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![[Post New]](/s/i/i.gif) 2013/12/04 23:49:12
Subject: Close combat is not dead. 2k nids double force org Competitive
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Brainy Zoanthrope
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HQ: 925 The Swarmlord, 3xGuard, LW, 475 WARLORD Flyrant 2 x BLW 260 Prime Regen, ST, RC, Regen 100 Prime Regen, ST, RC 90 Elites: 300 (3)Hiveguard 150 (3)Hiveguard 150 Troops: 435 Tervigon, TS 170 Tervigon, TS 170 (11)Termagaunts 55 (10)Termagaunts 50 Heavy: 340 Mawloc 170 Mawloc 170 The three primes join the Broodlord and form a t5 deathstar. I will cast endurance on them if possible. I'm hoping swarmy can roll up a useful power from telepathy from that unit. I can ignore flyers. Hiveguard are can openers and Zoanthropes are tank hunters. Mawlocs start on the board. Thoughts?
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This message was edited 2 times. Last update was at 2013/12/09 20:33:34
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![[Post New]](/s/i/i.gif) 2013/12/05 00:48:28
Subject: Close combat is not dead. 2k nids double force org Competitive
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Regular Dakkanaut
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Doom is an Auto Include.
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![[Post New]](/s/i/i.gif) 2013/12/05 19:47:19
Subject: Close combat is not dead. 2k nids double force org Competitive
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Longtime Dakkanaut
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Not really. I have not really need him and not been that impressed when I faced him. Automatically Appended Next Post: Sneaky silly trick I do with my nids is make a Prime the Warlord since they are also LD10. that way I can send the big bad MC in to harms way and not worry about it while keeping the Warlord back and safe in a mas of Guants for example.
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This message was edited 1 time. Last update was at 2013/12/05 19:49:06
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![[Post New]](/s/i/i.gif) 2013/12/08 01:23:44
Subject: Close combat is not dead. 2k nids double force org Competitive
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Brainy Zoanthrope
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barnowl wrote:
Not really. I have not really need him and not been that impressed when I faced him.
Automatically Appended Next Post:
Sneaky silly trick I do with my nids is make a Prime the Warlord since they are also LD10. that way I can send the big bad MC in to harms way and not worry about it while keeping the Warlord back and safe in a mas of Guants for example.
Is that to claim backfield objective without running off the board?
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![[Post New]](/s/i/i.gif) 2013/12/08 01:48:39
Subject: Close combat is not dead. 2k nids double force org Competitive
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Tunneling Trygon
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Not bad, but not scary. What if your opponent has a flyer? Or 2, 3, 4, etc. Stealers/Primes as a Deathstar also isn't really scary. I mean, it's Toughness 5, ok. But has no shooting, is slow, and is pretty vulnerable to... well being shot. And God help you if an MC or two hits that unit. A Daemon Prince would carve it up, one character at a time.
EDIT:
Also, vehicles? 3 Hive Guard simply isn't enough. Transports, tanks etc laugh at you. There's a lot of points in Primes that could be better used. Also you went 2x FOC, use the extra Elites!
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This message was edited 1 time. Last update was at 2013/12/08 01:50:22
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![[Post New]](/s/i/i.gif) 2013/12/08 02:07:27
Subject: Close combat is not dead. 2k nids double force org Competitive
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Sneaky Lictor
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I don't really get what the "deathstar" is regarding the 3 primes and Broodlord.
It's just as slow as the "Swarmstar" and isn't nearly as scary.
At 2000 points you've got a very underwhelming list. It looks super fun, don't get me wrong, but I wouldn't be too afraid of it and I play nids explicitly
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![[Post New]](/s/i/i.gif) 2013/12/09 03:57:44
Subject: Close combat is not dead. 2k nids double force org Competitive
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Fresh-Faced New User
Adelaide
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You need one if not two Gargoyle broods flying across the board as a screen for the rest of your army. Drop the Zoans pod, the genestealers and 11 gants to get them in some form.
T5 isnt really much of a death star with the best save being a 3+ Swarmy adds almost nothing to the list for his points. Give the Tervis Catalyst at least for guaranteed FNP if you are going to stay with this list.
Zoans shooting is horrible, so many rolls to get it off. Cast a power, deny the witch, roll to hit, roll to wound/pen, cover save, rerolls/FNP, damage table. Potentially 7 rolls for a vehicle and 6 for a single wound on a unit is not a reliable method for doing anything especially if you are bringing them down in a pod since you might not get them till late game.
Mawlocs on the table first turn are good, would even go with a third if you have the model.
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![[Post New]](/s/i/i.gif) 2013/12/09 04:10:33
Subject: Close combat is not dead. 2k nids double force org Competitive
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Stubborn Dark Angels Veteran Sergeant
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I prefer horde of gribblies w/ toxic sacs, wound anything but vehicles on 4+? yes please.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/12/09 04:11:21
Subject: Close combat is not dead. 2k nids double force org Competitive
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Regular Dakkanaut
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barit wrote:You need one if not two Gargoyle broods flying across the board as a screen for the rest of your army. Drop the Zoans pod, the genestealers and 11 gants to get them in some form.
T5 isnt really much of a death star with the best save being a 3+ Swarmy adds almost nothing to the list for his points. Give the Tervis Catalyst at least for guaranteed FNP if you are going to stay with this list.
Zoans shooting is horrible, so many rolls to get it off. Cast a power, deny the witch, roll to hit, roll to wound/pen, cover save, rerolls/ FNP, damage table. Potentially 7 rolls for a vehicle and 6 for a single wound on a unit is not a reliable method for doing anything especially if you are bringing them down in a pod since you might not get them till late game.
Mawlocs on the table first turn are good, would even go with a third if you have the model.
Zones drop in and have swapped their powers for Psy Shriek, Doom comes in, he's also swapped for Psy Shriek, with his pulse and the 1 to 4 other 3D6 leadership tests you're gonna suck the life right outta whatever you want.
Swarmy or a Flyrant make those pods come in on. 2up turn 2.
Two zones and Swarmlord used Psy Shriek to kill Abaddon and 3 Oblits in one turn for me this weekend before Swarmlord turned around and 1 shot a 300 point Bloodthurster.
Primes never pay off for me, they die to weight of bolter fire far to easy.
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This message was edited 1 time. Last update was at 2013/12/09 04:11:53
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![[Post New]](/s/i/i.gif) 2013/12/09 04:18:41
Subject: Close combat is not dead. 2k nids double force org Competitive
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The Hive Mind
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Your Swarmlord is 20 points too expensive.
And your deathstar is maybe the least scary thing I've seen. Ooh... A bunch of T5 3+ wounds. Whatever shall I do?
Oh. Throw a Iron Arm Tervigon at them. Yeah, that'll do it.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/12/09 05:21:39
Subject: Close combat is not dead. 2k nids double force org Competitive
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Longtime Dakkanaut
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zaak wrote:barnowl wrote:
Not really. I have not really need him and not been that impressed when I faced him.
Automatically Appended Next Post:
Sneaky silly trick I do with my nids is make a Prime the Warlord since they are also LD10. that way I can send the big bad MC in to harms way and not worry about it while keeping the Warlord back and safe in a mas of Guants for example.
Is that to claim backfield objective without running off the board?
It works very well for that, but also creates up to 30 extra wounds for your warlord.
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![[Post New]](/s/i/i.gif) 2013/12/09 13:02:51
Subject: Close combat is not dead. 2k nids double force org Competitive
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Sinewy Scourge
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You should add 3 tyrant guard and shove the 3 primes in a squad with swarmlord.
Get gate of infinity on psychic powers.
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![[Post New]](/s/i/i.gif) 2013/12/09 20:23:10
Subject: Close combat is not dead. 2k nids double force org Competitive
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Brainy Zoanthrope
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Shingen wrote:You should add 3 tyrant guard and shove the 3 primes in a squad with swarmlord. Get gate of infinity on psychic powers. This right here seems extremely fun. I went ahead and swapped a Prime for a Flyrant with the spare points. I was hoping to have enough ground game to ignore flyers. Edited list in first post.
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This message was edited 2 times. Last update was at 2013/12/09 20:29:17
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