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Made in au
Lady of the Lake






No spitting on the ground at the end?

   
Made in us
Infiltrating Broodlord






n0t_u wrote:Yeh the pulse from the plates is timed so you'll have to use repeaters to try and slow it while it powers the piston. The next trick is that you'll have to invert the power so that the pistons stay on all the time and the pulse from the plates actually turns them off. Then simply wire it to the plates.

Not as hard as it would be if you used levers instead.


thats how my horizontal gate works (i have done them with buttons and pressureplates) but your initial input hits your inverter and then branches off to the top and bottom piston repeaters. i looked at a few videos to make these and borrowed parts from both and i have a pretty compact design.

the flip flop is new to me so i just need to digest how it works for a bit.


has anyone else have the strange urge to make a crazy batcave? the area around my castle is full of caves and i was thinking of making a little house over one and having a chair with a lever that would drop you down into the cave onto a pressure plate. the plate would activate everything, blocks would move to drop down/reveal lighting and crafting stations/chests would appear from behind walls.

 
   
Made in us
Liche Priest Hierophant






That'd be awesome. Not sure how you'd do it, though.

I'm doing more of a Citadel thing with the Grey Mesa. Hope you don't mind me doing a bit of digging there, Chowder. Gonna leave the top mostly untouched, though- just doing wall carvings and such.

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Deathklaat wrote:the flip flop is new to me so i just need to digest how it works for a bit.


Are you on the server? I could set something up for you to see how the system might work.

text removed by Moderation team. 
   
Made in us
Infiltrating Broodlord






no, im still using my pirate copy

 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Deathklaat wrote:
n0t_u wrote:Yeh the pulse from the plates is timed so you'll have to use repeaters to try and slow it while it powers the piston. The next trick is that you'll have to invert the power so that the pistons stay on all the time and the pulse from the plates actually turns them off. Then simply wire it to the plates.

Not as hard as it would be if you used levers instead.


thats how my horizontal gate works (i have done them with buttons and pressureplates) but your initial input hits your inverter and then branches off to the top and bottom piston repeaters. i looked at a few videos to make these and borrowed parts from both and i have a pretty compact design.

the flip flop is new to me so i just need to digest how it works for a bit.


has anyone else have the strange urge to make a crazy batcave? the area around my castle is full of caves and i was thinking of making a little house over one and having a chair with a lever that would drop you down into the cave onto a pressure plate. the plate would activate everything, blocks would move to drop down/reveal lighting and crafting stations/chests would appear from behind walls.


Pig cave? What pig cave? there is no pig cave...
   
Made in gb
Junior Officer with Laspistol





Sheffield, England

He's right you know. You shouldn't start mentioning things that don't even exist!

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Made in gb
Longtime Dakkanaut






Sheffield, City of University and Northern-ness

LINKY

IGN have put an article up listing the changes coming in the next update:

  • Better bow and Arrows

  • Endermen (The ones that attack when you look at them), apparently they are vulnerable to water, so hide there to save yourself.

  • Silverfish (live inside blocks, so mining becomes dangerous)

  • Spiders can poison you

  • food becomes a requirement, not just for health increases, you have a "Hunger meter"

  • Experience points for doing activities.


  • Forgot to add:

  • Eating food is now not instantaneous, and takes time, to prevent people getting down to 1/2 a heart, and then eating something and suddenly being on full health again.
  • This message was edited 1 time. Last update was at 2011/08/27 12:37:08


       
    Made in au
    Lady of the Lake






    Suddenly having a chest full of pork I'm never going to use isn't so bad.

       
    Made in gb
    Massive Knarloc Rider





    Exeter

    Anyone else really concerned by the enderman?

    A terrifying teleporting weeping angel esque creature that actually looks scary. I think I may build a moat or four to hide myself from them. Incidently, Stockpiling food seems like a good idea for the upcoming patch. Makes me wonder if they'll make food stackable.


    Automatically Appended Next Post:
    Oh! And that wall your hiding behind? Apparently they can pull it down.

    This message was edited 1 time. Last update was at 2011/08/27 12:42:15


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    Made in us
    Consigned to the Grim Darkness





    USA

    Ugh, I hope not. Having mobs deconstruct my home would make me incredibly annoyed. I always have to deal with creepers...

    Silverfish also sound like a horrible idea, especially if there's no hint that they're in the block before you break it.

    This message was edited 1 time. Last update was at 2011/08/27 13:22:44


    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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    Behind you

    Thank goodness I made both my homes/castles with moats....gotta relight my castle though.


     
       
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    Brainy Zoanthrope







    Quite frankly, minecraft is one of the greatest games I have ever played. It's fun and creative too. Maybe someday I will post a pic of my greatest creation. Or maybe one of my friends strip mine.

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    Made in gb
    Longtime Dakkanaut






    London, UK

    I'd seen the new food meter on some of their screenshots and it did concern me. I already have to deal with real-life hunger interrupting my Minecraft and now Minecraft hunger too? :-( Will we have to wash our armor in the next update? ;-)

    However, they have been showing more food-stuffs, such as chicken and beef, so perhaps there will be a greater abundance of food to offset it. This many changes will require a great deal of balancing to prevent disrupting the core gameplay.

    This message was edited 1 time. Last update was at 2011/08/27 16:46:15


       
    Made in us
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    darkinnit wrote:I'd seen the new food meter on some of their screenshots and it did concern me. I already have to deal with real-life hunger interrupting my Minecraft and now Minecraft hunger too? :-( Will we have to wash our armor in the next update? ;-)

    However, they have been showing more food-stuffs, such as chicken and beef, so perhaps there will be a greater abundance of food to offset it. This many changes will require a great deal of balancing to prevent disrupting the core gameplay.


    Isn't most of the new stuff for adventure mode anyways, so you could always stick to survivor

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    MagickalMemories wrote:How about making another fist?
    One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
    Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
    Eric
     
       
    Made in gb
    Decrepit Dakkanaut






    UK

    The silverfish and the hunger meter have turned my initial enthusiam into simply 'meh'.

    Mining is already dangerous via bursting into a cave and interrupting a heated game of creeper routlette, or finding out that the block beneath the one you just mined is not the stone you expected, but lava etc. etc. It doesn't need some new mob that, in all honesty, doesn't seem to fit in.

    The hunger meter is also a bit worrying, as is the eating time. When you're attacked by a load of mobs, you're just supposed to die now? It's already easy to get clusterfethed by mobs, it doesn't need to become easier. Is it too much to ask for pork, cooked pork, fish, cooked fish and all that to at least become stackable? It'd go a long way to making the 'hunger meter' more manageable, instead of having to fill half your back pack slots with a single pork chop per slot.

    I also doubt it's for adventure, since the IGN article closes with:

    Are you guys ready for survival to get just a bit harder?

    This message was edited 2 times. Last update was at 2011/08/27 19:49:17


    Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

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    Is the server down?

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    Made in gb
    Decrepit Dakkanaut






    UK

    Nope

    Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

    Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

    My deviantART Profile - Pay No Attention To The Man Behind The Madness

    "You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
       
    Made in gb
    Junior Officer with Laspistol





    Sheffield, England

    I'm pretty sure some of the screenshots that have been released so far have shown stackable food, so that's one worry off your list.

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    Made in fr
    Legendary Dogfighter




    A long time ago in a galaxy far, far away...

    I've done some digging on the 1.8 update.

    Here's what I've found so far (all these changes have pretty much been confirmed by Mojang):

    - NPC villages (inspired from the mod millénaire)

    - Seas and rivers

    - Introduction of hunger (along with stackable food, new types of food and improved farming)

    - Modified gameplay (in relation to the adventure update) - critical hits, experience (unconfirmed), dungeons (real dungeons, not those lame mossy stone rooms we find underground)

    - New mobs (enderman, silverfish)

    - New biome (small canyons!)

    - plus a bunch of other stuff, like new blocks, giant mushrooms, watermelons, etc

    Quite a massive update actually.



    This message was edited 1 time. Last update was at 2011/08/28 11:39:37


    "How many more worlds do we sacrifice? How many more millions or billions do we betray before we turn and fight?" - attributed to Captain Leoten Semper of Battlefleet Gothic - Gothic War, the evacuation of Belatis.

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    youbedead wrote:

    Isn't most of the new stuff for adventure mode anyways, so you could always stick to survivor


    we just have to keep repeating this until complainers actually read it

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    Exeter

    Actually no, according to Mojang, this stuff is in Survivor, it's adding the 'adventure update' don't mistake it for the adventure mode. Of course, if you don't want to deal with endermans (an Idea I love) or Silverfish (I think it could be very interesting) or probably even the food meter, you could run back to peaceful mode with your tail between your legs.


    Also, NPC villages! That would be so sweet.

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    Made in gb
    Fixture of Dakka






    Ol' Blighty

    corpsesarefun wrote:Pig cave? What pig cave? there is no pig cave...

    The Dreadnote wrote:He's right you know. You shouldn't start mentioning things that don't even exist!

    pig cave? There is no pig cave. Don't be making stuff up. it doesn't exist. nope. you're crazy. mad. insane. *plugs fingers in ears* lalalalalalalalalala I can't hear you!

    n0t_u wrote:Suddenly having a chest full of pork I'm never going to use isn't so bad.


    ghosty wrote:Stockpiling food seems like a good idea for the upcoming patch. Makes me wonder if they'll make food stackable.


    darkinnit wrote:I'd seen the new food meter on some of their screenshots and it did concern me. I already have to deal with real-life hunger interrupting my Minecraft and now Minecraft hunger too?
    However, they have been showing more food-stuffs, such as chicken and beef, so perhaps there will be a greater abundance of food to offset it. This many changes will require a great deal of balancing to prevent disrupting the core gameplay.


    Laodamia wrote:- Introduction of hunger (along with stackable food, new types of food and improved farming)


    I'm worried about this food talk. Why do we need to stockpile it?


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    Made in fr
    Legendary Dogfighter




    A long time ago in a galaxy far, far away...

    ghosty wrote:Actually no, according to Mojang, this stuff is in Survivor, it's adding the 'adventure update' don't mistake it for the adventure mode. Of course, if you don't want to deal with endermans (an Idea I love) or Silverfish (I think it could be very interesting) or probably even the food meter, you could run back to peaceful mode with your tail between your legs.


    In all honesty, I'm quite confused myself.

    If I got it right, with 1.8, a new mode for minecraft will be introduced to join the survival and creative mode: adventure.

    But some aspects of this new mode will also be included in the update for survival (hence the name "adventure update").


    Did I get things right?

    "How many more worlds do we sacrifice? How many more millions or billions do we betray before we turn and fight?" - attributed to Captain Leoten Semper of Battlefleet Gothic - Gothic War, the evacuation of Belatis.

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    Exeter

    I didn't think they'd released adventure mode as of yet. I believe it was going to be more of a large embellishment to the survivor game.

    Incidently, did anyone say... Aether?

    I heard it might be a coming.

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    On a boat, Trying not to die.

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    I'm pretty sure that "adventure mode" will never happen. Or rather, survival mode will simply change to become it. They won't exist separately.

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    Exeter

    Interesting point, I was watching a PAX video of the upcoming patch, and I noticed a few items of interest.

    Firstly, the world the player is on looks suspiciously like the floating islands we saw when Notch was fiddling with Aether back at 1.6.

    Secondly, when the player killed pigs, they released what looked like small green globes. Now, could this be a way of gaining health instantly? Or is it physically 'xp' you pick up?

    Thirdly, he hovers over something in the inventory called Sponge? (Could this be taken from the possible giant mushrooms?)

    Bows have funky new animations!

    It seems that Melons are part of the new farming shenanigans. You can get melon seeds, which I only assume you plant to grow more, but I also believe a melon itself is not dissimilar to the cake in minecraft, in that it can be eaten multiple times?

    New TNT explosion particle effects from what I could gather, all swirly clouds :3

    NPC villages are confirmed (Though this was already in concrete) But what looked interesting was it had been partially flooded. Could natural disasters come into play?

    That's all I got from the one video, what do you think?





    Automatically Appended Next Post:
    Oh! And they're adding classic mode?

    This message was edited 1 time. Last update was at 2011/08/28 15:27:16


    Check out my (new) blog at https://neonrust.home.blog
     
       
    Made in gb
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    Sheffield, England

    Green globes sound like experience orbs to me. And sponge was a block that used to repel water in a certain radius around it.

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