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Made in us
Longtime Dakkanaut





IL

Black Library now has Kill Team as a digital product.


http://www.blacklibrary.com/games-workshop-digital-editions/kill-team.html







Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Was a free rule set. Now costs $12.99.

Merry fething Christmas.

This message was edited 1 time. Last update was at 2013/12/22 20:50:07


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Fixture of Dakka




Funny when it was free, it didn't seem so popular. Now we have to pay for it, it seems more popular now.

Guess people don't like free stuff. Not many played it, or at least it wasn't talked as much. I guess paying for something makes it more official.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Davor wrote:
Funny when it was free, it didn't seem so popular. Now we have to pay for it, it seems more popular now.

Guess people don't like free stuff. Not many played it, or at least it wasn't talked as much. I guess paying for something makes it more official.


In all fairness, it was free, included in 4th edition (or 5th?). I don't think it was updated by GW to follow the changes to editions, but it was pretty simple to do so as houserules. There was even a 40K in 40 minutes in one of those editions.

Not many played it because it changed the paradigm of the game, maybe. I know I'm almost alone in prefering skirmish games to massive armies nowadays in my gaming group.


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in si
Foxy Wildborne







What's the point when we have Necromunda (not to mention the dozens of other companies' skirmish games).

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
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Versteckt in den Schatten deines Geistes.

 lord_blackfang wrote:
What's the point when we have Necromunda (not to mention the dozens of other companies' skirmish games).


The fact is that most people don't have Necromunda. Superior as it may be, the game's been long OOP, so it's not something you can just point to and go "That's better. Play that."

This message was edited 1 time. Last update was at 2013/12/22 21:41:32


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 Mathieu Raymond wrote:
Davor wrote:
Funny when it was free, it didn't seem so popular. Now we have to pay for it, it seems more popular now.

Guess people don't like free stuff. Not many played it, or at least it wasn't talked as much. I guess paying for something makes it more official.


In all fairness, it was free, included in 4th edition (or 5th?). I don't think it was updated by GW to follow the changes to editions, but it was pretty simple to do so as houserules. There was even a 40K in 40 minutes in one of those editions.

Not many played it because it changed the paradigm of the game, maybe. I know I'm almost alone in prefering skirmish games to massive armies nowadays in my gaming group.

Actually, it was (maybe still is?) around for free, updated for the 6th edition, on GW's site, they even held tourneys in Nottingham using those rules.


Automatically Appended Next Post:
 H.B.M.C. wrote:
 lord_blackfang wrote:
What's the point when we have Necromunda (not to mention the dozens of other companies' skirmish games).


The fact that most people don't have Necromunda. Superior as it may be, the game's been long OOP, so it's not something you can just point to and go "That's better. Play that."
But wait, you can still get it FOR FREE from GW's site: http://www.games-workshop.com/gws/content/article.jsp?catId=cat480009a&categoryId=6700007a§ion=&aId=21500022a

This message was edited 1 time. Last update was at 2013/12/22 21:35:54




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Dakka Veteran





 H.B.M.C. wrote:
 lord_blackfang wrote:
What's the point when we have Necromunda (not to mention the dozens of other companies' skirmish games).


The fact that most people don't have Necromunda. Superior as it may be, the game's been long OOP, so it's not something you can just point to and go "That's better. Play that."


Saves you learning a new set of rules as well.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That too. There are a lot of practical reasons why the concept (if not the execution) of Kill-Team is a good idea.

Charging $12.99 for a what-has-been-up-to-this-time free rule-set? That's one of those "bad execution" things.




Further emphasising how silly charging for this crap is. But my point remains - no one knows about Necromunda. GW, as always, does no promotion and has reduced the available model range since its inception. And they cost two arms and three legs. I may love it to bits, but I'm not deluded enough to see it as anything but a dead game.

This message was edited 2 times. Last update was at 2013/12/22 21:44:30


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





IL

 lord_blackfang wrote:
What's the point when we have Necromunda (not to mention the dozens of other companies' skirmish games).


My guess would be that it's for simple pick up games, where Necromunda is based around campaign styled play. Additionally none of the main 40k factions have rules to be used as gangs. Kill Team lets people play marines, Tau, Eldar etc which aren't playable faction in Necromunda.

Plus non-jamming guns.


Not saying I like getting charged for a set of rules that were previously free, but there is some appeal in playing skirmish with the core 40k rules set over Necromunda.

Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in ca
Frenzied Berserker Terminator





Canada

no one likes kill team because you can't bring your stupid stompy stuff that you usually lean on to win.

I tried to get my group into KT, and the SW loved it, he got it right away. Everyone else just complained that they didn't get their 2+ or that a wound cap was dumb.

And the AV 32 (or was it 33?) made everyone cry because they couldn't take their tanks and had to settle for transports.

I think it's awesome that KillTeam costs $13! I had felt a little bad playing KT knowing I was not paying my GW tax!



Gets along better with animals... Go figure. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 paulson games wrote:
Plus non-jamming guns.
Someone else who shares my pain!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
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Versteckt in den Schatten deines Geistes.

darkcloak wrote:
no one likes kill team because you can't bring your stupid stompy stuff that you usually lean on to win.


Umm... no. That's absurd.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nz
Disguised Speculo





Just looked at the new KT rules, they are far better than the previous versions. The game actually takes a little thought now
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Is the new Kill team more like the original, or more like Combat Patrol (40K in 40 Mins- as published in 4th edition rulebook)?

I guess I should be lucky there's another reason to have the 4th edition rulebook, and still be playing games with it.

I wonder if someday we can get a $15 version of the Vehicle Design Rules for 6th ed.?



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in au
Frothing Warhound of Chaos




NSW Australia

 Dakkamite wrote:
Just looked at the new KT rules, they are far better than the previous versions. The game actually takes a little thought now

What are the new missions like?

 AegisGrimm wrote:

I wonder if someday we can get a $15 version of the Vehicle Design Rules for 6th ed.?

Add to that the Creature Design Rules and Kroot Mercs list while we're wish-listing

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And my old Lost & The Damned list!!!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

At least with all the Chapter Approved compilation books you got a ton of stuff for the price.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 AegisGrimm wrote:
At least with all the Chapter Approved compilation books you got a ton of stuff for the price.


Yeah but those were culled from White Dwarf articles. If you were to attempt the same thing today using WD articles you'd have a front cover, a back cover, and nothing in between.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fr
Hallowed Canoness





darkcloak wrote:
I tried to get my group into KT, and the SW loved it, he got it right away. Everyone else just complained that they didn't get their 2+ or that a wound cap was dumb.

Some wouldn't complain.
So, I can't bring anything with a 2+ or more than 3 HP. That removes a grand total of exactly one special character from my possibilities. No problem, really.
(Well, there is also a restriction on AV, so I must also remove one vehicle…)



Thinking about it, that must be how they decided to design Codex: AS : it's a codex dedicated to Kill Team games !

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Davor wrote:
Funny when it was free, it didn't seem so popular. Now we have to pay for it, it seems more popular now.

Guess people don't like free stuff. Not many played it, or at least it wasn't talked as much. I guess paying for something makes it more official.


How can you judge it to be "more popular" when it's only just come out as a digital product? It surely makes sense that people are talking about it, given that its a new(ly rehashed) ruleset that's just been (re)released?

   
Made in gb
Insect-Infested Nurgle Chaos Lord







Would buy if printed.

   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Yeah but those were culled from White Dwarf articles. If you were to attempt the same thing today using WD articles you'd have a front cover, a back cover, and nothing in between.


That was the same case with Kill-Team, wasn't it? I thought I remember it being a White Dwarf gaming article that was added to over time, and then put into the 4th edition rulebook. Haven't ever played it, though I am quite familiar with it.

I actually found Combat Patrol games much more interesting, myself. 40K plays much differently when you can't spam units or just upgrade the heck out of everything and lean on that to win.

This message was edited 1 time. Last update was at 2013/12/23 03:28:49




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in ca
Regular Dakkanaut



Canada

So are these rules the same as the kill team that was in the previous edition rule books, or did they change it up a little?
   
Made in us
Repentia Mistress





Yes. It's different. The core is the same. Low points, armor/wound restrictions, FOC modification, etc, but they've added in some extras where you can nominate models as "specialists" and give them special rules. There are also some nifty new missions that should suit Kill Teams better than the standard book missions.
   
Made in us
Dakka Veteran





College Park, MD

The main difference is that they've included 6 missions instead of the single 'This is Kill Team' mission. Your leader trait is determined on a d6 instead of 2d6 and you're a bit more restricted in how you choose specialists now (although you may have more options to choose from,) but the main difference is you get more missions to work with. If you like really small scale 40k it's probably not a bad purchase, but you could absolutely use the free rules (or just the basic idea from them) and house rule a system that's probably just as good.

 
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

As someone pointed out in the other thread about it :
http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html

Seems much more elaborate, with campaign rules.

   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

The news of this release is covered in an existing thread.

I'm going to move this one to 40k general so people can discuss the particulars.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Abel





Washington State

I doubt we will ever see a "Free" anything from GW ever again. It's a brave, new world where GW has discovered that instead of paying the costs of making a physical book, they can do it all digitally and push it out to the unwashed masses for a ridiculous profit margin, and we will buy it.

Some of the latest books (Strongpoint Assault, Escalation) I would have rather bought digitally. Kill Teams? I wish it was a bit bigger and packed with more stuff. Think Mordheim or Necromunda. There is enough stuff out there that this could have easily been expanded greatly.

It just seems like GW once again just kicked out a rule set for the sake of kicking out a rule set.

I like Kill Team as its a pretty fast game, requires only a few models, and is an excellent alternative to the Beardy, Cheesfest that most of the game has become. Can it be broken? Yeah. That's the problem with a lot of stuff in 40K.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in es
Morphing Obliterator




Elsewhere

 H.B.M.C. wrote:
Was a free rule set. Now costs $12.99.

Merry fething Christmas.

Only if you want it that way.

A far, far superior set of rules can be found here for free: http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html

You need two people for a con as blatant as this one: a con man and either a fool or someone willing to get conned.

.... and if they will so, well, full respect for them. It is their $12.99 after all.

But, seriously?

‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
 
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