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Made in us
Widowmaker




Somewhere in the Ginnungagap

overtyrant wrote:
Well it seems like they completely nerfed all my PoM units I use so looks like I may have to start another faction, probably Legion.


Impossible to really tell how well they are balanced within the game as a whole though. I think you just want a reason to buy more toys
   
Made in gb
Longtime Dakkanaut





Thebiggesthat wrote:
 ImAGeek wrote:
Or, maybe wait and see how Mk3 shakes out before doing anything drastic.


This.

There is no possible way, in a new version of a game designed to tweak rules and balance, that they have ruined a faction.

They've changed tough, should I set fire to my trolls?


Never said they ruined a faction, just the models I use, means there playstyle has completely changed to one I don't want to play.





Automatically Appended Next Post:
 DrNo172000 wrote:
overtyrant wrote:
Well it seems like they completely nerfed all my PoM units I use so looks like I may have to start another faction, probably Legion.


Impossible to really tell how well they are balanced within the game as a whole though. I think you just want a reason to buy more toys


Ha there is that! I also wanted to do legion. I'm looking forward to see how they have change Thagrosh as I like him the most.

This message was edited 1 time. Last update was at 2016/05/22 19:12:55


 
   
Made in us
Widowmaker




Somewhere in the Ginnungagap

Ha there is that! I also wanted to do legion. I'm looking forward to see how they have change Thagrosh as I like him the most.


This new edition has got me hype to want to try lots of different factions (I already own a MkII Journeyman legal battegroup for every faction), I must however contain it as I'm getting ready to move into house so I need to save my dollars for a few months. The struggle is real man. Though you bring up a great point with the changes possibly changing play styles for certain models. I think Mk III is a great opportunity to try a new faction you've been wanting to try.

This message was edited 1 time. Last update was at 2016/05/22 19:19:06


 
   
Made in us
[MOD]
Madrak Ironhide







Thebiggesthat wrote:
 ImAGeek wrote:
Or, maybe wait and see how Mk3 shakes out before doing anything drastic.


This.

There is no possible way, in a new version of a game designed to tweak rules and balance, that they have ruined a faction.

They've changed tough, should I set fire to my trolls?


If Northkin Fire Eaters remain the same, yes.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Hah, well done malfred

Yeah, the changes are nerve-wracking but so far looking for the better for the most part!
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

 RiTides wrote:
the changes are nerve-wracking


Not anymore they're not.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Minions insider: http://privateerpress.com/community/privateer-insider/insider-05-23-2016

I'm very excited for Minions. I never properly started them because I couldn't decide which pact to go with and now I don't need to choose.
   
Made in us
Dark Angels Librarian with Book of Secrets






Man those look awesome. Side note, has there been an insider release for Khador yet? I love their look and I'm thinking of getting their starter box when I get into the game.

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Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 jreilly89 wrote:
Man those look awesome. Side note, has there been an insider release for Khador yet? I love their look and I'm thinking of getting their starter box when I get into the game.


Nope no Khador one yet. Still waiting for Khador, Circle, Cygnar... Think that's it?
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

 ImAGeek wrote:
 jreilly89 wrote:
Man those look awesome. Side note, has there been an insider release for Khador yet? I love their look and I'm thinking of getting their starter box when I get into the game.


Nope no Khador one yet. Still waiting for Khador, Circle, Cygnar... Think that's it?


I'm Pretty Sure they are going to be in that order with Khador next, then Circle and Cygnar last
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

My two factions last.... my luck with queues continues.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in si
Foxy Wildborne







I honestly don't see any meaningful change in Circle cards. I think Fulcrum might have had its guns buffed a bit.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

I'm expecting soemthing from the Pureblood, simply because it's the sole heavy in the set. I loved the PB in mkii and thought it had a great niche, so kinda hoping that doesn't change.

I am expecting they'll do something with the Feral. It's almost completely overlooked in favour of the Stalker..... so I suppose the Stalker could be nerfed instead.

We know the Ravagers are getting a damage boost and being made cheaper and that the Skinwalkers are getting a damage nerf in favour of being more of a meat shield (yay!)

Also hoping the Various Argus get a points drop. They have things ot to bring to the table, but their cost was prohibitive.

On a related topic - anyone else notice the dwarfs weren't mentioned the Mercs installment? I'm wondering if they're getting promoted to their own faction.....

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in si
Foxy Wildborne







Pureblood
+2 Spirit boxes
-1 CMD
loses Leadership [Warpwolves]
17 pts

Feral
+1 Mind, +1 Spirit box
-4 CMD
Animus=Primal
18 pts

Stalker
-2 CMD
+1 Mind, +1 Spirit box
PC 19

Yeah, I'd say the Feral is nice now.


Uuuugh. No more Countermagic on the Druids and they lose 1 pt of Magic Ability and they can't pull and knockdown is separated from the push spell into its own spell. UA gives them Sacred Ward.

This message was edited 1 time. Last update was at 2016/05/23 23:59:24


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Serious Squig Herder






Seemingly overlooked today due to the Minion's insider was this:

http://privateerpress.com/press-releases/privateer-press-partners-with-frontline-gaming-and-tablewar-for-warmachine-and-hordes

Official FAT mats for WM/Hordes. I hope this is a sign of PP taking a more active role in terrain-based products for MKIII. There are no shortage of people making Cargo Containers ... but there is very little steam-punky IK appropriate terrain on the market. Some decent official partnered terrain makers would be a boon.
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

 lord_blackfang wrote:
Pureblood
+2 Spirit boxes
-1 CMD
loses Leadership [Warpwolves]
17 pts

Feral
+1 Mind, +1 Spirit box
-4 CMD
Animus=Primal
18 pts

Stalker
-2 CMD
+1 Mind, +1 Spirit box
PC 19

Yeah, I'd say the Feral is nice now.


Uuuugh. No more Countermagic on the Druids and they lose 1 pt of Magic Ability and they can't pull and knockdown is separated from the push spell into its own spell. UA gives them Sacred Ward.


Woah, niiiiice on the Feral. And looks like a point reduction on the PB. The loss of leadership on the PB is a bummer but not really a biggie. Now I'm wondering what's going to change with the Gorax.

Were did you get this info from?

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Gun Mage





Some places that I probably shouldn't post links to are exploding with leaked PDFs of cards.
   
Made in si
Foxy Wildborne







Nothing in particular is happening with the Gorax. Most Animi appear on more than one beast now (meaning some were lost to the faction to make room for the doubled-up ones - we lost argus's, feral's, gnarlhorn's and shadowhorn's animus altogether from my memory)

Circle seems to have lost a lot of cool stuff, of course, like druid countermagic and bloodweavers' dispel attack. Mannikins can't make forests. Wilder can't copy animi. At least Wurmwood looks playable now?

This message was edited 1 time. Last update was at 2016/05/24 00:50:11


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in sg
Longtime Dakkanaut




Massive leak today with faction card images.

I'm actually quite cheesed off at some of the Menoth changes that were revealed.
Spoiler:

Cataclysm for Harby no longer auto hits so she got nerfed to hell and got nothing to buff her up. Errants dont even get to keep spellward. It is now a minifeat.

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
[MOD]
Madrak Ironhide







I'm surprised Errants got to keep any form of Sacred Ward at all,
to be honest.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in sg
Longtime Dakkanaut




There's nothing wrong with sacred ward

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Wraith






Salem, MA

Sining wrote:
There's nothing wrong with sacred ward


With FA on on attachments becoming unlimited, there would almost certainly have been something wrong with Sacred Ward.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Nihilistic Necron Lord






 lord_blackfang wrote:
Pureblood
+2 Spirit boxes
-1 CMD
loses Leadership [Warpwolves]
17 pts

Feral
+1 Mind, +1 Spirit box
-4 CMD
Animus=Primal
18 pts

Stalker
-2 CMD
+1 Mind, +1 Spirit box
PC 19

Yeah, I'd say the Feral is nice now.


Uuuugh. No more Countermagic on the Druids and they lose 1 pt of Magic Ability and they can't pull and knockdown is separated from the push spell into its own spell. UA gives them Sacred Ward.


Pureblood also gained Assault with his spray.

 
   
Made in de
Kovnik






Khador got away quite nicely. Pitty that the wgids is gone though.
   
Made in hk
Longtime Dakkanaut




Khador did very well. Better than circle and menoth I think.
Grolar made out like a madman

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in si
Foxy Wildborne







 AduroT wrote:
Pureblood also gained Assault with his spray.


Yeah, I hadn't figured out that icon yet when I was typing those up.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Ow wow. So how would a spray assault work, do you still use the template?

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in de
Kovnik






Yeah. That´s what some models could do in MKII already.
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Huh, Heart Eater seems to include undead models now too. Pretty cool.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Longtime Dakkanaut





Beaumont, CA USA

Not worth it, I tried so very VERY hard to make Ravagers work in MK1 and MK2, but gave up because the rare times they shined were so vastly outweighed by the sheer amount of times they got stuck sitting on heart tokens they couldn't use, or getting stopped short because of a tough roll, and never surviving the counterstrike. Ravagers have always paid a very high price for the POTENTIAL of doing crazy amounts of destruction, but it so rarely actually plays out that way. And now this already mediocre unit got solidly nerfed for no reason at all. Overtake and vengeance are nifty, but the +1 arm does not offset losing 3 hit points (yes, I know almost all large infantry went to 5 hit points, still a nerf). More importantly they stayed the same MAT but lost Powerful Charge and Brutal Charge and Advance Deploy (with UA), as well as needing to be completely within forests now for the bonus. They even lost the ability to move past models in forests too, the most mediocre of mediocre abilities.

Tough still completely stops them mid activation, a 5+ to stop their entire shtick is something that's happened too often to bother with. Don't matter if the model is now knocked down and no longer tough if they never got that heart token from it to buy another attack. Skinwalkers are better tar pits and even with the nerf to Nuala, Bloodtrackers still do all the infantry-clearing I'd have Ravagers do, only better and safer. Wolves of Orboros were already cheap AND got buffed, so that fills anything left that Ravagers would have been useful for.

And that's my problem with a lot of the MK3 stuff I've seen: a lot of the already good stuff got minor buffs, the crazy OP stuff got solid nerfs (usually), but the mediocre and bad stuff got minor buffs at best and often they got even worse.

TL: DR - Having had a chance to go over the leaked cards It just feels like PP screamed to the world "major changes and rebalance EVERYTHING", but really they just settled for "Tone down the OP, maintain status quo, minor changes so people buy a couple new units"

This message was edited 2 times. Last update was at 2016/05/25 08:16:17


~Kalamadea (aka ember)
My image gallery 
   
 
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