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Made in no
Terrifying Doombull





Hefnaheim

Taurox is just..... All my prayers to the dark gods have been answered! He is an absolute powerhouse in mele, if you also add a Gorebull or two to his army and max out on Minotaurs and Bestigors and two Gorgons you will steamroll everyone and.
I had a few rough battles early on against Morati and the sisters of twilight but after the turn 15 I had a second army up, who shadowed Taurox and gained exp and such, from there I went on to burn down every dark elf city, murder all the Skaven, kick Alit Anar into orbit and invade Ultuan.
The hardest battle was against Tyrion and three other armies near the Phoenix gate, lost a fair amount of units but after the dragons fell it turned to a rout.
Good times indeed!
   
Made in us
Longtime Dakkanaut




So CA replaced Rune of Wrath and Ruin with one that does damage (finally), but the damage is really mediocre.

Edit: Actually, I really dislike a lot of elements of their rune crafting. They limit so many runes to 1 or 3. What the hell? Why? Is a Rune that gives 20% HP that powerful?

Master Rune of Alaric the Mad kind of sucks. It just trades 75 Damage for 75 Armor Piercing.

This message was edited 1 time. Last update was at 2021/07/15 22:53:35


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in ca
Phanobi






Canada,Prince Edward Island

I've been playing a new Dwarf campaign with Thorek and I am really enjoying it so far. The start position at the bottom of the ME map is good fun.

I am also playing with Mixu's various mods to add more LL's which means each army I am fielding specializes in different units which makes them all fun to play in battles.

Honestly the best change is making dwarf units available earlier, irondrakes at tier 3 makes the mid game an absolute blast!

Runes are still a little meh but so much better than before. I prefer the offensive magic over buffs but I feel like they could be very useful in the hands of a skilled player.

   
Made in us
Exalted Beastlord




 Commander Cain wrote:
I've been playing a new Dwarf campaign with Thorek and I am really enjoying it so far. The start position at the bottom of the ME map is good fun.


I'm fighting with his ME campaign, to be honest. Partly because I'm now chasing Kroq-gar around as he runs up the coast. (He took umbrage to me defending myself from the corner toad), after I rolled right over the spider-gobbos, Queek, the Silver Host and Khalida.

The lack of mobility (compared to beasts, the movement range just seems low) and replenishment is really killing it for me.

Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Did CA beef up flock of doom? I remember it used to be such a worthless spell, but my Skink Oracle is racking up a ton of damage most battles, dropping flocks on the enemies that inevitably blob up around him. Even when I forget to drop his free comet (I suck at micro...) he still seems to get consistently big damage outputs.

Either that or his Troglodon mount is doing some serious work.

This message was edited 1 time. Last update was at 2021/07/16 02:28:03


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

From what I've seen Flock of Doom does consistent damage, but doesn't kill stuff all that quickly.

Best lore for the Beastmen is Wild, as Traitor-Kin is like Flock of Doom, but racks up kills way quicker.

 nels1031 wrote:
I just recruited Malagor and he was a spellcasting/summoning beast. Love that he actually flies now. I think the nerf bat is coming for him though.
I mean why, though? It's a single-player game. If he's overpowered in campaign, then really who cares?

His use in multi-player would be far different, as things that are good in MP aren't necessarily good in campaign, and vice versa.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 trexmeyer wrote:
So CA replaced Rune of Wrath and Ruin with one that does damage (finally), but the damage is really mediocre.

Edit: Actually, I really dislike a lot of elements of their rune crafting. They limit so many runes to 1 or 3. What the hell? Why? Is a Rune that gives 20% HP that powerful?

Master Rune of Alaric the Mad kind of sucks. It just trades 75 Damage for 75 Armor Piercing.


I imagine we'll quickly see mods removing the restrictions.

This message was edited 1 time. Last update was at 2021/07/16 12:26:54


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Longtime Dakkanaut




I think I'll do that today, maybe up the damage on Wrath and Ruin after I look at it, and look over the Master Runes to see how they compare to TT. Master Rune of Alaric the Mad should ignore all armor saves...but I need to look at how armor works again.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Dangerous Outrider




Montreal, QC Canada

With the way Dwarf ruins work It not doing a super amount of damage does make sense. I mean it doesn't rely on Winds of Magic and you can just cast it over and over.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in au
Grizzled Space Wolves Great Wolf





 H.B.M.C. wrote:
From what I've seen Flock of Doom does consistent damage, but doesn't kill stuff all that quickly.
Yeah I seem to remember in the past FOD wasn't really useful past the early game, but I'm into the mid-game now and my Oracle seems to be dishing out a lot of damage each battle.
   
Made in us
Longtime Dakkanaut




 Commodus Leitdorf wrote:
With the way Dwarf ruins work It not doing a super amount of damage does make sense. I mean it doesn't rely on Winds of Magic and you can just cast it over and over.


You can only cast the baseline version 9-10 times in a battle. It's on a 60s/90s CD. Not sure if it is a shared CD across all character, which would make it worse.

By comparison I think the longest CD on any spell is 30s. My bigger issue is that Traitor-Kin is a spammable 7 Winds Spell that I got 1k+ kills with and Wrath and Ruin barely tickles a single unit.

Edit: I think Rune crafting should trigger a 10 turn CD for basic Runes and 20 turns for Master Runes. That way you're not limited to 3/1, but you can't spam them out. Also, aren't you able to stack normal Runes in the TT?

This message was edited 3 times. Last update was at 2021/07/16 15:51:48


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Mighty Vampire Count






UK

 trexmeyer wrote:
 Commodus Leitdorf wrote:
With the way Dwarf ruins work It not doing a super amount of damage does make sense. I mean it doesn't rely on Winds of Magic and you can just cast it over and over.


You can only cast the baseline version 9-10 times in a battle. It's on a 60s/90s CD. Not sure if it is a shared CD across all character, which would make it worse.

By comparison I think the longest CD on any spell is 30s. My bigger issue is that Traitor-Kin is a spammable 7 Winds Spell that I got 1k+ kills with and Wrath and Ruin barely tickles a single unit.

Edit: I think Rune crafting should trigger a 10 turn CD for basic Runes and 20 turns for Master Runes. That way you're not limited to 3/1, but you can't spam them out. Also, aren't you able to stack normal Runes in the TT?


There were actually quite a few rules about Rune stacking in TT!
Spoiler:

1) No single item can have more than three runes. It is
virtually impossible to forge items able to bear the strain
of carrying so much power. Runesmiths call this the
Rule of Three.
2) Weapon runes can only be inscribed on weapons
(always hand weapons), armour runes can only be
inscribed on gromril armour, banner runes can only be
inscribed on standards, engineering runes can only be
inscribed on war machines, and talismanic runes can
only be inscribed on talismans (of which more later).
This is called the Rule of Form by Runesmiths.
3) No more than one item may carry the same
combination of runes. Y you could not have two runic
weapons both engraved with a Rune of Speed and a
Rune of Fire, for example, or more than one standard
bearing two Runes of Battle. This restriction also applies
to the use of single runes, so you could not have two
characters in your army wearing armour engraved
with only a single Rune of Iron, for example. Creating
runic items takes a great deal of effort, and Runesmiths
don’t like repeating themselves. N or do they copy other
Runesmiths’ work, except during their apprenticeship.
This is known among Runesmiths as the Rule of Pride.
4) No master rune may be used more than once
per army, and no more than one master rune can be
inscribed on an item. Master runes are so powerful that
they cannot be combined together on the same item or
used together on the same batdefield. For this reason,
Runesmiths describe these runes as Jealous Runes.
5) Apart from the master runes (which can only be
used once) other runes can be combined as you wish,
to produce varied or cumulative effects. For example,
you might inscribe a weapon with a Master Rune of
Swiftness (Always Strikes First special rule), the Rune of
Striking (+ 1 Weapon skill) and the Rune of Fury (+ 1
Attack). With the exception of master runes, most runes
can be used in multiples, although whether their effects
are simply added together or combine into a new power
will be stated within the rune’s rules. To reflect this,
the points costs for multiples of the same rune do not
necessarily increase in a uniform manner. For example,
a weapon engraved with one Rune of Cleaving costs 10
points, a weapon with two Runes of Cleaving costs 35
points, whereas a weapon engraved with three Runes of
Cleaving costs 65 points.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Executing Exarch






 Mr Morden wrote:
 Overread wrote:
2 1/2 hours still to go on my download - one day fibre broadband super speed net will be mine. Until that day I'm glad I've at least got broadband!

Luxury - 17hrs remaining for me for just the base patch.....


Well.. I feel bad now with raging at a 4hr download...


Automatically Appended Next Post:
So Ive been mesing around with taurox.

Instead of the usual nurgle stink nonsense I want to try the 10% weapon strenght for minotauts traits.

But ive hit a snag, has anyone figured out a way to rush/ spam minotaurs? The ruin ritual mehcanic doesnt seem very conducive to minotaurs.

All in all I really like the beastment re-work. Night and day to the previous state of affairs

This message was edited 2 times. Last update was at 2021/07/17 07:16:33


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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ch
Warped Arch Heretic of Chaos





 Argive wrote:
 Mr Morden wrote:
 Overread wrote:
2 1/2 hours still to go on my download - one day fibre broadband super speed net will be mine. Until that day I'm glad I've at least got broadband!

Luxury - 17hrs remaining for me for just the base patch.....


Well.. I feel bad now with raging at a 4hr download...


Automatically Appended Next Post:
So Ive been mesing around with taurox.

Instead of the usual nurgle stink nonsense I want to try the 10% weapon strenght for minotauts traits.

But ive hit a snag, has anyone figured out a way to rush/ spam minotaurs? The ruin ritual mehcanic doesnt seem very conducive to minotaurs.

All in all I really like the beastment re-work. Night and day to the previous state of affairs


Well the moon event if you are lucky, horde growth is a must also.
I guess if you rampage enough there's the option to lower the dread cost there. Multiple hordes, that solely exist to farm dread and provide additional building slot capacity?
Additionally, the hero variant might aswell help.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in gb
Executing Exarch






You can gte minotaurs pretty quickly but the capacity is locked pending the upgrades using the tokens gained from rituals.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Grizzled Space Wolves Great Wolf





I'm kind of not liking the way Ogres are just randomly in half the armies I come up against now. They aren't hard to kill or anything, they just seem way to prevalent in the AI armies.

   
Made in gb
Mighty Vampire Count






UK

AllSeeingSkink wrote:
I'm kind of not liking the way Ogres are just randomly in half the armies I come up against now. They aren't hard to kill or anything, they just seem way to prevalent in the AI armies.



Just starting a Taurox Campaign - made a few mistakes but happily going along now...at turn 32. Found a couple of Ogre camps but not fought any emeny armies so far who have recruited them.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Grizzled Space Wolves Great Wolf





 Mr Morden wrote:
AllSeeingSkink wrote:
I'm kind of not liking the way Ogres are just randomly in half the armies I come up against now. They aren't hard to kill or anything, they just seem way to prevalent in the AI armies.



Just starting a Taurox Campaign - made a few mistakes but happily going along now...at turn 32. Found a couple of Ogre camps but not fought any emeny armies so far who have recruited them.


I think it was roughly in the 40's I started encountering them. Maybe I just got unlucky but around half of the AI armies I've fought against recently have Ogres in them.
   
Made in gb
Mighty Vampire Count






UK

Restarted Taurox as I misunderstood some mechanisms and now its brutally effective....although took me some time to realise I had to raise a herdstone in Nagarond and the other two settlements to tick the box not just raise them.

New Total War blog showing some cool Daemons

https://www.totalwar.com/blog/total-war-warhammer-3-september-news/




I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Decrepit Dakkanaut




UK

I like those claws!

A Blog in Miniature

The Swarm Arises

Do you ever notice, sometimes, there's an extra post? 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

So how long has Silver Pinnacle and other Dwarf/Orc holds been there on the north east side of the Worlds Edge Mountains? Around where the Chaos invasions spawn in?

Went up there with Kazhrak to put Archaon and Co. in their place and saw that you can go down that route. Pre-patch I had been just fooling around with an Empire campaign and a Skarsnik campaign with some Wood Elves sprinkled in and never really bothered going that far northeast. Pleasantly surprised to see Silver Pinnacle. Might have to explore that area with a Vampire Count campaign and see if it gives any bonuses, since its Neferata's lair.

This message was edited 1 time. Last update was at 2021/07/21 16:48:45


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Mighty Vampire Count






UK

 nels1031 wrote:
So how long has Silver Pinnacle and other Dwarf/Orc holds been there on the north east side of the Worlds Edge Mountains? Around where the Chaos invasions spawn in?

Went up there with Kazhrak to put Archaon and Co. in their place and saw that you can go down that route. Pre-patch I had been just fooling around with an Empire campaign and a Skarsnik campaign with some Wood Elves sprinkled in and never really bothered going that far northeast. Pleasantly surprised to see Silver Pinnacle. Might have to explore that area with a Vampire Count campaign and see if it gives any bonuses, since its Neferata's lair.


I think since TW2 - I noticed it appeared when I upgrade from TW1 to 2. Annoyingly its always owned by her traitoreous creation Khaled al Muntasir rather than say Naaima, Rahsa or even Imentet :(

https://whfb.lexicanum.com/wiki/Khaled_al_Muntasir

Its currently a very weak and passive sub faction but hopefully this is a placeholder until TW3 and we get Neferata - hoping for Coven Thrones, Mortal Swains (Heroes from ither armies) and an influence mechanism like the High Elves

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




Pretty sure Silver Pinnacle was added in Twisted and Twilight.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Exalted Beastlord




 trexmeyer wrote:
Pretty sure Silver Pinnacle was added in Twisted and Twilight.

Yeah. It definitely wasn't there at the start of TW2. It wasn't even there at the start of the Eshin, Imrik & Dark Elf guy pack. (which added the Wolf Lands, Pig Barter and Dragon Isles). The northern part of the map was carefully blank, and then got fleshed out later. T&T is the most likely spot.

Efficiency is the highest virtue. 
   
Made in gb
Executing Exarch






Oxatyl... what in the eff... had a go at the mortal empires campaign.

Seems really hard.
The nerfs you get for not completing the vision quests are a pain. The rewards seem hardly worth it.

Lizards dont really spam armies. You pretty much have one army for ages, and you get everyone attacking you from every direction. If you leave on a vision quest your army is away for at least two turns and gets depleted.

You up wasting turns trying to replenish rebuild and can't really hold a bigger area because you will get settlements sacked by some crappy armies you can't afford to chase away..

Seems really hard.
Havent figured out a good startegy yet.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Grizzled Space Wolves Great Wolf





 Argive wrote:
Oxatyl... what in the eff... had a go at the mortal empires campaign.

Seems really hard.
The nerfs you get for not completing the vision quests are a pain. The rewards seem hardly worth it.

Lizards dont really spam armies. You pretty much have one army for ages, and you get everyone attacking you from every direction. If you leave on a vision quest your army is away for at least two turns and gets depleted.

You up wasting turns trying to replenish rebuild and can't really hold a bigger area because you will get settlements sacked by some crappy armies you can't afford to chase away..

Seems really hard.
Havent figured out a good startegy yet.


I'm not playing on super high difficulty (can't remember, but definitely not the highest) however my tactic was basically to fight as many battles to prop up my economy so I could afford a 2nd army and use that battle income to build enough resources to eventually start expanding. If the 2nd army is sitting around doing nothing for a few turns, I just sack some of the enemy settlements nearby to keep them weak and make me some money and levels.

So I'd transport to a vision quest, but then take that opportunity to beat up some of the local settlements before travelling back home or to the next quest, then that money would support an army that would babysit the home area.

There is an element of luck in where the visions send you. I watched a youtuber playing an Oxyotl campaign and he got sent completely different places to me, I kept getting sent to the middle of nowhere where there wasn't much to do and as such my economy was growing a lot slower. If you get sent somewhere that has valuable provinces, it can be worth capping a few before you head off and either just let the enemies eventually take it back, or if you want to hold it build walls and a Sanctum (I did that with Quintex because it's actually worth a bit of money).

I haven't tried it myself, but making friends with the locals on your vision quests and then setting up ambush buildings can make a bit of money, but it seems to me the ambush army is usually too weak to do much unless you have the ally supporting you.

Oh and the High Elves were all willing to trade almost immediately, so maybe prioritising sending a hero to explore Ulthuan might help early on?

This message was edited 3 times. Last update was at 2021/07/25 07:28:01


 
   
Made in gb
Executing Exarch






AllSeeingSkink wrote:
 Argive wrote:
Oxatyl... what in the eff... had a go at the mortal empires campaign.

Seems really hard.
The nerfs you get for not completing the vision quests are a pain. The rewards seem hardly worth it.

Lizards dont really spam armies. You pretty much have one army for ages, and you get everyone attacking you from every direction. If you leave on a vision quest your army is away for at least two turns and gets depleted.

You up wasting turns trying to replenish rebuild and can't really hold a bigger area because you will get settlements sacked by some crappy armies you can't afford to chase away..

Seems really hard.
Havent figured out a good startegy yet.


I'm not playing on super high difficulty (can't remember, but definitely not the highest) however my tactic was basically to fight as many battles to prop up my economy so I could afford a 2nd army and use that battle income to build enough resources to eventually start expanding. If the 2nd army is sitting around doing nothing for a few turns, I just sack some of the enemy settlements nearby to keep them weak and make me some money and levels.

So I'd transport to a vision quest, but then take that opportunity to beat up some of the local settlements before travelling back home or to the next quest, then that money would support an army that would babysit the home area.

There is an element of luck in where the visions send you. I watched a youtuber playing an Oxyotl campaign and he got sent completely different places to me, I kept getting sent to the middle of nowhere where there wasn't much to do and as such my economy was growing a lot slower. If you get sent somewhere that has valuable provinces, it can be worth capping a few before you head off and either just let the enemies eventually take it back, or if you want to hold it build walls and a Sanctum (I did that with Quintex because it's actually worth a bit of money).

I haven't tried it myself, but making friends with the locals on your vision quests and then setting up ambush buildings can make a bit of money, but it seems to me the ambush army is usually too weak to do much unless you have the ally supporting you.

Oh and the High Elves were all willing to trade almost immediately, so maybe prioritising sending a hero to explore Ulthuan might help early on?



Thanks. I will try this out again from scratch.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Dakka Veteran





Oxfordshire

I've started Oxyotl twice and they've been frighteningly easy both times (playing very hard, not legendary), but I may just have gotten lucky. Both times I've run with a single army - Oxyotl, Oracle, Skink chief, 6 chameleon, 6 chameleon stalkers, 5 blessed stegs (although until you get these skink javelins will do). The chameleons do pretty much all the work, you can break massive armies just using these 6 and the lord. And stalkers are very effective at standing in front of your missile troops (javelins/stegadons) and scaring off anything that gets close.

Complete the fist bit by wiping out the norse in your starting area. the first game I played my first visions allowed me to teleport to Morathi, wipe her out and claim that area. The second time it took me to Pestilens, wipe them out, claim there, immediately kill Gor-Rok (he can't be trusted and will eventually go to war with you anyway).

Then with the single army try to be nice to lizardmen and beat up everything else around you. When visions happen complete them ASAP, loot and occupy whatever the local village is so you get the heal bonus and move on. You won't be taking much damage as you'll be kiting the whole enemy army and you can quite quickly get healing buffs. Prioritise leveling up Oxyotl to make Skinks better and to get lightning strike.

Don't spend any money on places you take over outside of Lustria, let them fall. Once you've completed the visions from the current batch, teleport back to Lustria and continue to build your empire.

Eventually you can start on the second army (I built a Pompous hero army) and completing Lustria becomes easier. (third army is going to be a stegadon hero army with Kroak and a life Slann support).
   
Made in gb
Executing Exarch






I think it depends entirely on wether or not the dark elves go to war with you almost immediatly or not.

It just turns into a giant case of wackamole otherwise.

You go off on a vision quest, territories get raided and sacked by elves or norscans who keep coming for you and only you.

Holding land is also difficult because of the corruption resulting in dang rebellion every other turn.

The skink spam is not very good in sieges though... A dino spam life slaan army is just so much better but the economy side of it sucks. Getting multiple armies take s avery long time and its wackamole until that point.

One thing I did find very useful is buiding a portal on top of enemy capitals and destroying from within.

On my last play thought I managed to pull ahead aggressively veyr quickly and get lucky with my quests and rewards.

Skink oracle spam is a ridiculous doom stack lol.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Dakka Veteran





Oxfordshire

I abandoned the North as soon as the first batch of visions arrive. It didn't seem worth keeping. Run to a much more permissive part of the map and you simply avoid all those problems. The skink stack isn't the easiest way to siege, but it isn't exactly difficult.
   
 
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