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![[Post New]](/s/i/i.gif) 2013/10/31 15:35:19
Subject: Codex: Imperial Guard and Fortification/Apoc in 40k Rumors
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Badass "Sister Sin"
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http://www.war-gamer.co.uk/updated-imperial-guard-rumours/
Noel at Wargamer wrote:
-‘Mission Objectives’ are potentially a new special rule for the Imperial Guard, although my channels are a little dry on this front, one can only begin to imagine what they do. I heard on the grapevine, that this special rule would allow even sergeants, to order ‘minor orders’ to their own unit.
-Formerly Forge World dominated vehicles will take a tour in the Imperial Guard codex. This means we could see such units as the Forge World Destroyer Tank Hunter as part of the upcoming codex. Although one finds it extremely unlikely they will receive a new plastic kit.
-Headquarters units have seen a massive shake up. Above the whole organisation, some units have been deleted, others modified. You start by buying a command squad, this is then changed by swapping the officer for a commissar, if one wishes too. The three present advisors have been retained, with the addition of the Primaris Psyker as a command squad advisor.
-Ministorum Priests are back in the same manner as before, this time though it has been rumoured they increase the ranged output of the unit, as well combat potential. Maybe in the form of the ‘preferred enemy’ special rule, who knows?
-The mighty (or not so mighty Enginseer) has stayed relatively the same, except for the transition from HQ to either Elite or Heavy Support. But what excites me the most, are their roles on the field of battle. Apparently they will act much like Royal Courts in the Necron army, bought with certain upgrades, then attached out to other units, to confer certain benefits to that unit.
-In terms of repacking, it is believed that special weapon squads will receive their own box set. This is also rumoured to be extended to veteran squads and heavy weapon teams. Coming in boxes of five models, with a wide variety of special equipment.
-Moving on from the veteran weapon squads re-boxing, it is believed that they will be changing their position on the battlefield. With smaller squad sizes, veterans seem to be taking a fire support role, that focuses on battlefield specialisation.
-Vendetta and Valkyrie gunship’ will more than likely be streamlined into one unit. Also it is believed that the squadron option will be lost, and an increase in points to balance out the power of Vendetta and Valkyrie gunship’ in sixth edition.
http://www.belloflostsouls.net/2013/10/40k-imperial-guard-rumors.html
Larry Vela on Bols wrote:
Codex Imperial Guard launches in March 2014
Look for many refreshes in the codex rules.
Expanded command system with the return of Doctrines
The missing IG tanks will be released:
-Griffon/Collosus/Medusa artillery kit
Stormtroopers released
Veterans released
-These two infantry kits include many, many optional bits to build command squads and even penal troops.
New centerpiece kit is a Horus Heresy era tank.
edit: I'm too lazy to start a new thread and these are salty so...
via an anonymous source on Faeit 212
There are going to be two new expansions for Warhammer 40k in December, both pointed directly at getting new options into your standard 40k games. New Fortifications and Super-Heavy options will become available to play without playing Apocalypse, focusing instead on regular games of 40k.
Stronghold Assault
* 40k expansion for regular games of 40k
*Rules for 17 Fortifications like the Wall of Martyrs Imperial Defense Line and the Macro-Cannon Aquila Strongpoint
*Some Contain Several Fortifications that can be Taken as a Group that take up one Fortification Slot
*Upgrades for Fortifications and New Rules for Buildings
Escalation
* 40k expansion for regular games of 40k
*Full Rules for 16 Lords of War in a 96page Hardback Release
*Adds a new "Lord's of War" slot to every armies Foc
*Allows certain Super-Heavy units to be fielded in standard 40k games
*Destroyer Weapons
*Some of the New Lords of War
Tyranid Harridan
Eldar Revenant Titan for Eldar and Dark Eldar
Super Heavy Tanks for the Imperial Guard (several)
Khorne Lord of Skulls
Thunderhawk Gunship
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This message was edited 2 times. Last update was at 2013/10/31 18:46:06
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![[Post New]](/s/i/i.gif) 2013/10/31 15:41:02
Subject: Codex: Imperial Guard Rumors
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Swift Swooping Hawk
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Im excited!
New rules for I.G.!!
I wonder if Ogryns will get back their big close combat weapon option?
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-3500+
-1850+
-2500+
-3500+
--3500+ |
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![[Post New]](/s/i/i.gif) 2013/10/31 15:47:41
Subject: Codex: Imperial Guard Rumors
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Storm Trooper with Maglight
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I remember when they specifically said they don't make Veteran models so that people had to convert. It was even in the codex.
I don't see them doing 5 man boxes tho, unless the unit options also include starting at 5 man squads.
I don't see a Heresy era tank kit. I'd love for a Macharius in plastic, but I don't see it happening.
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There is a word for a wargamer with an empty paint bench.
Dead.
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![[Post New]](/s/i/i.gif) 2013/10/31 15:51:56
Subject: Codex: Imperial Guard Rumors
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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That blurb was in in the third edition codex.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/10/31 15:56:21
Subject: Codex: Imperial Guard Rumors
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Fixture of Dakka
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This all sounds very interesting.
I'll add on to my IG army even if the Codex sucks.
New stormtrooper and artillery models will really tempt me.
Better Enginseer rules will also be compelling.
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The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2013/10/31 16:01:23
Subject: Codex: Imperial Guard Rumors
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Here's hoping for an initiative boost on some models.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/10/31 16:02:23
Subject: Codex: Imperial Guard Rumors
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Badass "Sister Sin"
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BrookM wrote:Here's hoping for an initiative boost on some models.
That's an odd request. IG should be 3 on most stats. They are humans, after all.
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![[Post New]](/s/i/i.gif) 2013/10/31 16:06:44
Subject: Codex: Imperial Guard Rumors
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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pretre wrote: BrookM wrote:Here's hoping for an initiative boost on some models.
That's an odd request. IG should be 3 on most stats. They are humans, after all.
Yes, but certain heroic models should at the very least have an initiative level to go with their superior WS in my opinion. Why give a lord commissar WS5 when he almost always hits last anyway?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/10/31 16:07:42
Subject: Codex: Imperial Guard Rumors
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Badass "Sister Sin"
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BrookM wrote:Yes, but certain heroic models should at the very least have an initiative level to go with their superior WS in my opinion. Why give a lord commissar WS5 when he almost always hits last anyway?
Because speed and experience are different things?
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This message was edited 1 time. Last update was at 2013/10/31 16:08:27
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![[Post New]](/s/i/i.gif) 2013/10/31 16:08:30
Subject: Codex: Imperial Guard Rumors
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Boom! Leman Russ Commander
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Noel at Wargamer wrote:-Vendetta and Valkyrie gunship’ will more than likely be streamlined into one unit. Also it is believed that the squadron option will be lost, and an increase in points to balance out the power of Vendetta and Valkyrie gunship’ in sixth edition.
So no more 9 Vendetta Spam?
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This message was edited 2 times. Last update was at 2013/10/31 16:09:41
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![[Post New]](/s/i/i.gif) 2013/10/31 16:15:20
Subject: Codex: Imperial Guard Rumors
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Nasty Nob
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BrookM wrote: pretre wrote: BrookM wrote:Here's hoping for an initiative boost on some models.
That's an odd request. IG should be 3 on most stats. They are humans, after all.
Yes, but certain heroic models should at the very least have an initiative level to go with their superior WS in my opinion. Why give a lord commissar WS5 when he almost always hits last anyway?
His job isnt to smack a space marine captain in the legs with his megaphone, its to rally the troops, buff their leadership and confer special rules... Adding stuff that tempts people to accept challenges isn't a good idea.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/10/31 16:18:40
Subject: Codex: Imperial Guard Rumors
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[DCM]
Dankhold Troggoth
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Lord Scythican wrote:
Noel at Wargamer wrote:-Vendetta and Valkyrie gunship’ will more than likely be streamlined into one unit. Also it is believed that the squadron option will be lost, and an increase in points to balance out the power of Vendetta and Valkyrie gunship’ in sixth edition.
So no more 9 Vendetta Spam?
Well, that'd certainly be welcome  (the points increase, that is).
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![[Post New]](/s/i/i.gif) 2013/10/31 16:19:48
Subject: Codex: Imperial Guard Rumors
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Storm Trooper with Maglight
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I agree with normal human stats. These are Guard. Humans
If you are assaulting with them you are doing it wrong.
....if you are trying to win the assault.
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There is a word for a wargamer with an empty paint bench.
Dead.
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![[Post New]](/s/i/i.gif) 2013/10/31 16:23:16
Subject: Codex: Imperial Guard Rumors
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Warning From Magnus? Not Listening!
UK
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Ooh, really hope they don't muck with my veteran squads too much :| I've always enjoyed the hand-picked squads of vets led by a maverick commissar build a lot more than the giant thrumping infantry platoon full of muppets build..
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Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2013/10/31 16:25:33
Subject: Codex: Imperial Guard Rumors
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Shas'ui with Bonding Knife
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I'm hoping the artillery kits are conversions of the FW models.
I don't anticipated a vastly different codex from what IG currently have. Maybe a few minor point adjustments here and there, but I can't see much happening.
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![[Post New]](/s/i/i.gif) 2013/10/31 16:31:55
Subject: Codex: Imperial Guard Rumors
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Badass "Sister Sin"
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RiTides wrote: Lord Scythican wrote:
Noel at Wargamer wrote:-Vendetta and Valkyrie gunship’ will more than likely be streamlined into one unit. Also it is believed that the squadron option will be lost, and an increase in points to balance out the power of Vendetta and Valkyrie gunship’ in sixth edition.
So no more 9 Vendetta Spam?
Well, that'd certainly be welcome  (the points increase, that is).
Vendettas are still good but not OMG 5th edition good. I would welcome seeing someone run 9 vendettas right now. They would be so unbalanced that they would be guaranteed to lose.
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![[Post New]](/s/i/i.gif) 2013/10/31 16:47:17
Subject: Codex: Imperial Guard Rumors
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Yeah, as 6th edition has evolved the Vendetta isn't actually all that great. It's solid, but not more solid that a Night Scythe, Hell Turkey, Storm Raven or Storm Talon. And the DE and Eldar fighters are pretty solid as well as the Tau ones even though no one runs the bomber (which is a shame). They are better than Ork or DA flyers but that isn't saying much.
But I'm definitely excited for more guard. And if the Tech-Priest thing turns out true then it's just another bump for my Iron Warrior/Dark Mechnicus builds and theme.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2013/10/31 16:49:41
Subject: Codex: Imperial Guard Rumors
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Shas'o Commanding the Hunter Kadre
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We will see just how many more of the scores of little green men we already have that we will need to buy more of.
Course, it's still 5 months off, so subject to change.
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![[Post New]](/s/i/i.gif) 2013/10/31 16:50:12
Subject: Codex: Imperial Guard Rumors
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Lone Wolf Sentinel Pilot
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I just hope Stormtroopers get somewhat of a buff and that IG gets an "end all be all" unit of its own, as it currently doesn't have one. Some factions even got two overly good units.
Chaos SM- Heldrake
Chaos Daemons- Fateweaver/screamerstar
Tau- Riptide
Eldar- Wave Serpent/Wraithknight
SM- Grav biker squad with indestructible relic CM
So far every faction has their signature OP unit(s), Guard should get one too.
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![[Post New]](/s/i/i.gif) 2013/10/31 16:52:46
Subject: Codex: Imperial Guard Rumors
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Willing Inquisitorial Excruciator
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Jonesing so hard for this book - I'm beginning to work on my third 50-man infantry blob!
Can't wait to play with new lists and do some updating to my already too large IG forces. Esp. if there are buff characters like engineers with unique/fun rules
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![[Post New]](/s/i/i.gif) 2013/10/31 16:58:16
Subject: Re:Codex: Imperial Guard Rumors
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Insect-Infested Nurgle Chaos Lord
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What could the Heresy era tank be? Surely not a superheavy?
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![[Post New]](/s/i/i.gif) 2013/10/31 17:01:14
Subject: Codex: Imperial Guard Rumors
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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@Target
I'm dreading working on my third blob, but it's going to happen......
Either way we're in the same boat. Love us some IG!
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2013/10/31 17:08:06
Subject: Codex: Imperial Guard Rumors
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Willing Inquisitorial Excruciator
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I need my third blob so i can play my new Ig/SOB "run at you screaming with 150 fearless hatred counterattack war hymn buffed guardsmen" plan
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![[Post New]](/s/i/i.gif) 2013/10/31 17:08:47
Subject: Codex: Imperial Guard Rumors
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Great was thinking on a few Traitor Guard allies to fully throw into my CSM, hoping for veterans or if those models suck, Dream forge games provide excellent vets/stromtroopers
Either way Sentinels and a Manticore are in my lists, wonder what's gonna happen with them hmmm...
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/10/31 17:16:03
Subject: Re:Codex: Imperial Guard Rumors
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Whelp
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I'd love to see some brand new storm-trooper models, would be purchasing them immediately!
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![[Post New]](/s/i/i.gif) 2013/10/31 17:34:41
Subject: Codex: Imperial Guard Rumors
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Boom! Leman Russ Commander
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I hope they make sentinels awesome, I love those little buggers, but can never get them into a list - move them from fast attack into a platoon support option (like HWS/SWS) and slash their pts-cost so I can run a horde of them please.
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![[Post New]](/s/i/i.gif) 2013/10/31 17:40:16
Subject: Codex: Imperial Guard and Fortification Rumors
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Badass "Sister Sin"
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Somewhat related and very salty:
via an anonymous source on Faeit 212
There are going to be two new expansions for Warhammer 40k in December, both pointed directly at getting new options into your standard 40k games. New Fortifications and Super-Heavy options will become available to play without playing Apocalypse, focusing instead on regular games of 40k.
Stronghold Assault
*40k expansion for regular games of 40k
*Rules for 17 Fortifications like the Wall of Martyrs Imperial Defense Line and the Macro-Cannon Aquila Strongpoint
*Some Contain Several Fortifications that can be Taken as a Group that take up one Fortification Slot
*Upgrades for Fortifications and New Rules for Buildings
Escalation
*40k expansion for regular games of 40k
*Full Rules for 16 Lords of War in a 96page Hardback Release
*Adds a new "Lord's of War" slot to every armies Foc
*Allows certain Super-Heavy units to be fielded in standard 40k games
*Destroyer Weapons
*Some of the New Lords of War
Tyranid Harridan
Eldar Revenant Titan for Eldar and Dark Eldar
Super Heavy Tanks for the Imperial Guard (several)
Khorne Lord of Skulls
Thunderhawk Gunship
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![[Post New]](/s/i/i.gif) 2013/10/31 17:42:48
Subject: Codex: Imperial Guard Rumors
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Oberstleutnant
Back in the English morass
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ultimentra wrote:I just hope Stormtroopers get somewhat of a buff and that IG gets an "end all be all" unit of its own, as it currently doesn't have one. Some factions even got two overly good units.
Chaos SM- Heldrake
Chaos Daemons- Fateweaver/screamerstar
Tau- Riptide
Eldar- Wave Serpent/Wraithknight
SM- Grav biker squad with indestructible relic CM
So far every faction has their signature OP unit(s), Guard should get one too.
I would far rather that the codex was well balanced, both internally and externally. Not much chance of that happening though is there.
Lets hope that a pure infantry company will actually be viable.
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This message was edited 1 time. Last update was at 2013/10/31 17:43:01
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2013/10/31 17:46:09
Subject: Codex: Imperial Guard and Fortification Rumors
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Calculating Commissar
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A veteran/stormtrooper box that provies options for penal legion troops sounds like a pretty expensive way to be building penal legions. I'm a lot more optimistic about the rest of the news though
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![[Post New]](/s/i/i.gif) 2013/10/31 17:47:12
Subject: Codex: Imperial Guard and Fortification Rumors
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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So now there allowing Destroyer weapons in regular games?
When the do that is the day 40k will be completely broken imo..
...if they do, do this then they better add the Stompa to this, would lobe to use my Stompa a bit more..
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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