Switch Theme:

TW: Warhammer 2 The Warden and the Paunch  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

New(and final?)DLC:




ABOUT THIS CONTENT

The Warden & the Paunch is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own factions, objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles.

Eltharion the Grim commands Yvresse (High Elves) while Grom the Paunch leads the Broken Axe Tribe (Greenskins). Neither Yvresse nor the Broken Axe tribe are involved in the Vortex race, but are pitted against one another as eternal nemeses, on a collision course to a final climactic encounter where only one can emerge the victor.



Long has Eltharion the Warden of Tor Yvresse stood sentinel, ever-watchful for signs of Greenskin incursion. While he campaigned overseas against the Druchii of Naggarond in ages past, Tor Yvresse nearly fell as the green tsunami of Grom the Paunch’s legendary Waaagh! roared through Ulthuan. After defeating Grom and scattering his hordes, Eltharion swore that no Orc or Goblin filth would ever set foot in his lands again.

But Grom has other designs. His cavernous belly aches for a rematch, and his hunger for vengeance is matched only by his titanic appetite. As his gobbos tend to the bubbling cauldron, delighting him with each tasty new morsel, his plans begin to set. He’ll gather them all, the bosses and the boys, wind them up to a fever pitch, and lead them on a Waaagh! the likes of which the world has never seen. This time, Tor Yvresse will fall, and its snooty Warden will kneel before the mighty Paunch!


High Elves - Eltharion the Grim (Yvresse)

Unique faction mechanics:

Athel Tamarha

In a secluded Yvresse mountainside lies Athel Tamarha, Eltharion’s base of operations. It lies in ruins, untouched since Grom’s previous Waaagh!, but Eltharion seeks to rebuild it in Tor Yvresse’s defence.
In Eltharion's campaign, Athel Tamarha is represented by a new panel where the player rebuilds structures to gain numerous unique benefits. In addition, Eltharion can use his unique Warden’s Cage ability against enemy Heroes and Lords in battle. Should they fall while under its influence, they will be imprisoned in Athel Tamarha for interrogation…

Athel Tamarha has a number of structures across two unique chains which can be rebuilt. Each enhances Tor Yvresse’s defence rating and grants the following:

The Silent Sentinels chain can increase Tor Yvresse’s defence rating and enable the recruitment and upgrading of elite Mistwalker units, plus increasing recruitment capacities for several unique elite unit types available to Eltharion.
The Watchers of Yvresse chain enable the interrogation of captured Heroes and Lords, improvements to the Mist of Yvresse, and bonuses to Eltharion’s Influence.
Through the questioning, vanquishing and indoctrination of captives, Eltharion can gain useful information and other benefits.

Mist of Yvresse
Tor Yvresse will become progressively shrouded by an enchanted mist, enhancing all of Eltharion's troops and disrupting enemies caught within it. 

Provides the unique Army Ability ‘Envelop in Mist’ which enhances your troops’ performance when fighting within its influence
Athel Tamarha upgrades grant additional effects as the Mist become stronger.
Increasing the strength of the Mist of Yvresse will eventually cause it to cover all of Ulthuan as a protective aid.

Defence of Yvresse
Eltharion will gradually build up defensive power at Tor Yvresse, as Eltharion's homeland becomes increasingly fortified against invasion.

At the campaign outset, the city of Tor Yvresse will begin in a damaged state until upgrades are completed, progressing the city into rebuilt then fortified states. This is reflected in any battles fought over Tor Yvresse, affording increasingly stronger defensive abilities and options for Eltharion. 
The Yvresse defence level also expands the Mist of Yvresse to cover further regions of Ulthuan, enhancing Eltharion’s forces and weakening interlopers.   

Rite: Invocation of Ladrielle
For Eltharion, the Invocation of Isha is replaced by the Invocation of Ladrielle, which empowers the Mists of Yvresse.
New Units and Characters:

Eltharion (Legendary Lord)
Eltharion the Grim is the unflinching warden of Tor Yvresse. Atop his mighty Griffon, Stormwing, he swoops into battle with peerless conviction.

Eltharion wields a spear and a sword, as well as being a caster of High Magic. This offers him the flexibility to alter his role in battle based on the circumstances at hand. His defence-focused abilities also make him excellent at holding firm battle lines.

Archmage (Lord)
The High Elven Archmages are amongst the greatest practitioners of Magic within the mortal realms. With the introduction of the Archmage, High Elf players now have access to all 8 core Winds of Magic and the Lore of High Magic to choose from, ideal for those who prefer a more magic-focused playstyle.

Rangers
High Elf Rangers are inhabitants of Ulthuan's more remote areas and are called upon in times of need.

Silverin Guard
Heavy Spear unit for High Elves. The Silverin Guard are tasked with defending the Watchstone of Tor Yvresse - a waystone of fabulous power.

War Lions of Chrace
These fearsome beasts are deadly hunting cats with a muscular frame and a sharp, cunning mind. Almost as tall at the shoulders as an Elven Steed, a War Lion is far stronger, able to break bones with each sweep of its claws and shatter even helmeted heads with a single chomp of its fanged maw.

Lion Chariot of Chrace
Many of the Phoenix King's bodyguard ride to battle in Lion Chariots. Each of these white-timbered constructions is drawn by a pair of snarling War Lions whose savage power is belied by their feline grace and elegantly plaited manes.

Arcane Phoenix
The Arcane Phoenix is a majestic and fearsome creature with a wingspan as great as any of the mighty War Eagles of the High Elves. Cloaked in blazing feathers that can turn the sharpest arrow, it is the living embodiment of the destructive and purging Wind of Aqshy.

Campaign Exclusive Units: Eltharion's Mistwalkers

The Skyhawks
Swift and energetic, the Skyhawks never weary of battle, always standing ready to fight to the death if necessary.

Sentinels of Astaril
Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.

Spire Guard of Tor Yvresse
The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders, and the anchor around which its armies gather.

Athel Tamarha Faithbearers
Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour.

Knights of Tor Gaval
Thanks to the challenges of training in their murky homeland, the Knights of Tor Gaval are rightly said to be amongst the most talented of wingmen in all Ulthuan.

New Regiments of Renown
Talons of Tor Caleda (Archers Light Armour)
The Talons of Tor Caleda are an elite unit for Archers who serve the Prince of Caledor.

Rahagra's Pride (War Lions of Chrace)
Rahagra's Pride inherit their name from the fabled father of white lions.

Omen of Asuryan (Arcane Phoenix)
Arcane Phoenixes are the companions of Asuryan the Creator, harbingers of woe and bearers of hope in equal measure. They are drawn from Asuryan's side when the Winds of Magic howl through the world of mortals in mighty storms, and in distant mist-shrouded Ulthuan the High Elves are forewarned of the coming of these magical tempests by the sudden manifestation of Arcane Phoenixes in the skies above their island home. They are a mixed omen; a symbol of destruction soon to come as well as the hope of rebirth.


Greenskins - Grom the Paunch (Broken Axe)

Unique mechanics and features:

Grom's Cauldron

Grom has an insatiable appetite, as his girth attests to. In a Grom campaign, you’ll find a variety of ingredients around the world with which to cook up a range of recipes. By combining different ingredients in Grom's Cauldron, Grom and his boyz will be able to feast and gain special powers.

Unlock a wide range of different ingredients from campaign exploration, and by meeting the Troll Hag Food Merchant.
Combine ingredients to form dishes, each of which provides unique buffs to Grom and his army
Some dishes can add special units to Grom's army
Cooking up and sampling a certain number of dishes will permanently enhance Grom himself.

Blacktoof

During Grom’s legendary Waaagh!, his most trusted Shaman, Ol’ Blacktoof, nearly brought destruction to Ulthuan and beyond by felling the Elven Waystones and drawing their power into himself. Fate intervened in the form of Eltharion, who separated Blacktoof’s head neatly from his shoulders. But the shaman’s surging power helped him to cheat true death, and his disembodied head serves his master still.

While Niblet is Grom’s chief advisor, Blacktoof will from time to time utter guidance to Grom, delivering tasks and moulding the journey to his inevitable and decisive showdown with Eltharion.
Blacktoof’s head will also take on the role of a special item in Grom's campaign. He may be assigned to a Shaman, granting the ability to summon a Rogue Idol in battle.
New Units and Characters:

Grom the Paunch (Legendary Lord)
Grom is the self-styled king of the goblins. He wields the mighty Axe of Grom, and rides into battle atop the sturdy Chariot of Grom, with his trusty Night Goblin Assistant and standard bearer, Niblet.

The presence of Grom near friendly troops inspires them with a leadership buff. If Grom makes his way into the fighting, that buff increases.

Grom is ALWAYS mounted atop the Chariot of Grom.

Giant River Hag Troll (Hero)
Giant River Troll Hags are hateful and bitter creatures, far larger and more dangerous than their common kin. These Lore of Death casters are invested with an innate ability to shape the Winds of Magic as they stir the brackish waters in which they dwell.

Snotling Pump Wagons
The Snotling Pump Wagon is a wooden fighting platform on wheels. Like a chariot, a Pump Wagon hurtles towards the foe to run them over. However, the Pump Wagon rumbles under its own power, with momentum provided by Snotlings, who frantically pump crude contraptions and cranks to drive the belts that turn the wheels.

Snotling Pump Wagons (Flappas)
Flappas are crude wings, attached to the side of the Pump Wagon, and flapped up and down by the actions of the crew. This allows the Pump Wagon to make short jumps as it bounces along.

Snotling Pump Wagons (Spiky Rollers)
These Pump Wagons are fitted with a roller studded with sharp spikes.

River Trolls
A River Troll somewhat resembles a riverbed: coated in sediment, slime, rotting vegetation, fish carcasses, and various other stinky detritus whose precise nature and origin are too horrible to contemplate. In all probability the River Troll’s stink is even worse than that of the riverbed, since one can add the Troll’s personal miasma to the ill-omened mélange of odours emitted from the mucky smears on its skin.

Stone Trolls
Stone Trolls are a distinct breed of Troll which live exclusively in caves and the mountainous regions of the world. Since they live on rocky mountains, they tend to consume large quantities of stone, the natural magical inertia of which imbues them with a certain degree of magical resistance.

Rogue Idol
Rogue Idols are mighty magical constructs with the ability to crush armoured knights, batter city walls and just about anything else that gets in their way with their brutal fists.

New Regiments of Renown
Logey Bogey's Spore 'Sploda's (Snotling Pump Wagon)
The most unhinged Snotlings attach really big explodin' spores to the front of their Wagons, which burst when the Pump Wagon hits anything.

Da Swamp Fings (River Trolls)
Da Swamp 'Fings are a horrifying band of River Trolls which cause Terror and have Poison Attacks.

Da Big 'Un (Rogue Idol)
Da Big 'Un is the biggest, baddest, meanest, most cunning Rogue Idol ever conjured.

This message was edited 1 time. Last update was at 2020/05/07 14:24:06


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm happy that Prince Imrik is the FLC for this update.

   
Made in ca
Dangerous Outrider




Montreal, QC Canada

I do enjoy the Mad Max feel of it.

I hope Grom rides Eternal, shiny and green...

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Stealthy Warhound Titan Princeps




Green is best.... but I did not expect those jiggle physics. [By the by- picture and magnify that for the great unclean one in TW3)

Also, general update to how greenskins work and other things:
https://www.totalwar.com/blog/total-war-warhammer-ii-the-warden-the-paunch-faq/

Accumulate Waagh! points in battle for a big army buff. Multiple times, but costing more each time.

Campaign Waagh! is a faction pool (not an army bar, like it currently is), and you send Waaagh! armies after regions.

Scrap is gathered post battle and used for upgrades and tech.

Character skills trees reworked

Azhag start position moved (and has his own faction, presumably). Reportedly to Karak Ungor, so gets to fight Ungrim, Kislev and eastern Empire early on. His diplo bonus with vampires may actually matter now.

Badlands area of the map updated


Also stream from earlier today (skip to about 12 unless you want to watch the 'something on the horizon' preview of emptiness):
https://www.youtube.com/watch?v=ztt1y1V1ZWM

I don't particularly recommend watching it though- there is some information but they spend a lot of time just yakking rather than really showing things off.

Its mostly about the free greenskin rework. New Karak (Raziak) below Karak Ungor, for example.

They don't explain it very coherently, but the Waaagh! armies don't work the same- it isn't an 'allied subfaction' army. It basically creates a second stack bound to each of your other armies that fill over time, until you're basically running around with 40 stack armies. Army composition is determined by the region they're in.

This message was edited 6 times. Last update was at 2020/05/07 17:12:50


Efficiency is the highest virtue. 
   
Made in no
Archmagos Veneratus Extremis





Hefnaheim

I had hoped for something else than High Elfs, but this does look good I have to say. Curious about the whole capturing of enemy lords and heroes but always nice with new features.
   
Made in us
Charing Cold One Knight






Man, I just finished my Lothern campaign. Every time I try to escape Ulthan, they just pull me back in!

I love everything I saw, and just cannot wait to play with it. it's going to be a pain in the arse two weeks before the DLC drops.

I just realized that the Teclis campaign is going to be even better than before. Imagine all those buffs that my boy teclis gives out, maximized with Archmages as generals... boy, that sounds awesome.

413th Lucius Exterminaton Legion- 4,000pts

Kaptin KlawJaw's FreeBootahz!-1,500pts

The Royal Court of BlüdGrave- 2,000pts || Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in ca
Phanobi






Canada,Prince Edward Island

Getting some great Batman and Mad Max vibes from that trailer!

Really looking forward to this one, greenskins have always been one of the weakest factions by a mile and I can't wait to play as them now they've been revamped.

High Elves are always a joy to play as, still haven't finished a mortal empires campaign despite having over 1200 hours but I've come pretty close with the elves, hopefully this will push me over the edge.

Definitely going to have to brush up on my chariot skills, I'm usually really bad at using them as they require a lot of micromanaging but I have seen how deadly they can be in the right hands!

   
Made in nz
Primus





Rhein Main Gebiet

Looks good, disappointed with Groms voice though.
I was hoping with something a bit more like the Goblin King from either the Hobbit movies (animated or otherwise).

"What do you want?"
"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I'd look up at your lifeless eyes and wave like this. Can you and your associates arrange it for me, Mr. Morden?"
Morden and Vir, In the Shadow of Z'ha'dum 
   
Made in gb
Fixture of Dakka




UK

I love their trailers and updates!

Sad to not see the sky chariot for the HE (there's always 3rd game for that to appear); but seeing a new phoenix and a new griffin and lion chariots - yes I'm happy! Looking forward to this dropping in only a few weeks!

   
Made in us
Junior Officer with Laspistol




pontiac, michigan; usa

Lol at that description of the high elf rangers. That's like the equivalent of a hillbilly redneck elf that probably breeds with his cousin .

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in ch
Revered Rogue Psyker





 flamingkillamajig wrote:
Lol at that description of the high elf rangers. That's like the equivalent of a hillbilly redneck elf that probably breeds with his cousin .


Called up in Times of need? Or the remote area.

That sounds more Like a conscript.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in us
Stealthy Warhound Titan Princeps




 flamingkillamajig wrote:
Lol at that description of the high elf rangers. That's like the equivalent of a hillbilly redneck elf that probably breeds with his cousin .


Is that really a thing when the incest is already a hallmark of the nobles? Wouldn't the hillbilly elves be considered backwards because they don't do that?

This message was edited 1 time. Last update was at 2020/05/08 13:57:59


Efficiency is the highest virtue. 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





Uodate looks good so far. Curious about the Orc scrap mechanic. More Skaven ib the Old World is great as well, breaks up the Dwarf horde monotony.

Also dislike Grom"s voice though, sounds too close to Grimgor's one to me. Also Grimgor was made really green in the update, he seems lighter colored than other regular Orcs now, even though he is a Black Orc.

Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP) 
   
Made in us
Stealthy Warhound Titan Princeps




There are a lot of videos on the free update to orcs (each LL has his own variant of the Waagh combat ability, and a higher chance to get certain units- feral wyverns, black orcs, doom divers and savage orcs).

Additionally CA did a 'let's play' video on Grom, which isn't vaguely a lets play, but does give some insight to some of the expansion units (especially the River Troll Witch hero) and his food mechanic.

It also had a brief look at the settlement tree, and apparently black orc big bosses are sneaking in.


Scrap seems fairly straightforward. You get it after battles and you get even more if you raze settlements, its used in the tech tree (50 or so for certain techs) and to upgrade units, and each LL has specialities- Grimgor can give black orcs even more armor, for example. Different units get different upgrades- some are really bad (you can give 25 armor to archers, but why?, or you can give 25% lower reload time).

Oh and Grimgors Immortalz banner is ludicrous. As long as their morale is greater than 50%, models in the unit can't die. Yep. They take damage, but don't lose models.
Just don't let them get rear charged or overwhelmed. Though plague and fire weapons can depress their leadership real quick.

This message was edited 1 time. Last update was at 2020/05/11 22:40:31


Efficiency is the highest virtue. 
   
Made in ca
Phanobi






Canada,Prince Edward Island

I'm looking forward to using the new lava arachnarok spider, that thing looks incredible!

The RoR Golem looks good as well, it can throw boulders in addition to all the other stuff it does.

   
Made in us
Stealthy Warhound Titan Princeps




Folks are showing off all the units now.

https://www.youtube.com/watch?v=ECtLjvXC4ek

Some of them are campaign only, some interesting unexpected additions (at last for me, I paid more attention to the green)- War Lions (not attached to chariots), Rangers (anti-infantry) and Silverin Guard (mid-tier spears).

Several 'mistwalker' units that are basically exclusive to Yvresse.

High elves also got archmages and mages of all the lores. Fire can be on dragons. Yes, even heroes.
They also get adjusted models- mostly different colors for each lore.

Efficiency is the highest virtue. 
   
Made in gb
Fixture of Dakka




UK

War lions not attached to chariots are something I wish had been in the real army (though considering its eventual demise in AoS I'm sort of half glad they weren't now )

   
Made in us
Stealthy Warhound Titan Princeps




A Grom Mortal Empires campaign
https://www.youtube.com/watch?v=TQG2upSxLv4

Building tree for Massif Orcal at about 16. The mysterious orc boss isn't there in this preview build (though it was in CA's build during their 'lets play' video). Speculation is that will be a free dlc as part of the Skull Throne event this year.

Orcal (which is Grom's ME starting point), does get a special stone troll building, however.

...
And finally some Eltharion coverage (Vortex, though he doesn't play the 'shoot colored lights at the spiral' game):
https://www.youtube.com/watch?v=-XNI9eQOdgo

(warning: a large chunk of what Turin says is basically memes instead of the English language. I find it really annoying, but YMMV)

Also, for anyone unaware, the video title comes from the fact that Christian Bale is the voice actor for Eltharion (so he is Bat-elf), and his sidekick hero is named for Henry Cavill, who apparently plays TW and Warhammer (and several of the character's abilities are based on his role as Geralt the Witcher).

This message was edited 7 times. Last update was at 2020/05/14 02:54:28


Efficiency is the highest virtue. 
   
Made in ch
Revered Rogue Psyker





i still hope throgg gets access to these other trolls .

one can hope..
or atleast propper chaos trolls.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in us
Charing Cold One Knight






I think I'm most looking forward to playing Eltharion... I would have killed for that dungeon ability when I was fighting Bretonnia in my last game and Leon showed up 3 turns after I killed him with a new army. I would still have to deal with a new army every three turns, but at least he wouldn't be showing up every other fight if I lock him in the dungeon.

This message was edited 1 time. Last update was at 2020/05/15 18:04:38


413th Lucius Exterminaton Legion- 4,000pts

Kaptin KlawJaw's FreeBootahz!-1,500pts

The Royal Court of BlüdGrave- 2,000pts || Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Stealthy Warhound Titan Princeps




Imrik mortal empires campaign:
https://www.youtube.com/watch?v=kJnPKMpXOnk

Looks fun. New dwarf minor faction as well, so there's a huge enemy variety in the area.
So far, the Grom and Eltharion campaigns look really easy to cheese. They have some neat campaign mechanics, but they look to be really quick games.

Imrik has an amazing skill tree as well.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The wait for this DLC is unbearable...

   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





https://www.totalwar.com/blog/total-war-warhammer-ii-the-total-waaagh-update/

Patch notes are up. I wish the axing of the supply line mechanic from the proving grounds would go live already, its such a garbage doomstack encouraging mechanic when you want to play above normal campaign difficulty.

Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP) 
   
Made in gb
Fixture of Dakka




UK

They've made it so that the speed-up turns button remembers its position turn to turn!

   
Made in us
Stealthy Warhound Titan Princeps




 Overread wrote:
They've made it so that the speed-up turns button remembers its position turn to turn!


Sad to say the 'gate bug' didn't make it to the fix list. Its probably the longest lasting and most obnoxious bug in the series.

Still don't know who I'm going to start with. Feel obliged to go with greenskins, but I've got an itching to do Grimgor or even Azhag rather than Grom.

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




So apparently if you play as Eltharion, your hero-sidekick is a Loremaster version of Henry Cavill.

https://www.rockpapershotgun.com/2020/05/20/look-for-a-nod-to-noted-total-warhammer-2-fan-henry-cavill-in-its-next-dlc/
   
Made in us
Charing Cold One Knight






 Disciple of Fate wrote:
https://www.totalwar.com/blog/total-war-warhammer-ii-the-total-waaagh-update/

Patch notes are up. I wish the axing of the supply line mechanic from the proving grounds would go live already, its such a garbage doomstack encouraging mechanic when you want to play above normal campaign difficulty.


yea, I had to mod it out. It made the game unbearable before it was implimented, but after it almost became too easy? playing my empire campaign and I don't know if it's because I bumrushed Marienburg but I am at turn 87 and I already have an economy for 4 full sized elite armies. It's fun, but I now have a lock of suitable targets that wont tank alliances or destroy imperial prestige.

413th Lucius Exterminaton Legion- 4,000pts

Kaptin KlawJaw's FreeBootahz!-1,500pts

The Royal Court of BlüdGrave- 2,000pts || Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





 Tiger9gamer wrote:

yea, I had to mod it out. It made the game unbearable before it was implimented, but after it almost became too easy? playing my empire campaign and I don't know if it's because I bumrushed Marienburg but I am at turn 87 and I already have an economy for 4 full sized elite armies. It's fun, but I now have a lock of suitable targets that wont tank alliances or destroy imperial prestige.

Supply lines to stop steamrolling might have been a good concept. But the convenience of making money and the difference in upkeep really destroyed the concept. When a unit of swordsmen is almost as expensive to maintain as greatswords, everyone will run around with greatswords, because that is what performs best when youre limited by upkeep in the early game.

They should have just put in higher upkeep on elite units or tried to implement some sort of manpower mechanic again. Something to make more and lower quality armies viable for lomger, especially for Orks and Skaven. The AI just bumrushes the most elite stack possible.

I use the table top caps mod for some balance in armies, but its also a problem on the money making end of the game. Table top caps with some form of flat income penalty per difficulty level for the player seems for me to be superior over a massive upkeep increase for a new army filled with Goblins or Skavenslaves.

Voss wrote:

Sad to say the 'gate bug' didn't make it to the fix list. Its probably the longest lasting and most obnoxious bug in the series.

At this point I don't honestly think they can fix it. It has been around in some form since Rome 2 at least, and last I heard its also in Three Kingdoms (haven't played that one). Its like CA's STD infecting each successive release. I'm starting to wonder if its just a flaw in the engine they use for those games.

This message was edited 3 times. Last update was at 2020/05/20 15:50:54


Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP) 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

They're likely ignoring it until the siege overhaul.

   
Made in us
Stealthy Warhound Titan Princeps




 H.B.M.C. wrote:
They're likely ignoring it until the siege overhaul.


Which game do you figure that will be in? Troy, Warhammer 3, or <undisclosed historical title>?

Efficiency is the highest virtue. 
   
 
Forum Index » Video Games
Go to: