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Made in us
Knight of the Inner Circle




Montreal, QC Canada

Well finished Thorek's campaign in Vortex. Dwarfs are still tough and I had no trouble rolling over everyone in Lustria. I did notice Dwarfs being somewhat slower then I remember. But given how tough they are I guess that's a fair trade off.

Now on to the Beastmen to give Malagor a go

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in gb
Longtime Dakkanaut





Oxfordshire

AllSeeingSkink wrote:
Did you push down into Lustria early?
Yep, started the campaign three times before I made the push to victory on the fourth. The furthest it ever left me from Lustria during the first set of visions was Quintex. Bee-line for Lustria, the North is a trap (abandon it) and nobody (except Tehenhuain) is your friend.

Your army just needs Oxyotl, 6-7 skirmishers, the Oracle and as many pompous Chiefs as you like. Make sure you get the range damage trait from Marcus Wolfheart and make everyone stalk as soon as able. During sieges your army is hidden so the AI acts screwy and clumps up. You can murder garrisons and supporting armies just using Oxyotl and the Oracle's flock of doom.
   
Made in au
Grizzled Space Wolves Great Wolf





 Henry wrote:
AllSeeingSkink wrote:
Did you push down into Lustria early?
Yep, started the campaign three times before I made the push to victory on the fourth. The furthest it ever left me from Lustria during the first set of visions was Quintex. Bee-line for Lustria, the North is a trap (abandon it) and nobody (except Tehenhuain) is your friend.

Your army just needs Oxyotl, 6-7 skirmishers, the Oracle and as many pompous Chiefs as you like. Make sure you get the range damage trait from Marcus Wolfheart and make everyone stalk as soon as able. During sieges your army is hidden so the AI acts screwy and clumps up. You can murder garrisons and supporting armies just using Oxyotl and the Oracle's flock of doom.


At about turn 90 I decided to install a mod that alters the behaviour of the "great power" penalty to not affect your own race, because I was getting sick of the Lizardmen factions hating poor Oxyotl

I took the north of Naggarond, it was pretty easy to hold as I mostly left the Norscans alone and they don't seem to want to attack me much even though we're technically at war.

I think maybe taking Quintex (since it's a very profitable region) and then expanding into Lustria might be a good idea.

Granted the campaign hasn't been difficult, just slow, taking ages to confederate and the only dino units I have are RoR and Blessed units.
   
Made in gb
Walking Dead Wraithlord






Has anyone played Empire recently?

For some reason I'm really struggling this time around. I'm not even sure what im doing wrong just the AI cheats seem to be off the chart.

I seem to have really lost my TW edge.
Contemplated dropping the difficulty down to normal but its far to grating.

The main problem as far as I can see is that as soon as I attack a target, I get blindsided by some rondos and the game really ramps up "destroy the player" and its just lame..

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Grizzled Space Wolves Great Wolf





I have hundreds of hours in the game and I'm still yet to play a single Empire campaign, lol.

Also on the list is Dark Elves, High Elves and Skaven.

We should see who wins the battle of most armies unplayed for most amount of hours, though I think I'd have an unfair advantage as I often just leave the game open while I go do other things.
   
Made in us
Terrifying Doombull




Well 'armies unplayed' is a tricky metric. I haven't finished Bret or Dwarf campaigns in WH2, because I find their restrictions annoying. But I did finish them in one.

Same with Norsca it seems. I've definitely played, but never made the push to the end. With those factions I just get kind of bored as the steamroll ramps up. Winning isn't the question, just the amount of tedium and turns passed before the objectives are all tidied up.

Efficiency is the highest virtue. 
   
Made in gb
Walking Dead Wraithlord






I managed to get past the big hurdle. Im not a fan of empire authority mechanic. At higher difficulty none of the nearby human factions want diplomacy or trade (which is stupid). Therefore you just got to conquer them and eat the penelty when possible. I ended up going in aggressively early on and taking out marineburg and nuln provinces ASAP to have the income in order to support more armies/build up altorf to tier 4. Did have to do a Quick detour to take out rakarth and then double back to deal with manfred. Vampires were just sititng around raiding my lands while I was dealing with conquering rakarth and havign my armies baby sititng my provinces in case they tried to go for my settlements.

Luckily neither the dwarves or the gobos war deced me while I was dealing with rakarth/ getting raided by vampires.

Once back in my lands managed to roll up the vampire invasion in two decisive battes and the blitz through all the territories they held and smash through to sylvania before they can recover.

So the key was to be very agressive ealry on. Getting a bright wizard as quest reward was very clutch as well.

Allowing vampires to conquer the other areas saved me from either trying to confederate them and dropping authority by war decing them. Manfred wont break the NAP and just raid instead so as long as my armies are strong enough and manage to wipe all his armies in one or two turns (they conveniantly all bunch up, perfect for some fire storm and burning head). Rakarth was a new veriable which I wasnt expecting.

Its a very hard campaign because of the mechanics and you dont get decent army until Tier 4 with hell storm rocket batteries

Ive played as all the factions.

Most hours into HE & Lizardmen by far. I like dragons and big dino monsters

Ive pretty much assured victory now as empire so maybe a session or mroe and ill be satisfied Ive exacted my revenge for all the failed attempts. Nothing more frustrating then being like 30 turns in and having to restart.

I haven't played as eshin yet so might do that next.


Automatically Appended Next Post:
Voss wrote:
Well 'armies unplayed' is a tricky metric. I haven't finished Bret or Dwarf campaigns in WH2, because I find their restrictions annoying. But I did finish them in one.

Same with Norsca it seems. I've definitely played, but never made the push to the end. With those factions I just get kind of bored as the steamroll ramps up. Winning isn't the question, just the amount of tedium and turns passed before the objectives are all tidied up.


I think I gave up with norsca as well. The inability o resupply high tier units and mammoth stack being very veeery expensive was the primary reason. It got really tedious.
Also you end up having o fight empire, bretornia and dark elves all at the same time and its lame.

Not sure how it works now with oxyatl as norca.. might be able to use them as buffer vs delvs.

This message was edited 1 time. Last update was at 2021/08/22 22:29:03


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Mighty Vampire Count






UK

So far coompleted Belegar, Imrik, Vlad and Isabella, Taurox, G'Rok, and Drycha campaigns - really enjoyed them all and quite different.

Playing Karl Franz at the moment (not sure why Nuln does not have Emmanuelle in charge).

Had trouble with Morathi so need to go back to that.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Argive wrote:
Has anyone played Empire recently?

For some reason I'm really struggling this time around. I'm not even sure what im doing wrong just the AI cheats seem to be off the chart.

I seem to have really lost my TW edge.
Contemplated dropping the difficulty down to normal but its far to grating.

The main problem as far as I can see is that as soon as I attack a target, I get blindsided by some rondos and the game really ramps up "destroy the player" and its just lame..


Disclaimer: I play heavily modded.

Empire can be frustrating, particularly diplomacy amongst the other Elector States. I downloaded a mod that opens up more options for using the political currency(I forget the name of it), where you can use that to "buy" a trade agreement/alliance/pact.

As another said, it behooves you(imo) to take on Marienburg early to get that extra port money. I also like to prevent them from wiping out Bretonnia, which happens alot in my playthroughs. They have alot on their plate early on with Rakarth, Marienburg, Orcs and Norsca all up in their junk. I hate when major factions get rolled by a minor faction early in a campaign.

After that, I usually went after the Greenskin faction up north, near the Wood Elf province. Once you have Marieburg, and the north west Orc province, I'd be able to swamp Middenheim pretty easily, provided no other faction tried to secede or declare war. Then I go after Nuln to pump out some mortars. By that time, the Vampire Count factions usually have taken a good deal of the Empire.

This is all while leaving a decent sized army stack at Helmgart, as the Orc faction with red/white banners based out of Masif Orcal usually comes at me every few turns.

As frustrating as the early 3rd of an Empire Campaign can be, once you get your economy pumping, its alot of fun.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




 Mr Morden wrote:
So far coompleted Belegar, Imrik, Vlad and Isabella, Taurox, G'Rok, and Drycha campaigns - really enjoyed them all and quite different.

Playing Karl Franz at the moment (not sure why Nuln does not have Emmanuelle in charge).
.


Model. Particularly for TW 1 they stuck pretty hard to existing tabletop models (except, for whatever reason, that other necromancer) and stats/items/etc and she never had either. So lacking any other need for a female empire lord model, they didn't spend the time and money on the model, voice and animation.

It's not a great reason, but particularly for the first game, makes some sense.

They really loosened up for game 2.

Efficiency is the highest virtue. 
   
Made in gb
Walking Dead Wraithlord






 nels1031 wrote:
 Argive wrote:
Has anyone played Empire recently?


This is all while leaving a decent sized army stack at Helmgart, as the Orc faction with red/white banners based out of Masif Orcal usually comes at me every few turns.

As frustrating as the early 3rd of an Empire Campaign can be, once you get your economy pumping, its alot of fun.


Yeah I was wasting my time farting around with the fealty stuff and that mechanic is complete garbage at higher difficulty.
Its far too random. Like im still waititng to confederate with todbringer..

I actually built up the fort asap and the orks would come up every few turns which was a nice income boost.
The garrison and map is fantastic for defending vs the orks. I didn't even bother sending an army there.

I like Karls Franz as a lord. He is a fun beatsick and flying him into hords of enemies and droping fire storm on the blob while hellstorm batteries go to town is pretty fun.

The more I play the more I think playing Very hard/legendary is not worth it for me anymore.
It only makes the early game abhorrently difficult where its easier to just start over until you amange to smash it so hard you wont be challenged anyway.

My favourite lord is by far imrik or tyrion. I love my elves

Kroq Gar is probably next then manfred.

Next campaign, rakarth.

This message was edited 2 times. Last update was at 2021/08/23 21:53:36


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Went back to my favorite faction, Crooked Moon.

Not sure how I missed it in the patch notes, but the timer restriction on releasing Night Goblin Fanatics is harsh.

The timer starts ticking at 15 seconds once melee begins… Meaning a good deal of your dudes will be dead before you release them, either to missile damage or the 15 seconds of combat, thereby reducing the chances of getting to release all 3 charges. Kind of kills my desire to play them now. Been searching for a mod to remove that timer.

Hell, I think I’d prefer if they were something you couldn’t control like in the tabletop, where they’d release at a certain range but were persistent until death.

This message was edited 1 time. Last update was at 2021/09/02 13:50:25


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 nels1031 wrote:
Went back to my favorite faction, Crooked Moon.

Not sure how I missed it in the patch notes, but the timer restriction on releasing Night Goblin Fanatics is harsh.

The timer starts ticking at 15 seconds once melee begins… Meaning a good deal of your dudes will be dead before you release them, either to missile damage or the 15 seconds of combat, thereby reducing the chances of getting to release all 3 charges. Kind of kills my desire to play them now. Been searching for a mod to remove that timer.

Hell, I think I’d prefer if they were something you couldn’t control like in the tabletop, where they’d release at a certain range but were persistent until death.


Yeah, not being able to blunt the first charge with fanatics is painful

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Been playing skaven as ikit claw and my co op ally is playing tomb kings with settra (hard campaign ai, normal ai for battles for both players).

At the moment most of our enemies are fairly pathetic and weak at about turn 97 or so. Chaos is wreaking havoc but hasn't reached us and empire is positioned mostly away from us.

Also I dug under cities under most of the wood elf sub faction territories so I could get some really solid cash flow going with like 50% of territory income for most of the under cities since each wood elf territory makes so much.

The only huge threat in our immediate vicinity are the greenskins under grimgor and mostly because they kept confederating or destroying other greenskin clans. Now they have about 65 settlements and their only significant enemy is empire as far as I can tell. I have less than 20 I think and my ally has around 25. I don't think it's a good idea to disturb such a giant so soon because greenskins aren't fighting enough powerful enemies to cover for us. If we do we will need a plan and maybe to attack it all at once from multiple sides.

This message was edited 2 times. Last update was at 2021/09/03 03:53:00


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

Okay finished up my Malagor campaign. Overall Beastmen are super fun to play as. I basically just walked over everyone and burned half the Empire to the ground...not that it was much of an Empire anymore as a mix of Vampires, Skaven and Norsemen basically destroyed it already.

Also Razorgor Chariots are so ridiculously broken. I should not be able to walk over 3 whole Dwarfs stacks in one battle with marginal loses.

Next up I'll probably give Ikit Claw a go as the only Skaven faction I've played so far was Pestiliens.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in gb
Mighty Vampire Count






UK

To be honest, the Beastmen do seem to be extremly powerful - I had not trouble at all on Very Hard and I normally play on normal.

Its def fun not having to worry about your settlements but its very hard to stop you or even slow you down.- and thats without even buidling Doomstacks or even using Tuskagor Chariots

This message was edited 1 time. Last update was at 2021/09/03 17:37:00


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Decrepit Dakkanaut




UK

New patch and a beta patch
https://www.totalwar.com/blog/warhammer-2-patch-1-12-1-cavalry-fix/


They are shifting around how cavalry work so that now when you're charging the enemy they should want to brace (ergo not move) instead of counter-charging you (ergo running at you). Before if you charged a charging cavalry unit, the charging unit got a charging bonus which basically meant they worked way better than they should have. Now you don't get that bonus so in theory cavalry charging into close combat should favour the encounter more so if the enemy charges at them at the same time; but should do worse if the enemy "braces" and holds still.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

Reading through the notes seems they may have fixed Razorgor Chariots. I'll have to test it out, as well as see how to aoe change effects things like Flock of Doom. One thing I did notice is when its cast it really did hit units well outside the casting area. Making Malagor just, silly stupid good.

I mean its good they toned down Beastmen....but damn were they fun to play.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in au
Grizzled Space Wolves Great Wolf





If they nerfed flock of doom that'll be a bit sad, though it probably explains why my Skink Oracle was doing such beastly amounts of damage.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It was more that AoE spells were affecting things outside of the area. You could see units leave the AoE and still take damage.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 H.B.M.C. wrote:
It was more that AoE spells were affecting things outside of the area. You could see units leave the AoE and still take damage.


Yeah, I noticed that. Made them crazy strong.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

All the pretty things are broken:


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut




UK

NOOOoooooooooooo

But also Yes because yeah I'd rather a polished rather than rushed release

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Mighty Vampire Count






UK

Yeah Hopefuly this will avoid another Cyberpunk 2077 style gak show!

Really looking forward to Grand Cathay info tomorrow!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

Sucks but there are so much to do in Warhammer 2 I have enough content to last me till the game comes out.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Longtime Dakkanaut




 Mr Morden wrote:
Yeah Hopefuly this will avoid another Cyberpunk 2077 style gak show!

Really looking forward to Grand Cathay info tomorrow!


There's no way that could happen. Cyberpunk 2077 has engine issues that I think are related to object persistence and threading. They could've delayed to 2022 and not fixed those problems.

WH2 and WH3 are more like massive expansions to WH1. I don't expect them to fix issues with sieges or zone of control.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Decrepit Dakkanaut




UK

Honestly the biggest change that I'd like to see is more campaign maps.


One I'd really love is a "1 race" map where each race appears only once on the map. So you can get the full general experience of multiple races, but without all the multiple sub-groups. Perhaps with the option to select or random the specific lord variant for each race slot.

Or Import the TW 1 and 2 campaign maps into the game so you can launch them within TW 3 but without having to have the other games installed

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Mighty Vampire Count






UK

 Overread wrote:
Honestly the biggest change that I'd like to see is more campaign maps.


One I'd really love is a "1 race" map where each race appears only once on the map. So you can get the full general experience of multiple races, but without all the multiple sub-groups. Perhaps with the option to select or random the specific lord variant for each race slot.



Maybe different scales - so you would just have the Empire as a map or but with many more settlements to fight over?




I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Overread wrote:
One I'd really love is a "1 race" map where each race appears only once on the map. So you can get the full general experience of multiple races, but without all the multiple sub-groups. Perhaps with the option to select or random the specific lord variant for each race slot.
I agree this would be fun, but I don't think the AI is smart enough for that.

So many games where you never encounter major players in the Warhammer world because some random minor faction wiped them out on turn 7. You finally get away from the Lustriabowl and march into Sylvania only to find it a bustling hive of Dwarven culture and military prowess. You leave the forrests of Athel Loren to venture to great Ulthuan, the home of your kin, the High Elves, to find that Count Noctilis owns half the donut, and Morathi the other half. You launch a Crusade into the Southlands to rid deserts from the undead scourge of the Tomb Kings to find an ongoing war of attrition between a Lizardman and a daemon-possessed Dark Elf. And how often does Grom or Imrik just get ganked by other AIs before the game even gets going? Grom's almost always dead by turn 10...

I wish what you're suggesting worked, but I fear that even with a 1 race map, so many of them would get blitzed before you ever saw them.

 Overread wrote:
Or Import the TW 1 and 2 campaign maps into the game so you can launch them within TW 3 but without having to have the other games installed
I wish that were possible. I wish there were options for a grand campaign where you could pic a section of the map, and just play there with whatever factions make sense.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut




UK

 H.B.M.C. wrote:
 Overread wrote:
One I'd really love is a "1 race" map where each race appears only once on the map. So you can get the full general experience of multiple races, but without all the multiple sub-groups. Perhaps with the option to select or random the specific lord variant for each race slot.
I agree this would be fun, but I don't think the AI is smart enough for that.

So many games where you never encounter major players in the Warhammer world because some random minor faction wiped them out on turn 7. You finally get away from the Lustriabowl and march into Sylvania only to find it a bustling hive of Dwarven culture and military prowess. You leave the forrests of Athel Loren to venture to great Ulthuan, the home of your kin, the High Elves, to find that Count Noctilis owns half the donut, and Morathi the other half. You launch a Crusade into the Southlands to rid deserts from the undead scourge of the Tomb Kings to find an ongoing war of attrition between a Lizardman and a daemon-possessed Dark Elf. And how often does Grom or Imrik just get ganked by other AIs before the game even gets going? Grom's almost always dead by turn 10...

I wish what you're suggesting worked, but I fear that even with a 1 race map, so many of them would get blitzed before you ever saw them.


But that's not a problem. The idea that the AI should hold the whole game map in a state of static preservation of each race wouldn't be much fun as then its mostly just the player "mopping up the map" every time. Factions rising and falling on their own with the AI very much is normal and should happen. An AI getting wiped out isn't a problem. Sure it means you might not "meet every race" but you'd have a good chance of seeing many of them and you'd have the experience of diversity without the excess of the current Mortal Realms map system.

And nothing stops you starting another game, putting the factions in different start positions and playing again.

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