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![[Post New]](/s/i/i.gif) 2016/05/22 18:40:41
Subject: Warmachine MK3 incoming
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Widowmaker
Somewhere in the Ginnungagap
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overtyrant wrote:Well it seems like they completely nerfed all my PoM units I use so looks like I may have to start another faction, probably Legion.
Impossible to really tell how well they are balanced within the game as a whole though. I think you just want a reason to buy more toys
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![[Post New]](/s/i/i.gif) 2016/05/22 19:11:33
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Thebiggesthat wrote: ImAGeek wrote:Or, maybe wait and see how Mk3 shakes out before doing anything drastic.
This.
There is no possible way, in a new version of a game designed to tweak rules and balance, that they have ruined a faction.
They've changed tough, should I set fire to my trolls?
Never said they ruined a faction, just the models I use, means there playstyle has completely changed to one I don't want to play.
Automatically Appended Next Post: DrNo172000 wrote:overtyrant wrote:Well it seems like they completely nerfed all my PoM units I use so looks like I may have to start another faction, probably Legion.
Impossible to really tell how well they are balanced within the game as a whole though. I think you just want a reason to buy more toys
Ha there is that! I also wanted to do legion. I'm looking forward to see how they have change Thagrosh as I like him the most.
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This message was edited 1 time. Last update was at 2016/05/22 19:12:55
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![[Post New]](/s/i/i.gif) 2016/05/22 19:17:34
Subject: Warmachine MK3 incoming
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Widowmaker
Somewhere in the Ginnungagap
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Ha there is that! I also wanted to do legion. I'm looking forward to see how they have change Thagrosh as I like him the most.
This new edition has got me hype to want to try lots of different factions (I already own a MkII Journeyman legal battegroup for every faction), I must however contain it as I'm getting ready to move into house so I need to save my dollars for a few months. The struggle is real man. Though you bring up a great point with the changes possibly changing play styles for certain models. I think Mk III is a great opportunity to try a new faction you've been wanting to try.
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This message was edited 1 time. Last update was at 2016/05/22 19:19:06
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![[Post New]](/s/i/i.gif) 2016/05/22 19:26:17
Subject: Warmachine MK3 incoming
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[MOD]
Madrak Ironhide
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Thebiggesthat wrote: ImAGeek wrote:Or, maybe wait and see how Mk3 shakes out before doing anything drastic.
This.
There is no possible way, in a new version of a game designed to tweak rules and balance, that they have ruined a faction.
They've changed tough, should I set fire to my trolls?
If Northkin Fire Eaters remain the same, yes.
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![[Post New]](/s/i/i.gif) 2016/05/23 03:35:58
Subject: Warmachine MK3 incoming
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[DCM]
Dankhold Troggoth
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Hah, well done malfred
Yeah, the changes are nerve-wracking but so far looking for the better for the most part!
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![[Post New]](/s/i/i.gif) 2016/05/23 03:58:58
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/23 17:18:39
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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Minions insider: http://privateerpress.com/community/privateer-insider/insider-05-23-2016
I'm very excited for Minions. I never properly started them because I couldn't decide which pact to go with and now I don't need to choose.
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![[Post New]](/s/i/i.gif) 2016/05/23 17:46:01
Subject: Warmachine MK3 incoming
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Dark Angels Librarian with Book of Secrets
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Man those look awesome. Side note, has there been an insider release for Khador yet? I love their look and I'm thinking of getting their starter box when I get into the game.
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![[Post New]](/s/i/i.gif) 2016/05/23 17:51:33
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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jreilly89 wrote:Man those look awesome. Side note, has there been an insider release for Khador yet? I love their look and I'm thinking of getting their starter box when I get into the game.
Nope no Khador one yet. Still waiting for Khador, Circle, Cygnar... Think that's it?
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![[Post New]](/s/i/i.gif) 2016/05/23 20:22:18
Subject: Warmachine MK3 incoming
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Regular Dakkanaut
Reynoldsburg Ohio
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ImAGeek wrote: jreilly89 wrote:Man those look awesome. Side note, has there been an insider release for Khador yet? I love their look and I'm thinking of getting their starter box when I get into the game.
Nope no Khador one yet. Still waiting for Khador, Circle, Cygnar... Think that's it?
I'm Pretty Sure they are going to be in that order with Khador next, then Circle and Cygnar last
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![[Post New]](/s/i/i.gif) 2016/05/23 20:57:49
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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My two factions last.... my luck with queues continues.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/23 22:31:24
Subject: Warmachine MK3 incoming
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Foxy Wildborne
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I honestly don't see any meaningful change in Circle cards. I think Fulcrum might have had its guns buffed a bit.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/05/23 23:39:18
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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I'm expecting soemthing from the Pureblood, simply because it's the sole heavy in the set. I loved the PB in mkii and thought it had a great niche, so kinda hoping that doesn't change.
I am expecting they'll do something with the Feral. It's almost completely overlooked in favour of the Stalker..... so I suppose the Stalker could be nerfed instead.
We know the Ravagers are getting a damage boost and being made cheaper and that the Skinwalkers are getting a damage nerf in favour of being more of a meat shield (yay!)
Also hoping the Various Argus get a points drop. They have things ot to bring to the table, but their cost was prohibitive.
On a related topic - anyone else notice the dwarfs weren't mentioned the Mercs installment? I'm wondering if they're getting promoted to their own faction.....
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/23 23:54:27
Subject: Warmachine MK3 incoming
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Foxy Wildborne
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Pureblood
+2 Spirit boxes
-1 CMD
loses Leadership [Warpwolves]
17 pts
Feral
+1 Mind, +1 Spirit box
-4 CMD
Animus=Primal
18 pts
Stalker
-2 CMD
+1 Mind, +1 Spirit box
PC 19
Yeah, I'd say the Feral is nice now.
Uuuugh. No more Countermagic on the Druids and they lose 1 pt of Magic Ability and they can't pull and knockdown is separated from the push spell into its own spell. UA gives them Sacred Ward.
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This message was edited 1 time. Last update was at 2016/05/23 23:59:24
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/05/23 23:56:29
Subject: Re:Warmachine MK3 incoming
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Serious Squig Herder
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Seemingly overlooked today due to the Minion's insider was this:
http://privateerpress.com/press-releases/privateer-press-partners-with-frontline-gaming-and-tablewar-for-warmachine-and-hordes
Official FAT mats for WM/Hordes. I hope this is a sign of PP taking a more active role in terrain-based products for MKIII. There are no shortage of people making Cargo Containers ... but there is very little steam-punky IK appropriate terrain on the market. Some decent official partnered terrain makers would be a boon.
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![[Post New]](/s/i/i.gif) 2016/05/24 00:19:34
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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lord_blackfang wrote:Pureblood
+2 Spirit boxes
-1 CMD
loses Leadership [Warpwolves]
17 pts
Feral
+1 Mind, +1 Spirit box
-4 CMD
Animus=Primal
18 pts
Stalker
-2 CMD
+1 Mind, +1 Spirit box
PC 19
Yeah, I'd say the Feral is nice now.
Uuuugh. No more Countermagic on the Druids and they lose 1 pt of Magic Ability and they can't pull and knockdown is separated from the push spell into its own spell. UA gives them Sacred Ward.
Woah, niiiiice on the Feral. And looks like a point reduction on the PB. The loss of leadership on the PB is a bummer but not really a biggie. Now I'm wondering what's going to change with the Gorax.
Were did you get this info from?
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/24 00:35:51
Subject: Warmachine MK3 incoming
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Gun Mage
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Some places that I probably shouldn't post links to are exploding with leaked PDFs of cards.
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![[Post New]](/s/i/i.gif) 2016/05/24 00:48:16
Subject: Warmachine MK3 incoming
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Foxy Wildborne
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Nothing in particular is happening with the Gorax. Most Animi appear on more than one beast now (meaning some were lost to the faction to make room for the doubled-up ones - we lost argus's, feral's, gnarlhorn's and shadowhorn's animus altogether from my memory)
Circle seems to have lost a lot of cool stuff, of course, like druid countermagic and bloodweavers' dispel attack. Mannikins can't make forests. Wilder can't copy animi. At least Wurmwood looks playable now?
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This message was edited 1 time. Last update was at 2016/05/24 00:50:11
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/05/24 03:10:51
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Massive leak today with faction card images.
I'm actually quite cheesed off at some of the Menoth changes that were revealed.
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2016/05/24 03:20:24
Subject: Warmachine MK3 incoming
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[MOD]
Madrak Ironhide
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I'm surprised Errants got to keep any form of Sacred Ward at all,
to be honest.
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![[Post New]](/s/i/i.gif) 2016/05/24 03:21:23
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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There's nothing wrong with sacred ward
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2016/05/24 03:39:51
Subject: Warmachine MK3 incoming
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Wraith
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With FA on on attachments becoming unlimited, there would almost certainly have been something wrong with Sacred Ward.
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![[Post New]](/s/i/i.gif) 2016/05/24 11:20:54
Subject: Warmachine MK3 incoming
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Nihilistic Necron Lord
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lord_blackfang wrote:Pureblood
+2 Spirit boxes
-1 CMD
loses Leadership [Warpwolves]
17 pts
Feral
+1 Mind, +1 Spirit box
-4 CMD
Animus=Primal
18 pts
Stalker
-2 CMD
+1 Mind, +1 Spirit box
PC 19
Yeah, I'd say the Feral is nice now.
Uuuugh. No more Countermagic on the Druids and they lose 1 pt of Magic Ability and they can't pull and knockdown is separated from the push spell into its own spell. UA gives them Sacred Ward.
Pureblood also gained Assault with his spray.
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![[Post New]](/s/i/i.gif) 2016/05/24 12:32:07
Subject: Warmachine MK3 incoming
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Kovnik
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Khador got away quite nicely. Pitty that the wgids is gone though.
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![[Post New]](/s/i/i.gif) 2016/05/24 13:53:52
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Khador did very well. Better than circle and menoth I think.
Grolar made out like a madman
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2016/05/24 15:01:26
Subject: Warmachine MK3 incoming
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Foxy Wildborne
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Yeah, I hadn't figured out that icon yet when I was typing those up.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/05/24 21:12:55
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Ow wow. So how would a spray assault work, do you still use the template?
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/24 21:22:16
Subject: Warmachine MK3 incoming
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Kovnik
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Yeah. That´s what some models could do in MKII already.
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![[Post New]](/s/i/i.gif) 2016/05/25 02:49:26
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Huh, Heart Eater seems to include undead models now too. Pretty cool.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/05/25 08:13:26
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Not worth it, I tried so very VERY hard to make Ravagers work in MK1 and MK2, but gave up because the rare times they shined were so vastly outweighed by the sheer amount of times they got stuck sitting on heart tokens they couldn't use, or getting stopped short because of a tough roll, and never surviving the counterstrike. Ravagers have always paid a very high price for the POTENTIAL of doing crazy amounts of destruction, but it so rarely actually plays out that way. And now this already mediocre unit got solidly nerfed for no reason at all. Overtake and vengeance are nifty, but the +1 arm does not offset losing 3 hit points (yes, I know almost all large infantry went to 5 hit points, still a nerf). More importantly they stayed the same MAT but lost Powerful Charge and Brutal Charge and Advance Deploy (with UA), as well as needing to be completely within forests now for the bonus. They even lost the ability to move past models in forests too, the most mediocre of mediocre abilities.
Tough still completely stops them mid activation, a 5+ to stop their entire shtick is something that's happened too often to bother with. Don't matter if the model is now knocked down and no longer tough if they never got that heart token from it to buy another attack. Skinwalkers are better tar pits and even with the nerf to Nuala, Bloodtrackers still do all the infantry-clearing I'd have Ravagers do, only better and safer. Wolves of Orboros were already cheap AND got buffed, so that fills anything left that Ravagers would have been useful for.
And that's my problem with a lot of the MK3 stuff I've seen: a lot of the already good stuff got minor buffs, the crazy OP stuff got solid nerfs (usually), but the mediocre and bad stuff got minor buffs at best and often they got even worse.
TL: DR - Having had a chance to go over the leaked cards It just feels like PP screamed to the world "major changes and rebalance EVERYTHING", but really they just settled for "Tone down the OP, maintain status quo, minor changes so people buy a couple new units"
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This message was edited 2 times. Last update was at 2016/05/25 08:16:17
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