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Alright guys. Unfortunately I did not have the ability really to take pictures for this particular event. Also this will not be like some of my normal lengthy reports. It will be more of a summary of each round and how the game ended. This is a conclusion for the army list thread I had which can be seen here: http://www.dakkadakka.com/dakkaforum/posts/list/551655.page. I decided to shoot for best overall. Something I dont usually go for because I enjoy the contest for the best general over being the best hobbyist. Everyone has their flavor and that one just happens to be mine. I usually lack the time it takes for me to paint an army to a standard that I like. AKA I am slow at painting. Either way here is the list followed by the summary. You might recognize the army it was the same build that I wont the indy open with in March. However, with the drop of Tau, daemons, and eldar I believed the build to be dead. Hence why I said my goal in this event is/was best overall.
My Army:
The Ugly Misfits
HQ:
Destroyer Lord Sempiternal weave and MSS Allies: Tzeentch Prince (CSM) Level 3; Wings; Gift of mutation 365pts
Troops:
5 warriors in night scythe
5 warriors in night scythe
5 warriors in night scythe
5 warriors in night scythe
Allies: 10 Cultist
Fast Attack:
5 Wraiths
Allies: Heldrake Baleflamer
Managed to miss getting a list from him. His list was roughly:
2 Farseer on bike
2 warlocks on bikes
2 large jetbike units
1 unit of fire dragons in wave serpent
1 unit of storm guardians in wave serpent
2 x 5 warp spyders
2 Falcons
1 Fire prism
Deployment: Hammer and Anvil
Mission:
The Scouring
Table Quarters
Purge the Alien
Deployment: I elect to have him go first and he deploys all but the warp spyders. I deploy just the Prince and 3 annihilation barges behind a Tall LOS blocking building on my side of the board. I deepstrike my scoring warlord as I got a 6 on personal for warlord trait. He will come in with the wraiths.
Pre-game Analysis:
Spoiler:
It is night fight turn one and he out ranges me on this deployment. My strategy here is to remain behind the building and make him close the distance. I have more troops and I can drop them off anywhere from 7" to 47" from my board edge roughly. Also the heldrake should do a number on his jetbikes if/when I get it in. I think I can pull this one out. I am also defending my rear armor from warp spyders as they can deepstrike and fire into the rear armor surely wrecking my annihilation barges. The daemon prince can bide his time as well waiting for my opponent to get close. His powers are life leach, endurance and the tzeentch beam. My target priority is serpents, bikes, spyders(when the arrive).
Turn 1:
Spoiler:
Eldar: He can do nothing as I am out of site and plan to stay that way. He advances both serpents up the flanks. The falcons are on the left flank with the storm guardians serpent. He turbo boost for better cover just in case. The bikes stay in the back.
Necrons/CSM: Nothing of note I shimmy and make sure he cant get line of sight as I am still out of range.
Turn 2:
Spoiler:
Eldar: One of his warp spiders comes in from reserves and deep strikes in front of the building. His serpents move up but are still unable to get a shot on me. His bikes stay in the back.
Necrons/CSM: I get the heldrake, cultist, wraiths, and 2 night scythe in from reserves. The daemon prince and the heldrake both vector his warp spyders. The heldrake targets and kills some of his bikes in the center. The wraiths deepstrike in his deployment zone next to an objective. The warlord runs into a ruin for a cover if needed. The cultist walk on and stay behind the BLOS building. The barges and the night scythes dont manage any kills but stun one of the serpents and due a total of 3 hull points across his army. I at least kill off his warp spyders and a couple of his bikes.
Mid-Game Analysis:
Spoiler:
This might hurt a little. With me failing to do any real damage that turn he could turn around and really cripple my army. Such is the game at times. My army is resilient though. I at least took out one of his warp spiders and now have a strong unit in his deployment zone to contest.
Eldar Turn 3:
Spoiler:
His warp spyders fail to come in. He shoots most of his army at the daemon prince and the heldrake. The storm talons and the fire dragons both disembark. The daemon prince is grounded with the last of his shots and takes one wound. The heldrake takes no damage but loses a HP. His bike squad that is unscathed moves over to shoot the wraiths. I make decent saves and only lose 2 total wraiths. He then assaults and roles poorly. The result is me winning combat and his bikes fleeing 15" off the board along with his warlord.
Necrons/CSM Turn 3:
Spoiler:
My last 2 night scythe make it on the board. They move on and I shoot and wreck both wave serpents with the combined effort of annihilation barges and night scythes. The wraiths move to multi-assault his falcons that are now within range. The daemon prince assaults another. The heldrake finishes off his last bike squad. A barge also shoots and kills off a couple of the storm guardians. The result is he loses every vehicle in one turn. I forgot how powerful this army can be when it finally hits. At this point he only has a few storm guardians, a few fire dragons and one unit of spyders in reserve. We call that game here as it is all but over.
Game Results/Analysis:
Spoiler:
I win all 3 objectives granting 15VP
I claim all 5 Bonus points which are standard throughout the event.
Total points: 20
Post Game Analysis: In my opponents defense he was a young ringer and largely unfamiliar with his army. He was normally a tyranid player which is what he used for the rest of the event. That turn three of his could of been managed a little better. The bikes were hoping to kill more then they did and/or lock my wraiths in combat and they did neither which pretty much ended up being the deciding factor in this game as they were able to wreck his army from the rear. His wave serpents didnt really need to get closer they had excellent range but as stated he was largely unfamiliar with the army. I look forward to future matches with him. The MVP of this game is easily the wraiths and the warlord. Especially when the warlord can be scoring. It didn't matter here but having a T6 2+ save scoring unit that can get back up is pretty annoying. I forgot how surprisingly resilient this army can be.
10 Termagaunts in Mycectic Spore
10 Termagaunts in Mycectic Spore
Tervigon (Iron Arm, Enfeeble) with Regeneration, Toxin Sacs, Adrenal Glands
Tervigon (Warp Speed, Skryers Gaze) with Regeneration, Toxin Sacs, Adrenal Glands
Trygon with Regeneration, Toxin Sacs
Trygon with Regeneration, Toxin Sacs
Deployment: Vanguard Strike
Mission:
Big Guns Never Tire
Table Quarters
Purge the Alien
Deployment: I win the roll and have him go first. He outflanks the tervigon without Iron arm and deploys everything else that can deploy. The 3 spores obviously in reserves. I deploy the cultist in a ruin on my side along with all 3 barges, the wraiths + Lord, and the Prince who has Iron Arm and Endurance this game.
Pre-game Analysis:
Spoiler:
Getting Iron arm and endurance for the prince is huge in this one. I will need him to kill off some of these monstrous creatures. Tyranids are one of my nightmare match-ups. Him getting iron arm on his warlord, tervigon, and doom really hurts but tis the nature of the beast. If I can keep my troops in their transports long enough and kill off his tervigons I should be able to pull this one out. The one big wild card here is that his tyrgons are scoring. That hurts because it makes them priority targets when they normally wouldnt be.
Turn 1:
Spoiler:
Nid Turn 1: His warlord cast iron arm and jumps to T9. The tervigon does the same jumping to T8 though. The tervigon doesnt spawn and moves forward on my left flank. The warlord moves up but stays decently far back out of my daemon princes range. Both trygons head to the center ruin where 2 objectives have been placed 12" apart.
Necron turn 1: I move the barges out to fire at his warlord as the wraiths and Dlord move up to try and get an assault on him. If they dont win they will at least tie him up for a little bit so the prince can get into the fight. The daemon prince moves up as well staying airborne. All 3 barges shoot at his warlord and he passes all of his grounding test. I am now out in the open and exposed.
Nid Turn 2:
Spoiler:
Everything comes in except a unit of ymgarl. The tervigon outflanks right next to my cultist on their objective. One of the gaunts pods mishaps and I place it in the far corner away from any objectives. Doom lands inbetween my prince, wraiths, and cultist. Somehow I only take one wound. His warlord jumps to T9 again and the tervigon jumps up as well. This time the tervigon spawns 10+ gaunts and sends them into my wraiths. His warlord moves up and takes down one of my annihalation barges. His ymgarl squad comes in and charges another annihalation barge on my right flank and does 2 hull points to include destroying the lower weapon. His trygon in the middle advances trying to make it to the wraiths and makes the charge. His gaunts shoot at my prince but fail to damage me. In combat he kills a few wraiths and the trygon cannot remain in combat because of pile in and consolidates.
Necron Turn 2:
Spoiler:
I get the heldrake in from reserves vectoring his ymgarl and baleflaming his gaunts from the pod killing most of them. The 2 night scythe that make it on the board shoot at his tervigon in the open but it makes its saves for the most part and only takes 3 wounds. The daemon prince moves up to take out his tervigon and to get away from doom. The Daemon prince slaughters his tervigon killing a good number of his gaunts. The wraiths and the warlord finish of whats left of his gaunts on the left flank and they consolidate into area terrain there. My annihilation barge that has been crippled moves back and shoots at the remaining ymgarls that assaulted it on the right flank. The cultist also move out and shoot and charge the ymgarl actually winning combat. My last unscathed barge moves 12" and turbo's over to the right flank desperately trying to put space between it and his warlord.
Mid-game Analysis:
Spoiler:
I am running for my life at this point. I cant seem to get the ball rolling on this one. Killing the tervigon and the gaunts really helps but I am far from winning this match atm. I need to kill his warlord and the trygons. They are beginning to close the trap and surround me. The objectives is primary but if I cant kill his guys off of them then I wont win this game.
Nid Turn 3:
Spoiler:
His last unit of ymgarls arrives from reserves which happens to be the area terrain my warlord and his remaining 2 wraiths are in. He charges them and the warlord + the squad win the combat forcing them to flee of the board with 1 remaining. His trygon regains a wound from regen and then advances towards my barges on my right flank. Doom moves over to cover the trygon from a possible charge from my daemon prince. His other trygon is in the middle ruins advancing some. His warlord T8 this time moves up and shoots the night scythe one of the night scythe causing 2 hull points as i make a save. His tervigon on my objective in my deployment zone moves around and assaults and explodes my wounded annihilation barge. His gaunts that he spawns plus a few remaining from the heldrake shoot and assault my cultist killing them off.
Necron Turn 3:
Spoiler:
My last 2 night scythe come in and move to shoot his warlord. His warlord makes all of his saves. The daemon prince with T8 and endurance moves up to assault his trygon. I am within range of doom but Leadership 9, 5++ re-rolling one's and FnP I should statistically survive this. He rolls his leadership , 5, 4. Well 6 saves I can survive this still but damn that hurts. I make one invul even with a re-roll and then fail 4 out of 5 FNP's killing my prince out right. . That was huge. I really needed him and he would of mopped the floor with that trygon. I was even prepared to sacrifice him to kill it. The wraiths + lord move over and assault his gaunts that are on my home objective after the heldrake weakens them with its torrent. They manage to lock combat but do a lot of damage. The 1 hp night scythe leaves the board along with another that doesnt have a target.
Nids Turn 4:
Spoiler:
His warlord moves to the center and fires at a barge again causing 2 hull points. His trygon on my side moves towards one of the middle objectives. The other trygon does the same for the back objective on the right flank. His tervigon and doom move to support his gaunts. Doom kills off some of the wraiths and then the tervigon wrecks my Dlord in combat. The tervigon and the gaunts place themselves on that objective. His gaunts from the back right corner keep moving up but are still not on any objectives.
Necron Turn 4:
Spoiler:
I move the 2 night scythe on from reserves. One goes to the top left objective and disembark to shoot some gaunts that are currently barely within 3" there. Two night scythe move to the objectives with his trygons. The last night scythe moves to an objective in my deployment zone and the squad disembarks with the old rhino trick of maximising distance. They hold one objective while contesting the tervigon/gaunt objective. Everything in my army shoots at his gaunts on the top left objective and/or the tyrgon that has already been wounded. I manage to kill the trygon but 1 or 2 gaunts survive. The heldrake kills his gaunts off of the tervigon objective just for reassurance but time is already called before this happens.
Post Game Review/Analysis: I hate nids. Have I mentioned that? It is the nightmare match-up for this army. Add the fact he got iron arm off on 3 of his units and it makes it that much harder. His warlord was unkillable with T8 or T9 for most of the game. I honestly thought I had lost the game after losing my daemon prince. It was a rough way for him to get taken out. The one save in grace in this one are the dreaded night scythes. As stated my troops can move roughly 7" to 47" in any give turn. The ability to cover that distance with a scoring troop is ridiculous. Going 2nd in this particular match was huge as well. I have come to learn that the key to winning in 6th edition is to go second in just about every game except kill points.
This message was edited 18 times. Last update was at 2013/10/09 22:38:51
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
It's hard to say without knowing your opponents skill, but... I'm picking Nids. I'm also biased, but the list matchup favors your opponent highly, and if your opponent knows what he's doing he can definitely win this. If he can take down your Prince (and if he gets grounded, he will die) then your opponent should be able to dominate the objective game. Table quarters and Big Guns both favor your opponent (Scoring Trygons > Annihilation Barges). The wild card here is that you are proven to be a good player, while your opponent is unknown. However, the fact that he took Regeneration doesn't help his case. He would have been MUCH better off dropping those for Biovores.
2013/10/01 15:05:35
Subject: Midwest Massacre Summary (Army Picture Included) 1 1/2 of 5 UP
All depends on your luck of the dice, if you can take out those Tervigons fast you will make a chance.
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
2013/10/01 17:23:04
Subject: Midwest Massacre Summary (Army Picture Included) 1 1/2 of 5 UP
The Misfits should take it against the bugs. That bugs list isn't very optimized at all. Moreover, I've played against his Misfits with my bugs before. They're tough.
Deployment: Dawn of War
Mission:
The Relic
The Slaughter House (Most actual points killed wins this OBJ)
Securing the Home Front (Defend your deployment zone. More scoring units in your deployment zone then your opponent.)
Pre-Game Analysis:
Spoiler:
That is a lot of fire power. 13 FA doesnt hold up to well against S9, S10, or even the vanquisher which is essentially a long range melta gun. I got iron arm and life leach as my powers but I gave my opponent fire turn despite the possibility that he could kill him off before I cast anything. The one save in grace is that it is night fight turn 1. Either way I will need to take out his shooting fast. His manticore is a priority target. With a S10 big blast he could kill just about anything in my army. The one positive I can take in this is that he doesnt have much Anti-air beyond the quad gun and the vendetta's that might be trying to target other units. He could give orders to help mitigate that but would still be snap firing. I have the advantage in the relic mission but with an expensive by model army he has the advantage in slaughter house and obviously guard defending their deployment zone is what they do best. So imo he has the advantage on mission 2 to 1. We will see what I can do though.
Deployment: He deploys first placing his manticore and colossus on the far left flank behind a ruin that nearly covers the entire vehicle. His aegis goes from that ruin to his other flank where it leads to an area terrain woods and places his quadgun. The leman russ deploys behind the quadgun. His two infantry squads blob behind the line and both CCS deploy on either side of the line. The storm troopers, marbo, and the vendetta's are all in reserve. I deploy my daemon prince on the board edge opposite of the manticore and out of possible site from his leman russ. It is night fight but I am not taking any chances of getting instant gibbed. Directly across from the manticore I deploy a barge in a ruins and another behind the ruins. My wraiths deploy next to that ruins and spread out. The last annihaltion barge deploys on the far right flank behind a small ruin. 4 night scythe, cultist, and heldrake all in reserves.
IG Turn 1:
Spoiler:
His manticore fires into my wraiths/barge's. I make the wraiths save and a cover save but he does glance one of the barges in the ruins. The master of ordances both scatter off not hitting me. I get lucky. The rest of his army fires at me but with night fight being active I am able to mitigate all of the damage.
Necron Turn 1:
Spoiler:
I start my turn by casting iron arm on the prince and then fly him up next to a BLOS building on the far right flank. Making sure not to give him any free shots from his quad and guardsman. My barge on the right flank moves up over 6" to shoot at his quadgun. The left flank I move up the wraiths 12" and run them forward an addition 2 or 3. The barges both move up. They shoot his manticore and actually manage to cause 2 glances after saves. My barge in the middle fires and he fails his saves killing his quadgun. I do no further damage to his army.
IG Turn 2:
Spoiler:
He rolls his reserves. Everything comes in. He tries to fit his vendetta's in to shoot my prince but being next to the building that is close to the board edge makes it so only one can really get a good angle on me while the others would give significant cover. He elects to push 2 at my wraiths and a third angled to shoot either wraiths or my annihilation barge that is in the open. Marbo comes in behind the wraiths and throws a satchel charge at them instant gibbing one of the wraiths. His melta troopers deepstrike and scatter to within 6" of my barge on the far right flank. He explodes the barge gaining first blood. One of his infantry squads moves up for a first rank second rank fire on my wraiths. The manticore targets the wraiths as well. The result of all the fire power is my warlord takes a wound and I lose all but 2 wraiths. I actually make a few saves on my barge in the open and his heavy weapons squads dont hit well. It could of been worse but that hurts a bit.
Necron Turn 2:
Spoiler:
I get 2 night scythe in from reserves along with the cultist and the heldrake. The heldrake vectors marbo killing him outright and then flames the bunched up infantry squad killing most of the CCS that are inter mingled with the squad. The cultist move in on the right flank and fire into the storm troopers actually killing 2. The 2 remaining hold their ground both with melta's. The 2 night scythe target his vendetta along with my barges. With all their shooting they finally manage to glance one to death as it crashes and kills all but 2 of the guys. They flee. He makes pretty good jink saves for the others. The daemon prince again with iron arm T8 jumps into the frey landing next to his leman russ behind the aegis. He is still flying but is definitely in a threatening position. The wraiths along with the Dlord jump into his lines wrecking both the manticore and his colossus.
IG Turn 3:
Spoiler:
His storm troopers move up and shoot at the cultist killing a few. He also fires a squad across the board at them with a vendetta that has no other target forcing a morale but they hold. The leman russ takes a pot shot at my prince along with some guardsman. They try to ground me but with T8 the lasguns cant hurt me. His infantry squad what remains of it on the left flank shoots at the wraiths but I make my saves. The master of ordances both miss as well. His other vendetta move one up to fire at my barge in the ruins. The daemon prince doesnt get grounded but does take a wound from auto cannons.
Necron Turn 3:
Spoiler:
The daemon prince lands and begins the process of eating his Inf Squad. Both night scythe in reserve make it on the board and they target the vendetta on the left flank. The heldrake jumps over the infantry squad and flames the CCS on the left flank killing them off. The wraiths and Dlord charge the infantry squad that had lost its commissar to the torrent. The infantry squad is slaughtered. On the right flank his guard hold for the first round but the prince does a number with the black mace which also have his last remaining CCS in range. I shoot down the vendetta on the left flank and with rear armor available I bring down the vendetta in the center as well. The cultist move up and charge his storm troopers. They kill a cultist but the cultist strike back killing both of them. They cultist consolidate back into the small ruin. We continue the game despite it being a forgone conclusion.
IG Turn 4:
Spoiler:
His leman russ has an abundance of targets to pick from. It fires at the wraiths but doesnt damage them. The ccs on the right flank shoots at them too and I take a wound. The daemon prince finishes off the guard blob as they fail a stubborn morale twice. He consolidates towards his CCS.
Necron Turn 4:
Spoiler:
The Daemon Prince charges his CCS and the wraith/Dlord charge his leman russ. Killing Both. A night scythe moves to the center disembarking a squad on the relic. With no IG models remaining the game ends.
Post Game Results and Analysis:
Spoiler:
All 3 Objectives go to The Ugly Misfits
I gain 4 of 5 bonus points as he claimed first blood.
Total points 19.
Post Game Analysis: I had a rough moment there in turn 2 when I failed to do enough damage to bring down the vendetta's. After a significant amount of firepower I finally downed one. The game changer in this one was the wraiths and the dlord surviving 3 vendetta's, marbo, and the manticore. Which frankly had he rolled a little bit better he could of killed them off. Also in this game I was reminded just how OP heldrakes still are. After removing the quadgun and his vendetta's coming in it was able to move up without fear of being targeted. Its a damn good infantry killer. The best part about the heldrake is it cant hit two targets a turn. The daemon prince did what he does best as well. He takes care of hordes for me and in some games draws a lot of fire. Overall this game reminded me how dominant this list can be. Imho the list is dead because of the new tau and eldar builds that are out right now. Luckily I have only played one of those thus far.
This message was edited 3 times. Last update was at 2013/10/03 02:24:42
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
You really had to earn that one. I hate the current version of Tyranids as well... It is just really really stupid - especially the Doom. Basically every big bug has 50 percent chance for Iron Arm but is a level one psyker... Poor design.
roxor08 wrote:Wait, so you won but got 0 battle points against the nids?
15 Battle Points. 0 Bonus points.
The bonus points are:
First Blood
Line Breaker
Slay the Warlord
Special Weapons (Kill all enemy Elite)
Massacre (Kill all your opponents troops)
These were the same bonus points used throughout the event. I got 0 for this particular round.
Dozer Blades wrote:Congrats on the big win versus the Bugz!!!
You really had to earn that one. I hate the current version of Tyranids as well... It is just really really stupid - especially the Doom. Basically every big bug has 50 percent chance for Iron Arm but is a level one psyker... Poor design.
I just hate that they are so iron arm heavy. Having plus D3 toughness on half your MC's can really unbalance a game. On the other hand they can get games where they have 0 Iron arms. Imo Nidz are like daemons. They can be really tough but they also aren't reliable for the duration of an event unless you got some dice coming your way.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
I had this game with my tyranids against someone here on dakka where I got no Iron Arm at all! Sometimes, nids can make you want to pull your hair out. 10 rolls and not a single Iron Arm on my big guys!?! Yeah, tyranids, like daemons, can be frustrating at times.
I think you'll take the game against IG as long as you can get your DP into combat before his vendettas come in. And even if you don't, I think that you can still pull off a close victory.
roxor08 wrote:Wait, so you won but got 0 battle points against the nids?
15 Battle Points. 0 Bonus points.
The bonus points are:
First Blood
Line Breaker
Slay the Warlord
Special Weapons (Kill all enemy Elite)
Massacre (Kill all your opponents troops)
These were the same bonus points used throughout the event. I got 0 for this particular round.
Dozer Blades wrote:Congrats on the big win versus the Bugz!!!
You really had to earn that one. I hate the current version of Tyranids as well... It is just really really stupid - especially the Doom. Basically every big bug has 50 percent chance for Iron Arm but is a level one psyker... Poor design.
I just hate that they are so iron arm heavy. Having plus D3 toughness on half your MC's can really unbalance a game. On the other hand they can get games where they have 0 Iron arms. Imo Nidz are like daemons. They can be really tough but they also aren't reliable for the duration of an event unless you got some dice coming your way.
Oh whoops!! Sorry I misread the bonus as total points.
Good win! Especially with that many iron arms. Having those scoring troops be able to reach out 47" is ridiculously difficult to plan for and I think a huge reason why you won the game.
You played well and prioritize your targets well. Have to happy with that one!!
2013/10/02 16:36:49
Subject: Midwest Massacre Summary (Army Picture Included) 2 1/2 of 5 UP
No offense but with 4 NS units and time being called in the rounds it's easy to steal a win. It really sounds like the tyranid player was mopping the floor with you but then with last turn you just needed to land your troops. That's the biggest issue I have with those NS units, it really makes it to trivial in objective missions. "15 minutes" oh ok I just need to land all my troops and I win. Again, its not your fault they put that mechanic in, and good job. I just feel bad for the Nid guy to be honest.
Red Corsair wrote: No offense but with 4 NS units and time being called in the rounds it's easy to steal a win. It really sounds like the tyranid player was mopping the floor with you but then with last turn you just needed to land your troops. That's the biggest issue I have with those NS units, it really makes it to trivial in objective missions. "15 minutes" oh ok I just need to land all my troops and I win. Again, its not your fault they put that mechanic in, and good job. I just feel bad for the Nid guy to be honest.
Yeah, that's why crons are so good and still a top-tier army. They're the best objective grabber in the game, along with eldar. There are 3 ways to mitigate this:
1. Objective-placement. This is very, very important when you are playing against necrons with flyers. Unfortunately, most people don't quite realize that. You need to place the objectives as close to each other as possible and away from his board edges.
2. Protect your objectives. Bubble-wrap them with gants or other units in the late game to prevent the warriors from getting off to claim that objective.
Agreed on those NS units. It takes a tactically inferior mind to win with those in a list with such spam. I hate to see better players lose because they choose to not play Nightscythes or specifically meta against them. No wonder people aren't fans of 'Crons.
Farseer Faenyin 7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc) Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds)
2013/10/02 18:35:19
Subject: Midwest Massacre Summary (Army Picture Included) 2 1/2 of 5 UP
Red Corsair wrote: No offense but with 4 NS units and time being called in the rounds it's easy to steal a win. It really sounds like the tyranid player was mopping the floor with you but then with last turn you just needed to land your troops. That's the biggest issue I have with those NS units, it really makes it to trivial in objective missions. "15 minutes" oh ok I just need to land all my troops and I win. Again, its not your fault they put that mechanic in, and good job. I just feel bad for the Nid guy to be honest.
Yeah, that's why crons are so good and still a top-tier army. They're the best objective grabber in the game, along with eldar. There are 3 ways to mitigate this:
1. Objective-placement. This is very, very important when you are playing against necrons with flyers. Unfortunately, most people don't quite realize that. You need to place the objectives as close to each other as possible and away from his board edges.
2. Protect your objectives. Bubble-wrap them with gants or other units in the late game to prevent the warriors from getting off to claim that objective.
3. Try to go second.
I agree, its very sad that certain armies now hold this massive edge over others. I was excited by the vehicle rules in 6th until they FAQ'd NS. Oh well I am sure it will change when they get an update.
i think this is a bunch of crap, i have seen people win easely without nightscythes.
You know what they do, plan for it...
And certainly Nids can migitate this with their spawned units as do Eldar with bikes and Wraithserpents and Swooping hawks.
He was wopping the floor with him, yes, in fact he was wopping so hard he forgot to play for the objectives => bad play!! 40k is an objective game not a kill game...
This message was edited 1 time. Last update was at 2013/10/02 18:50:37
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
2013/10/02 21:56:53
Subject: Midwest Massacre Summary (Army Picture Included) 2 1/2 of 5 UP
Farseer Faenyin wrote: Agreed on those NS units. It takes a tactically inferior mind to win with those in a list with such spam. I hate to see better players lose because they choose to not play Nightscythes or specifically meta against them. No wonder people aren't fans of 'Crons.
So you mean that someone with a tactically superior mind can't win with such a list? Haha....j.k. There's a reason why armies like the grey knights back in 5th, necrons flyer-spam currently, eldar mechdar and riptide Tau are so appealing to newer and less experienced players. They are much easier to play, a much more forgiving army in terms of tactical mistakes and still powerful even in the hands of those who aren't really too experienced.
But make no mistake, put those armies in the hands of a very experienced and/or good player and they will dominate.
Dozer Blades wrote: Any Tau or eldar player worth their salt has all the tools necessary to crush flyer spam.
I wouldn't go so far as to say "crush". Necrons are more than just their flyers, just like Tau is more than just riptides and eldar are more than just wave serpents. Sure you can crush a lesser player running flyer-spam crons with Tau/Eldar, but I guarantee you probably won't be able to do it against a good necron player.
Red Corsair wrote:No offense but with 4 NS units and time being called in the rounds it's easy to steal a win. It really sounds like the tyranid player was mopping the floor with you but then with last turn you just needed to land your troops. That's the biggest issue I have with those NS units, it really makes it to trivial in objective missions. "15 minutes" oh ok I just need to land all my troops and I win. Again, its not your fault they put that mechanic in, and good job. I just feel bad for the Nid guy to be honest.
Well in that game I won all 3 missions. Objectives were just one of them. Had the game gone onto a 5th turn I am relatively sure I could of still won the game as I could of just disembarked then instead of when I did. Its just the nature of the beast. But IMHO flyer spam is dead.
jy2 wrote:
Red Corsair wrote: No offense but with 4 NS units and time being called in the rounds it's easy to steal a win. It really sounds like the tyranid player was mopping the floor with you but then with last turn you just needed to land your troops. That's the biggest issue I have with those NS units, it really makes it to trivial in objective missions. "15 minutes" oh ok I just need to land all my troops and I win. Again, its not your fault they put that mechanic in, and good job. I just feel bad for the Nid guy to be honest.
Yeah, that's why crons are so good and still a top-tier army. They're the best objective grabber in the game, along with eldar. There are 3 ways to mitigate this:
1. Objective-placement. This is very, very important when you are playing against necrons with flyers. Unfortunately, most people don't quite realize that. You need to place the objectives as close to each other as possible and away from his board edges.
2. Protect your objectives. Bubble-wrap them with gants or other units in the late game to prevent the warriors from getting off to claim that objective.
3. Try to go second.
QFT! Honestly, Eldar are better imo at grabbing objectives late game because they dont have the move restriction and they can actually cover up to 60" with jetbikes.
Farseer Faenyin wrote:Agreed on those NS units. It takes a tactically inferior mind to win with those in a list with such spam. I hate to see better players lose because they choose to not play Nightscythes or specifically meta against them. No wonder people aren't fans of 'Crons.
It is hard to reply to your comment because it implies that anyone who plays these list are trash generals or band wagoners. Looking at my army does it appear I just picked up my necrons? Also I am of the belief that necrons are a finesse army though they can be resilient. Also I dont know where you have been up late but the top two armies are undisputed in their claims. Eldar and Tau are without a shadow of a doubt the top two armies out right now. Daemons are apparently up there as well but I am not a believer in them as they arent consistent enough.
Lastly, no army is auto win. Some armies can make it easier but if your playing a decent opponent he can counter what your army can do. No one is surprised when night scythes move the way they do because they are common now and you see them all the time. A tactically inferior mind would fail to compensate for it. My opponent tried to but I was able to blast him off of the objectives.
Red Corsair wrote: No offense but with 4 NS units and time being called in the rounds it's easy to steal a win. It really sounds like the tyranid player was mopping the floor with you but then with last turn you just needed to land your troops. That's the biggest issue I have with those NS units, it really makes it to trivial in objective missions. "15 minutes" oh ok I just need to land all my troops and I win. Again, its not your fault they put that mechanic in, and good job. I just feel bad for the Nid guy to be honest.
Yeah, that's why crons are so good and still a top-tier army. They're the best objective grabber in the game, along with eldar. There are 3 ways to mitigate this:
1. Objective-placement. This is very, very important when you are playing against necrons with flyers. Unfortunately, most people don't quite realize that. You need to place the objectives as close to each other as possible and away from his board edges.
2. Protect your objectives. Bubble-wrap them with gants or other units in the late game to prevent the warriors from getting off to claim that objective.
3. Try to go second.
I agree, its very sad that certain armies now hold this massive edge over others. I was excited by the vehicle rules in 6th until they FAQ'd NS. Oh well I am sure it will change when they get an update.
Read the above comments about eldar doing this even better.
Eldar jetbikes minimum unit is 51pts. The necron ladder has to start in reserves has only av11 and is 100 points not counting the scoring unit inside. Let me know which is better. Also eldar can pull some fun and get a warlock in that squad for shrouding aka 2+ cover when they make their move.
I am an IG player at heart so you dont have to tell me of the short comings of 6th edition. My guardsman took a major hit in that regard. You just have to adjust to the changes.
Valek wrote:i think this is a bunch of crap, i have seen people win easely without nightscythes.
You know what they do, plan for it...
And certainly Nids can migitate this with their spawned units as do Eldar with bikes and Wraithserpents and Swooping hawks.
He was wopping the floor with him, yes, in fact he was wopping so hard he forgot to play for the objectives => bad play!! 40k is an objective game not a kill game...
Simply QFT!
Dozer Blades wrote:Any Tau or eldar player worth their salt has all the tools necessary to crush flyer spam.
Again IMHOQFT!
jy2 wrote:
Farseer Faenyin wrote: Agreed on those NS units. It takes a tactically inferior mind to win with those in a list with such spam. I hate to see better players lose because they choose to not play Nightscythes or specifically meta against them. No wonder people aren't fans of 'Crons.
So you mean that someone with a tactically superior mind can't win with such a list? Haha....j.k. There's a reason why armies like the grey knights back in 5th, necrons flyer-spam currently, eldar mechdar and riptide Tau are so appealing to newer and less experienced players. They are much easier to play, a much more forgiving army in terms of tactical mistakes and still powerful even in the hands of those who aren't really too experienced.
But make no mistake, put those armies in the hands of a very experienced and/or good player and they will dominate.
Dozer Blades wrote: Any Tau or eldar player worth their salt has all the tools necessary to crush flyer spam.
I wouldn't go so far as to say "crush". Necrons are more than just their flyers, just like Tau is more than just riptides and eldar are more than just wave serpents. Sure you can crush a lesser player running flyer-spam crons with Tau/Eldar, but I guarantee you probably won't be able to do it against a good necron player.
This I have to disagree with. I honestly believe it is easier to win with eldar and/or tau over necrons. In the same regard I think both my Tau builds and/or my Eldar builds could mop the floor with just about anything necrons can currently put out. Hate to say codex creep but yea... a bit of creeping has left some codices off balance again like what happened in late 5th ED.
This message was edited 2 times. Last update was at 2013/10/06 00:05:40
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Windrider jetbikes are extremely fragile though, and lack offensive output. sure necron NS warriors are more expensive but are by far more durable and actually contribute to the game beyond last turn. I never said necron flyer spam was dominant, please read what I wrote. Warrior NS units with second turn pretty much auto win objective missions in tournaments because the clock is so easily played. IMO it's a huge problem. When you consider those 4 units you have tally less then 700 pts its pretty dumb. Everyone boasts about the Wave Serpent which is amazing but consider again that for the same cost roughly you would only get 3 serpents which have similar durability and firepower but are much worse at objective grabs.
Automatically Appended Next Post: Also please note how you give up the initiative in your first three games... hmmm I wonder why?
This message was edited 1 time. Last update was at 2013/10/03 03:56:29
Farseer Faenyin wrote: Agreed on those NS units. It takes a tactically inferior mind to win with those in a list with such spam. I hate to see better players lose because they choose to not play Nightscythes or specifically meta against them. No wonder people aren't fans of 'Crons.
So you mean that someone with a tactically superior mind can't win with such a list? Haha....j.k. There's a reason why armies like the grey knights back in 5th, necrons flyer-spam currently, eldar mechdar and riptide Tau are so appealing to newer and less experienced players. They are much easier to play, a much more forgiving army in terms of tactical mistakes and still powerful even in the hands of those who aren't really too experienced.
But make no mistake, put those armies in the hands of a very experienced and/or good player and they will dominate.
Dozer Blades wrote: Any Tau or eldar player worth their salt has all the tools necessary to crush flyer spam.
I wouldn't go so far as to say "crush". Necrons are more than just their flyers, just like Tau is more than just riptides and eldar are more than just wave serpents. Sure you can crush a lesser player running flyer-spam crons with Tau/Eldar, but I guarantee you probably won't be able to do it against a good necron player.
This I have to disagree with. I honestly believe it is easier to win with eldar and/or tau over necrons. In the same regard I think both my Tau builds and/or my Eldar builds could mop the floor with just about anything necrons can currently put out. Hate to say codex creep but yea... a bit of creeping has left some codices off balance again like what happened in late 5th ED.
You see the necron "glass" as half-empty. I see it as half-full. Here's just some data from my other battle report (my ATC battle report):
jy2 wrote: While I don't have data from the recent Nova tournament, here is some info to consider from the ATC - how did the top 10 necron players fare against all those Tau and/or Eldau players? Here, I will only be considering armies where Necrons, Eldar or Tau are the primary armies.
1. Tim Gorham (Wraithwing crons very similar to my own): 3-0, 28 vs Eldar, 28 vs Eldar, 20 vs Taudar
2. Jeff O'Neal (Necron Airforce + scarabs): 3-0, 25 vs Eldar, 30 vs Eldar, 22 vs Eldar + GK's
3. Andy Ford (Semi-Airforce w/Royal Court + AB's): 1-0, 18 vs Taudar
4. Michael Lee (Wraithwing crons + Ghazzy Orks): 1-1, 2 vs Taudar (Brandon, my teammate), 27 vs Eldau (Kurt from QC)
5. Chip Brown (Necron Airforce w/Immotekh): 1-0, 30 vs Tau
6. Glenn Jeffrey (Wraithwing crons): 2-1, 5 vs Eldar, 21 vs Tau, 24 vs Footdar
7. David Pease (Hybrid Necrons): 0-2, 1 vs Taudar, 11 vs Tau
8. Jimmy Borolivos (Wraithwing crons similar to my own): DNP against Tau or Eldar
9. Nick March (Necrons + CSM w/Black Mace DP): 1-0, 30 vs Eldar
10. Neil Gilstrap (Necron Airforce): 0-2, 0 vs Tau, 10 vs Tau
So overall, Necrons are 12-6 against the forces of Tau and Eldar. So what does that mean? Absolutely nothing....other than the fact that necrons can give both Tau an Eldar a run for their money, at least at the ATC.
I concede that necrons can give tau/eldar a fight, however, to be fair you did look at the top 10 necron players, not the majority, I would be intrigued to see the results for the top 10 Taudar players vs necrons.
For the sake of completeness, here are the NOVA results for the top 10 necron players with crons as primary.
1. Ben Mohile 2-2 vs Tau/Eldar
2.Werner Born 1-0 vs Tau//Eldar
3.Leigh Brady 3-1 vs Tau/Eldar
4. Stephen Burris 0-3 vs Tau/Eldar
5. Michael Walsh 2-1 vs Tau/Eldar
6. James Dalton 1-2 vs Tau/Eldar
7. Robert Fortin 2-3 vs Tau/Eldar
8.David Rodriguez 0-0 (no games vs them)
9.Andrew Ford 0-0 (no games)
10. Jeremy Chamblee 0-0 (no games)
The best of the necron players at NOVA ended with 11-12 vs Tau/Eldar.
Out of the top 5 of NOVA, all were tau or eldar players.
Out of the top 10, all but 2 were tau or eldar players, with the top scoring necron player ending at 10.
jy2 wrote: Thanks for the research. You saved me a lot of time.
There's no question that Eldar and Tau are top-tier armies. Even at the ATC, Tau and Eldar dominated. Each army took 3 spots in the top 10, including 1st, 2nd and 3rd places.
There were 2 things which I wanted to show, though I was only able to show 1 thing due to lack of info.
1. Head-to-head matchups between necrons and tau/eldar. At the ATC, crons actually did better in head-to-head action. At Nova, they just about tied with tau/eldar. This is actually what I expected. Why? That is because at the ATC, the top necron players are less likely to play against the top eldar/tau players due to the team format. At Nova, the top necron players are more likely to play against the top eldar/tau players in a process of elimination by the W/L records of the armies.
2. This I was not able to demonstrate due to lack of info. I couldn't find the lists/armies of players from NOVA 2012. I wanted to show the shift in armies - the number of necron players at Nova last year who switched armies this year and the number of players who were running different armies last year and switched to Tau/Eldar this year. Now this is based on memory only (and thus could be wrong), but some of the changes I seemed to recall include:
Alex Fennel played Necrons + Grey Knights last year. This year he ran Eldau.
Neil Gilstrip last year - Necrons. This year - Tau/Tau.
Jeremy Veysseire last year - Sisters of Battle. This year - Taudar.
Kurt Clauss last year - Necrons. This year - Eldau.
Aaron Aleong last year - GK/IG. This year - Eldau.
Eric Hoerger last year - Necrons. This year - Eldar.
Allan Hernandez last year - Draigowing. This year - Eldau.
You can probably see where I am going with this. Many players (more specifically, many of the top players) who were running necrons last year are running Tau/Eldar this year. Not just that, but many non-necron players have shifted towards Tau/Eldar this year as well. Thus, the migration of many of the top players to Tau/Eldar combined with the strength of those 2 codices invariably led to the domination of Tau/Eldar in tournament play. The same thing happened with Necrons last year and with the Grey Knights the year before. However, that doesn't mean that necrons are relegated to a 2nd tier army. As the results from the 2 tournaments show, crons can still hold their own with the best of the best. There's just a lot less of them (necrons) this year due to the migration of the players to the newer armies (Chaos included).
To sum up, here is my own view. Necrons can definitely compete with Tau and Eldar. As a matter of fact, I believe that the 3 share the crown as the best armies currently.
But here is something new. Pure necrons is actually the most powerful. You add allies to them and you actually start to dilute the army strength. That is my honest opinion. You may not think your Necron/CSM build can survive the new Tau/Eldar, but try playing a pure wraithwing tesla-cron build like mine or Tim Gorham's and you will see differently.
I may sound cocky, but IMO there is NO army that my necrons can't beat. (NOTE - do not confuse that to mean that pure necrons is invincible....they can be beat. However, they also have an equal chance to beat any other army other there.)
And just to play off of your comments jy2, they wouldn't still hold that place if it were not for the NSFAQ, being able to keep min squads safely in a flier and drop them off with a 36+6" threat reach is insane. Again IMO much better then windriders because they are so much more durable and are able to interact up until last turn with one of the BEST weapon systems in 40k.
Red Corsair wrote: And just to play off of your comments jy2, they wouldn't still hold that place if it were not for the NSFAQ, being able to keep min squads safely in a flier and drop them off with a 36+6" threat reach is insane. Again IMO much better then windriders because they are so much more durable and are able to interact up until last turn with one of the BEST weapon systems in 40k.
Yeah, I think it would have been more fair to make the embarking/disembarking limited to combat speed, or 18"....and made testa-destructors S10 AP1 Armourbane with Arcing on 4+. (j.k. on the 2nd part.)
This message was edited 2 times. Last update was at 2013/10/03 18:33:10
Ha ha, honestly I feel if tesla added +1 hit on a 6 it is still great and not as irritating to face... its the fact that you almost acquire more hits on average snap firing then normal that gets me, then it arcs ha ha I am sure it's a weapon profile that changes when they are updated but for now it is what it is.
I agree on the NS, it really just needed a range limitation that made it a tad more counter-able for opponents. As it is those things can make a grab anywhere. Again I am sure they will address it eventually when they get a new book, and then maybe praetorian and dare I say flayed ones will be too good? we can only hope right.
Automatically Appended Next Post: BTW even with the suggested changes they would be IMO top tier still, only now it would take some iota of skill to use
This message was edited 2 times. Last update was at 2013/10/03 19:13:05
Been a long day. Will have this one finished on the night of Oct 4th.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Khorne Herald on Juggernaut Exalted Reward; Exalted Locus of Wrath
Khorne Herald on Juggernaut Exalted Reward; Exalted Locus of Wrath
Khorne Herald on Juggernaut Greater Reward; Lesser Reward
Khorne Herald on Juggernaut Greater Reward; Lesser Reward
Herald of Tzeentch Exalted Reward; Exalted Locus of Conjuration; ML2
10 Plaguebearers of Nurgle
10 Pink horrors with iridescent horror
17 Flesh Hounds of Khorne
17 Flesh Hounds of Khorne
Soul Grinder of Slaanesh
Soul Grinder of Slaanesh
Aegis with icarus lascannon
Deployment: Dawn of War
Mission:
The Slaughter House (Most actual points killed wins this OBJ)
Emperors Will
The Relic
Pre-game Analysis:
Spoiler:
Alright a horde daemon list that is going to be in my face quick. Normally I would look forward to an assault on assault match-up but he has a lot of bodies and can bring me down with his superior numbers. Also he has the grimiore and the portalglyph. So he will be spawning more troops and boosting the invul saves on his hounds. The worst part about this is his hounds are 2 wounds a piece and I have nothing but the daemon prince for instant gibbing them. My one advantage is he only has 2 troops but with only one objective a piece and then a relic that is hardly an advantage. Not to mention he can spawn additional troops. I will have to find ways to take out his force multiplayers as well. I am going to be relying on my daemon prince heavily in this game. He is the only thing that can really hurt his soul grinders and/or win a combat against the dogs. I have my work cut out for me in this... Once again I have him go first. This will mark the fourth time I have gone second and the third time I have won the roll off.
Deployment: He deploys one unit of hounds center left and the other on the right flank. The deployment has me already in the corner so I castle up with the wraiths and daemon prince ready to take on the brunt of his assault power. Both of his soul grinders deploy on the right flank behind the dogs. His aegis is in the middle deployed next to the pink horrors and the herald of tzeentch. Two khorne heralds go with each unit of dogs. He scouts both units of dogs up.
Daemon Turn 1:
Spoiler:
I was careful to mitigate what range he did have so he just advances with everything. The horrors stay put and he drops the portalglyph which spawns 5 khorne beserkers. He successfully cast the grimiore on the closest unit of dogs. The slaanesh soul grinders get a good run and come up behind the dogs as well.
Necron Turn 1:
Spoiler:
The prince tries to gives himself endurance but fails, I use his re-roll and he perils. He flies up between the dogs and preps himself for charging either the dogs to keep them in the middle of the board or going for his horrors to kill his troops off. The wraiths move up to charge but it will be a long charge. All 3 barges focus on one unit of hounds. He tries to argue some of the smaller pieces in this set http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440312a&prodId=prod80001a give him a 4+ hill save. We ruled they were area terrain but never said they were ruins. Either way we had to call a judge over to get it ruled on and then had to dice off for it. Won the dice off but was a representation of a possible game to follow. I kill a few of the hounds with the barges. The wraiths fail their charge.
Daemon Turn 2:
Spoiler:
He gets his plague bearers in from reserve and they deepstrike on his back corner objective. The tzeentch herald cast prescience on himself. The two soul grinders shoot at my daemon prince. They roll pretty well I take a wound and I am also grounded. My opponent forgets to roll his spawn from the protalglyph. I would of given it to him but he forgot the portalglyph and the grimiore and remember mid-way through his shooting on turn and I let him have both and just stated don't forget in future turns. My opponent is very experienced. He is actually the one that taught me how to play the game. So to forget things regularly in the 4th round of an event, brings malicious intent into the picture. More to follow later. The warp storm goes off and he rolls an 11. His tzeentch herald dies to the fickle gods of chaos. He moves both units of hounds up. One unit charges my prince, the other unit charges my wraiths. I issue a challenge with the prince and he declines, I go to smash with the prince and roll my daemon weapon and get a . MY opponent jest and claps loudly at my misfortune. The daemon prince still kills 3 and makes really good saves but fails the last save he is required to make killing him. The wraiths hold their own and lock combat.
Necron Turn 2:
Spoiler:
I get 3 night scythe and the heldrake in from reserves. 2 Night Scythe go for his hounds due to the fact he left the portalglyph herald on the edge. The other night scythe goes for the portalglyph. The heldrakes target is clear. He moves with all speed for his plaguebearers. The night scythes actually manage to kill off his grimiore herald. The other night scythe fails to harm the portalglyph. His khorne bloodletters shoot the icarus lascannon at my heldrake and stuns it. I roll to ignore the effect and get a . Again sportsmanship is not the greatest at the time. The 3 barges fire at his unengaged unit of hounds killing a couple off.
Mid-Game analysis:
Spoiler:
This game is heading in the wrong direction fast. I have lost the prince and the wraiths are crippled and most likely going to die to overwhelming numbers. After they die he can overrun my home objective and kill off my barges. If I lose that objective I will need to kill him off of his. Something easier said then done considering he is area terrain with plague bearers. Also the mood of the game is deteriorating which is something I don't care to ever deal with it. The game becomes exhausting because I feel I have to watch every facet of the game to make sure its being played correctly. The goal is still to kill off all of his troops and go from there.
Daemon Turn 3:
Spoiler:
His hounds in the center move around and move to charge one of my barges. The soul grinders start trying to shoot my flyers. One turns around to shoot the heldrake but does no damage. The other shoots a night scythe causing 2 hull points. He then tries to shoot the icarus but I remind him he intercepted with it last turn. The portalglyph fails to spawn troops. His pink horrors snap fire at my flyers and actually manage a glance. His plague bearers run fully into the area terrain on their objective. He charges with his hound and gets and 11" charge to barely make into combat with my barge and he wrecks the barge. The combat with my wraiths ends as well as I fail 80% of the saves allocated killing off my remaining 2 wraiths and my destroyer lord.
Necron Turn 3:
Spoiler:
My last night scythe comes in from my corner to shoot his soul grinder in the rear armor. The heldrake vectors the plagues and flames them killing off a good number of them. The 2HP Night scythe leaves the board along with another that took a glance. The last night scythe shoots and kills the icarus lascannon. The barges move over and fire at another knorne herald who is on the edge. It fails enough look out sirs and dies from the annihilation barges. The night scythe shooting the rear armor of the soul grinder gets several pens and glances but he makes his saves. One pen immobilizes it. A night scythe shoots his portalglyph and manages to destroy it.
Daemon Turn 4:
Spoiler:
One unit of hounds charges in and finishes off the night scythe the other pulls back towards the center of the board some. One soul grinder shoots down a night scythe. His pink horrors and bloodletters start moving towards the relic. He fires at my heldrake but fails to damage it.
Necron Turn 4:
Spoiler:
My cultist come on from reserves in the far left corner. I have 5 warriors walk on at my objective even though the dogs are there. At this point I want them staying there. The night scythe that shot the rear armor on the soul grinder lands on the relic in the middle with the relic barely out on one side. Another night scythe moves on and shoots the rear armor again but to no avail. My last working night scythe moves to his back objective and disembarks. I shoot at his plaguebearers and he goes to ground. I kill the only ones close enough to contest the objective.
Daemon Turn 5:
Spoiler:
He charges my warriors on my home objective and kills them off. He tries to move to the relic but my flyer bars his path. The hounds come up and run but are still not within 2" of the relic. His horrors cant make it to the relic so they try for my warriors on his objective. They are safely out of range though. His soul grinders shoot at the middle scythe but fail to bring it down.
Necron Turn 5:
Spoiler:
With time already called in his turn I just disembark the night scythe in the middle picking up the relic. Nothing else need be done in my turn so we stop it there.
Post Game Thought and Analysis:
Spoiler:
The Slaughter House (Most actual points killed wins this OBJ) (Daemons)
Emperors Will (Necrons/CSM)
The Relic (Necrons/CSM)
Bonus Points: 3
Victory for the Ugly Misfits 13-7
Post Game Analysis: It was a close game. They always are with my previous mentor. We kind of had a falling out a while back due to different approaches to playing the game and enjoying it. Lets just say I needed some retraining after getting into 40k. All that aside it was a good game. It was close and hard fought to the end. Only having two troop choices killed him. Had this been an actual objective mission I am pretty sure it would not have been as close. I have come to realize that necrons are probably the best relic army in the game or any flyer that can drop troops for that matter. They can use their bases to bar your movements and to make you stay over an inch a way. I use this tactic a lot when I need an opponent to not make it to an objective. I simply place my flyer either on top of the objective or on the side they are coming from to bar their path. As you all have seen in all of my games you wont to go second in this edition. Unless your playing kill points.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Guy sounds like a serious D-Bag, and I'm glad you beat him, but I think he's right about the cover form the crashed lander. PG 105, "Wreckage/Rubble" grant a 4+.
Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE)
2013/10/06 01:34:38
Subject: Re:Midwest Massacre Summary (Army Picture Included) 4 of 5 UP
That's why I always make it a point to go over with my opponents before the game all the terrain and how to play them...to avoid situations like this.
But a win is still a win, no matter how big or how small. Necrons are just sick in the Relic. That move that you did (and what I do also) should be out-right banned. LOL!!!
One unit of hounds charges in and finishes off the night scythe the other pulls back towards the center of the board some.
To sum up, here is my own view. Necrons can definitely compete with Tau and Eldar. As a matter of fact, I believe that the 3 share the crown as the best armies currently.
But here is something new. Pure necrons is actually the most powerful. You add allies to them and you actually start to dilute the army strength. That is my honest opinion. You may not think your Necron/CSM build can survive the new Tau/Eldar, but try playing a pure wraithwing tesla-cron build like mine or Tim Gorham's and you will see differently.
I may sound cocky, but IMO there is NO army that my necrons can't beat. (NOTE - do not confuse that to mean that pure necrons is invincible....they can be beat. However, they also have an equal chance to beat any other army other there.)
Necron builds like your wraithwing work on a very interesting dynamic. The individual components are about as point-efficient as they get. The Annihilation Barge is disgustingly underpriced, the Night-Scythe Warrior combo gives you unmatched ability in objective missions and wraiths provide fantastic board control and an extremely versatile CC base.
When well-played the constantly rotating core of the list pins the enemy army in place while the NS troops win the game. The synergy it possesses does not lie in the power of certain units to buff others. Rather, the roles of the units in the army complement each other very well. Such an army can be nearly unbeatable if played correctly.
However, I am fervently against calling it the strongest army out there. As good as A-Barges and Wraiths are, they are not what make the necron army great. No, it is the completely broken Night-Scythe 'Invasion Beams' rule. The ability to win via objectives while the rest of the army acts as a disruption force is the backbone of competitive strategy.
Your convenient 'Positional Dominance' term sums it up pretty well. However, strongly played Taudar can mimic this effect (albeit slightly worse) jetbikes with far more efficient support. I personally am a huge fan of the Seer Council. A budget council with fortune can be an ever-present thorn in the opponent's side. Beyond that, the ripstar can be incredible for midfield control. The number of synergistic units Taudar can form is incredible. The inter-unit buffing cannot be replicated by necrons.
Necrons are strong. At the pinnacle of their strengths, however, I am of the opinion that they are inferior to Taudar.
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General