read above) PENDING
adrenal glands: (read above) PENDING
range biomorph exoskeleton: (+1 bs) PENDING
increased exoskeleton: (+1 sv) PENDING
barbed strangler: (remains the same) PENDING
venom rifles: (tyranid rifles with poison) 18'' range (under re-testing) PENDING

will of the hive mind: while the squad remains with the full 3 models then the synapse range increases to 12'' PENDING

carnifex:
may add an additional 2 models
T W
6 5 PENDING

Equipment:
scything talons, piercing talons PENDING
special rules: rampant rage, living battering ram, natural disaster PENDING

upgrades:
Toxic sacks: PENDING
range biomorph exoskeleton: PENDING
armoured shell: (2+ save)_ PENDING
crushing claws: (+d3 attacks & +1 to range AP) PENDING
reinforced plating: (reduced strength of weapon being fired at you by 1) PENDING
heavy venom cannon: (strength 9 AP 2 heavy 2) PENDING
barbed strangler: (strength 5 AP 5 large blast, pinning) PENDING
twin linked devourers: (strength 4 AP 6 assault 4) PENDING

rampant range: when charging units the carnifex gains rage & furious charge) PENDING
Living battering ram: the carnifex deals d3 hammer of wrath hits PENDING
natural disaster: if the carnifex forgoes its turn in a piece of terrain (ruins ect) it can destroy that terrain and remove it from play PENDING

Finecast Rumors - August 2013
via an anonymous source here on Faeit 212
GW wants to Limit coming Finecast releases. In the Future, there will be only Characters and re-casts in Resin released. PENDING

No new Finecast releases after 2016 PENDING

Codex Authors - August 2013
via an Anonymous source on Faeit 212
40k Codex Authors:
Imperial Guard: Vetock PENDING
Orks: Ward DUPLICATE

Fantasy Army Book Authors:
Bretons: Kelly PENDING
Dark Elves: Cruddace PENDING

Armageddon Rumors - August 2013
via an anonymous source on Faeit 212
there are no Catachans in sight, PENDING
the Codex will Focus Armageddone and Cadia. PENDING
The Ork Codex will Focus Armageddon and the Relationship to the Imperium of Mankind. PENDING

I think Goffs & Blood Axes will become the first Suppliments. PENDING
Codex Orks comes with a Blood Axes Suppliment. PENDING
The suppliment allowed Kommadoz as Troop-Choice und Alliance with Imperial Guard. PENDING

GW Site - August 2013
via an anonymous source on Faeit 212
New GW-Site!
Games Workshop will launch a new Internet-Site in April 2014. PENDING
The new Site will bring back Hobby content and other stuff. PENDING
The Online shop will include Black Library Products and at the end of the year 2014 Forgeworld. PENDING
The success of Horus Heresy moved GW to this.

Tyranid Rumors - August 2013
via a strong source here on Faeit 212
Tyranids, at least at current can ally with themselves essentially. PENDING
They have the standard:
2 HQ 6 Troops 3 Elites 3 Fast Attack 3 Heavy Support

And can take an optional

1 HQ 2 Troops (not minimum 1, up to 2, but instead MUST take 2 and then...) PENDING

And if they do, it unlocks
1 Elite 1 Fast Attack 1 Heavy Support.

Only an HQ from the core can be warlord. ALREADY TRUE

Then the diversity comes into play.

Hive Fleets now have different rules (think chapter tactics). Your secondary brood can be from a different hive fleet. Not representing two fleets working together, just similar evolutionary strains. PENDING

There are also army wide FoC changes based on your Hive Tyrant. Wings give you the option to take Gargoyles as your compulsory troops (so max 2) for instance. Bonded carapace let's you take Carnifex's as elites as well as heavy support (but can't be more than a certain number of points, so they end up kinda baby). PENDING

They have some really cool adaptations for skyfire. PENDING

Warriors can be purchased as sergeant style upgrades for gaunts and gargoyles. They get the biomorphs of the brood and are not attached like wolf guard. PENDING

Tyrannofex will see a points decrease. PENDING

Pyrovore will see torrent. PENDING

Ranged biomorphs contribute to a model's close combat. PENDING
Melée biomorphs enhance a model's ranges attacks. PENDING
You take some biomorphs that affect both, like +1 str to both. PENDING
But having a gun makes melée better and having melée weapons improves your guns. There's some new synergy there. Mostly for big bugs. PENDING

Psychic ability is a lot worse than what it is now, but it'd be difficult to explain and just upset people who don't have the whole picture. PENDING

IG Release - August 2013
via an anonymous source on Faeit 212
Warhammer 40.000
Steellegion will become a redesign, the models will wear "M35 Stahlhelms". PENDING
There will be Boxes with Soldiers, Command and Heavy Weapons. PENDING
The Turretless Tank Rumour means a Thunderer / Destroyer Kit. PENDING
There will be vanilla Strom troopers too.PENDING

Imperial Guard & Orks could switch they release dates of January / March. PENDING

Release Schedule - August 2013
November will be Nidvember; PENDING
Plastic Hive Guard Box released (corrected) PENDING

December: No coment, Hobbit and new TerrainPENDING

January: Ork Codex;PENDING
Plastic Kommandoz & Warboss Plastic KitPENDING

February: Dark Elves ArmybookFALSE

March: Imperial Guard; DUPLICATE
three Plastic Kits for Steellegion DUPLICATE
Turretless Tank Kit, PENDING
new Steellegion Character (no Yarrik!) PENDING
Codex-Focus is Cadia & Armageddon PENDING

April: Breton Armybook PENDING

May: Space Wolves, PENDING
there will be a 13th Great company & Thousand Sons Supplement parallel release near end of the Year Focus of the SW Supplement is the Fight again Tzeentch Forces PENDING

June: Warhammer Fantasy 9th Edition with Empire vs. Orks & Goblins PENDING

Anonymous source on faeit212 wroterks release in march. PENDING

IG and Release Schedule - August 2013
via an anonyous source on Faeit 212
Next Year Warhammer Fantasy 9.Edition will have Empire versus Orks & Goblins. PENDING

Imperial Guard will release in March 2014 PENDING
Steel Legion Plastic Kits PENDING
new Superheavy Tank base on the Baneblade. PENDING
Baneblade & all other Superheavies will be in the Codex. PENDING

Supplements - August 2013
via an anonymos source on Faeit 212 (checking in on earlier rumors)
There's merit to your rumor. However to poke some holes:

The Salamanders squad is for the pre-heresy book coming christmas. They're modified tartaros pattern terminators. Kind of like ornate "artificer" versions. PENDING

Imperial Guards will have access to all their tanks in plastic with the release of their new codex. PENDING

Nobz in Mega Armor and new War Buggies and Traks are getting new models with their new codex also. PENDING

Supplements will not be providing new model kits until after all of the 6th edition codexes are up to date. Furthermore, if a new unit is introduced, it will be available to the core codex as well. PENDING

The Supplements will often introduce new ways to configure units. Either with different wargear, size of squad, force organization position, dedicated transport options, or cool army rules TOO VAGUE

IG and Orks - August 2013
So Imperial Guard and Orks early 2014. PENDING

Armageddon Release - August 2013
via an anonymous source on Faeit 212
GW is planning a "re-release" of the 3rd edition Codex Armageddon! PENDING
That will be a huge release for 40K "more than half a year away" according to my friend. It will include 5 supplements:
Warzone Armageddon (scenarios), PENDING
Supplement: Salamanders, PENDING
Supplement: Steel Legion, PENDING
Supplement: Ghazghull's Horde PENDING
Supplement: Orc Kult of Speed. PENDING
Everything will be released in one wave. PENDING

Each supplement will be accompanied by a very limited number of new releases:
Salamanders - Special Terminator Squad combining Thunder Hammer and Storm Bolters (no shields). Has access to a special weapon that's a "pimped out mix of Heavy Flamer and Multi Melta" PENDING
Steel Legion - Griffon/Salamander combi kit, new Finecast characters PENDING
Ghazghull's Horde - Nobs in Mega Armour (Plastic), Orkimedes (Finecast) PENDING
Speed Freaks - War Buggy, Wazdakka Gutsmek (Plastic) PENDING

Thousand Sons - August 2013
via an anonymous source on Faeit 212
Oh, there's no work at all done yet for a thousand sons supplement, so the one you were asking me about is fake. PENDING

Release Rumors - August 2013
via an anonymous source on Faeit 212
Most of the special characters have seen a points increase. DUPLICATE

Grav weapons have a base strength against targets without an armor save. DUPLICATE

SM will launch in September on it's own. DUPLICATE

White scars in October. PENDING

The October white dwarf blues preview tyranids for november. PENDING

There's a big push for an ultramarine supplement to be released in November alongside the tyranid book in digital. Supplement will focus on the tyrannic war. PENDING

May be a warzone and not a codex supplement. Alternatively, this might mean that ultramarines get multiple supplements. PENDING

Tyranids - August 2013
via an anonymous source on Faeit 212
i've been dropped a hint of Nids release for November. PENDING

Orks - August 2013
via an anonymous source on Faeit 212
Orks will be coming in 2nd quarter of next year. PENDING

Space Marine - August 2013
via an anonymous source on Faeit 212
the big dreadnought that has been seen is not for the 40k sm release, but in fact the big mechanicum walker that was pictured at games day. PENDING

Space Marines - August 2013
an Anonymous Source on Faeit 212 wrote:
a AV 12/11/10, 11 transport capacity, skimmer tank, fast attack option with medium weaponry that can be taken as a dedicated transport by vanguard veterans FALSE

Supplements - July 2013
via an anonymous source on Faeit 212
Not all sub factions within 40k will receive supplements. Only those who have the potential to bring an alternate yet characterful play style to the tabletop and have the scope for expanding the lore. TOO VAGUE

Just over half the space marine chapters of the first founding will receive a supplement. PENDING

The mono-god legions will NOT be getting a supplement. It's felt they are well enough reflected in the codex. Iron Warriors, Night Lords, Word Bearers were given as Examples of Chaos Legion Supplements PENDING

Out of the four remaining craftworlds, there's only plans to turn three of them into supplements. PENDING

Tau are not scheduled to get a single additional supplement, but instead there's going to be three!!! PENDING

I feel that two Tau supplements more than expected might possibly mean support in the way of new miniatures and perhaps a whole new range. GW as a whole may be gearing up behind this. PENDING.

Supplements - July 2013
via an anonymous and solid source on Faeit 212
World Eaters, Thousand Sons, Death Guard and Emperor's Children are getting supplements eventually. PENDING

The elite unit entries in the core codex don't necessarily reflect World Eaters, just Khorne Berserkers, for example. PENDING

The Legion lists will have unit entries for Berserker/Plague/Rubric/Noise Terminators, unique warlord traits, and some fun wargear stuff. PENDING

Tau have two more books; one for kroot and one for "the rest" of the expanded empire. PENDING

Supplements - July 2013
2013
White Scars: September PENDING
Ravenguard: This year PENDING

2014
Ultramarines: Q1 2014 PENDING
Beil-Tan: Q1 2014 PENDING
Tau Mercanaries: Q1 2014 PENDING
Saim-Hann: Q2? or later PENDING
Catachan: Unkown PENDING

BT Dreadknight - July 2013
via an anonymous source on Faeit 212
There's a new Space Marine kit that is akin to a dreadknight. FALSE
Has several weapon options. FALSE
Monstrous Creature, somewhere in between dreadnought and dreadknight. FALSE
Gets a gun and a weapon. Several options. FALSE
Presumably BT would get a variant? FALSE

Release Rumors - July 2013
via an Anonymous Source on Faeit 212
Tau Mercs
another Tau Supplement is in the works, it lines up with a few other rumours I've heard about the Tau before it was released to the world. Vespid and Kroot HQ choices, and the ability to play a non "Tau" Lists. PENDING

BT Rumors - July 2013
Neophytes:
Scout Stat line. PENDING
They do not take up a force organization slot, but count as troops for all intents and purposes (Scoring etc). FALSE

They do not have infiltrate, or move through cover. They also are not subject to rage after taking a casualty. PENDING
The number of Neophyte Squads you can take equals the number of Initiate, Assault, Bike and Sword Brethren squads total you have in the army. FALSE

Sword Brethren Terminators do not increase this limit. FALSE

Once purchased, as a 5-10 unit choice they are their own selection. PENDING

When deploying Squads with the Crusade keyword (Initiates, Assault, Bikes) you can attach a Neophyte squad to it. This then becomes one unit for all intents and purposes for the remainder of the game and cannot be split. FALSE

If the squad numbers 5 models, Neophytes can buy Bikes. They cannot buy jump packs. They come with bolt pistol and CCW and they cannot take special weapons. Those on bikes can upgrade to grenade launchers though. Neophytes can take shotguns FALSE

If you don't want to attach them, you can just deploy them as their own unit. FALSE

From what it seems, you can put Neophytes with bikes into squads without bikes, and vice versa. FALSE


Initiates:
Initiates have the stats of a basic marine, except their BS which is 3. It's +1 point per model (and the whole squad has to buy it), to get up to BS 4. For 1 more point, you swap their chainsword for a bolter. They are 10-20. Only assault special weapons (meltaguns, plasmaguns or flamers) can be taken. No heavy weapons. Instead of assault weapons they can take power weapons. They can replace both their BP and CCW for a Heavy Chainsword. They do not have sergeants, and are leadership 8. FALSE

Yes it's possible to take 20 Initiates and 10 Neophytes it seems. FALSE

Castellans:
Castellans are a 0-3 per slot elites choice. They are independent characters and take on vows that are reminiscent of oaths of moment from the books. Things like taking objectives, or defending them till the end and confer that benefit to initiates (or better) that are in the same squad as them. They can't take more than one vow and vows have different point costs. They get access to all sorts of interesting wargear, and unique wargear. They do not have to take wargear or vows, and are more expensive than a wolf guard, despite having the same stats. They are leadership 9. FALSE


BT Rumors - July 2013
via an anonymous source on Faeit 212
Neophytes get their own unit entry, 5-10 unit size, they're 0-X max, where X = squads with the crusader keyword (crusader squad, sword brethren, assault squads, bike squads). It seems like the terminators either don't take squires anymore or they fall under sword brethren. FALSE

They get attached to squads with the crusade keyword at the start of the game when the main squad is deployed or they can be deployed independently. FALSE

They're troops, but if they are attached to a unit they take on whatever squad type the parent squad is. Otherwise though they take up no force org. FALSE

Initiates come with bp/ccw and grenades, one in 5 can take an assault gun, and their squad size is 1-20. 11 points each. They can replace their weapons with blotters for a price. They're bs3, and can buy bs4 for a price. FALSE

Can take land raiders as dedicated transports at a really decent price reduction. FALSE

All power armoured models roll 3D6, pick the two highest to charge. Casualties they take from overwatch are done after initiative 1 attacks are resolved and before combat resolution using the new "closest models." (basically distributed as CC) FALSE

1-3 per choice elite champion-like model who takes vows. Vows are a lot like dark angel banners and revolve around objectives (defending or taking), but only apply to the unit they've joined and are a bit more toned down. Reminiscent of space wolf oaths. FALSE

HQs get access to better vows, and are different for chaplains and Captains. Emperor's champion is only required in games over 1500 points, does not take up an HQ slot and does not have macro-vows anymore, instead... FALSE

The army buys a vow for 0-40 points for every 1,000 or more points the army is. You can only buy one vow and it basically stacks in cost the bigger the army is. FALSE

Some vows are cheaper than others. FALSE

Vows have either an anti- psyker or xenos feel. FALSE

Wargear is significantly cheaper for BT characters. FALSE

Squads that have taken casualties are subject to rage for the remainder of the game.FALSE

Black Templars - July 2013
via a good anonymous source on Faeit 212
In so far as Black Templar: They are getting a full book not a supplement. PENDING
The direction of the book is on "crusades," and differentiating the Black Templar when they persecute Xenos as opposed to when they put the Witch to the sword. PENDING

They are seeing a lot of changes from their previous incarnation, and are no longer a shooting army (despite the intention of the previous book, they were received as a shooting army). PENDING

The army will have a "knights in space" kind of feel with wargear being a very big importance for the characters, and vows similar to old bretonians. The struggle there is with book keeping, but it is a pretty cool concept. PENDING

Crusade squads with their hybrid neophyte and space marine combinations are gone. Which will probably anger a lot of people without pleasing any (since in the past you could just take 0 neophytes so in essence this is just removing choices), but take it for what it's worth. PENDING

The whole "move after taking casualties" thing is gone and has been replaced with something more similar to battle trance (but less swift, and more assault oriented). PENDING

Templar point costs are down even from those of dark angels, and are designed to be balanced by their point cost, but also deliver the feeling that this is a "crusade army" that has never really felt the yoke of the codex astartes, and thus has huge companies of marines. PENDING

Release Schedule - Jul 2013
via an anonymous (and solid) source on Faeit 212
As currently planned, the Ravenguard supplement will be after the 6th edition space marine book (which will be soon) and will coincide with forgeworld's HH Book 3, Massacre pt 2. PENDING

In the coming months though we are going to be smothered (pleasantly) in space marine goodies, with every other or every third month releasing a space marine supplement, after the main book comes out. PENDING

These releases will be paired with alongside a Xenos they were famous for fighting.
i.e. Tyranids book month A, Ultramarine Supplement month B. Ork codex month C, Crimson Fist supplement month D, etc. (this is not an accurate release schedule, just to illustrate my point) PENDING

Release Rumors - July 2013
via an anonymous source on Faeit 212
Now apocalypse is released there are 2 major upcoming armies
-Orks (around October) PENDING
-Black Templar (around December) FALSE
This is to represent the third war for armageddon PENDING

TH and Krieg - July 2013
&*(&^ said he's seen the plastic thunderhawk in the flesh AMD said it may breach the £100 barrier maybe 120-140. PENDING
He also mentioned kreig may be getting folded into the 40k IG book. PENDING

Space Marine and Supplements - July 2013
Anonymous source on faeit212 wrote:
all the codexes, even Chaos Space Marines and Tau PENDING

There is not going to be another Eldar one in 2013. PENDING

White Scars is one of the supplement codexes, and it is also complete (borderline printed) so logic dictates it'll be released a few weeks after the SM codex, but I don't have a street date for you. PENDING

Space marines will be getting 2 supplement codexes though by the end of 2013, so again... chances are white scars will be one of them. PENDING

For the Blood Angels and Space Wolves players, fear not you will be getting full codex support and not just supplements. Read between those lines. PENDING

the Space Marine special character changes to Combat Tactics still exist, but are also now available for purchase as an upgrade to a generic HQ allowing you to play Ravenguard without Shrike, or Salamanders without Vulkan. PARTIALLY TRUE

The special characters usually also include some other more specific army-wide changes included in the replacement of Combat Tactics to make them still desirable, as they represent a specific company, within a different chapter, etc. TRUE

Space marines will be getting 2 supplement codexes though by the end of 2013 DUPLICATE

Lastly, Ultramarines are not the focus of the Space Marine book any more. Instead the pages describe the book representing any of the second founding chapters, and many of the founding as well who converted to following the Codex Astartes. Outside of the over-abundance of Ultramarine special characters it's not "their book" anymore, which means it leaves things open for them getting a dedicated supplement as well. TRUE

I've heard about a supplement for tyranids, that they will be getting a genestealer cult supplement possibly something akin the recent GW tourny rules we saw at Warhammer World. DUPLICATE

Tyranid Rumors - June 2013
via an anonymous source
I've heard about a supplement for tyranids, that they will be getting a genestealer cult supplement possibly something akin the recent GW tourny rules we saw at Warhammer World. PENDING

Apoc Rumors - June 2013
Not every race is getting a super-heavy, just access to them via Allies. The focus on apocalypse is new scenery and fortifications, with their own rules, that are legal for games of 40k and planetstrike as centerpieces and objectives. Expect a lot more racially specific fortifications as well as more "imperial/generic" stuff in 2014 Q2. PARTIALLY TRUE

Ork Rumors - June 2013
via an anonymous source (from the Faeit 212 inbox)
Matt Ward is the author for the upcoming ork codex. PENDING
Orks are next year. PENDING

GW Rumors - June 2013

via an anonymous source from the Faeit 212 inbox
GW employees have been given the go ahead to begin setting up clubs outside of GW stores but using ex GW stock as well as GW support i believe. This may support the idea that they trying to move the gaming aspect of the hobby out of stores and into the flgs & club market. PENDING

Tau Rumors - March 2011

Eldar Rumors - April 2013
via an anonymous source from the Faeit 212 inbox
Eldar are indeed coming. DUPLICATE

Path system has been revamped. Autarchs take paths that are now fixed in point cost (before they became more expensive the more you took) but do not make their aspect troops. FALSE

Instead it allows corresponding aspects to be taken as compulsory troops. FALSE

Ergo, the Path of the Striking Scorpions would allow you to take up to two striking scorpions as troops. CONDITIONAL

If you also took the path of Swooping Hawks you could take up to two Swooping Hawks as troops or one and one. CONDITIONAL

Guardians are a lot cheaper and have more options for special weapons. FALSE

New transport for dire avengers / weapon platform (with no transport capacity). FALSE

And lots of new goodies. TOO VAGUE

If tau are the long range shooting army, eldar are a mix with potential units in short, mid and long range TOO VAGUE

Long range comes almost exclusively from heavy support, however so you need to create a mix it seems. TRUE

Aspects are still hyper focused and saw a very small decrease in points except fire dragons. TRUE

HE Releases - April 2013

via an Anonymous Source from the Faeit 212 inbox
Core :
Spearmen TRUE
Archers TRUE
Lothern Sea Guard TRUE
Silver Helms TRUE
Tiranoc Chariot FALSE
Shadow Warriors FALSE

Special :
Ellyrian Reavers FALSE
Chrace Chariot TRUE
White Lions TRUE
Dragon Princes (Horse) TRUE
Great Eagles TRUE
Swordmasters TRUE
Bolt Thrower FALSE

Rare :
Dragon Princes (monstruous) FALSE
Phoenix Guard FALSE
Phoenix TRUE
Saphery Chariot FALSE

New Models:
- Saphery Chariot (flying chariot) PARTIALLY TRUE
- Drake Riders (dragon princes) FALSE
- Shadow Warriors TRUE
- Phoenix TRUE
- Guard of Avelorn (maiden guard or similar, not confirmed yet maybe extra option if you take Alarielle as well as 5th edition book) TRUE

Release Order - March 2013
1. Tau DUPLICATE
2. Eldar DUPLICATE
3. Space Marines DUPLICATE
4. Nids/Ork tossup. PENDING
5. IG PENDING
6. The Nids or Orks that get pushed back.PENDING

Army Builder - April 2013
via an anonymous source (good source)
Army building support is on the horizon PENDING
with more and more features (like the psychic powers app) being added and integrated until it is something amazing. PENDING

It's being worked on and improved part by part so that it can be released in stages (not as a money grab, as previous pieces are upgraded at low cost, and only full purchases reflect the current value) in order to get it into peoples hands as fast as possible.

Release Schedule - April 2013
High Elves- May DUPLICATE
Eldar- June DUPLICATE
Apocalypse- July DUPLICATE
Lizard Men- August DUPLICATE
Space Marines DUPLICATE
Tyranids DUPLICATE


Releases - April 2013
No book is being discontinued. All are getting 6th Ed updates. Hint hint. Nudge nudge. FALSE

Mechanicus - April 2013
Mechanicus Adeptus
GW is not introducing any new full armies. PENDING

Mechanicus Rumors - April 2013
Mechanicus:
starting late 2014 early 2015. PENDING
"Pre-releases" starting early 2014 with finecast Servitors, PENDING
plastic Turrets, PENDING
LR Medusa, used already by other armies. PENDING
White Dwarf historical propaganda on Mars, titan variants etc. PENDING
Starting release based on only two huge plastic kits, around 55GBP each:
- Knight "Titan" (standard paladin, scout lancer + variants, many weapons). PENDING
- Knight "Lord" (very heavy crusader, support +, character baron blink). PENDING
Each Knighthold can have 3-4 knights at 1250 pts. PENDING
Depending on sales and demand, more smaller Ad Mech will be released starting middle 2016. PENDING

Release Schedule - April 2013
via an Anonymous Source

Wolves early / middle 2014, PENDING
Inquisition fall / end 2014, PENDING
Blood Angels fall / end 2015. PENDING
Not many releases for Wolves, just specific flyer variants. PENDING
Finecast big predator wolf. PENDING
Wulven units included. PENDING
They also get almost all Marine releases till then, apart of flyers. PENDING
Inquisition all three ordos, two different armies (grey knights and sororitas). Inquisitors can replace IG HQs. PENDING
Blood Angels on early re-design. SPECULATION

Release Schedule - March 2013
This is what to expect over the next few months
May: High Elves DUPLICATE
June: Apocalypse redo FALSE
July: Eldar FALSE

Release Schedule - March 2013
High Elves- May TRUE
Eldar- June TRUE
Apocalypse- July TRUE
Lizard Men- August TRUE

40k Releases - March 2013
I have it on good Authority that Codex Space Marines will be the June release this year. FALSE
Eldar will follow them. DUPLICATE
There is also a "Mystery Box" slated for September/October (ala Space hulk). PENDING
GW have 2 which they have waiting in the wings, Blood Bowl and Warhammer Quest but no idea which it will be at this time. PENDING
But I do know that Lizardmen and High Elves are this year. PARTIALLY TRUE

Tau Rumors - March 2013
*Heavy Burst Cannon or Ion Cannon + Shield for Weapon choices (No Rail weapon) TRUE
*Nova reactor is a 3+, you pick the effect, it's not random. TRUE
*No saves against the wound. TRUE

Tau Rumors - March 2013
Crisis Suits
The new suits are very similar to those old ones. PARTIALLY TRUE

The heads don't have a neck and are now lowered into the torso about 25% of the head is below shoulder level. FALSE

The arms are a bit shorter too. FALSE

via an anonymous source from the Faeit 212 inbox
To answer some questions for your readers:
*The suit starts with rail cannons and can upgrade them to the Ion Weapon. FALSE

*The profiles you have listed are wrong, but it does indeed have blast and shot options. (from yesterday) TRUE

*It does divert power from it's reactor to different systems at the start of each Tau turn, lasting until the next turn and starts with one system active. TRUE

*One includes the gun, which is how you change it from shots to a blast. TRUE

*For those of you wondering; yes the blast is better than the multi-shots. TRUE

*It isn't like submunitions, or dispersed firing. Think of it more like megaman's buster. It gets powers up and fires a big shot instead of rapidly firing smaller shots (granted it's from a big gun). TRUE

Tyranid Rumors - March 2013
via an anonymous source from the Faeit 212 inbox.
Tyranid Dominatrix It looks like a tyrant, but with more legs.... does not look like the old epic model. PENDING
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+ PENDING

*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well. PENDING

*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it. PENDING

*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken. PENDING

*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed. PENDING

*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers. PENDING

*Can take the same options as the Tyrant (including leader abilities), but not wings. PENDING

*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen. PENDING

*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded PENDING

Ork Rumors - March 2013
Grot Whirlybird -
*Looks like a old Vietname War Hellicopter, big bulged bubble cockpit/body, skinny tail boom. PENDING
*About twice as big as the ork DefKoptas. Concept is the doors of the main body open on the
bottom like an old bomber to drop the Grots on to the battlefield. PENDING
*Cannot carry Orks or Bulky/Very Bulky models. PENDING
*Can drop Grots at any point along path travelled in movement phase only if not Zooming. PENDING
*Placement like deepstrike, but scatter is reduced if hovering. PENDING

Ork Codex - March 2013
grot boss - a big grot almost an ork. PENDING
Gretchin Weirdling - grot psyker. Lvl1. Upgrade to lvl 2. Access to divination, gork, and mork lists
Killa kans in elite. PENDING
Gretchin - can take control collars no ork herder like in ork list. 5-20 unit. Cheaper than ork codex gretchin by a pt. Can take whirlybird or looted wagon as dt PENDING
Squig runts- sounds like 40k equivalent of squig hoppers PENDING
Whirlybird – looks like a Huey hit with ork hammer, bomb doors underneath to drop gretchin PENDING
Grot scootas - rocket propelled skateboarders? Squad of 5-10. Hvy bolter profile weapon. PENDING
Grot buggies - drive by assault 8 grot blastas PENDING
Grot rocket - single shot roket with large range and big blast. PENDING
Big Guns – control collar option again, the ones from ork codex, plus a flakk gun with skyfire PENDING

Tau Rumors
*Broadsides are Slow and Purposeful, 2+ and T4 now. TRUE
*They are twin linked str8 ap1 railguns and can take plasma or missiles as well. TRUE
*They have a suit upgrade that let's them at the start of a shooting phase have skyfire. TRUE
*They don't have interceptor, nor do they snap fire ground targets. TRUE
*The only thing I notice is that the unit chooses to skyfire or not. So if you use split fire, you can't mix firing at ground targets and flyers easily. TRUE
*Semi mobile and very durable. They're the only non interceptor skyfire unit in the game that can survive flyer alpha strike. TRUE

Tau Rumors - March 2013
They're not 85 points base, that's including their Skyfire upgrade. TRUE

They are indeed STR 8 AP 1 however on the broadside suits, then pay to add skyfire, but not interceptor. DUPLICATE

Tyranid Rumors - March 2013
via a strong anonymous source
Some more specifics on tyranid playtest.

Carnifexes are in the elite and heavy support sections (but have different options) PENDING

While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can. PENDING

Rippers are cheaper. TOO VAGUE

Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score. PENDING

Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures. PENDING

The goal is to go mass or massive or anything in between. TOO VAGUE

The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable." TOO VAGUE

And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that. PENDING

Tyranids - March 2013
FoC manipulation and "new" deployment options are based on the various stages and methods of a Tyranid invasion. b]PENDING[/b]

- A lot of flexibility in the form of army composition. As opposed to the very mutable stats of units and weapons of the old codex, which caused a lot of headaches for opponents. PENDING
- Hive Tyrants are the main source of FOC manipulation. The idea is that they can specialize the scoring elements of the army.... but you have to pay for it. PENDING
- Reserve manipulation is a very strong theme in the codex. These options are more numerous and reliable than in the current codex. And that's because. PENDING
- Mycetic Spores have expanded rules for ease of use. This includes MC broods. PENDING
- Trygon tunnels are also greatly expanded. Raveners have additional synergy with the tunnels. Even Monstrous Creatures can use them but with a penalty. PENDING
- More outflanking options. Various ideas are being thrown around on the topic of protecting Genestealers and especially Lictors from being shot to pieces when they appear. PENDING

And the most important rule that is being tested...
Synapse offering protection from Instant Death in a brand new way. Right now this is being tested only on creatures that have the Synapse rule (not within the aura): Wounds that trigger ID can instead be rolled to either cause 1 Wound, 2 Wounds, or ID. PENDING

Apoc - March 2013
via an anonymous source from the Faeit 212 inbox
*June/July is Apocalypse. TRUE
*GW has been looking at new ultra-large plastic kits timed to release with Apocalypse. TRUE
*hinted that one of the kits could be a plastic Thunderhawk. (was unsure) FALSE
*also models as in plural, so I think it's fair to say there's at least one other plastic superheavy due alongside this. DUPLICATE

via a separate anonymous source (checking in to help us navigate rumors)

Apocalypse for 6th edition is this summer. DUPLICATE
There are no super heavy flyers coming. FALSE

Tau Rumors - March 2013
via an Anonmyous Source from the Faeit 212 inbox
None of the Forgeworld suits will be in the new Tau codex. TRUE

There are two new suits, however and the crisis and broadsides are both being redone and are very distinct from one another. PARTIALLY TRUE

The hazard suits will remain as a Forgeworld supplement and are even referenced in the fluff in a few places. They're just non-standard issue and still considered in prototype for various reasons. PARTIALLY TRUE

The Kroot hq replaces the 1+ requirement on fire warriors with a Kroot unit. FALSE

Eldar Rumors - March 2013
- Autarchs take Paths. These represent completed paths they have walked and are tied to the various aspects. By taking a path you make the respective aspect warrior a troop choice (the exception are reapers who just become scoring) DUPLICATE
- Overall point cost reduction (guardians see it the most, aspect warriors see it the least, but are instead a fair margin better with only a minor cost decrease for two of the schools). DUPLICATE
- new special rule that influence how howling banshees interact in combat. It's current iteration really makes them feel like glass cannons that are amazing at what they're designed to do. DUPLICATE
-Seer councils have brotherhood of psykers (the farseers still cast their own abilities in addition, but two farseers together cast more than 2 farseers separately) FALSE
- in general, aspect warriors are hyper focused and hyper successful if used properly TOO VAGUE
- No new aspect FALSE
- 2 new flyers TRUE
- lots of units get access to skyfire FALSE
- new tank (on falcon chasis) FALSE
- Avatar is buffed a lot TRUE
- Two new special characters TRUE
- exarchs are all really good in duels in different ways TRUE
- farseers are still awesome psykers TRUE
- warlocks improve deny the witch. TRUE
- falcon/wave serpent point reduction FALSE
- way to make some of the craftworld specific lists TRUE
- additional rules for allying with dark eldar FALSE
- expanded fluff on the war in heaven TRUE

More Tyranid Info - Feb 2013
*Tyranids are coming. Probably after Orks sometime next year. PENDING
*Carnifexes are getting a big boost PENDING
*Deepstriking emplacements for shooting and increasing synapse ranges PENDING
*A new Spider-like Pysker Monstrous Creature PENDING
*Background being expanded with some sort of connection between the old ones and C'tan being worked on. PENDING

Tyranids for March
Tyranids in March WD FALSE


Daemons Rules
- Feb 2013
via Matt (not his real name) from the Faeit 212 inbox
The bloodthirsters : 280pts FALSE
WS BS S T W I A LD SV
10 4 9 7 5 5 5 10 5+ FALSE
Daemonic gifts: blood axe, armour of terror, whip of destruction FALSE
special rules: daemon, daemonic flight, furious charge, rage,blood without end FALSE
blood axe - user gains a previously lost wound he has lost earlier in game for every kill he makes on a 4+ FALSE
armour of terror - user gains a 2+ save and 5+ invulnerable. The bearer gains a 4+ feel no pain if the weapons AP in lower than 3 FALSE
whip of destruction - 12'' shooting attack - strength 8 AP 4 rending FALSE


blood without end- the bloodthirsters gain +d6 attacks on the charge and makes another strike at initiative step 1 for every wound he causes.
These extra strikes do not produce any further strikes. FALSE

Great unclean one : 260pts FALSE
WS BS S T W I A LD SV
5 4 6 8 6 1 4 10 6+ FALSE
Daemonic gifts: plague sword of death, bloated body, aura of decay FALSE
special rules: daemon, slow and purposeful,my master gifts all,shrouded FALSE
plague sword of death - wounds everything on 2+ with an ap of 3 - turns characters into spawn FALSE
bloated body - the daemon has a 4+ armour save and a 3+ feel no pain on any weapon AP 5 or below. FALSE
aura of decay - the great unclean one has defensive and assault grenades and causes all enemy weapons to count as -1 strength (I believe this is ranged and close combat) FALSE

my master gifts all - pick an enemy and friendly unit at the beginning of the game. The enemy unit gains -1 toughness and strength while a friendly plaguebearers count as +1 strength and +1 to there feel no pain rolls. FALSE

troop units :
bloodletters: 14pts each FALSE
WS BS S T W I A LD SV
5 0 5 4 1 4 2 10 6+ FALSE
daemonic gifts: blood swords (strength: user AP: 4) FALSE
special rules: daemon, furious charge,rage TRUE
unit type: infantry TRUE
Number/squad: 5-20 FALSE

Daemonettes of slannesh: 12pts each FALSE
WS BS S T W I A LD SV
4 0 4 3 1 6 2 10 6+ FALSE
Daemonic gifts: rending claws TRUE
special rules: fleet, make them suffer (+1 added to strength - already included) FALSE
Unit type: infantry TRUE
Number/squad: 5-15 FALSE

Wargear:
tzeench gift of betrayal -50pts (one use)
pick an enemy independent character at random, that model or unit must pass a leadership test with a -4 penalty or be removed after being sucked into the warp for tzeench amusement, models from codex: space marine, dark angels,black templars,grey knights,space wolves,blood angels take a -2 penalty instead to represent their resistance from the dark gods temptations. FALSE

nurgle's blessing (30pts)
pick a nurgle unit in your army, that model/unit gains +1 to their feel no pain roll. FALSE

sword of a thousand souls: 45pts
the bearer must charge every enemy unit and must challenge but gain +2d6 extra attacks on the charge. FALSE

dance of death:
40pts pick an enemy unit at the beginning of the game, that unit must roll a initiative test every turn of the game or is under the control of the daemon player. The unit under control may charge friendly models but cannot move off the board or into any piece of terrain that can cause hard to the model. If the enemy passes the initiative test more than three times during the battle then the dance has been removed for the remainder of the game. FALSE

Apoc - Feb 2013
From 'Jon'
*New Apocalypse book set for release in June/ July DUPLICATE
-Rules for 6th edition including new point costs TRUE
-New formations including flying squadrons TRUE
-New Asset Card TRUE
-New Scenarios TRUE
-Battle Reports TRUE

Tau Rumors - Feb 2013
sky ray orbital blast ability. forgo his full turn of shooting for a single unlimited range blast that is:strength X AP 3 (wound on 2+,plasma corrosion, blast) FALSE
plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change) FALSE

Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 FALSE

battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown) FALSE

The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. FALSE
From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO. FALSE

kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change! FALSE

finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly. FALSE

the tau dread knight walker rumours you have read are 100% TRUE TRUE

WS BS S T W I A LD SV
4 4 6 8 4 2 4 8 2+/4+ FALSE

points which were : 210pts. note the points were highlighted in red marker which means they are subject to change at next play testing. TOO VAGUE

Tau Rumors - Feb 2013
Gatling ion blaster: 30'' S:6 AP:3 Assault:3 FALSE
plasma storm blaster: 40'' S:9 AP:1 Assault:1 (lance,system failure,implosion) FALSE

system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll a d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again. FALSE

implosion: if you score a explosion on a tank/flyer then it explodes 2d6 inches instead of the normal d6. FALSE

The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness. FALSE

the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.

Krootox Giant: WS BS S T W I A LD SV
6 3 8 6 4 1 5 7 4+ FALSE

Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleet FALSE

mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down. FALSE

this unit at the moment costs : 200pts & can upgrade it's armour save to 3+ with a piece of war gear from the kroot armoury FALSE

Daemons - Jan 2013
The next white dwarf previews the new daemons. DUPLICATE
The previously white dwarf released units are changing slightly (some get better, some worse). TOO VAGUE
The following white dwarf previews flyers. DUPLICATE

Oh p.s. No new god. No hybrid GDs. Expanded fluff on malice. TRUE

Flyer/Daemons - January 2013

it's an air caste pilot who is tau, not an alien. FALSE

There are some expanded vespid options being explored and the Tau empire is really being fleshed out as a commerce driven "all are welcome if they serve the common good" attitude. FALSE

the current schedule calls for Daemons in feb TRUE
flyers in march. PARTIALLY TRUE

A fantasy update in April DUPLICATE
it's 40k and a little bit of hobbit from May to August with a new supplement TOO VAGUE?
a big launch in September for 40k PENDING
then a fantasy fall and shares Christmas. TOO VAGUE

Feb Releases - Jan 2013
Next White Dwarf will feature aerial battle using campaign of fire rules and NEW flyers FALSE
Tau receive a flyer and data sheet for it. FALSE
Fast attack choice. TRUE
Armor 11 all around. TRUE
Non tau pilot. Looks like a manta ray flying backwards. FALSE
Bs 4 super sonic. FALSE
S6 ap4 missiles. FALSE
Off center gun heavy 6 str 5 ap 4 twin linked or single small blast Str 8 ap 2. CONDITIONAL
Eldar flyer and data sheet for it. FALSE
Very similar stats to dark eldar flyer FALSE
has missile lock, FALSE
has distortion missiles. FALSE
smaller fighter looks like elongated vyper.FALSE

The harpy for tyranids. Nothing to note. Not a dual kit. FALSE
The final surprise. A fourth flyer. The long awaited dark eldar bomber. FALSE

Tyranid Rumors - Jan 2013
Q4 2013 40k goes to Eldar supposedly, FALSE
(Tyranids) so will be early/late Q4 2013/Q1 2014. May be Q3 2013. PENDING
There will be a codex release and there may be a WD/model release earlier. PENDING
Kit released for harpy that will make a second FMC - current playtest name hydra. PENDING
Harpy will remain anti-infantry, hydra to be anti flyer/vehicle. PENDING
Synapse will go back to giving eternal warrior - and instinctive behavior will be radically changed. PENDING
Prime plastic kit, PENDING
shrike upgrade pack, PENDING
a new MC that is built off of infiltrating and will have a snacking rule similar to the fantasy ghorgon.PENDING

large plastic kit that is a multiple option kit that can make warriors/zoanthropes/lictors, PENDING
one that can make venomthropes/raveners, PENDING
one that will make biovores/pyrovores PENDING
one for tyrant guard/hive guard. PENDING
Ward is writing the PENDING

Tyranid WD Update - January 2013
I can absolutely, positively guarantee you there will be models for them in 2013; as well as a WD update for said models.PENDING

DA Rumors - Nov 2012
*HQ models will be recast into finecast. Same models FALSE
*New Belial model robes, powersword, stormbolter, or plasma bolter combi TRUE
*New Chaplain PARTIALLY TRUE
*Deathwing Box Set: Comes with 3 options; Normal DW Terminator Squad, Command/HQ Squad with Banner and Apothecary, and an Elite Squad with Plasma Cannon options TRUE
*Ravenwing Box Set: Bikes remodeled and look like the Ravenwing bikes from Dark Vengeance, but same build as normal bikes, also with added weapons for the new Ravenwing Elite unit. PARTIALLY TRUE

January WD Rumor - Nov 2012
January White Dwarf Will Feature Dark Angels TRUE
Accordingly Dark Angels will probably be released for pre-order before December is done, and up hitting the shelves January 5th. TRUE

the next WD is Hobbit releases TRUE
the WD after will feature Dark Angels. TRUE
DA codex will be after Christmas though. TRUE

Hobbit Rumors - Nov 2012
LotR will be renamed to "The Hobbit" TRUE
Content of the box (miniatures) will be roughly equal to Dark Vengeance TRUE

Rulebook being an exclusive to the starters box is a lie. you are in for a surprise. TRUE
the new rules wont revolutionize the current ruleset, but change is coming. TOO VAGUE
Pricing wont be more than isle of blood and dark vengeance, rather the same. PARTIALLY TRUE

release schedule - Oct 2012
there is no other release planned for the rest of this month. PARTIALLY TRUE
November and December will have 2 releases. both second releases will launch in the third week. FALSE

Release Schedule Rumors - Oct 2012
- Warriors of chaos are getting an update TRUE
- Daemons are getting an update. TRUE
- From what I understand, they're going to be WD updates and then digital releases that consolidate it all into one e-file. FALSE
- There's a potential that maulerfiends and forgefiends are going to see a fantasy adaptation version. FALSE

Tau Rumors - Oct 2012
-Tau are coming early next year. TRUE
-Unit profiles are being finalized. TOO VAGUE
-The Tau are looking more and more like it will utilize and potentially modify the allies feature. FALSE
-unique fortifications. FALSE
-HQ option to make crisis suits troops (not a special character, just an upgrade) FALSE
-crisis suits remain roughly the same but have a couple new weapon options. TRUE
-New 1-per-squad weapons FALSE
-new heavy support suit that has stats like a carnifex and no jet pack, just a big mech FALSE
-new elite suit that has a lot of sub 18" gun options, with a high rate of fire, or low AP. High toughness and -good armour save at a minor loss of mobility (think jump pack instead of jet pack) FALSE
-two flyers, one for AtA one for AtG (same basic fuselage) TRUE
-fire warriors are a little bit better and have more of a stormtrooper / commando feel, than a rank and file guardsman feel. FALSE
-oh and one of the other things right now, I was able to confirm that the current playtest is that firewarriors who do move in the movement phase may immediately run after firing their pulse carbines in the shooting phase. PARTIALLY TRUE

Digital Rumors
-It was a big deal starting off with iTunes, and they just have not been able to get to the Andriod and Windows platforms yet. TOO VAGUE
-Patience is the keyword, as GW products will not be apple exclusive in the near future. FALSE It has been 3 months

chaos rumors - Sept 2012
The ramming land raider is dropped.TRUE
The forgefiend is a CC demon engine PARTIALLY TRUE
and there's a variant that's a a shooty variant with 2 butcher cannons and can take a heavy flamer and some other options. FALSE
One is dedicated CC, one is dedicated range, TRUE
hellbrute is kind of half and half.TRUE
the Forgefiend is one codex entry you can make cc or shooty and it's heavy support. DUPLICATE
The hellbrute is elite. TRUE

Chaos Date - Sept 2012
I can confirm that pre-orders start on Sept 22nd giving us a 2 week preorder time frame for an Oct 6th release. TRUE

Forgefiend Rumors - Sept 2012
Only comes with one build. Forgefiend has a shooty and a close combat variant in the same box. TRUE
Flyer comes with lots of options to build it visually different and aesthetics for particular gods, but it only has one rules loadout. TRUE

Faeit Chaos Rumors - Sept 2012
- Thousand Sounds full squad is 20 Marines or 10 for half. 150 points gets you 4 sons and a Sorcerer. add more sons for 23 each. TRUE
Sorcerer can take the boon of mutation ability (the one that gives him an extra roll on the chart at the beginning) for 10 points. he can also have meltabombs for 5 points, and you can buy an icon of flame for 15 TRUE
- 230 Arhiman TRUE
- 240 for squad TOO VAGUE
- although a level 3 sorcer is only 140, with mark of tzeentch he is 155 FALSE
- Raptors are 95 for 5, and 17 points for up to 10 more TRUE
- same upgrades as before TOO VAGUE
- WARP TALONS, are the new raptor. They are 160 for 5 and 30 each for up to 5 more. TRUE
- They all have twin lightning claws. and they have an attack on the turn they deep strike. its not an assault on arrival. its an attack that makes everyone within 6" of the unit blinded. so if you thread the needle, they won't be shot up TRUE
- Defiler is 195 now, with all the normal options. TRUE
- demonforge, the ability you're thinking of, is a once per game re-roll to damage TRUE
- Forgefiends are 175, TRUE
- they have TWO Hades Autocannons. A Hades Autocannon is 48", Heavy 4, Str 8 AP 4... pinning TRUE
- they are only bs 3, so it's about the same. and once per game it can reroll to-wound and to-pen you can, however, TRUE
- swap those weapons out for Ectoplasm cannons. which are str 8 plasma cannons. and for 200 you get THREE of them. so that's some ap 2 love TRUE
- 3 HP, 12/12/10 armor TRUE
- Dragon 170, they have 1 hades auto cannon TRUE
- 3 HP, 12/12/10 TRUE
- they can make a melee attack against other fliers TRUE

Dark Apostles - Sept 2012
- the chaos space marine daemon prince being increased by 40pts! & having the lash ability taken away for good (apparently to cheesy) TRUE
- the daemon prince will have to pay the same points for wings as a daemons prince from the chaos daemons codex so it is is more balanced. TRUE
- dark Apostles will be the same as the blood angels sangunary priest (can have up to 3 & they count as 1 elite) FALSE
- the apostle will only give you abilities depending on the mark it has taken. FALSE
- Undivided : unit becomes fearless & relentless and gain feel no pain FALSE
- khorne : unit gains rage , furious charge & rampage FALSE
- nurgle: unit gains feel no pain , it will not die and slow and purposeful (if it joins a unit with feel no pain already then the feel no pain roll is one lower than normal) FALSE
- tzeench: units gains a 5+ invulnerable save that can be re rolled if failed (unit and apostle can re roll once per game) FALSE
- slannesh: unit gains fleet , + 1 initiative and rending FALSE

Chaos Rumors - Sept 2012 LATER RETRACTED BY NATFKA
- the chaos dragon will have two shooting profiles: when shooting at flyers : 36'' range , strength 9 AP 4 heavy 3 FALSE
when shooting at the ground: 36'' range , strength 8 AP 3 heavy 3 blast (can be upgraded to large blast but then becomes heavy 2) and costs + 30 pts FALSE
- also terminators will be given a chaos version of a space marine storm shield. FALSE
- And if you now take chosen terminators they will have 2 wounds each. FALSE
- also the melta vindicator rumour is very much real - but with the two profiles as well. FALSE
- special rule: enraged daemon: (this rule only applies if you give your melta vindicator daemonic possession) : once per game you can exchange your normal melta shot for a daemonic melta shot. FALSE
- you may not move in the previous turn to do this ! you shoot ( large blast strength 10 AP 1 shot ) but cannot use your ballistic skill and always scatters 2d6 inches. after doing this then the rules for daemonic possession on the tank is lost for the rest of the game and you must only fire the normal melta shot. FALSE
- normal melta shot is : strength 8 AP 1 large blast. FALSE
- this tank cost 150pts to start and an extra 20pts for daemonic possession - NOTE: this tank may NEVER EVER fire at flyers or at a enemy when a member of your army is within 3 inches of the target. FALSE

Chaos Rumors Revised
- Dragon Flyer - 12/12/10 DUPLICATE
- 2 butcher cannons, bs3, immune to shaken/stunned, can be locked velocity as normal. Flyer only, no hover/skimmer mode. Can vector strike at strength 10. strafing run. FALSE
- Because this might be misinterpreted I'm going to be really clear: It does not have "two firing profiles." It has 2 butcher cannons, and that's it. It does not have blasts of any kind. It is "BS4" against ground targets because of strafing run (go read it, it's a USR for details). FALSE
- Terminators can be upgraded to chosen, getting +1 WS (5) and +1 wound (2), and fearless. They can take marks on top of that. It gets expensive. FALSE
- Interestingly enough, when upgraded they are troops if you take Abbadon, yet normal Terminators are Elites. TRUE
- There are no "chaos storm shields," TRUE
- The best you can get is Mark of Tzeench to upgrade your 5+ invulnerable from Terminator armour to a 4+. TRUE
- There is a piece of chaos wargear that gives a 4+ invulnerable, but it is not a storm shield it can just be added for characters. Yes it upgrades via mark of tzeench to 3+. No it's not available for sorcerers. TRUE
- Vindicator is unchanged, but can take daemonic possession (as all chaos vehicles can). No melta of any kind on it except the potential to buy a pintle-mounted combi-melta as an upgrade. TRUE
- As for the essentially indirect fire mechanism? That's made up. As for the daemonic possession changing the weapon profile for 1 shot that then expends the daemonic possession? That's made up. TRUE

DA, Flyer and FAQ - Sept 2012
Dark Angels will have at least 3 units never seen before, not including special characters. TOO VAGUE
Plus, there is another flyer TRUE
FAQ wave coming TRUE

White Dwarf Delay
Octobers White Dwarf will be released on 22nd of September.TRUE

Chaos Release Dates
Chaos Space Marines are available for pre-order on the 29th of September and for sale retail on the 6th of October. FALSE
Horus Heresy Book 1 - Betrayal available for pre-order on the 29th of September and for sale retail on the 6th of October. TRUE
The entire range of new models will be released on the 6th and 20th (Meaning that every unit entry in the book will have an available box set by the 20th. Some kits that are being redone in a year or more time are not included in what I mean when I say "entire range.") FALSE
another BIG 40k release in November. FALSE

Cultist Box - Sept 2012
Cultist box release between £18 and £20 FALSE

Cultist Details - Sept 2012
- FALSE
Oh, and cultists are getting a plastic box of 10 that comes with 10 sets of auto pistol / ccw arms, 10 autoguns, 2 shotguns, 1 heavy stubber, 1 flamer, 1 grenade launcher, 1 icon (with several top options), 1 power axe, 1 power maul and a bunch of bits to put here and there (such as frag grenades and trophies). Only thing I didn't see was a power sword. FALSE

Heavy Bolters - August 2012
Heavy Bolters upgrade to Salvo 2/3 FALSE
Sternguard HB Assault 3/18" FALSE

Flakk Missiles - August 2012
Whirlwind gets Skyfire (Helios, Heavy 1, TL, Skyfire/Interceptor) FALSE
Devastators get skyfire for +5 points, replaces krak/frag FALSE

Dark Angels again - August 2012
One character prevents guard allies FALSE
Warding staff option that is an automatic psychic power FALSE
LS tempest can zoom FALSE
Reroll failed Gets Hot armor saves and 4+ to avoid vehicle GH FALSE
Stationary allows reroll misses against flyers for Cyclone FALSE
Plasma Destroyer (Heavy 3 PC) no plasma sponsons FALSE
Asmodai is back TRUE
Tact and Deathwing are the troops FALSE

Chaos Release - Aug 13 2012
Entire Chaos range by end of September (not including resculpts) FALSE
8/25 - Starter Set Preorders TRUE
9/8 - Chaos Preorders FALSE
Chaos - Entire Range on 9/15 and 9/29 FALSE


DA Playtest - August 2012
- The universal DA rules are ATSKNF, Combat Squad and Stubborn. TRUE
- HQs are all fearless. FALSE
- Azrael - up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless. FALSE
- Belial - Also WS6, but is now 170 points and still unlocks DW as troops. FALSE
- Interrogator Chaplains - 140 points, all units within 12" are fearless, not just his own squad Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points. FALSE
- Chaplains are now elites and cost 100 points, but you can buy 1-3 of them as a single choice. FALSE
- They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains. FALSE
- Furious charge USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective FALSE
- Counter attack USR, reroll misses with overwatch when within 6" of an objective FALSE
- Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective FALSE
- Deathwing Terminator Squads are 215 points base, can swap to lightning claws for free, pay 5 points for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now 30 points. FALSE
- Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault." TRUE
- It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit. FALSE
- Dreadnoughts are a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon) TRUE
- Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (20 pts) or take a Combat Shield (5 pts). FALSE
- Scouts are still elite FALSE
- Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (10 points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)] FALSE
- Assault squads can remove jump pack, and get a 35 point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged. TRUE
- Vanguard are in FALSE
- Predators can take a heavy 2 Plasma Cannon turret option FALSE
- Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for 15 points. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor. FALSE
- No upgrade for Devastators to take skyfire flak missiles. FALSE

Release Schedule Rumors - August 2012
- Tyranid Flyer Wave FALSE
- Harpy, FALSE
- Harrier FALSE
- Tyranid Warriors FALSE
- Mycetic Spore FALSE
- and reinvented rules for Pyrovore as anti-air unit) FALSE
- Dark Eldar Flyer wave FALSE
- (Void Raven, FALSE
- Grotesque unit with expanded options FALSE
- Sliscus FALSE
- Sathonyx FALSE
- Vect (on foot)) FALSE
- renamed Eldar Nightwing (finished), PARTIALLY TRUE
- Tau Copperhead (finished), FALSE
- medium sized Space Marine FALSE
- large Ork flyer. FALSE
- upgrade packs for Space Marines FALSE
- Ork flakk trakk / buggy FALSE
- kopta box in the pipeline FALSE
- A daemon flyer (or swooping) wave is even more far off. FALSE
- Chaos Space Marines (October 2012), TRUE
- Warriors of Chaos (November 2012), TRUE
- High Elves (February 2013), FALSE
- Dark Angels (April 2013) FALSE
- The next fantasy supplement deals with engines of war. FALSE
- The next 40k supplement deals with campaigns, experience gains for troops and conversions to represent these changes. FALSE
- There is one extra release next summer (2013): Blood Bowl! PENDING
- The Hobbit Release is full plastic, characters only available in unit boxes or themed full character boxes. FALSE
- WoC and CSM have random gift of the gods charts. TRUE
- Tau have a system of unit upgrades that get unlocked by another unit or other effects. For example, a Firewarrior cadre with an ethereal next to it, with markerlight support and scouting kroot unit will get a serious buff. Every unit has a small chart for three of these effects. FALSE
- High Elves get a renewed court rule: No more always strike first, but units can get it back plus other effects if not accompanied by the wrong character (rolled before the game). FALSE
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle. FALSE

Chaos Marine Q&A
- As of July 25th, CSM book is set to release in September along with the starter (though not the same week). DUPLICATE
- Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw. FALSE
- It's possible, however, to clear 400 points on a 10 man squad with a transport. FALSE
- There are no CSM squads that can combat squad. TRUE
- Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies. TOO VAGUE
- The only impact on Marks is that HQ models make corresponding cult units Troops. TRUE
- You can mix/match Marks and Icons. TRUE
- +1T/FnP isn't as good as a Plague Marine, they're worth their points. TOO VAGUE
- HQ unlocks corresponding cult troop. DUPLICATE
- Undivided still reroll morale tests? FALSE
- Khorne still Rage TRUE
- Tzeentch still +1 invuln save TRUE
- Nurgle still +1T TRUE
- Slaanesh still +1I TRUE
- Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation. FALSE
- Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful). FALSE
- Undivided vehicles can transport anyone. DUPLICATE
- Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks FALSE
- Yes icons prevent scatter FALSE
- CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more. TRUE
- There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh. FALSE
- Psychic powers are rolled, not bought specifically TRUE
- The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat. FALSE
- One of the tables is Daemonic Gifts. FALSE
- The chart is 6 charts of 6 options. PARTIALLY TRUE
- CSM and Cultists are Troops TRUE
- No bonuses for Sacred numbers TRUE
- No one comes with icons by default, cult troops get marks by default. TRUE
- Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW FALSE
- Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1. FALSE
- Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge. FALSE
- Kharne has a 2+ Deny the witch TRUE
- Kharne still hits friendly models. TRUE
- Khorne berserkers are AP 5 FALSE
- Berzerkers are 105+21/berzerker FALSE
- berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat). TRUE
- They're 5 attacks at str5 ap5 each on the charge. FALSE
- They can also upgrade to have chainfists in the form of 2 handed chain-axes. FALSE
- 5-20 in size. TRUE
- Noise marines are overall a little bit cheaper. TRUE
- Sonic Blasters are 36" salvo now.PARTIALLY TRUE
- Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same FALSE
- Plague Marines They are 120 for 5, + 24 for more. TRUE
- Poisoned only in melee. TRUE
- Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest. FALSE
- Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines. TRUE
- 150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included.. TRUE
- Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless. FALSE
- Rubric marines are 1W, 4++ FALSE
- Thousand Son squads are rank 1 FALSE
- HQ sorcerer are rank 1, can be upgraded to 2. FALSE
- Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3) FALSE
- There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once. FALSE
- Ahriman is mastery 4, TRUE
can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn. PARTIALLY TRUE
- Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops.TRUE
- There are no new named characters. TRUE
- I haven't read any special character adjusting the allies chart. TRUE
- Abadon is AP2, Daemon Weapons are AP3 TRUE
- Daemon princes are jump if they have wings. FALSE
- Chaos Space Marine - 70 for 5, 14 for each additional marine. FALSE
- Aspiring Champion is a 10 point upgrade. FALSE
- Come with bolter/bp/ccw TRUE
- For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon. FALSE
- Marks range from 10-50 points, Icons range from 10-40 points. PARTIALLY TRUE
- Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-) TRUE
- They can take special weapons, but not heavy weapons. TRUE
- they respond very well to dark apostles getting an extra benefit when one is in their unit. PARTIALLY TRUE
- Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle) FALSE
- No traitor guard. Just cultists. TRUE
- cultists cannot platoon, TRUE
- but you can take up to 30 of them in the first place. PARTIALLY TRUE
- Will Terminators be able to be given both marks and icons to essentially be cult terminators? Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place. TRUE
- Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points FALSE
- Possessed get to buy (not roll) up to 3 boons from the Eye of Gods table. FALSE
- Maulers (Elites) - str5/t5, 2+/5++, Once per turn can combination of 2: power weapon, power fist, lightning claw. Each mauler chooses individually. FALSE
- 1-3. Maulers cannot deep strike, but are not slow and purposeful. FALSE
- Dark Apostles Yes daemons can be summoned to your CSM icons if you have a dark apostle. FALSE
- War Smiths war smiths who can restore hull points TRUE
- Chaos Dragon (Fast Attack) The only flyer in the codex TRUE
- Dragon Takes out other flyers with a ranged attack TRUE
- its 12/11/10 170pts DUPLICATE
- Fast Attack TRUE
- Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters. TRUE
- Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points. TRUE
- The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each. TRUE Mostly
- Dreadnoughts They can take marks FALSE
- The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw. FALSE
- Predators No new turret options for predators. TRUE
- New Siege Engine (heavy support) The siege engine has a melta blast template. FALSE
- Defilers They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save. TRUE
- Havocs, CSM and chosen squads can take autocannons TRUE
- Vindicator Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn FALSE
- There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh. TRUE (DIRGE CASTER)
- no chaos razorbacks, just combi-weapons TRUE
- No drop pods TRUE
- There is a new land raider, it's a lot like a crusader. FALSE
- 12 capacity for the basic, 16 capacity for the new one. FALSE
- New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance FALSE
- There are no new fortifications but there is a unique upgrade to fortifications. FALSE
- don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters). PENDING
- The "Hatred: Space Marines" rule....is Just imperial loyalist. TRUE

Release Schedule
3 New Flyers in August, 1 Flyer is Chaos FALSE
CSM - Release in August with half models and codex FALSE
6th Edition Starter in September TRUE
other half of CSM in September FALSE
DA + Entire Range in October FALSE
August WD pushed back FALSE




Automatically Appended Next Post:
Aha! Found it. It was a stray quote tag. Nevermind.

This message was edited 2 times. Last update was at 2013/09/27 14:52:15


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Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

Correct, no limit to spoiler tags but broken tags can break them.

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Badass "Sister Sin"






Camas, WA

 legoburner wrote:
Correct, no limit to spoiler tags but broken tags can break them.

Yeah, I thought of removing the whole post with a whoops but then figured maybe someone else might learn from my mistake.

Remember kids, broken tags break lives!

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