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And thus, Once again, I was wrecked by my friends Eldar Wraith list so now I'm wondering, What armies are the best at dealing with Eldar? Undead and alive alike? (Preferably something other then Dark Eldar as I dont like their models much..)
   
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Been Around the Block





Eldar

They are their own counter
   
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Eldar are really good at taking out Eldar.

If your friend runs a lot of psykers, you might consider SW.

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Sisters are pretty great at fighting Eldar. They can take lots of Condemnors, which wound psykers upon hitting, and also get meltas which an ignore cover.

This message was edited 1 time. Last update was at 2013/11/02 16:48:25


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 raiden wrote:
Chaos deamons

This. Eldar and any army who can manage to get close enough.

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IG weapons seem to be best at defeating the light targets most eldar are.

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My friend mostly plays Wraith Eldar, Wraith Guard, Wraith Blades, Wraith Lords and Wraith Knight. And it is realy annoying to face..
   
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Merellin wrote:
My friend mostly plays Wraith Eldar, Wraith Guard, Wraith Blades, Wraith Lords and Wraith Knight. And it is realy annoying to face..


What army do you play?

If and Imperial one, just stack all the plasma you can fit into your list. Good against wraith constructs and good against their wave serpents too.
   
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Merellin wrote:
My friend mostly plays Wraith Eldar, Wraith Guard, Wraith Blades, Wraith Lords and Wraith Knight. And it is realy annoying to face..


Heldrakes are good against wraith eldar.

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I play Tau, Necrons and Space Wolves. Thinking of changing my Space Wolves to Crimson Fists or something though..
   
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 sing your life wrote:
Merellin wrote:
My friend mostly plays Wraith Eldar, Wraith Guard, Wraith Blades, Wraith Lords and Wraith Knight. And it is realy annoying to face..


Heldrakes are good against wraith eldar.

Helldrakes are good against any unit with a 3+ armor save.
A CSM army with 3 Maulerfiends and fast moving FA units can be rather dangerous since they can threaten the Eldar Serpents in round 2.

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 wuestenfux wrote:
 sing your life wrote:
Merellin wrote:
My friend mostly plays Wraith Eldar, Wraith Guard, Wraith Blades, Wraith Lords and Wraith Knight. And it is realy annoying to face..


Heldrakes are good against wraith eldar.

Helldrakes are good against any unit with a 3+ armor save.
A CSM army with 3 Maulerfiends and fast moving FA units can be rather dangerous since they can threaten the Eldar Serpents in round 2.


But Heldrakes are more useful against wraith units since they're 1 wound 3+ saves models that cost 30+ pts.

This message was edited 1 time. Last update was at 2013/11/02 17:59:02


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 sing your life wrote:
 wuestenfux wrote:
 sing your life wrote:
Merellin wrote:
My friend mostly plays Wraith Eldar, Wraith Guard, Wraith Blades, Wraith Lords and Wraith Knight. And it is realy annoying to face..


Heldrakes are good against wraith eldar.

Helldrakes are good against any unit with a 3+ armor save.
A CSM army with 3 Maulerfiends and fast moving FA units can be rather dangerous since they can threaten the Eldar Serpents in round 2.


But Heldrakes are more useful against wraith units since they're 1 wound 3+ saves models that cost 30+ pts.

However, not everybody plays a Iyanden style Eldar army. It might sound a bit arrogant but Wraiths are more for newbies and player who like to play Iyanden. I'm staying away from these models in competitve play.

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The main issue with eldar is the combined mobility along with the fact that the can ingnore saves.

Their stat line isnt scary, and most of their guns wouldnt be bad if not for the ignore armor on a 6.

But they can get were they need to and whittle you down the whole game, zooming out at the end to claim objectives.


Any army that can bring massed armor 12 transports, cheap and fast infantry or has the range to shoot them up even after they fall back will do good against eldar.

So IG and Demons are good solid choices againgst them.

Marines can do well too, but you really gotta be on your game and not make bad target desicions.

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Eldar seem to be able to field a lot of AP3 weapons these days so power armour is pretty much null and void.

Their base troops also get a 1/6 chance of AP2 and with 20+ shots coming in (with possible rerolls of misses and wounds) its gunna be a bad time for terminators.

I am finding that only my Orks are standing a chance these days. Although I did quite well by delivering assault terminators with Logan into combat via a landraider (which only lasted 2 turns).

Sadly the rest of my army was picked off by dark reapers and vipers.


 
   
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 raiden wrote:
Chaos deamons


For sure.

When my Bloodthirster got a 4+ FNP from a greater reward, he basically just soloed my opponent's mechdar army. No wounds until turn 5.

I'd love to try Flying Monster Circus on them.

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I am overjoyed to face eldar as nids most of the time, since you crush their psychers with shadow in the warp (the local eldar meta near me has 1-3 psychers in every list, not sure how normal this is)
   
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How are Aspect -Warrior Eldar at dealing with Wraith Eldar?
   
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Merellin wrote:
How are Aspect -Warrior Eldar at dealing with Wraith Eldar?


what are you talking about?

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Merellin wrote:
I play Tau, Necrons and Space Wolves. Thinking of changing my Space Wolves to Crimson Fists or something though..


I think missileside spam would be effective against wave serpent spam. But I haven't played the new eldar with my tau yet.

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With Aspect Warrior Eldar I mean Eldar that primarily use Aspect Warrior units, That is things like Fire Dragons, Howling Banshees, Striking Scorpions, Warp Spiders and Swooping Hawks. And with Wraith Eldar I mean Eldar that use primarily Wraith units, Wraithguard, Wraithblades, Wraithlords and Wraithknights. So i'm asking, Is Eldar that dosent use wraith unit spam good at dealing with eldar that use wraith unit spam?
   
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Really surprised no-one's mentioned this yet.

Your friend plays a Wraith Army? Dark Eldar will wreck him. That high toughness is suddenly not as useful when everything you're shooting at him is poisoned. Those expensive models are suddenly falling very quickly. And, you'll actually be quicker than him as well, especially bearing in mind his Wraithguard have very short range. Zoom up quickly, take out the Wraithknights/Lords with your Cannons/Dark Lances, then zoom back and begin to pick off the Wraith Guard.

Also, Space Wolves (or Space Wolf allies) are a pain to face as Eldar, purely because their Rune Priests are so good at denying any Psychic Power. Eldar are a lot less scarier if they can't make good use of their Psychic powers.

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I'm thinking assualt cannons and other stretgh 6/7 shooting will feth up wraith serpants.

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With Dark Eldar I unfortunately realy disslike the models, Aspecialy of their vehicles..
   
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Edit. Delete. Mis-read post.

This message was edited 1 time. Last update was at 2013/11/03 11:36:17


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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 wuestenfux wrote:

However, not everybody plays a Iyanden style Eldar army. It might sound a bit arrogant but Wraiths are more for newbies and player who like to play Iyanden. I'm staying away from these models in competitve play.


I'd have to disagree with wuestenfux here.

I've been having really good success with a "WraithMech" hybrid list in my meta. The core of which being 3 x Wraithguard Squads in Wave Serpents. We've got a tournament with about 50 or so people coming up in two weeks, so it has been tested against many people's "A-game" and so far, it has only lost to a Chaos Daemon list.

To answer the OP, I'd agree with everyone else that armies which can really advance up the field quickly enough to negate the Eldar's speed advantage stand a much better chance. White Scars, Flying Circus etc can all put up a decent enough fight.

Iranna.

 
   
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Also, Space Wolves (or Space Wolf allies) are a pain to face as Eldar, purely because their Rune Priests are so good at denying any Psychic Power. Eldar are a lot less scarier if they can't make good use of their Psychic powers.

Well, psychic powers are less reliable to get in the new incarnation of the Eldar codex and so Eldar armies are now designed in a way that they can live without them.

 Iranna wrote:
 wuestenfux wrote:

However, not everybody plays a Iyanden style Eldar army. It might sound a bit arrogant but Wraiths are more for newbies and player who like to play Iyanden. I'm staying away from these models in competitve play.


I'd have to disagree with wuestenfux here.

I've been having really good success with a "WraithMech" hybrid list in my meta. The core of which being 3 x Wraithguard Squads in Wave Serpents. We've got a tournament with about 50 or so people coming up in two weeks, so it has been tested against many people's "A-game" and so far, it has only lost to a Chaos Daemon list.,

Well, I'm glad that you disagree here. My statement was a bit blunt but I wanted a reaction like this. Its very well competitive but not so easy to pull off as an Aspect Serpent spam.

This message was edited 1 time. Last update was at 2013/11/03 17:56:44


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 Wilytank wrote:
 raiden wrote:
Chaos deamons


For sure.

When my Bloodthirster got a 4+ FNP from a greater reward, he basically just soloed my opponent's mechdar army. No wounds until turn 5.

I'd love to try Flying Monster Circus on them.


I hate facing Eldar and I'm buying a Bloodthirster tomorrow with any luck - so very happy to see this!

With Forgeworld, Orks can get the Big Trakk - squadronable, AV 12, with two heavy flamers and a deff rolla that carries infantry units. Someone said mass AV12 is tough for Eldar to crack so wondering if this would be effective?

Alternatively, the Supa Kannon variant that trades carry capacity for an S9 AP3 large blast long range cannon

This message was edited 1 time. Last update was at 2013/11/03 22:29:17


 
   
 
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