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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Warhammer 3.

I have very high hopes for that game.

   
Made in us
Stealthy Warhound Titan Princeps




Ah. I'm cautiously optimistic about it, but I'd feel better if I knew how they were handling things (particularly chaos in general, not just daemons) and what factions would be the focus.
The latter particularly since the lord packs for 2 have really lavished attention on the base game factions (and the dlc factions from TW1 are really in a poor and incomplete state). And several of the prospective factions for TW3 simply don't have 6 LL candidates.

I also hope CA's enthusiasm sticks, now that GW has found a different partner for a AoS RTS game.


----
Oh, yeah, just a reminder, the Ararchnarok mount for Gobbo shamans and great shamans is out today as well. But you have to get it through Total War Access on their website, much like Gotrek and Felix and the TW1 regiments of renown.

And then you have to download Imrik separately from the DLC, as his own piece of FLC. This system is annoying. Just bundle everything together, or make the free lords and mounts part of the free patch update.

This message was edited 2 times. Last update was at 2020/05/21 18:47:43


Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




WH:TW was - at the time (3K might have sold better) - CA's best selling game. I've no reason to think that they won't fully support the third game.

Also, do we know whether the AoS deal was an excluaive one? If it's not exclusive, then it doesn't really much matter who GW licenses with, provided they keep letting CA have access to it.
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





Frontier got the exclusive rights to an AoS strategy game, not sure what to expect given the studio titles though. I worry about this a little too, because while TWW is a strong seller, they have to share the dough with Steam and GW. A best seller like Three Kingdoms cuts GW out of the revenue stream. Yet the DLC for Three Kingdoms seems to do worse. Without a clear financial overview of sales and CA's cut, its hard to say if this would kill their incentive to develop TWW3 a lot after release.

Randomly picked article: https://www.pcgamer.com/a-warhammer-age-of-sigmar-rts-is-coming-from-elite-dangerous-developer-frontier/

Frontier has exclusive rights to develop and publish an RTS for both PC and consoles based on Age of Sigmar, and plans to release a game in fiscal year 2023, that is, the business year ending May 31, 2023. 

This message was edited 2 times. Last update was at 2020/05/21 18:27:50


Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP) 
   
Made in gb
Fixture of Dakka




UK

Don't forget CA wanted to make Warhammer. Their team clearly has a lot of fans of the game and I think this really shows in the level of quality and commitment they've put into the game. You don't commit 3 full games and as many factions and addons as they have without being sure of your numbers and also REALLY wanting to work on the content.


Frontier might have exclusivity, but at the same time GW might class TW warhammer as a hybrid or even turnbased with realtime battles not a "full RTS" whilst Frontier might have a licence for a "pure RTS" so closer to Dawn of War style (base building etc...)



We also don't know how exclusive that licence is; or even if the reporter is just hyping it up or getting it wrong.

   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





But CA has SEGA breathing down its neck, who acquired the license. Its not all up the CA. Content has also slowed down.

The author got it from here, so exclusive it seems: https://otp.tools.investis.com/clients/uk/frontier_developments_plc/rns/regulatory-story.aspx?cid=1725&newsid=1388951

Under the terms of the Licence, Frontier has the exclusive rights to develop and publish a real-time strategy game worldwide on PC and console platforms, together with the rights for streaming services.  The game is planned for release in Frontier's financial year ending 31 May 2023 ("FY23").

This message was edited 2 times. Last update was at 2020/05/21 18:48:13


Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP) 
   
Made in no
Archmagos Veneratus Extremis





Hefnaheim

Got the new DLC today, and so far its nothing breathtaking really. The HE plays more smoothly now and that is definitely a welcome thing, but the whole song and dance about the dragons have proven to be a good challenge. Particularly one of them was an utter nightmare to deal with, the Greenskins have yet to rear their ugly heads and make my life more miserable than the hotpot of High Elfs, Bretonnians, and Undead conspire to do on a regular basis.
   
Made in us
Stealthy Warhound Titan Princeps




Having a lot of fun with Azhag.
Went sacking a bit in Ostermark, then withdrew into the mountains to sort things out.

Had a brief stumble with Ungrim (too many slayers backed with lots and lots of guns- I figured I could take him sallying out of his city, and was wrong). Came back a few turns later with the Waaagh. Fun fact- if you give the waagh armies to the AI to control, they no longer tick the battle Waaagh counter. :(

Caught the bloody spears leader in the mountains after he retook Mt. Gunbad, so got those settlements for free, then rolled over Zhufbar and the new Skaven faction there.

Now I've got the first quest battle, then going after the Dwarfs... if Grimgor and Wurzag don't beat me there.

-----
The big buff I'm seeing to the greenskins is the huge growth and obedience buffs due to the high Waaagh meter. Territory goes longer without rebellions and grows really fast.

Sacking to keep up with money demands really helps. Only problem is I'm leaving my starting territory with the best buildings further and further behind.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voss wrote:
Had a brief stumble with Ungrim (too many slayers backed with lots and lots of guns- I figured I could take him sallying out of his city, and was wrong).
The changes to Slayers make them far harder to crack. Something to be wary of.

This message was edited 1 time. Last update was at 2020/05/21 23:23:58


   
Made in us
Stealthy Warhound Titan Princeps




 H.B.M.C. wrote:
Voss wrote:
Had a brief stumble with Ungrim (too many slayers backed with lots and lots of guns- I figured I could take him sallying out of his city, and was wrong).
The changes to Slayers make them far harder to crack. Something to be wary of.


Yeah, I thought I saw something about them, but it didn't stick until battle. Then I realized it was Ungrims passive- none die until their HP pool is at 50%


---

Well, I'm at turn 89 of Azhag's campaign. Its pretty crazy. I made it all the way down to the Silver Road and took out the Dwarfs (just before Wurzag got there, though he'd already failed his Waaagh goal a few turns before). Then Grimgor beat me to most of the Wolf Lands (Crookback mountain and the like from the last patch), so I jumped over to Nagashizzar and took it (as seemed appropriate) from the Silver Host (who had apparently colonized). Meanwhile, all- out-war has erupted between the Greenskins (all of us collectively) and Clan Mors, and the fight has spilled over to Eshin now that Mors is almost wiped out (I declare a Waaagh and razed their capital, they have a nice trophy bonus- growth and replenishment). Wurzag is also skirmishing with the Border Princes.

Meanwhile the Empire is overrun with Vampires. Almost everything below the River Talabec is undead, except for Wurtbad, all of Wissenland and Solland (which are held by Nuln now). The Golden Order grimly holds on to Fort Soll. Meanwhile Mannfred's reach extends all the way to Ubersreik, and battles unfold outside Altdorf on a regular basis (and Bretonnia annexed Eilhart and Helmgart). Mannfred also owns Southern Kislev and Ostland, but is at war with Clan Moulder, who have bypassed Kislev itself and taken (or raze) Fort Jakova and Nagenhof.

The forces of Chaos have yet to stir, but Kislev consists only of Praag, Reengrad and Fort Ostrosk, all of which are relying on massive garrisons and the vampire-skaven war to hold out. Given the fiarly pitiful size of Praag, I suspect it was sacked at least once.

Skarsnik is long dead (apparently at the hands of Belegar, but Eight Peaks is deep in Wurzag's territory. Nothing that isn't green lives in the badlands anymore (not even the Strigoi)

Tilea has taken Skavenblight, but Ikit is likely holding on to part of Estalia

Vlad is a firm ally of Mannfred, but was displaced to Averland and a dwarf hold he took from Gelt.

Imrik and the new Helheim dwarves were never seen by my greenskins- the skaven crushed them long ago (and Mors conquered Karak Azul before Grimgor took all those holds for himself.

Malus holds the Dragon Isles, though my Spider Shaman murdered him after he settled in the ash ridges mountains, so we're at war.
And Malekith has all of two cities back home. No idea what happened to him.

Krog-Gar and I had a brief truce while we fought vampires and skaven, but he betrayed me, so I'm razing his cities until he agrees to go away (or my Waaagh runs out), as I have little interest in those lands. I have taken the Plain of Bones above Nagashizzar, and plan on displacing the remaining skaven. I left a settlement of Queek's behind (I believe), so he may eventually re-establish himself.

No idea what Settra is up to, but the minor Tomb Kings are still around, so I suspect its not very much.

--
The lack of Chaos amuses me. When they come, they'll be facing a vampiric Empire and I'll need to relocate armies to Karak Ungor. Any salvation of humanity is going to have to come from Bretonnia.
Huh. Middenheim is ruled by Marienburg, who are the strongest Imperial faction. But not enough. The world is likely to end up Green and Undead.

This message was edited 2 times. Last update was at 2020/05/22 03:27:56


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voss wrote:
The world is likely to end up Green and Undead.
So an endless battle against enemies that keep coming back? Sounds like Orc heaven.

   
Made in us
Stealthy Warhound Titan Princeps




 H.B.M.C. wrote:
Voss wrote:
The world is likely to end up Green and Undead.
So an endless battle against enemies that keep coming back? Sounds like Orc heaven.


Somewhat. Though the empire just confederated Nuln and swept through a bunch of vampire provinces, and the main Moulder army is all the way down in Eschen, so I may have spoken too soon.

Though I did just gank Grimgor and took all his lands, now if I can only find Wurzag...
and stop all these skaven (and Malus) from running away (having a Waaagh army drops campaign map speed a _lot_), even hindering movement with my gobbo heroes, I'm only closing the gap (though the Wolf lands and Plain of Bones are large and empty)

And chaos arrived right after I took Grimgor's lands (which took me over the next chapter marker and into 30-some occupied provinces, so either might have caused that to trigger).
I guess Grimgor is going to defend my northern border once he returns.

There are some amazing greenskin landmarks now. Grom's Peak has a statue of His Immensity.

This message was edited 1 time. Last update was at 2020/05/22 04:18:49


Efficiency is the highest virtue. 
   
Made in ch
Revered Rogue Psyker





So, i did a run as Grom, yesterday,
my opinion so far:

First off, grom is a monstrosity, like, Kholek suneater, a monstrosity against early game enemies which he can solo.
The cauldron is insane, between free mony, free growth, free reputation, more range,etc there is so much possible shenanigans you can achieve witht the food it's not even funny, heck i burnt down the empire in ME turn 64 more or less and killed off one of the wood elves for constantly declaring war and peacing out again.
Then there is the passive of grom, Goblins with 10% physical resist is just nuts, hand out scrap armour and use the improved techtree and your gobbos are actually a mainline unit you can use.
not to mention that you can bully skarsnik from the get go.

The new trolls are great, the troll hag is imo a must have hero.

Overall, i did also start a round with skarsnik and it went from an annoying slog to an actual interesting campaign.



https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in gb
Dakka Veteran





Oxfordshire

Not Online!!! wrote:

not to mention that you can bully skarsnik from the get go.

I didn't pay attention to any of the pre-release information, I bought the DLC without any thought. I don't do this for any other purchases and certainly not for computer games - the debacle that was Dragon Age 2 put a stop to that. But TW:WH can have my money so long as they keep pumping out stuff that I enjoy spending time with. And I do so enjoy this game.

Started a Grom campaign without any clue what I was doing. Turn 5 and I've confederated with Skarsnik. Did CA really intend for players to have the two strongest goblin armies working side by side (with the lightning strike / ambush shenanigans too) from the start? I'm only 15 turns in, having a lot of fun, but I can't believe this was what they wanted!?
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Henry wrote:
Started a Grom campaign without any clue what I was doing. Turn 5 and I've confederated with Skarsnik. Did CA really intend for players to have the two strongest goblin armies working side by side (with the lightning strike / ambush shenanigans too) from the start? I'm only 15 turns in, having a lot of fun, but I can't believe this was what they wanted!?


You can do the same with Norsca as well. Their "defeat the leader and force a confederation" mechanic makes it fairly easy to get a large chunk of land fast.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Stealthy Warhound Titan Princeps




Ha. Pigbarter gets a new landmark for Orcs and Gobbos.

Gnoblar Underbelly
+2 cap for Gobbo Bigbosses,
-20% recruitment cost for gobbos and night gobbos
+2 recruit ranks for gobbos, nightgobbos and Bigbosses

---
Stomped and confederated with Wurrzag, which gives me almost all of the Badlands (there are still some savage orcs down in the Southern Badlands- and Zandri... what is Settra doing?).
He has... no spells unlocked. Level 16 and never even put a point in Gaze of Mork. OR his personal skill line. Instead he's focused on looting, sacking and buffing cav, trolls and giants.


Oh, and thanks to the Deathmaster, both Azhag (on his wyvern) and Raknik Spiderclaw (new technology unlocked shaman) on his Arachnarok have Stalk. Yep. They can't be seen on their giant mounts until they're too close.

This message was edited 3 times. Last update was at 2020/05/22 19:52:01


Efficiency is the highest virtue. 
   
Made in gb
Perturbed Blood Angel Tactical Marine





London

I still cannot believe this game is not available on PS4. I miss my PC so much
   
Made in us
Stealthy Warhound Titan Princeps




I'd be more surprised if it was on PS4. That would be a punishing (and very expensive) port. They'd have to build the interface from the ground up, and a simple multi-army battle (like the new Waaaghs) would beat the crap out of the PS4 graphics capability. Definitely no ultra unit sizes.


-----

Found an amusing bug: some hero characters are inexplicably balancing on the back of their mounts. They aren't in the normal pose, they're standing with their arms out at a roughly 45 degree angle. Doesn't seem to affect everyone, but I can see a Vampire on pegasus and an empire captain with this behavior.

I didn't notice this primarily fighting skaven and dwarfs, as it doesn't come up.

---
And wow. Grimgor crumped Archaeon like he was kicking a three legged puppy.
Fun fight though. Kholek, Archaeon and the remnants of Saretheriol's army vs Wurrzag and Grimgor and their Waaagh armies. Reinforcements got really weird- Wurrzag was in underway stance, Kholek and their reinforcements came in at the front corner of my deployment area, and Grimgor came in behind Archaeon (which helped with the four Hellcannons). Kholek broke out but I was able just bombard his army with Brainburstas over and over again, while pitching my Savage orc boarboys against him and sticking him with Effigy of the Git.

Only chaos force left is Sigvald's and its at half strength, hiding in the hills south of Norden, while multiple empire factions circle the area (taking vampiric attrition). Though I think Louen is going to get him. Or resettle Norden like an opportunistic git.
And yep. Norden.

Ah well. Time to drop Mannfred as my ally. He's lost most of the Empire at this point, mostly because of Clan Moulder (and also suiciding stacks against Altdorf)

This message was edited 4 times. Last update was at 2020/05/22 23:48:44


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voss wrote:
He has... no spells unlocked. Level 16 and never even put a point in Gaze of Mork. OR his personal skill line. Instead he's focused on looting, sacking and buffing cav, trolls and giants.
I really do wish there was a "reset points" ability, either by default when you gain new Lords from confederating, or even something you have to pay gold for.

   
Made in us
Stealthy Warhound Titan Princeps




 H.B.M.C. wrote:
Voss wrote:
He has... no spells unlocked. Level 16 and never even put a point in Gaze of Mork. OR his personal skill line. Instead he's focused on looting, sacking and buffing cav, trolls and giants.
I really do wish there was a "reset points" ability, either by default when you gain new Lords from confederating, or even something you have to pay gold for.


Yeah, there should be something, because the AI is ridiculously bad at skilling Lords. Most of the time anyway. Grimgor was almost perfect when I snagged him. 2 points in looter and 2 in devastating charge that I wouldn't have picked, but everything else was on point.

Well, campaign wrapped with a short victory (I don't want to go on a worldwide tour for 8 more scattered capitals.)

Mannfred ended up being crushed by a resurgent Empire. They have everything but two small towns controlled by an opportunistic Bretonnia- they lost Norden to Sigvald coming back and crushing Louen after they greedily settled it, Flensburg is a ruin for reasons unknown, and I have a small piece in Mordheim and Essen. But I wiped out Kislev and took Hell Pit to finish off the short victory condition. Also allied Cult of Pleasure- the only Dark Elves left, and they've lost most of the continent to High Elves.

Bretonnia is also entirely intact, Settra just had Khemri so I killed them off, and control the World's Edge mountains, the Badlands and everything eastward, and a fair chunk of Kislev.
Azhag ended up effectively out of the campaign for the second half, slogging his way north with the Waaagh army slowing him down. He did get to finish off Fort Ostrosk and Hell Pit at the end, and can throw an absurd amount of magic around.

Ended up chasing Sigvald across the Northern Empire, had him cornered at Middenheim by Grimgor and Wurrzag, and Todbringer swooped in out of nowhere and killed him, ending the Chaos invasion.
Pump wagons are neat, but as usually I find chariots too fiddly (and wagons too fragile)
At least Grimgor had the glory of cutting down Archaeon in one on one combat, even if Wurrzag got the credit for the win.

Stone Trolls are, I think, my favorite of the new units. They can go to town with a lot less worry than other trolls.

This message was edited 1 time. Last update was at 2020/05/23 04:14:01


Efficiency is the highest virtue. 
   
Made in ch
Revered Rogue Psyker





 Henry wrote:
Not Online!!! wrote:

not to mention that you can bully skarsnik from the get go.

I didn't pay attention to any of the pre-release information, I bought the DLC without any thought. I don't do this for any other purchases and certainly not for computer games - the debacle that was Dragon Age 2 put a stop to that. But TW:WH can have my money so long as they keep pumping out stuff that I enjoy spending time with. And I do so enjoy this game.

Started a Grom campaign without any clue what I was doing. Turn 5 and I've confederated with Skarsnik. Did CA really intend for players to have the two strongest goblin armies working side by side (with the lightning strike / ambush shenanigans too) from the start? I'm only 15 turns in, having a lot of fun, but I can't believe this was what they wanted!?


TBF, i am sure that doing that is actually rather a bad move because you get a border with the empire and the dwarves which will attempt to punt you. Atleast in higher difficulties.

Further, i feel that skarnsiks waaggh is a lot better because of the chance to get an actual usefull unit, nothing against the pumpwagons but the skarsnik increased unit is just plain better and usefull for a waagh, no to mention that skarsnik has the better upgrades.

another thing is, especially why i find grom easy mode, if you invest in scrap armor for gobbos and do pick up goblin flood and the tech that gives them 5 % additional physical resistance you can have 15% phys res, 75 armor gobbos with 70+ morale with grom, with silver shields on top of it, that's gotta be the most efficent money vs bang unit to be fieldable.
Otoh, Night gobbo warbosses now automatically grant vanguard and got inspire and skarsnik is one aswell.



https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in gb
Dakka Veteran





Oxfordshire

Anyone know of a mod that changes wizards category from ranged to melee? I'm getting fed up of selecting all ranged and my mages deciding to kamikaze into melee.
   
Made in ch
Revered Rogue Psyker





Stone Trolls are, I think, my favorite of the new units. They can go to town with a lot less worry than other trolls.

they are a bit worse then armored chaos trolls i believe,
but then again armored chaos trolls were a kinda hidden gem unit but with chaos relying even moreso on doomstacks then real armies atm especially on higher difficulties you did rarely field them though.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in gb
Dakka Veteran





Oxfordshire

Not Online!!! wrote:

TBF, i am sure that doing that is actually rather a bad move because you get a border with the empire and the dwarves which will attempt to punt you. Atleast in higher difficulties.

Playing VH/VH. I'm just about good enough to cope at this difficulty - although my last beastman campaign was an exercise in running the length of the map from the south lands to the chaos wastes as everything tried to kill me.

With Grom I beat Skarsnik, confederated, then abandoned Skaranik's territory, got Skarsnik killed off to reduce army upkeep and head back to Bretonia. It's probably not efficient but it was a lot of fun.
   
Made in ch
Revered Rogue Psyker





 Henry wrote:
Not Online!!! wrote:

TBF, i am sure that doing that is actually rather a bad move because you get a border with the empire and the dwarves which will attempt to punt you. Atleast in higher difficulties.

Playing VH/VH. I'm just about good enough to cope at this difficulty - although my last beastman campaign was an exercise in running the length of the map from the south lands to the chaos wastes as everything tried to kill me.

With Grom I beat Skarsnik, confederated, then abandoned Skaranik's territory, got Skarsnik killed off to reduce army upkeep and head back to Bretonia. It's probably not efficient but it was a lot of fun.


i'd never kill of skarsnik but yeah abbandoning skarsniks rather bad position for orcal and prime raiding estate that is pavaron is the right call imo.

you gotta explain to me though the beasmen thingy:
first how you went from the badlands to the chaos wastes and secondly why?

that sounds like an iteresting TW story

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in gb
Dakka Veteran





Oxfordshire

Playing as Malagor, raided and sacked around the Badlands and Border Prince. Was having fun growing my warband. Then the Orcs decided to try to wipe me out. Sprinted south to recover and formed an alliance with Queek who liked what I'd been doing. Headed into the World's Edge Mountains to get some growth and wipe out some smaller Dwarf clans. Then Ungrim kicks off and I have to flee further south.

Lybras is buddies with Mors, so my nearest targets are the Lizardmen. I ambush and butcher Krok-Gar and I'm getting things back together. Then Lybras (for no frigging reason!) decides they don't like me and go to war, bringing their allies Mors with them. We've been best buddies since the start of the game and now the sneaky git stabs me in the back!

I'm now at war with everything in the east and south. I sprint over to Araby, and head up through the Badlands into the only place that likes me - undead territory. By now Chaos has turned up and I form an alliance, so things should be good. Right?

Somehow, Ostland is massive and powerful, as is Reikland. I tip-toe up the edge of the World's Edge, as I need to head west for Malagor's quest and the humans have decided its time for me to die. As I head north there's no sign of this supposed massive Chaos incursion - Empire have butchered them and I'm getting squeezed. I have to head into Troll Country, but now there's a never ending stream of armies of man following me. As I scramble into Norsca I find out Reikland and Ostland have beaten me there and there's another wall of armies waiting for me.

Encircled I make my last stand. In one turn, with my sole army, I lightning strike, ambush and kill four full stacks of greats words, demi-griffs and steam tanks. It is a moment of glory. My army, bloodied and battered has broken free of the snare!

Yeah, right! End turn and four new armies attack me simultaneously.

Sometimes the game decides you're not going to win.


Automatically Appended Next Post:
Not Online!!! wrote:

i'd never kill of skarsnik
The army upkeep was killing me. It broke my heart to have to dispand the archnarok at this early point of the game. I'll get him back as soon as possible.

This message was edited 2 times. Last update was at 2020/05/23 09:30:54


 
   
Made in ch
Revered Rogue Psyker





 Henry wrote:
Playing as Malagor, raided and sacked around the Badlands and Border Prince. Was having fun growing my warband. Then the Orcs decided to try to wipe me out. Sprinted south to recover and formed an alliance with Queek who liked what I'd been doing. Headed into the World's Edge Mountains to get some growth and wipe out some smaller Dwarf clans. Then Ungrim kicks off and I have to flee further south.

Lybras is buddies with Mors, so my nearest targets are the Lizardmen. I ambush and butcher Krok-Gar and I'm getting things back together. Then Lybras (for no frigging reason!) decides they don't like me and go to war, bringing their allies Mors with them. We've been best buddies since the start of the game and now the sneaky git stabs me in the back!

I'm now at war with everything in the east and south. I sprint over to Araby, and head up through the Badlands into the only place that likes me - undead territory. By now Chaos has turned up and I form an alliance, so things should be good. Right?

Somehow, Ostland is massive and powerful, as is Reikland. I tip-toe up the edge of the World's Edge, as I need to head west for Malagor's quest and the humans have decided its time for me to die. As I head north there's no sign of this supposed massive Chaos incursion - Empire have butchered them and I'm getting squeezed. I have to head into Troll Country, but now there's a never ending stream of armies of man following me. As I scramble into Norsca I find out Reikland and Ostland have beaten me there and there's another wall of armies waiting for me.

Encircled I make my last stand. In one turn, with my sole army, I lightning strike, ambush and kill four full stacks of greats words, demi-griffs and steam tanks. It is a moment of glory. My army, bloodied and battered has broken free of the snare!

Yeah, right! End turn and four new armies attack me simultaneously.

Sometimes the game decides you're not going to win.


Automatically Appended Next Post:
Not Online!!! wrote:

i'd never kill of skarsnik
The army upkeep was killing me. It broke my heart to have to dispand the archnarok at this early point of the game. I'll get him back as soon as possible.


ahh yes, the classic blunder, in regards to malagor, you don't stay in the southlands period, you go northwards for the bigger pirzes in money and the easier fights aswell as the easy to dominate borderprinces, vampirates of satrosa and estalia and tilea. Alternatively you spam nurgles stink trait warlords and herds and just win via morale.

More money, alot safer and most importantly as far away from the nutjobs down south.

This message was edited 1 time. Last update was at 2020/05/23 10:05:36


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Those damned Skaven.

I've not fought them once and they covered my entire south and western lands in plague. I was trying to fight the Lizardmen you idiots.

Thankfully I'm great friends with Settra, so he's leaving me along and kicking the crap out of anyone who heads into his territory.

And explosive arrows are amazing.

   
Made in gb
Dakka Veteran





Oxfordshire

Grom update:
After snagging Skarsnik I head back into Brettonia to stomp the Paravon rebellion that has grown. I attempt to get Skarsnik snuffed to reduce my army upkeep, charging him headlong into a mob of squires and pole arms. After wiping out half the peasants the night goblin goes down - only for him to somehow survive the encounter and still be on the campaign map. Aaargh!

I throw him and Grom against Carcassone's minor settlement, finally removing Skarsnik and pissing off the enchantress. After a little back and forth I wipe her out and capture Carcassonne.

I decide I'm going into Ulthuan, and head over there, teleporting to the quest battles as I go and unlocking the Waaagh. As soon as I set foot in Elf territory, the Waaagh pops and my scrap armoured goblins roll over everything before them. Tor Yvrese and Eltharion falls with barely a whimper. Tyrion and his annoying mate Alistar are no match. The towers of Lothern burn without much fanfare. In the twenty turns that the Waaagh has followed Grom around, two Elven empires have fallen and a pair of Legendary Lords are out of the game.

Having secured the south of Ulthuan, Skarsnik re-emerges and there's goblins running everywhere.

Grom is fun, but for me to be cruising with him proves that he really is easy mode. I've not touched his blue line (no lightning strike this time). His yellow and red lines make the average goblin a disgusting wrecking ball.

This message was edited 1 time. Last update was at 2020/05/23 19:25:40


 
   
Made in ch
Revered Rogue Psyker





 Henry wrote:
Grom update:
After snagging Skarsnik I head back into Brettonia to stomp the Paravon rebellion that has grown. I attempt to get Skarsnik snuffed to reduce my army upkeep, charging him headlong into a mob of squires and pole arms. After wiping out half the peasants the night goblin goes down - only for him to somehow survive the encounter and still be on the campaign map. Aaargh!

I throw him and Grom against Carcassone's minor settlement, finally removing Skarsnik and pissing off the enchantress. After a little back and forth I wipe her out and capture Carcassonne.

I decide I'm going into Ulthuan, and head over there, teleporting to the quest battles as I go and unlocking the Waaagh. As soon as I set foot in Elf territory, the Waaagh pops and my scrap armoured goblins roll over everything before them. Tor Yvrese and Eltharion falls with barely a whimper. Tyrion and his annoying mate Alistar are no match. The towers of Lothern burn without much fanfare. In the twenty turns that the Waaagh has followed Grom around, two Elven empires have fallen and a pair of Legendary Lords are out of the game.

Having secured the south of Ulthuan, Skarsnik re-emerges and there's goblins running everywhere.

Grom is fun, but for me to be cruising with him proves that he really is easy mode. I've not touched his blue line (no lightning strike this time). His yellow and red lines make the average goblin a disgusting wrecking ball.


Generally Goblins gotten better, by a large margine, even the basic tech that is available for them and the application for Nightgobbos and gobbos makes them actually a nice consideration to work with.
Albeit i feel that the new and improved skarsnik if it weren't for the ridicioulus cauldron, is head and shoulders above grom, simply for the ambush, steal magic items and his special upgrade just beat grom.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
 
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