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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd love for boyz to go to 2 wounds per model and max 20 per unit, with a bonus attack for having 10 or more.

That said, GW might also just be trying to dodge the bullet for having to upgrade all the special snowflake units the various chapters have to primaris.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine





At this point, if I’m not gonna be able to play many games for a while (corona), is it worth buying Ghaz off eBay? Looks to be around $75, eventually GW has to sell him separately right?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i could see the new boy model out there being "Tuff Boyz" rather than them buffing boyz.
Somewhere between a nob and a boy. Why? Reason to buy new models, especially when everyone already has hundreds of boyz lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Been Around the Block




They could just bring Skarboyz (or Ardboyz) back as stand alone units, not a goff pre game strat. I could see them justifying 2W. They used to be available to all Orks, not just goffs. Atleast in 2nd edition.

Regular Boyz are the quintessential cheap cannon fodder unit though.
[Thumb - skarboyz.jpg]
Old Skarboyz models.

This message was edited 4 times. Last update was at 2020/08/12 23:42:17


 
   
Made in au
Battlewagon Driver with Charged Engine





From the tiny glimpse of the model we saw it looked like the ork model teased was going to be bare chested with very little armor on the legs with what looked to be a squig shoulder pad right? Of if he was some sort of squig herder and they gave us a squig unit that would be very fun.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Page 77 – Da Pincha
Change this weapon’s ability to read:
‘Each time the bearer fights, it can only make a single attack
with this weapon. When resolving an attack made with this
weapon, if the target unit contains any Vehicle or Monster
models, the bearer has a WS characteristic of 2+ for that attack.’


I did not see that coming. Enjoy pinching stuff with your trukks

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Well, so there will be faq, re-faq, update, update faq and update-re-faq every 5 days now or what? Is this a stadnard scenario during transfer from edition to edition? Now you can' t make a list on monday that wil by valid on Friday... and the rule changes jumping up from posts on facebook and app like from ambush. I'm slowly becoming unable to track all changes. Meeeerhhhh


Warboss on warbike replacement in my list for this Friday is the vanila Warboss sitting with 5 meganobz in Bonebreaker. Yes, me - the “transports does not work guy - I have meganobz in transport. This will be the only infanftry on the list. Rest is pure vehicle list with bunch of buggies (3xSJ, 3xSJD), 5x SMG, wazboom and bommer + wartrike. Ou yes and there is sitting 10 grots sad, that party is over!

And that is the topic - does it even worth to take 50p of grots to save 2CP for detachement?

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in se
Regular Dakkanaut






 Tomsug wrote:



And that is the topic - does it even worth to take 50p of grots to save 2CP for detachement?


It is actually 3CP since that is what it costs to get one of the *special* detachments.
I believe it is worth, but then again maybe it also is worth upgrading it to boyz for additional 30p?

This message was edited 1 time. Last update was at 2020/08/13 06:44:20


 
   
Made in it
Waaagh! Ork Warboss




Italy

 Jidmah wrote:
I'd love for boyz to go to 2 wounds per model and max 20 per unit, with a bonus attack for having 10 or more.



Horde buff that triggers at 11+ models makes sense since blast's bonus is triggered at 11+, not at 20+ like the +1A for boyz. This way trukk boyz and wagon boyz will be exactly on par on 30 man mobs, and choosing the squad's size only affects the style of playing, not the potential killiness of the unit.

 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Nora wrote:
 Tomsug wrote:



And that is the topic - does it even worth to take 50p of grots to save 2CP for detachement?


It is actually 3CP since that is what it costs to get one of the *special* detachments.
I believe it is worth, but then again maybe it also is worth upgrading it to boyz for additional 30p?


And change the bonebreaker to battlewagon and put them a board to soak the damage after explosion? Maybe. It' s 15p more...

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in it
Waaagh! Ork Warboss




Italy

 Tomsug wrote:
 Nora wrote:
 Tomsug wrote:



And that is the topic - does it even worth to take 50p of grots to save 2CP for detachement?


It is actually 3CP since that is what it costs to get one of the *special* detachments.
I believe it is worth, but then again maybe it also is worth upgrading it to boyz for additional 30p?


And change the bonebreaker to battlewagon and put them a board to soak the damage after explosion? Maybe. It' s 15p more...


You can't fit the warboss then (10 boyz/grots, 5 meganobz and a warboss are 21 seats), or you're forced to remove a meganob. Tipycally a wagon is better than a bonebreaka since 25 points are a lot of points, and being able to sacrify some cheap dude if the vehicle explodes is handy, but you need to choose what to put inside.

Alternatively you could bring the cheaper BW, replace 10 grots with 10 boyz with the spared points, put them and the warboss in it and tellyport the meganobz. It's a 2CP investment though.

 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Blackie wrote:
 Tomsug wrote:
 Nora wrote:
 Tomsug wrote:



And that is the topic - does it even worth to take 50p of grots to save 2CP for detachement?


It is actually 3CP since that is what it costs to get one of the *special* detachments.
I believe it is worth, but then again maybe it also is worth upgrading it to boyz for additional 30p?


And change the bonebreaker to battlewagon and put them a board to soak the damage after explosion? Maybe. It' s 15p more...


You can't fit the warboss then (10 boyz/grots, 5 meganobz and a warboss are 21 seats), or you're forced to remove a meganob. Tipycally a wagon is better than a bonebreaka since 25 points are a lot of points, and being able to sacrify some cheap dude if the vehicle explodes is handy, but you need to choose what to put inside.

Alternatively you could bring the cheaper BW, replace 10 grots with 10 boyz with the spared points, put them and the warboss in it and tellyport the meganobz. It's a 2CP investment though.


Yeah. Bonebreaker seems to be little pointless.

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in gb
Been Around the Block




Isnt the point of the bonebreaker in 9th to T1 ramming speed an enemy unit before it reaches an objective, preferably blocking off the objective and buying time to wrack up points.

Its basically a glorifed melee unit that matchs up well against primaris.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yes, but you pay 20 points to get d6 attacks over a battlewagon which can do the same otherwise.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

Bonebreaka has its niche but I think that having a bigger transport capacity is better than +D6 attacks on the charge.

It may be a solid competitor with the BW if it's actually cheaper than the latter, but it's the exact opposite so at the moment the BW is superior.

I think the bonebreaka should be 140 points to be a solid option, which would be a significant 40 points drop. Not gonna happen.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

In general, the capacity 20 is far more useful than the D6 more attacks you get ONCE since unlike marine's bonus attack the D6 only works if he actually charges. And after the wagon ramming speeds, GL getting a second charge because that thing is gonna get zerged either by bullets or models since its in the way now and killing things.
Dont think ive ever gotten a wagon to charge more than once. Ive had it survive for an unusual amount of turns, but it never moved after its initial charge, things just kept dogpiling it.

This message was edited 1 time. Last update was at 2020/08/13 13:26:37


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut






 Vineheart01 wrote:
In general, the capacity 20 is far more useful than the D6 more attacks you get ONCE since unlike marine's bonus attack the D6 only works if he actually charges. And after the wagon ramming speeds, GL getting a second charge because that thing is gonna get zerged either by bullets or models since its in the way now and killing things.
Dont think ive ever gotten a wagon to charge more than once. Ive had it survive for an unusual amount of turns, but it never moved after its initial charge, things just kept dogpiling it.


This is one of the issues which have me considering Bloodaxes for my next game. Falling back and then charging or shooting seemed a bit less than effective, but in my last game I kept wishing to be able to either charge again or move away and blow them all up.

Especially when my battlewagon ended up in CC with a few units of marines and a chapter master. I would have loved to fall back, shoot with the guys inside (who then cannot charge, shame) and then charge the wagon into one of the marine units, wipe it out, then consolidate into the other units I was in CC with just before - net result, still in CC, didn't charge them, but got my charge bonus and some shots off from the shootas inside. It would be a lot more helpful to me than the 6++ and rerolling one hit/wound/damage. I might even have wiped them all out sooner.

Alternative; fall back with the wagon, fire the boomer into the squads, and then charge with the wagon again. I feel bloodaxes will definitely be coming out next game! Shame flashgitz are clan-locked as freebootas...

This message was edited 1 time. Last update was at 2020/08/13 15:38:23


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Huh....thats something i never thought about.

The fall back and shoot OR charge bit and transports. Can you do that? Transports falls back, guys inside shoot, transport does not as it opts to charge instead. Guys inside never charged.
Its not a "modifier" so open-topped wouldnt impose any restrictions to the guys inside that the transport opted to not fire and charge in. And the Bloodaxe rule just says the embarked unit has to be on a bloodaxe transport to benefit, not that it has to do the same choice.

I've always wanted to run a BW spam list and that might just make me attempt it lol

This message was edited 1 time. Last update was at 2020/08/13 16:01:09


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Regular Dakkanaut




Does anyone know when we can use “get stuck in ladz” now. There is a flow chart on Goonhammer that seems to say that if an ork unit charged that turn they’d be able to fight twice prior to all other units that didn’t charge that turn. They could be interrupted if they opponent used the countercharge strat or had a unit that possessed the fight first ability. The original wording in the codex actually seems better suited to 9th that it did to 8th.
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
Huh....thats something i never thought about.

The fall back and shoot OR charge bit and transports. Can you do that? Transports falls back, guys inside shoot, transport does not as it opts to charge instead. Guys inside never charged.
Its not a "modifier" so open-topped wouldnt impose any restrictions to the guys inside that the transport opted to not fire and charge in. And the Bloodaxe rule just says the embarked unit has to be on a bloodaxe transport to benefit, not that it has to do the same choice.

I've always wanted to run a BW spam list and that might just make me attempt it lol


It would work, but locking yourself into BA is probably a bad idea.

You can achieve fall back and charge with the Evil Sun warlord trait, which is probably the stronger choice.

BA as a Patrol in your army, though, might have some play if their <CLAN> psychic power to turn off overwatch and screw with "fight last" is relevant in the meta.

Edit: I will say, you could have at least two "forktresses" on turn 1 with BA, though. Give one of the wagons a Forktress upgrade and it'll be 2+/5++ -- the other one has a MA KFF mek inside along with the BA trait, should be at a 3+, 5++.


Automatically Appended Next Post:
Know thy enemy.

SM all variety going to two wounds, including chaos.

Prepare to get spanked until our new codex though. Weapons getting massive upgrades. But not until your codex drops.

https://www.warhammer-community.com/2020/08/13/new-boxes-new-rules-new-codexes/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=40K&utm_content=40knewrules13082020

This message was edited 3 times. Last update was at 2020/08/13 16:38:45


 
   
Made in nl
Regular Dakkanaut




 Vineheart01 wrote:
Huh....thats something i never thought about.

The fall back and shoot OR charge bit and transports. Can you do that? Transports falls back, guys inside shoot, transport does not as it opts to charge instead. Guys inside never charged.
Its not a "modifier" so open-topped wouldnt impose any restrictions to the guys inside that the transport opted to not fire and charge in. And the Bloodaxe rule just says the embarked unit has to be on a bloodaxe transport to benefit, not that it has to do the same choice.

I've always wanted to run a BW spam list and that might just make me attempt it lol


I actually don't think you can do that. Although it would be cool. Because the restrictions of the bw also applies to the unit inside. They don't get their own set of that rule, they just piggyback off the bw rules. So if the bw falls back and opts to charge, the unit inside is also charging instead of shooting.

The rules are great for modifiers like the bs+1, but in this case, I think you can expect some resistance from your opposing player. If I'm wrong, feel free to say so, it'd be cool to play like this.
   
Made in ca
Regular Dakkanaut




Jidmah wrote:I'd love for boyz to go to 2 wounds per model and max 20 per unit, with a bonus attack for having 10 or more.


Did you see what happened to Greenskinz in AoS? Boyz went away. Do you want GW to remove Boyz and your infantry options are Nob variants? That's essentially how GW would do what you suggested. Or a new $60 kit for 10 boyz but they are drastically different and 2W and you still cannot really use your generic boyz.

Asymmetric wrote:They could just bring Skarboyz (or Ardboyz) back as stand alone units, not a goff pre game strat. I could see them justifying 2W. They used to be available to all Orks, not just goffs. Atleast in 2nd edition.


Those models are lovely and great pain tjob. I have a lot of classics in my army. Well 2nd ed was drastically different. Orks were Brian Ansell's favourite so they got some amazing support and love.
   
Made in gb
Longtime Dakkanaut






Gruxz wrote:
 Vineheart01 wrote:
Huh....thats something i never thought about.

The fall back and shoot OR charge bit and transports. Can you do that? Transports falls back, guys inside shoot, transport does not as it opts to charge instead. Guys inside never charged.
Its not a "modifier" so open-topped wouldnt impose any restrictions to the guys inside that the transport opted to not fire and charge in. And the Bloodaxe rule just says the embarked unit has to be on a bloodaxe transport to benefit, not that it has to do the same choice.

I've always wanted to run a BW spam list and that might just make me attempt it lol


I actually don't think you can do that. Although it would be cool. Because the restrictions of the bw also applies to the unit inside. They don't get their own set of that rule, they just piggyback off the bw rules. So if the bw falls back and opts to charge, the unit inside is also charging instead of shooting.

The rules are great for modifiers like the bs+1, but in this case, I think you can expect some resistance from your opposing player. If I'm wrong, feel free to say so, it'd be cool to play like this.


I have started a thread here to discuss this issue!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Fair points, even if it is allowed i probably still wouldnt run bloodaxe.
18" is such a dumb restriction, most things that has the reach to hit us at that distance has an AP to completely bypass it.
Like whats gonna pop our wagons T1? Autocannons? No, lascannons and other heavy cannon variants that have AP3-4 anyway, which brings us right back to the 5++ with or without cover.
Only units it actually helps dont stay outside of 18", either because theyre assaulty or have super short guns so even if they are outside 18" they wont be for long.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






popisdead wrote:
Jidmah wrote:I'd love for boyz to go to 2 wounds per model and max 20 per unit, with a bonus attack for having 10 or more.


Did you see what happened to Greenskinz in AoS? Boyz went away. Do you want GW to remove Boyz and your infantry options are Nob variants?

... yes?
Boyz are pretty much the least fun part of orks to me. Such a change would obviously increase wounds on nobz by one as well.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i'd have to agree.

While i dont want the model to go away because thats a LOT of plasticcrack that is 100% useless that every ork player has, and you will always have that random guy that does like green tide for some reason get really mad his total number of models dropped by like 30%, but i do wish boyz were more powerful so i didnt need AS many of them.

Not to mention in their current form theyre largely useless outside the random Deathskullz rokkit shot or full 30man blobs. If they were retuned to be 5-20 but were tougher/deadlier as well, the transport vs footslog wouldnt be as big of an issue. You wouldnt be paying for a rule you almost never, ever get to use (20+ = +1 attack)

I could easily see the TuskaDaemonkilla orks potentially being another codex though where they are essentially AoS orks. Low count by comparison in terms of number of bodies, but theyre tough cookies.

This message was edited 1 time. Last update was at 2020/08/13 21:25:34


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Battlewagon Driver with Charged Engine





I mean, if they wanted they could easily port over the iron jawz stuff into 40K like they did with the Tzeentchian stuff to ThousandSons. A sort of half way between nobs and meganobs. Less armor, more wounds and more big choppa type attacks. (or somewhere in that area.)
   
Made in gb
Longtime Dakkanaut






I would love to see more variety in our infantry. 2 wounds boys would be ace - 2 wound boys with a bit of armour would be amazing. Certainly worth running in trukks!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in au
Battlewagon Driver with Charged Engine





I still want to see some squig units. A faster, lighter infantry mulching option. Mind you we still don't lack the ability to kill infantry with most list types, but i'd like more options to support the midfield. You can jump a big unit of boyz or nobs into the opponants side. But then the question is, what's supporting them to get that critical threat saturation? Stormboyz, bikers, deffkoptas maybe? But none of those options would be considered incredible efficiency. Maybe you could zoom a bunch of vehicles up there? A trio of shokkjumps with the kustom job wouldn't be a bad option for first turn saturation.
   
Made in us
Longtime Dakkanaut




This may be the point where 5pt grots make sense..
If Gw makes a lot of infantry units 2+ wounds and raises the points cost acccordingly.... then 5 pt grots can make sense.
I would still hope Guard infantry which I suspect stays 1 wound at least goes up as well in points since there will be more room in that point space.

But all of this just leads to the issue of wtf is Gw wasting everyone’s time with a 10th edition points update to immediately invalidate it with each codex by increasing wounds and points across the board...they should of just rereleased the index or better yet just put all these wound and points changes in the app as updated 8th datasheets for free!!! People would still buy the new codexs with new units and whatever updated rules they wanted to throw in.

10th edition feels extremely rushed even though the rules team seems to have an idea of how they want certain things to change such as flamers and melta and Wounds and points and heavy bolters and power weapons all fundamentally changing. It’s just very piecemail as they are doing it and creating massive imbalance issues.

Also the fact this update confirmed the castellan knight at ~630 pts really drives home how badly the stompa is overcosted.....

This message was edited 2 times. Last update was at 2020/08/13 23:59:07


 
   
 
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