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Made in gb
Walking Dead Wraithlord






Ive done a Taurox, oxotl and thorek ironbrow campaigns so far since the new DLC.

Ive yet to see a single merc ogre unit be available.. Do I need to download a freelc for ogres or soemthing? Or are they in specific geographical areas of the map?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I think they are on Total War Access, like Rakarth and a few other FLC’s.

In my playthroughs, it seems like a camp pops up when you conquer a region capital, but there is a timer. I’ve also got a mod that makes them appear more frequently.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Walking Dead Wraithlord






Ohh yeah it was the stupid TW access website add-on...

Gawd I hate how they do these...

This message was edited 2 times. Last update was at 2021/08/07 01:53:33


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in no
Terrifying Doombull





Hefnaheim

 Argive wrote:
Ohh yeah it was stupid TW access website add-on...

Gawd I hate how they do these...


To be fair, the Ogres are a fun addition but they are not overly powerful, in my campaign as Vlad I hired the Mournfangs on two occasions to have some heavy cavalry against the Empire and such, but my regular cavalry outperformed them in almost every turn. But maybe I am just not very good with how I employ them in battle.
   
Made in gb
Walking Dead Wraithlord






Im finding them really useful in the kalida campaign im doing now.

TK struggle to get good armies quickly as they are severly effected byt he cap and the spear skellies might as well not exists. The ogres really helped on several occasions

This message was edited 1 time. Last update was at 2021/08/07 23:50:09


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Mighty Vampire Count






UK

Just finished a Gor-rok campaign and did not use them and same with the Taurox campaign - however may be useful in the Empire campaign just started.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Longtime Dakkanaut





Oxfordshire

 Argive wrote:
Im finding them really useful in the kalida campaign im doing now.

How does that work with Tomb Kings poor economy at the start? I would have thought they would be too expensive to retain.
   
Made in gb
Walking Dead Wraithlord






Hire them for one or two battles/difficult siege then disband them if upkeep costs are problematic. Mournfang cav are really nice boost vs kroq gar. My line of crap stack skellies blobbed up and whilst getting chewed up by saurus i used the cav to go around and cycle charged each portion of the line until the saurus broke

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

The Ogre camps only really pop up after a big battle with a lot of causalities. I'm currently in the middle of Thorek's campaign and just took out Mazdamundi who was garrisoning a city with a full stack and they popped up. Pretty much anytime there's a big siege battle the Ogres appear.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in gb
Walking Dead Wraithlord






I swear TK are the worse race for campaign.. Getting anywhere near a good doom stack is just loooong.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Longtime Dakkanaut





Oxfordshire

It turns out the Oxyotl campaign is a royal pain in the arse. The start is rediculous easy and you can win everything at a canter. By turn 100 though everyone hates you and has declared war. I have no idea why. Factions that I have had no interaction with travel half way across the map to destroy me. I'm exterminating factions not because I want to expand but because I want them to stop pestering me.
   
Made in gb
Decrepit Dakkanaut




UK

In fairness this can happen just as you gain in power and influence and sometimes through the network of allies the AI has. It can also happen if you don't spend enough time sweet-talking the AI on different factions to have peaceful boundaries and allies of your own.

Of course allies in wargames are often just an excuse for a quiet boundary before you declare war.


It actually amuses me a bit when players complain that "The aI just clears war on me even though were were allied" when its behaviour most AI will get from players

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Walking Dead Wraithlord






 Henry wrote:
It turns out the Oxyotl campaign is a royal pain in the arse. The start is rediculous easy and you can win everything at a canter. By turn 100 though everyone hates you and has declared war. I have no idea why. Factions that I have had no interaction with travel half way across the map to destroy me. I'm exterminating factions not because I want to expand but because I want them to stop pestering me.


I don't think thats an oxyotl problem.
I think thats a "kill the player" problem.

On some play throughs the diplomacy aspect seems to be completely random... I remember on one of my HE campaigns i got war dec'd by Kroq Gar very early on, didn't think anything of it.

Few turns later, a random kroq gar army went ACROSS THE ENTIRE MAP to attack ME at ulthuan...

I suspect there is something weird going on with diplomatic penalties. Like if you get treaties with people and they die it breaks the treaties which I dont think should affect your standing but it seems it does.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Decrepit Dakkanaut




UK

I think the only real issue is the AI sending armies over insane distances - which is likely just part and parcel of the issue that the AI doesn't "see" the board like a human does. Furthermore the AI can't plan ahead in the same way - and when you can't plan or think ahead even in the most basic of terms it can have a heavy influence on how the AI works out what to do.


Indeed it could just be a weighted element to be more aggressive against the player which then rose above a series of conditions to avoid/make peace with closer factions. So suddenly in one turn it wound up with the far off player being the most "attractive" to declare war on. The AI not really thinking about building an empire or such

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Mighty Vampire Count






UK

I now just play on Normal - Normal

Battle normal so the untits are not hugely distorted and mostly act as you expect they should....

Campaign normal as there seems to be less "get the player" from the AI despite it often being stupid or even suicidal

It is bizare when enemies send armies across the entire map, suffering attrition and attacks to finally arrive half depleated at your lands.....

TW1 seems different to TW2 -- I played 1 and manged to keep friendly with most factions even as Vampires - esp when the Chaos Invasion began.....to be fair they later fell out with me following the defeat of Archaon and co (after I done majority of the work!) It may be because there are many more factions?

This message was edited 1 time. Last update was at 2021/08/12 12:42:22


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Mr Morden wrote:

It is bizare when enemies send armies across the entire map, suffering attrition and attacks to finally arrive half depleated at your lands.....


I dunno, sounds like the most historically accurate thing for a setting based on the medieval period. Very reminiscent of the 1st Crusade, especially if they travelled over their allies' lands in raid stance

This message was edited 2 times. Last update was at 2021/08/12 14:17:05


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Mighty Vampire Count






UK

 A Town Called Malus wrote:
 Mr Morden wrote:

It is bizare when enemies send armies across the entire map, suffering attrition and attacks to finally arrive half depleated at your lands.....


I dunno, sounds like the most historically accurate thing for a setting based on the medieval period. Very reminiscent of the 1st Crusade

Hmm thats a very good point!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

On higher difficulties the AI really does gun for you. Generally I only play on Very Hard and if you do intend to do that you have to make sure you take out the "problem" factions early or they will snowball in the late game. Usually HIgh Elves, Dark Elves or Dwarfs have to be taken out before they can snowball. Or at the very least you have to make sure their "traditional" enemies are on equal footing to keep them busy.

The last campaign I played was Exiles of Nehek and I foolishly took out the Dark Elves early, which allowed the High Elves to Snowball. I basically had to pay them off each turn to stop them from declaring war on me. I could certainly beat them but the AI Economy was so good I'd have to spend all my effort on JUST them and not focusing on beating the campaign.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in au
Grizzled Space Wolves Great Wolf





Personally I don't get the feeling CA intended people to play on the higher difficulty levels, as they game doesn't function very well on them.
   
Made in us
Longtime Dakkanaut




Some strategies work better on higher difficulties since the AI becomes more aggressive and predictable.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The AI also cheats like there's no tomorrow. Don't forget that.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




The AI is just weird sometimes, probably due to poor prioritization.

It almost always ignores beastmen herdstones (I just don't think they added them to the AI's priority list). The only time I've seen them attack a herdstone is when it was a place the AI desperately wants (like Malekith and the north coast of Ulthuan). Hundreds of turns, its the only time I've seen it even attempt.

Its even worse if the herdstone is just in the surrounding area, but not in the area of vital interest (but blocking resettlement via the post-ritual bloodgrounds). The AI just can't cope with it and doesn't ever try to 'free' the area.

It also gives very little weight to finishing a faction off. I've watched armies go back and forth in front of the last empire city (Brass Keep), despite being at war, and even back off of sieges they could easily win (Ikit vs an empty level 3 Bretonnian sieges. Sat there for four turns and then... left).

----
Weird Ogre interaction I've noticed... in a vampire army, they actually suffer attrition in 'untainted' lands like the rest of the army. That seems a little weird. On the plus side, they don't suffer vampiric attrition when hired by vampires. I guess that's balance, of a sort.

Efficiency is the highest virtue. 
   
Made in gb
Walking Dead Wraithlord






Voss wrote:
The AI is just weird sometimes, probably due to poor prioritization.

It almost always ignores beastmen herdstones (I just don't think they added them to the AI's priority list). The only time I've seen them attack a herdstone is when it was a place the AI desperately wants (like Malekith and the north coast of Ulthuan). Hundreds of turns, its the only time I've seen it even attempt.

Its even worse if the herdstone is just in the surrounding area, but not in the area of vital interest (but blocking resettlement via the post-ritual bloodgrounds). The AI just can't cope with it and doesn't ever try to 'free' the area.

It also gives very little weight to finishing a faction off. I've watched armies go back and forth in front of the last empire city (Brass Keep), despite being at war, and even back off of sieges they could easily win (Ikit vs an empty level 3 Bretonnian sieges. Sat there for four turns and then... left).

----
Weird Ogre interaction I've noticed... in a vampire army, they actually suffer attrition in 'untainted' lands like the rest of the army. That seems a little weird. On the plus side, they don't suffer vampiric attrition when hired by vampires. I guess that's balance, of a sort.


Bro.. Vampire Ogres..
Say whaaaaaaaaattttt!?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Mighty Vampire Count






UK

Voss wrote:
The AI is just weird sometimes, probably due to poor prioritization.

It almost always ignores beastmen herdstones (I just don't think they added them to the AI's priority list). The only time I've seen them attack a herdstone is when it was a place the AI desperately wants (like Malekith and the north coast of Ulthuan). Hundreds of turns, its the only time I've seen it even attempt.

Its even worse if the herdstone is just in the surrounding area, but not in the area of vital interest (but blocking resettlement via the post-ritual bloodgrounds). The AI just can't cope with it and doesn't ever try to 'free' the area.

It also gives very little weight to finishing a faction off. I've watched armies go back and forth in front of the last empire city (Brass Keep), despite being at war, and even back off of sieges they could easily win (Ikit vs an empty level 3 Bretonnian sieges. Sat there for four turns and then... left).

----
Weird Ogre interaction I've noticed... in a vampire army, they actually suffer attrition in 'untainted' lands like the rest of the army. That seems a little weird. On the plus side, they don't suffer vampiric attrition when hired by vampires. I guess that's balance, of a sort.


All good points

I can't recall if the Sylvanian Levy (living) troops suffer attrition in the same way but I think they do.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




FWIW, in my short game as Taurox I had 2+ Herdstones attacked by the Dark Elves.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Mighty Vampire Count






UK

 trexmeyer wrote:
FWIW, in my short game as Taurox I had 2+ Herdstones attacked by the Dark Elves.


In my rampage across Ulthuan towards the end of the campaign, several armies followed me attacking the various herdstones I errected....not that I cared once I had the points - they just took damage and attrition.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Longtime Dakkanaut





Oxfordshire

Finished it! I'm not a great player and I don't use much jankiness, but Oxyotl is the first campaign I've won on L/VH/L. Aside from everyone going to war with you (which is frustrating but not difficult) it is super easy. Oxyotl's skink stack is amazingly good and sieges are a breeze.
   
Made in au
Grizzled Space Wolves Great Wolf





 Henry wrote:
Finished it! I'm not a great player and I don't use much jankiness, but Oxyotl is the first campaign I've won on L/VH/L. Aside from everyone going to war with you (which is frustrating but not difficult) it is super easy. Oxyotl's skink stack is amazingly good and sieges are a breeze.


I found Oxyotl's campaign is slow, but not particularly difficult. It takes soooo much longer to snowball, and it took me ages to finally get the Lizards to start confederating with me, but Oxyotl's army is insanely powerful against most enemies. I could imagine a full stack of heavy cav might be the only thing he'd struggle with.

What did you use for your other armies? That's been my main struggle, with the poor economy I lean toward Skink armies but they don't perform nearly as well outside of Oxyotl's army and I've had a few of them wiped out.
   
Made in gb
Longtime Dakkanaut





Oxfordshire

I can't say I found it slow. I conquered Lustria fairly quickly and only confederated with Tehenhuain (+5 global public order) who was pretty easy to get on board. I murdered the rest of the lizards. The second and third armies were junk mostly made from exalted and ogres I'd picked up, but eventually replace with Slann life/heroes/stegadon. I think I finished with 6 armies.

Because for half of the game you've only got the one army to pay for and don't exactly need any specialist buildings, economy was never a problem. After Lustria I took Ulthuan, then mopped my way up Nagaroth and by then the long campaign was over. I had also littered the areas I was fighting in with sanctum that reduced the cost of troops so as I was pushing forward my costs were staying down.

The only annoyance was having to take a few sidesteps to stop enemies targeting me (Dreadfleet and Skryre) but thanks to Oxyotl's teleporting you can jump into their back yard and shut them down pretty quick.
   
Made in au
Grizzled Space Wolves Great Wolf





Did you push down into Lustria early? I kinda just followed the missions around and none of the missions led me to Lustria, so maybe that's why. I had to send a hero down to discover most of the Lizardmen factions, and it was turn 100 by the time I confederated Tehenhauin.
   
 
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