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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Completed the biggest WAAAGH you can do. Got the biggest pointy ear trophy replace the one I got for WAAAGH-ing Imrik out existence. It adds to missile damage, making my RPG Goblins even more dangerous.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Played as Grom. I recruited Skarsnik by smacking him around a bit, then hung out in Massif Orcal and just raided and sacked the Brets until I was stupid rich. Recruited a third lord to watch my stuff and sailed to Ulthuan. Gobbos are just hilarious with all the buffs and scrap upgrades. I was wrecking face, but I quit after a bit when my units of night goblins were out shooting High Elves.

They may have taken this a bit too far. So now I'm playing as Eltharion to balance the scales.
   
Made in us
Terrifying Doombull




Played Etharion's campaign on the vortex map.

It was... odd, and short. Rough start, mostly because of Saltspite sailing around and diving in for settlements, but once I cleaned up the southern provinces and stabbed her in the face, it was a cakewalk.

Money became a non-issue and Grom randomly went south, calling a Waaagh on Kroq-Gar (and failed). I just walked over his starting region without a challenge. He then lost everything else to other factions' counter attacks. He has a Tier 1 settlement at the serpent coast which Kroq-Gar has unaccountably failed to take (but he hasn't settled the ruin in his starting province either)

Triggering the 'final battle' felt very artificial. The mistwalker units are faintly ridiculous, but not very interesting (and annoying to play rock/paper/scissors with the various interchangeable archer units to figure out which units they're supposed to target because they're anti infantry, anti large and whatever)

Bromsy wrote:Played as Grom. I recruited Skarsnik by smacking him around a bit, then hung out in Massif Orcal and just raided and sacked the Brets until I was stupid rich. Recruited a third lord to watch my stuff and sailed to Ulthuan. Gobbos are just hilarious with all the buffs and scrap upgrades. I was wrecking face, but I quit after a bit when my units of night goblins were out shooting High Elves.

They may have taken this a bit too far. So now I'm playing as Eltharion to balance the scales.


I felt that with the skaven - at least, Skryre and Eshin. The nukes and gear upgrades were ridiculous, as are Deathmaster's missions, but Eshin gets crazy just because of the armor-piercing on everything.

Empire got some nice units in their rework, especially the Elector Count specials, but they mostly don't feel as broken as the rats and greenies. Some are even bad.
Imrik is pretty crazy, but only his personal stack. The mistwalkers are cheesy, but don't feel like they matter- sisters of avelorn still seem better. Dark elves and lizards didn't ever get the sheer craziness that hit the other TW2 factions.

This message was edited 1 time. Last update was at 2020/05/24 20:43:54


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Finished off Malus. Man that guy can take a beating. He's can certainly take on a Rogue Idle, Magma Arachnarok, Grom and a Level 31 Hag Troll at the same time, and do some good damage on them.

Eventually had to rush him Stone Trolls/2x River Trolls to finally kill him.

But that worked, and now Malus and his faction are no more. The Fortress of Dawn got renamed to Darksmasha's Fortress after Warboss Darksmasha, who finished off Malus' armies in the final siege (the only threats in that battle were Malus and his Hag sorcerer... everything else vanished under explosive arrors, including one of my Gobbo spear units!!!).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





Have started about 5 new campaigns to try out things, not played the new LLs yet. Sad thing is, AI Grom get murdered within 10 turns of starting. In one game as Skarsnik he got wiped on turn 3... Seems like he suffers from the Nakai syndrome when AI controlled.

Sorry for my spelling. I'm not a native speaker and a dyslexic.
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So now that (what I think is supposed to be) the last TW: WH2 DLC has been released, what are the opinions on how all of the races compare to each other?
   
Made in ch
The Dread Evil Lord Varlak





Eumerin wrote:
So now that (what I think is supposed to be) the last TW: WH2 DLC has been released, what are the opinions on how all of the races compare to each other?


The only really Bad outliers are atm imo :

Beastmen, because they have the Same issues orks had + gakky Horde mechanic in top.

Chaos warriors, Same as above , Sans orkz waagh BS but with even worse stances and the Same incomplete roster.

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A Mostly Renegades and Heretics blog.
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GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
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Eumerin wrote:
So now that (what I think is supposed to be) the last TW: WH2 DLC has been released, what are the opinions on how all of the races compare to each other?


There's one more DLC. Likely Moulder (meaning Thrott) and ?? (possibly another TW1 faction, but based on vague 'starting factions' statements likely not beasts, warriors or wood elves)

Which is sad, because beasts, warriors and wood elves are in the worst state. Though in the case of the wood elves, their behavior is strongly constrained by an AI directive not to leave Athel Loren. They still declare pointless wars, but they rarely attack anymore to avoid some of the ridiculous behavior in earlier builds. Unit wise they're alright, but playing their campaign is maddening because of the ridiculous amber mechanic and their pathetic expansion settlements.

Norsca could also use some extra love, particularly in the LL area.


Beasts and warriors need some sort of spawn point, so when half a dozen armies march out of nowhere with 'laser-lock' on you, the campaign doesn't just arbitrarily end in an unwinnable fight.
They need the rest of their units as well.

This message was edited 1 time. Last update was at 2020/05/25 20:44:24


Efficiency is the highest virtue. 
   
Made in us
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The third game is - from what I understand - supposed to be Chaos-focused. If so, perhaps the developers are waiting for that before they take another pass at Beastmen and Warriors.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I wouldn't expect anything to happen with Warriors or Beasts until the third game, where we'll get Chaos Daemons, Chaos Dwarfs, Ogre Kingdoms and Kislev.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Eumerin wrote:
The third game is - from what I understand - supposed to be Chaos-focused. If so, perhaps the developers are waiting for that before they take another pass at Beastmen and Warriors.


Probably. There is some milling about the idea that there will be a preorder bonus for TW3, similar to how Norsca was supposed to be (presumably not mucked up as badly), that those who preorder 3 will get whatever-it-is for game 2, and it will be worked into game 3.
I could see beasts or warriors getting the attention then.

Still, it'll be a while, since 3 is still technically unannounced in most of the ways that matter and they'll want to focus PR on Troy (whenever they decide to shove that out the door, it'll likely lock down other games for a month or so on either side of its release). At this point I just want it to happen and get out of the way.

Efficiency is the highest virtue. 
   
Made in au
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Versteckt in den Schatten deines Geistes.

DLC for DLC for a different game as a pre-order bonus for 3? That might not sit well with the fanbase.

I don't care. I care more about them making Beastmen and Chaos whole more than I care about it being DLC for a DLC. But some people will.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Dangerous Outrider





Playing Imrik. Reeally glad about the addition of Rangers to the High Elf roster. Helps a lot with sieges, most especially sieges against Dwarfs. Wasn't keen on sending spearmen to fight dwarfs on a wall.

And replacing my regular shieldwall play style with one where I take the fight to the enemy, since I can't let the rangers just sit there and take hits, is a welcome change of pace.
   
Made in gb
Longtime Dakkanaut





Oxfordshire

Little brother's playing Imrik now. Skaven have always been a frustrating (read not fun) for swamping you, breaking, being faster than you and returning. Over and over again. Packs of lions deal with this very easily - they break a unit then pursue it until it is shattered. Suddenly fighting through swarms of slaves doesn't look like such a problem. I might have to give Teclis another go.

Also Warp Lightning seems to have minimal effect on War Lions. They're perfect anti-skaven.

This message was edited 2 times. Last update was at 2020/05/26 11:44:52


 
   
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I'm like turn 80 on Imrik in ME. It's been a bit of a slog - I blitzed East and crushed Eshin right away - that is sort of necessary due to the setup of the provinces, otherwise they dance around you with tunnels.

Then I went south, allied with the minor lizardmen there to take out Malus before he got leveled up.

By then, the Dorfs were down to like 3 one settlement factions and everything West of me was a giant sea of green. Grimgor was #1, with about 45 settlements. I blitzed through with Imrik, a high level mage, starting dragon and two legendary dragons. I was wiping out 2-3 stacks at a go.

But having to go the long way around really bogged me down, and I had to keep my economy razor thin, spinning off new armies to guard areas. Finally, I got to Barak Varr and started making headway once I could trade. Then Queek declared war on me. So I have a super porous Northern border, an even more porous Southern border, and I'm just trying to play whack a mole while Grimgor and Queek snipe random settlements here and there.

And the climate that Imrik gets makes for some weird experiences west of the mountains; taking the badlands proper is just a no-go, so if I wipe out Grimgor the Top Knots will just settle everything.

Oh, and Sylvania owns everything between me and the Chaos Wastes outside the mountains.
   
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Its pretty refreshing to see the green tide in the badlands instead of the bearded doom that comes from that area.

Saw that IGN has more TW Troy news upcoming, if that will get a release date for this year (I think Britannia went from announcement to release in 6 months) then it will still be quite the wait for TWW3 in 2021.

This message was edited 2 times. Last update was at 2020/05/27 18:25:06


Sorry for my spelling. I'm not a native speaker and a dyslexic.
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 Disciple of Fate wrote:

Saw that IGN has more TW Troy news upcoming, if that will get a release date for this year (I think Britannia went from announcement to release in 6 months) then it will still be quite the wait for TWW3 in 2021.


Perhaps. But we'll at least have the announcement trailer to look forward to, and then obsess over.
   
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Versteckt in den Schatten deines Geistes.

I'd rather we get some actual news on TWW3.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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 H.B.M.C. wrote:
I'd rather we get some actual news on TWW3.


We'd all like actual news on TWW3. But the announcement trailer will likely be the first thing that we see.
   
Made in us
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Well, CA used to do a 'What the teams are working on,' but they stopped doing that in Feb 2019.

I miss it personally. That one in particular mentioned they were working on an unnamed Saga game (Obviously Troy now), what they were working on with the launch delay of 3K, a lord pack for TW2, and motion capture for TW3, then in pre-production. Also the launcher and a 'secret project' by the 'access team.' And their new FPS, which is still unspecified as far as I know.

These days they seem to share a lot less.

Efficiency is the highest virtue. 
   
Made in nl
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CA has always seemingly been awful at communication. The what the teams are working on blog never really contained much information but get cancelled regardless. I have games on Steam that, even with a pandemic, give weekly updates with what they are working on if the game will still get more content. With CA its 5.5 months of silence before a two week flurry of announcements and back to silence.

I wish there was some more communication about what was happening, especially in regards to pretty big bugs and patching.

This message was edited 1 time. Last update was at 2020/05/28 06:41:28


Sorry for my spelling. I'm not a native speaker and a dyslexic.
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Sometimes I'm glad that companies don't talk about games too early on. I recall EA doing it loads at one time and the problem was that they'd start throwing out loads of things they were working on and fun ideas that never ever made it into the final game itself. So it ends up being anti-marketing because they end up chopping and changing things.

I far prefer marketing closer to the launch date because its far more reliable. It's at the stage where features are confirmed and where a new batch of code won't suddenly break something that results in something else having to be changed or removed. Plus you've got what the game is actually like rather than what they hope the game might actually be.

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Versteckt in den Schatten deines Geistes.

 Overread wrote:
Sometimes I'm glad that companies don't talk about games too early on.
I'm not talking about a complete breakdown of everything in the game, just some news on what's happening and maybe what the starting races will be.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Charing Cold One Knight






Been playing an Eltharion Hard / Hard campaign with a few mods such as giving mist walker units benefits, Less frustrating Warden Cage, and Region Trading just to make the slog less frustrating... didn't work, as for some bloody reason every enemy army seems to be hyped up on fight milk and bull shark testosterone and charging at me constantly.

The AI's ability to create endless hordes is really annoying too. There was one moment in my campaign where I had to send Eltharion from the badlands back to Ulthuan to rescue it from Rampaging Dark Elves and Skaven. I managed to destroy 6 full 20 man stacks, reclaimed Cortique and Chrace, but I couldn't bloody move from the island and do something else because of the constant tide of 20 unit Dark Elf armies charging to their deaths. I love a good challenge like this, but screw me sideways there comes a point where it just turns into tedium with this game. It doesn't even feel like i'm doing anything when I slaughter 400 Black Guard, as the enemy somehow makes more to throw at me in less than three turns. It's Ludicrious! I mean I have two great armies full of archers and Spireguard, but they can only be in so many places at once. It wanna make progress Dammit! every time I set myself up to fight the tomb kings there are always distractions like this.

Had to take a break and play Wuzzog and fool around with the new orks (after failing hard with Ahzag campaign twice), avoiding the ridiculous goblin tide to play with Ridiculous Orks and have to say that it was so fun. Savage orcs are a lot of fun in the "turn off your brain and smash those gits" kind of way.



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 Tiger9gamer wrote:

The AI's ability to create endless hordes is really annoying too.


Everyone has their own playstyle and all, plus the situation may not warrant it, but I find getting skills that make ambushes more likely and lightning strike are great for this very reason.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
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 nels1031 wrote:
 Tiger9gamer wrote:

The AI's ability to create endless hordes is really annoying too.


Everyone has their own playstyle and all, plus the situation may not warrant it, but I find getting skills that make ambushes more likely and lightning strike are great for this very reason.


Oh no doubt! Thanks to legend of total war I always try to mainline it unless i’m Playing a caster LL

The problem is that the endless stacks of AI sail literally everywhere in my territory, and I just can’t afford enough armies to block them all. They can easily over run the crappy high elf garrisons too, so i’m Kinda stuck with that.

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The Royal Court of BlüdGrave- 2,000pts || Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Terrifying Doombull




Black orc big boss has arrived, as expected part of Skulls for the Skull Throne event.

Theoretically even in current campaigns, though mine says 'No characters currently available, a new character will be available on the next turn.' And the same message the next turn. And the turn after that.

Efficiency is the highest virtue. 
   
Made in ch
The Dread Evil Lord Varlak





Voss wrote:
Black orc big boss has arrived, as expected part of Skulls for the Skull Throne event.

Theoretically even in current campaigns, though mine says 'No characters currently available, a new character will be available on the next turn.' And the same message the next turn. And the turn after that.


you need to restart the campaign.

On a sidenote, the things stupidly armored and a trainer, which makes it one of the best things to get for Skarsnik early on, allowing your gobo archers to just shoot at it.

Further side note, he improves morale significantly so double bonus.

It's a bit like the Beastmen hero bull, smaller but more tanky-

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Terrifying Doombull




Not Online!!! wrote:
Voss wrote:
Black orc big boss has arrived, as expected part of Skulls for the Skull Throne event.

Theoretically even in current campaigns, though mine says 'No characters currently available, a new character will be available on the next turn.' And the same message the next turn. And the turn after that.


you need to restart the campaign.


Yeah, I figured. Happily I was done with that one anyway. Was waiting on the Grom 'vortex' campaign until he came out.

Efficiency is the highest virtue. 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





So unfortunate that the BOBB had to wait for the Skull throne Event, now everyone has played GS campaigns already.

Sorry for my spelling. I'm not a native speaker and a dyslexic.
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