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Made in il
Warplord Titan Princeps of Tzeentch






Greetings fellows.
I am in a slight pickle here.

There seems to be that our next apoc game will probably include a C'Tan in one of the teams (might be mine, might not be) and for all I struggle, I cant seem to find a decent answer to it.

Between T9, FnP. 3+ armor, 4+ invul, the sniper/poison resistance and the fact he can potentially move 18" (and do a D "vector strike" on the go!) he is just very, very durable.

Now revenant, its easy in theory-throw anti-tank rounds at it, deepstike melta if possible.

This guy? no clear answer, and he packs a hell lot of firepower.

Any advice on the matter?
How to approach him? at all?

I'm playing Tau and Enclaves, but generic answers for other armies will be also welcomed. (I might have them on my side after all)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Any Destroyer weapons will make short work of him.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in ca
Lethal Lhamean





somewhere in the webway

spam him with as much fire as possible. i would suggest something with alot of high str shots, dont worry about AP as much as forcing saves. that said, as tau - for the roughly 800 pts this guy costs you can bring:

LOTS of hammerheads with rail cannons. snipe off more then a few wounds and he will likley be a touch more careful with him. crisis suits with melta. they will have to be jumping away every turn, but should be able to handle it ok. riptides with ion accelerators can also put down some decent fire, as can rail rifle broadsides.

the trick is to focus all the fire you can on him, while trying to stay away from its craziness. but keep in mind he also has some long range blast type powers, so really all this depends on his loadout. personally just shoot him with everything you can thats str 8 or better.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in fi
Focused Fire Warrior




Helsinki

Or get telepathy psykers that can use psychic shriek, I lost my C'tan to a unit of sanctioned psykers and a primaris psyker with the power. Granted he rolled 16 for the leadership test but on when you are Ld 2 from the sanctioned psykers you are going to take damage no matter how well he rolls

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in gb
Prophetic Blood Angel Librarian




And Doom him if there are any eldar allies on your side.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I see your big problem, Tau lack long range strength 8. They have strength 7 in spades but higher strength weapons a lot more expensive and you get a lot less. So how about instead of spending a lot of hammerheads (You wont get more then 5 tops) you could spend a lot on missile sides, putting out a tremendous amount of strength 7 hits. Wounding on 6's you say? Answer, DarkStrider. If he is only T8 then he is much more manageable with mass strength 7 hits and fusion, you should be able to pick off quite a few wounds before he gets to Darkstrider if you protect him well enough.

 
   
Made in il
Warplord Titan Princeps of Tzeentch






 ALEXisAWESOME wrote:
I see your big problem, Tau lack long range strength 8. They have strength 7 in spades but higher strength weapons a lot more expensive and you get a lot less. So how about instead of spending a lot of hammerheads (You wont get more then 5 tops) you could spend a lot on missile sides, putting out a tremendous amount of strength 7 hits. Wounding on 6's you say? Answer, DarkStrider. If he is only T8 then he is much more manageable with mass strength 7 hits and fusion, you should be able to pick off quite a few wounds before he gets to Darkstrider if you protect him well enough.




Thought of HYMP broadsides, wont work.

He can outrange them, so he just stands a bit further away for one turn, remove the troublesome squad, and moves on.



Spamming railheads...
MIGHT help, but I only have a pair of them.
Riptides, also only have one, and I didn't even build him yet. (shocking isnt it?) and he is an obvious go-to, but still he's note quite enough. (if he'll even be ready by then)
Rail broadsides? amusing, they never failed to disappoint me, so I have stopped even trying them, but they MIGHT help here.

Telepathy is a nice idea, I'll suggest it to my allies if I turn out against him.

This message was edited 2 times. Last update was at 2013/12/22 21:02:46


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Dakka Veteran





How about lots of Sniper Kroot? They only wound him on 6's, but 6's are also rending. They won't absolutely wreck him, but even one squad with boosted BS or monster-hunter or twin-linked can put on a wound or two.

20 Kroot + a single markerlight hit (for BS 4) + a buff commander = ~1.83 wounds on the C'Tan. Same thing with a big unit of Sniper Drones.
   
Made in fi
Jervis Johnson






The craziest thing about the C'tan is that despite being a bit vulnerable to shooting he's really small. The Trancendent C'tan model is smaller than the actual Nightbringer and Deceiver models, especially if you don't make him look like he's flying but just standing flat on the base.

Then I'm pretty sure he can hide completely out of line of sight behind a custom (not even oversized) Void Shield Generator fortification at the edge of his side of the table. From there he can move up 18" in the middle and throw 2 hellstorm Wave of Witherings on your army, basically winning the game.

This message was edited 2 times. Last update was at 2013/12/22 23:14:30


 
   
Made in ca
Focused Fire Warrior





Canada

Darkstrider only works with firewarriors and pathfinders so that wont help with the broadsides...

I recently used my Ctan in a battle against tau and tabled the tau in 5 turns almost singlehandedly, without taking a wound

this Ctan is gross and without a Strength D gun its going to hurt you

weight of fire seems to be only other way to take him down successfully

darkstrider with fireblade in a full squad of fire warriors can wound him on 6's tho, and thats not tooo bad... (fireblade for the extra shots because it would be the only unit of firewarriors that could hurt him)

Necrons
Tau  
   
Made in us
Battlefortress Driver with Krusha Wheel






Dont take this the wrong way, im not trying to insult you or your friends, but why would you even use GW's most blatant cash grabs in recent memory anyway. They did all of zero playtesting, and just wrote rules to sell models, saying its beer and pretzels, it aint gotta be balanced!

You will have alot less headaches without EITHER book as even stationary buildings with str d are just stupid.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Because he thought the model is cool and bought it before there were even rules out there. not all of us are WAAC, some of us just plop down cool looking models first, then try to figure out what on earth we do with them

And once we bought something, damn if hell we won't play it.

And I'm not going to back down from fighting against that monster, I just want to figure out how to do it properly.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ca
Lethal Lhamean





somewhere in the webway

shoot at it. ALOT lol

i mean thats what it comes down to, unless you have something that can take him in cc.

but essentially you need as much str 8 or higher as possible.

str 9 on 4+
str 8 wounds on 5+
str 7 on 6+

and worse from there. tau sources of str 7+

overcharge cyclic ion blaster, fusion, ion accelerator on over or nova, hev rail rifle, ion cannon,/rifle on overcharge, railguns and missile pods

so take as many of those, across as many units as you possible can.the ctan cant kill all those units at once, and combined firepower should help. if you have something that can dish out a high number of high str attacks and hold up to a round or 2 of CC with a garg creacture... then do so. but thats about it.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in br
Wolf Guard Bodyguard in Terminator Armor




I'd say Eldar or space wolves would be fairly decent at dealing with this guy.
What kind of initiative does this guy have? If it's low enough a couple JotWW rune priests should be a pain for him to deal with.
A few squads of ML Long Fangs or ML armed Dark Reapers should put out enough S8 AP3 shots to put a dent in this guy, especially if accompanied by a Farseer with Doom or Guide.
Coupled with Telepathy, Mind War could also prove really nasty if you can get close enough.
I'm not familiar with Tau, though.

Wraithcannons, if you can get the wraithguard in close via a waveserpent, are also nasty. I don't have access to my eldar codex right now, but do those things still have their "remove the model from play" special rule?
Assuming he doesn't have any "ignore invulnerable save" shenanigans, a jetbike seer council with their multitude of witchblades, singing spears and rerollable invulnerable saves might be able to take him in cc.
   
Made in gb
Tzeentch Veteran Marine with Psychic Potential





Stafford

You can't really deal with them without super heavies, but as other people have stated, D-weapons are your friend.

=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======

"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."

- Lord_Blackfang on moving large units


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 somecallmeJack wrote:
You can't really deal with them without super heavies, but as other people have stated, D-weapons are your friend.

Well, if you wound the C'tan with two or three D weapons it will be dead. But there are not very many D weapons in the game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

If it'll make you feel better I can refrain from taking Wave of Withering and the super move powers.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Regular Dakkanaut




Massed rending will really do a number on him. He only has 6 wounds.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Aftermath. wrote:
Massed rending will really do a number on him. He only has 6 wounds.

Well, I was surprised to see him with only 6 wounds. Nine would have been more appropriave.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Grav guns, lots of shots, wounds on 3`s, makes him I1 so you can bully him with jaws as well if you feel like it. Get a tau commander in there, and you are re-rolling everything as well.

A biker command squad with 5 grav + tau commander = about 6 wounds on the big fella.

Granted, with his 18" movement and 16" template, he outranges them, so it is probably better to simply bring many squads of bikers with gravguns and support them with some long range firepower that can pick off a wound or two along the way.

   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

He also goes off like a nuke when he dies.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in il
Warplord Titan Princeps of Tzeentch






 Galorian wrote:
If it'll make you feel better I can refrain from taking Wave of Withering and the super move powers.


GHA!

when on earth do YOU actually look at dakka!?


Anyway, I5 means jaws is not a great idea.

D guns? lets assume we DONT have any (he's one of the few around here owning any superheavies ATM)


Grav guns? nice idea. I wonder if our marine players got enough.

Massed rending is also something I havn't thought of, but he would still have his invul, and the wounds will probably be 6es only.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

 BoomWolf wrote:
 Galorian wrote:
If it'll make you feel better I can refrain from taking Wave of Withering and the super move powers.


GHA!

when on earth do YOU actually look at dakka!?


I see all.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in ca
Lethal Lhamean





somewhere in the webway

i dont think jaws works on gargantuan creatures anyway,... i think things that insta kill, remove from play etc do a random number of wounds instead.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

It does D3 wounds, so not great. However, it is pretty decent in combination with grav guns to finish him off. With a bit of luck you can take him out with one bike squad and a rune priest

   
Made in gb
Tzeentch Veteran Marine with Psychic Potential





Stafford

 wuestenfux wrote:
 somecallmeJack wrote:
You can't really deal with them without super heavies, but as other people have stated, D-weapons are your friend.

Well, if you wound the C'tan with two or three D weapons it will be dead. But there are not very many D weapons in the game.


I dunno, what about the baneblade variant with the D weapon? Shadowsword is it? I can never remember which is which. & That big new fortress thing can fire 2 D weapon blasts a turn. I think Sir Killalot strikes at D in melee unless Im mistaken. & what about those eldar titans everyone is pooing their pants over? Like I say, sure, if you dont have a superheavy you'll get mullered, but there are plenty of options if you want to play that game.

=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======

"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."

- Lord_Blackfang on moving large units


 
   
Made in us
Fixture of Dakka





San Jose, CA

 wuestenfux wrote:
Aftermath. wrote:
Massed rending will really do a number on him. He only has 6 wounds.

Well, I was surprised to see him with only 6 wounds. Nine would have been more appropriave.

For his base cost, I was more surprised to see him with T9 and 8 attacks! That is Hierophant Bio-titan territory.

There is no shortcut against the C'tan, other than D weapons. You've just going to have to throw a lot of shots into him. All of you. With only 6W, you can take him out eventually.

BTW, if one side doesn't have any D-weapons, I recommend that the other side doesn't take them as well. It makes for a more fair (and fun) fight. I mean, they already have the advantage of the 3 strongest armies currently. Adding D's to the strong team will just make the game even more lopsided.




This message was edited 1 time. Last update was at 2013/12/24 14:44:41



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Made in mx
Towering Hierophant Bio-Titan




Mexico

Evil Galorian don't take the Evil C'tan vs the poor Tau or else I'm going to accuse you to... The Reaper? or maybe H.B.M.C.? I'm sure someone else back in SB is going to care... ugh... .
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 somecallmeJack wrote:
 wuestenfux wrote:
 somecallmeJack wrote:
You can't really deal with them without super heavies, but as other people have stated, D-weapons are your friend.

Well, if you wound the C'tan with two or three D weapons it will be dead. But there are not very many D weapons in the game.


I dunno, what about the baneblade variant with the D weapon? Shadowsword is it? I can never remember which is which. & That big new fortress thing can fire 2 D weapon blasts a turn. I think Sir Killalot strikes at D in melee unless Im mistaken. & what about those eldar titans everyone is pooing their pants over? Like I say, sure, if you dont have a superheavy you'll get mullered, but there are plenty of options if you want to play that game.

Indeed, its the Shadowsword. But it can fire only one D 5'' template per turn. The C'tan model is rather small so that the template may scatter wide enough to miss him.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Lethal Lhamean





somewhere in the webway

pick up some macro cannons fortifications, vortex also works nice as a source of D options and can be taken as a strategem.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
 
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